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Twinreaper

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Everything posted by Twinreaper

  1. Don't even bother trying to help this little ****. He's officially on my "list", end of story. This little spaz-tastic turd of a girl-boy hybrid is obviously so deluted with himself and rank in Halo, that he seriously believes being good at a game dictates how well you have gained success and respect in life. Hey tool bag....let me know how that high rank in Arena pays off when your looking for that promotion from gas pump attendant to car wash attendant.
  2. Talk's big behind a computer? I have my address listed on my profile troll. Want to test how tough I really am? I'll be waiting for that knock on my door, and I'll have an ambulance for you on stand-by. See how internet tough talking just seems to fail? Do you get it? Aside form this, I am a well respected member of this community, and various modding communities throughout the world. I'm sorry that my knowledge surpasses your own and you can't seem to deal with it. Perhaps you would like one of us here to call your mommy for you? Would a hug make you feel better about your own stupidity? How about you go and research everything I have ever posted about subjects and see for yourself that in the end I know exactly what i am talking about. The nerve of some 12 post trolls around here. What does my rank in Halo 3 have to do about anything? So what, am I supposed to believe that because my second profile mind you, only had time enough to be ranked up to what it is, dictates that I know nothing? I'm sorry that I used my free time to study "real world" things, instead of playing with myself and my controller obsessively.....as you quite obviously are accustomed to. Do me a favor girlie....get the **** out of my house, and never post here again. You quite obviously are not here to do anything more than flame people who have a higher intelligence and understanding of the game than you do. If you want to build up your ego or even look big in front of others...thats what the B-Net and Waypoint forums are for, not us. Get the message slugger? great, glad we could have this little talk....
  3. Lol, thanks for that Ashlynn. I won't be around much at all in the coming weeks so consider this a reading vacation for those I cause headaches towards with my lengthy posts. Enjoy the break guys!
  4. I smoke but not chain smoke. Drink on occasion. I fart, burp and chew on the inside of my mouth (the cheeks) and bite my nails. Also have a tendancy to scratch my balls thru my pants when in public...especially when out with the kids..
  5. Is it only me, that seems to recall a lead developer leaving the team early on? Do you think this didn't set the team back? TBH, I don't see what your problem is. It takes far longer than most community players realize to compile a stable engine to test new tags, models, core implementations and such on. The engine coding alone, from scratch or with partial project code from another engine, can take 6 to 9 months to develop. They aren't keeping details from us because they want to blow our minds in one burst, usually when a developer has a set amount of content that they can proudly show without leaking future content, that is when they show us something. Like Agent said, just try to be a little patient. we all want to see whats going on, but these things take time.
  6. Again with this garbage video. no offense to you, OP, but the guys in this video have absolutley no idea what they are talking about. I've watched this video before and commented on it in another thread from about 2 months ago. it was fail then, and is still fail now. nothing this loser states in the video is correct or has any idea how the game mechnaics work. He just goes on his fail rant trying to act as if he knows how the mechanics work on the core engine level. If you want to get into a discussion about these things really work, or why they operate the way they do, then it's me directly you need to apoint questions to...not some loser douches in their moms basement with a ****ty camcorder.
  7. yes it is and well said. We really need to get together and pitch some ideas towrad 343i for rank and play systems. Combined I think we could make a very bold statement that would represent a compromising and enjoyable system.
  8. This game is going to be Epic!!! I've been waiting since the concept art was posted all those years ago! You better keep us updated on this one Jester!
  9. An interesting rant? This guy is completely clueless, and has not stated one fact or point about the game that is actually true. I can't even bother to make a proper post ripping this guy and his points to shreds. It's just that much fail....
  10. No. Taking down the servers, kills the ability for the game to first connect to the server, then passing and tunneling the connection of your friend to you. Think of Live co-op as official company supported tunneling that effectivly mimics sytem link, but differently.
  11. Insane Bear, you thoughts on the matter are extremely one sided. By your own posting, I can only assume you feel that gearing Halo towards the competeative side, is the only way to keep it alive? Halo was and never is in fear of dying. the halo experience is what each and every gamer takes away from it. The true feel, or game itslef cannot be dictated, designed or directed towards anyone, about what the experience should be or well the game is made. Everything in that sole aspect of the genre is completely opinion and everyones singular choice and view. Gamer averages are not a good method for dictating how well a game is made or enjoyed. there are many different genres and titles that have come out around and now after Reach. it is natural for populations to rise and fall during the coarse of a games life. no game ever keeps a steady population until the day it is removed from service. Your attitude, once again is very limited and one sided towards the gamers who make it their lives, to play competative. Do you really think the sales from only competative gamers would really be enough to warrant and supply resources for another Halo game by itself? The reason you dislike assassinations and AA's and loadouts, is becuase tyou are strickly a competative gamer who does not take the time to enjoy any bit of off the wall fun or casual experience in gaming. From my point of view, that is a big loss for you my friend. there are many good times to be had in Reach, besides trying to run around proving you are the king of the "Thumbs".
  12. Ok so I gather that everyone who still plays Halo 3 seems to be in a bit of a hussy over the rumors about h3 servers being taken down correct? Ok I am going to try to explain this as best i can using what knowledge I have of their server setup as my basis....here goes. First thing is first. usually when gamers say "server", they envision in their heads, a small room with maybe a few PC's or racks with a couple of gizmos blinking lights. This could not be further form the truth in terms of layout and size of this setup. A standard small business alone, with networking services to clients, enploy a room roughly 30 feet x 40 feet, just to house the server equipment. Now in comparison, the amount of clients a standard small business is designed to target and deploy services to is marginally inferior to what Microsoft have to dish out on a daily basis just for it's Live services. From this comparison, it has to be assumed that a service as large and varietied as Live, requires an amount in total, nearly triple to this type of setup. Live not only hosts standard core services, but also is a middle man for off-site servers from many different game titles. Alone, to relay a game, based on current multiplayer sizes, would require at least 15 to 20 individual serve rracks, with at least 5x250gig drives attached to each one. And that is just for setting up and relaying clients connections to the main off-site servers. This process alone for games like MW3, BF3, take a lot of processor time, memory and HDD space just to supply a relay connection. besides the relay connection, we have what is called a "connection handlers". Connection handlers are like, little swimming pools, that are designed and policied to accept and hold an "x" amount of client connections. Now because there is no way to give every user an unlimited amount of resources devoted to them, the connection handlers also employ what is called a Limit Policy handler. This gives each client a set amount of resources that is devoted to each one. The reason it is required to know this, is that it gives you a good idea of how many servers are rquired to fully support a mass client community of 23,000,000 and that is by last years registered number. So assuming the population of Live users has increased even a tiny bit, it is feesable to calculate that at any given moment, there are at least hundreds of thousands connected at one time, just to play one game. Reach alone had hundreds of thousands just fro it's launch, and thats not including gamers that were playing other titles. A single server at todays specs, can host about or just under 10,000 simultanious connections with resource requirements above simple internet surfing. So with an estimated user base of 300,000 players just for Reach, Microsoft had to setup and dedicate around 30 server units, just to supply enough client connection resources for the influx of gamers. who knows what their total number was in actuality. Also keep in mind, that each server is also running an instance of the Live servcie, and the specific game it supports. So now that I have given you a better idea of what the size of the equipment and usage is, lets move on to halo 3 in particular. Halo 3 was gigantic, only a fool would deny it. Halo 2 was purely unreal, and following that success, it is can be fairly agreed, that Microsoft would have almost doubled the amount of resources to fully support Halo 3. Now in the beginning, Halo 3 had roughly about 4.2 million gamers. Out of those, it can be said by activity and love people showed the game, that it is likely Live had at any one moment, roughly 250,000 to 3000,000 players playing or waiting in lobbies. Thats a whole lot of resources to hand out and a whole of servers to have running. By my personal estimate, it would have likely been a number around 38 to 50 individual servers powering the Halo 3 network alone. Now breaking that down inot component and size, each server rack in a standard server room hold about 4 to 5 racks, each one with a core terminal. The terminal is used to check status of the server and do upgrades on the software. Each rack is constructed to be about 3 feet in length and about at max seven foot tall. Times that number by the amount of servers it more than likely used, and you end up with a space at about 30 to 35 feet wide, by at least 10 foot tall. measure that out, and see for yourself how big it really is. Then think to yourself....this is just to support one game?!? Now of coarse the actual size of servers varies, and the size requirements. but one thing that doesn't vary is the set limit of resources available to hand out to supply the game in full support. All these servers require both a team to fix, repair and maintain. On top of that, each one requires a large amount of cooling, and energy to power them. Cooling alone is not cheap, as I did HVAC for years. let me tell you...the price for servicing server cooled systems is extremely expensive. So here we are 6 years later, and Halo 3 still gets a pretty descent amount of players. Six years folks. In tech terms of advancement thats like a hundred years. I hate to say it, but a time will come soon, that the equipment used for Halo 3 will lose support and fall behind the times to the point to which repairing and keeping them up no longer makes fiscal or resource sense. No company wants to hold onto 6 to 10 year equipment and pay the outragous price of upkeep if the product it supports no longer makes them money. In terms of financial gain, Halo 3 makes no more than pennies on the dollar for Microsoft right now. The amount of revenue it actually generates, in terms of new copies, new subscriptions just for it, etc..... is probably not even a fraction of what it costs them currently for the server and game upkeep. Judging from a company perspective, the sole reason why it is still supported is because besides Halo Reach, ther eis no other Halo game fully supported bu Live. Once halo 4 is ready to debut, Microsoft will be forced to make a choice. Either temporarily take down the Live servers for Halo 3 and consolidate them, and continue to lose money keeping them up, or take them down, upgrade them, and invest them all into a new game title. From a company perspective the choice is easy....take them down and kick halo 3 to the curb. I know this may anger a lot of gamers, but you cannot be so selfish as to just think about yourself. Would you really want the company who makes these games, lose money and eventually have less resources to develop more games? When Halo 3 does get taken down, it will not be because MS is a bunch of dicks, but because financially it is time to move on, and so it must be for the gamers. But fear not. When halo 3 does go away, you can be sure that not far behind would be a port of it to PC. Logistically, it is the only way microsoft could ensure gamers would still be able to play Halo 3, but not have to lose money or waste resources to do so.
  13. Just a heads up to everyone, I will try to get on later and post a "as detailed" explination as possible about the Halo 3 servers, its eminent EOL forthcoming, and why from a companies pov, it should either be extended or taken down Stay tuned folks.
  14. Forgive me if I come off as talking down to people a lot. Most of my posts are not usually intended to read as such, but at times I agree i don't do a very good job of keeping perspective. When i talk about how the Halo 2 rank system was the worst, I speak in terms of the system in which is accurately gauged how much you would jump or slide down in your rank. As it was demonstrated before, there have been players who played constantly and had tremendous skill, yet could not get up past 50. Then there were times when people would create a new profile, and used there skill to 50 in a week. Any system that allows this type of thing to happen without boosting an account is a huge problem. In Halo 3, boosting was the only way you could pull off reaching the highest rank from what I have seen. Yes Halo Reach does not have a true ranking system, as you pointed out, there is no negative side to losing or performing poorly. See, I'm not a competitive gamer any more, so when I am sitting in a lobby with players, I always scout the players commendation completion. Usually if I find that most players have common "multiplayer" commendations in say Grifball, then it's a safe bet they are comparative in skill and play style, hence having roughly the same completion for a majority of individual multi commendations. I almost never look at a "rank" in any game. In the end, it is hard for me to completely layout and understand anymore the competative side of gameplay especially in terms of a "true skill" system. Overall I think that is why it is important as a company, that 343i chooses a handfull of people from each side and has a sit-down with them to discuss ways they can better a system that will deployed that can benefit a wider majority, than they they have done in the past. Maybe that's what we should be doing instead of these silly threads. perhaps it would be a much better use of time and thought to have the community sort of "self appoint" and promote maybe like 5 competative, and 5 casual members, to openly discuss towards 343i, the ideas these members have and try to promote that understanding to them?
  15. If you guys really want to play that badly may I suggest you look around certain less reputable places for copies of it. Although I don't really see the harm in using pirated copies at this point, since Microsoft has ended support for it, and effectively killed any chance of obtaining a new legit product key for it. Search around torrent sites for it, and a key generator. If enough people here really want me to put the 343i PC servers back up, I will be happy to do so. Just let me know guys...
  16. Unfortunatly I had work today, still there as I type this. I have had no time to look into anything today at all. More than likely I won't get a chance to until tomorrow night. But as always, I will update on what i find.
  17. You were not asking me about how fun a game was, or how skill is applied. Your current gripe was with how I interpret or know how a ranking system works. I have supplied enough explination to support how I know these things. I know full well knowing how a game is built does not give one superior knowledge about in-game tactics. Point is, you were calling me out on technical sided issues, and I responded in kind. I will never try to say to anyone how good I am at a game. There is always someone better, and in the end being good at a game has no real world payoff for me. But knowing how things work and are programmed does. hence my direction in terms of knowing everything halo. My "Tech guru" superiority you say? The title was given to me based on my working knowledge of the game engines. I use that knowledge to answer technical questions. At no time have I ever used that knowledge to try to say that I am a better player. Where do you come off posting this stuff? I am a well respected member of this community and others. If you have an issue with my knowledge of the game, then feel free to not look at what i post. Your comments and attitude are noted good sir.
  18. I stand by what i said. Don't tell me to grow up. You don't know me, know or know anyone that does know me. I'm an adult with a mind that gets excersised freely. I never said everything I would post would be kind and respectful. Besides, who are you to tell me what to take "personally?" Not even my mother or wife have that right. Why is this even still being commented on? This thread should have been closed already. the OP is nowhere to be found and all this thread is going to do is constantly perpetuate a flame war amongst it's members. Lets all just agree to disagree, move on and have some fun!
  19. I am going to try to be as polite as possible about this. YOU WILL NEVER KNOW MORE ABOUT HALO 2 THAN ME!!! Think you do? Explain the map header size and structure. Explain to me the related functions of a [weap] tag and it's structure. Have you ever programmed a stat tracker using Halo 2's multilayer API source? That aside, I was not a low level. The last level I achieved before dedicating my time to modding the gametoextend it's life was around 34. No I didnot play competative. I found more joy in creating extra play areas, new weapons,etc. Perhaps it is you who does not fully understand how the ranking system worked. I am fully aware of the statistical data it collected, how it relayed that data into "points", and how it distributed/negated your rank. It was flawed, argue it all you want, but code doesn't lie. Reach's methodology of ranking is a superior layout, but yes it is flawed as well. If Halo 2 had used it's system ranking with Reach's wide library or tracking, you would have a really good system for tracking skill. even then, there are somecore fundamentals that would have to be changed or altered. Let's just all agree that there is no real winner when it comes to the best ranking system. A ranking system is only as good as the individual thinks it is,much like the playablility and success of a game itself. There will never be a perfect ranking system, someone or some community will always find something about it that doesn't work.
  20. To answer you question about the plans Monster, it does actually matter what plan you have. As a general rule an ISP will hand out to it's customers depending on plan, different models and versions of hardware. Not all of those pieces of hardware use the same communication protocols or the relay servers in the same way as every other hardware item. Now that being said, it very well could lie with the fact that perhaps 343i has certain port requirements for the service, and by default, certain "western" world ISP's don't allow that or those, certain ports opened for whatever reason. This is also why you DBUK, experienced problems right away, more than likely due to the newer hardware modem/server version the ISP started using maybe. It happens here in the US as well. Sometimes people are just chugging along just fine using their 4 year old store bought modem...then all the sudden the ISP says your modem is no longer supported. Time goes on, you don't upgrade and low and behold your modem still works just fine, but some times you have connection issues. Then one day it fries. You contact the ISP and get one of their newer modems/routers. Next day, nothing but problems when connecting to certain sites, services etc.... The issues ultimatly stem from an ISP's inability to properly communicate and work with service providers to properly ensure compatability issues. ISP's are one of the biggest and laxest when it comes to maintaining their server equipment and communication rules/protocols.
  21. Also please note that an ISP company has many different comminication protocols based on what hardware is currently available and what is actually supported by the ISP. You may be victim of an upgrade bug in which the newer modems supported don't communicate correctly thru the ISP relay servers, then to Live service.
  22. If the pronlems only started when you got the new modem...then obviously you need to go digging into tue modem configuration, and if possible call to see if something is blocked. Secondly, dont come in here stating things in a post the way you did. I am doing everyone a favor by reachjng out to my sources to get answers. Quick little snaps like yours make me want to not help. If your post meant no harm other than just curiosity then I am sorry. Im a little stressed right now and not in a cool calm state of mjnd. sorry in advance jn any case man.
  23. You can still at least join us for chat on Teamspeak. I think if I put the Pc servers backup....I can finangle a way for those with generated cd keys to still join.
  24. Lmao good one DBUK. Nahhh, everyone can join in. I only ban by specific IP address, not range, as neccessary.
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