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The Official Halo 4 Forge Thread


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Here are some more ideas:

1) A much more powerful explosive, one with the power to damage you from a 40m radius. Powerful enough to kill anyone within, lets say, a 20m radius. It would make volcanos a lot more interesting if it explodes with a really big bang. And when I say bang, I want to be able to see a giant fireball rising from where the explosion took place and i want to be able to hear it explode from the other side of whatever forge world there is.

 

2) 3 new forge placement settings.

 

One of them could be called "Loose". This would basically be the same as the normal option, but once you place the object you want to place and let it bounce around to a standstill it doesn't then become fixed like the bigger kind of objects in the normal option that become fixed after they stop moving. Instead you could maybe fire a rocket at it and it would move.

 

Another one could be called "Loose Phased". This would basically let you phase objects together and let them bounce around aswell. I think this would work well with a glue tool if there is one. But it wouldn't be able to phase in to the ground or we would lose the object.

 

A final setting could be called "Loose If Touched", this would start off being fixed. You won't be able to move it. But touching the object acts like a switch, It would instantly become moveable. I think that this would work well with things like trap doors, as a kind of platform that falls when you step on it and you fall down the hole. But if you move fast enough, you can still save yourself. Also if you are placing an object in forge mode and it touches the thing that has a "Loose If Touched" setting, nothing happens. This is to avoid crumbling castles when you are trying to forge something.

 

Things like this bring us closer to what would be called a destructable environment. If anyone comes up with a better name for these new settings then it could be called that instead.

 

3) This idea is basically just combining the first two. Imagine being able to put about 10 of the powerful explosives in a kind of fortress made of "Loose", "Loose Phased" and "Loose If Touched" blocks. Imagine blowing up the explosives and just watching the fortress either get blown apart or collaspe in on itself. I think being able to do this would be great for things like machinima.

 

4) A very small rock like a large pebble or a 0.5x0.5 block or something small. Combining this with the loose if touched forge placement setting would be pretty cool. Imagine a map where you have to get from one side of the map to another, but as you cross, the ground crumbles and falls beneath you, making a sense of urgency. I think this would be cool for machinima aswell.

 

5) Remove the kill barriers from under the sea. I think underwater maps have potential as they can sometimes be funny. I think I heard someone else saying this.

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Some things that I think would make Halo 4's forge better and more unique than Halo Reaches Forge World.

 

~ Music (as seen in previous comments). Any music in the soundtrack for Halo 4 and if legal stuff allows all the Halo Games before it.

~ Flood groaning and screaming as a music option.

~ When placing boxes it should be possible to use a tool that instantly lines the object up with another object for perfectly flat floors.

~ Weather (Needs rain, thunder, and dim lighting in the clouds for infection mostly)

~ Objects should be able to be placed as many times as you want if you don't hit the budget. No object count limit.

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I just think the pelican and phantom should be added to the vehicles in forge world along with bots to test the map if u can't get ppl to join ur game and actually pay attention and There should also be a larger budget and covenant and unsc frigates with drop pods and a core in the ship to blow up and destroy the ship for machinimas. Dead bodies and blood would be good and ai bots should be marines grunts brutes ODSTs Spartans Jackals elites etc. They should also put elephant scarab also some trees that u can make jungles with. U should be able to create destroyed versions of the vehicles for machinimas as well. And forge should be on a separate disk. There should also be flood eggs like in halo 3 and flood creatures to kill

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We are going to get a lot new stuff for forge now. The Warthog and Scorpian indefinetly. But what about the Forerunner War Sphynx? Maybe. The Halo 4 campaign will involve the Covenant too, so I have a feeling that Banshees and Ghosts will return. I hope for the ODST Drop Pods also. I loved those things and I would like to use for firefights. Pelicans? Who knows. We only have 5 months left. Between that time, we will find out about new vehicles and weapons that will be inserted into forge. Its almost time. We can hold it.

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Forge should start with a huge flat land(plains, desert, city, snowy area, ship, building). You can then have a lot of money and objects at your disposal. You could add trees, cars, hills, walls and other forge stuff. Some things like walls you could go into the options and strech them if needed. Then you could add things like vehicals, destroyed vehicals(like destroyed cars and pelicans that you can phase in the ground however), trees, and weapons. Last you could do spawns and barriers.

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Forge should start with a huge flat land(plains, desert, city, snowy area, ship, building). You can then have a lot of money and objects at your disposal. You could add trees, cars, hills, walls and other forge stuff. Some things like walls you could go into the options and strech them if needed. Then you could add things like vehicals, destroyed vehicals(like destroyed cars and pelicans that you can phase in the ground however), trees, and weapons. Last you could do spawns and barriers.

 

That is quite possibly the coolest idea ever. I'd really like to be able to add like a dead body or something along those lines (like you said with the destroyed vehicles). I'd also like it a bunch if we were able to make it rain, change time of day (with the effects, but better!) and another cool idea is boats. Can you imagine a huge ass seat battle like that? I'm not talking aircraft carriers or anything, but a rubber boat like the kind the military uses with the miniguns would be sweet. And if they bring back the Falcon, please put a gun for the pilot.

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i have heard a lot of people mad that forge has not yet been shown and are amusing it may be gone or terrible. personally i to want to see forge footage but on the other side i do not. i dont want to because the longer the anticipation the better . Don't forget if they cant show it there not ready if there not ready then they have spent a lot ofannouncement and i can get so much wait lifted off my shoulder but i will know want to look into it constantly and worries if its good for now i rather use my im time improving it to the max capacity at the moment. Finally stop bothering 343i about the time of release and questions that just slows down the process and puts stress on them. Remember bunji put them in charge so if bungie trusts them with there game we should to.

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idk if y'all have seen the new maps

*Longbow and such...but id see how they could implement forge into those kinda maps....unless we be starten from scratch....

 

i agree but you never know til you play it can be from scratch or mabey a forge world again witch id rather scratch takes long and harder

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How about importing images that we can paste on objects?

 

There are smart programs that can detect if an image is pornographic or anything like that.

 

You could make things like what ever you want, hows this for trippy, make block objects that are really tiny and dont get in the way of vehicles and what not, pin them in place and have a big non-existent tree pasted on it that you can walk, drive, shoot, what ever right though and have this as visual obstacles, that would be awesome... :laughing:

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Halo 4 Forge Ideas

 

1. odst drop pods-ive been trying to make them since halo 3 but they never looked as cool or performed the right way. when you got in them you clip ur weapon into the side and take control of the pod and maybe have a little manuever capabilities.

 

2. ammo-yes i know theres other posts on these but i want to sum it all up and i give credit to whoever came up with it. anyways ammo of all sorts on the map tht u could pick up. you can make the any types of ammo you want and they come in like the little unsc ammo boxes or covenant ones.

 

3. dead bodies and blood stains- yes weve all seen them in the campaign but what if you could make a scene of your own? for instance you wanted to make a somewht scary infection map so you make the lighting dim and put a few human bodys down the hallway with blood stains on the walls. sick right? or maybe you want to make a regular battle map and put dead spartans and elites and all other types of bodys and put them all over the map. the ideas r endless. they could do it three ways. they could either do it like (spartan type 1, spartan type , spartan type 3) in the forge menu and it picks out three different scripted armors and colors to place around, idea #2 is there is just one option for each type of body (ie spartan, elite, marine, grunt, etc) and it randomly makes body type made up of armor and colors. and its random so everytime u choose the option over youll get a, lets say were using a spartan body, and the colors and armor types are randomly generated every time. #3 is you can get more advanced and pick the armor thats on tht body type and the specific color. and there can be all types of bodys like as for blood stains we put in all the basics. the regular red human blood, the light blue grunt blood, the purple jackal/elite blood, green skirmisher/bugger blood etc. and then you can place it or stick it to any surface object such as a wall or ceiling or floor.

 

4. this is also a biggy. many feel tht forge 2.0 was a let down because not all vehicles and possibilities were put in. im not just talking about the standard vehicles like in reach, im talking more. depending on wht vehicles they take out and put in halo 4, will change this, but they should have all the standard vehicles tht u would expect. Now, onto the big stuff. we need more variety to make bigger better maps and gametypes. like vehicles tht werent put into any halo forge. first off we should bring back the elephant from halo 3. although slow and somewhat vulnerable, it was invincible and made multiplayer and custom games turn into some wacky situations. but thts wht we love about halo all the crazyness tht can happen. i remember big team battle in halo 3 where both teams drove the elephants next to each other facing the other direction and as we were shooting and bombing the other elephant we all got this urge to become pirates and started jumping and boarding each others "ship" lets just say noone got the objective. anyways yes we want the old elephants back they were fun no matter wht. now some other vehicles. yes they should also throught in some easy to throw in vehicles such as the forklift and the troop hog. maybe even some civilian vehicles. those are a no biggy. but wht about pelicans and phantoms? is it possible we could forge them and fly them around? we would be able to load all the seats up with players and invade all at once quick and clean. whether they are invincible like the elephant is up to them. but even if we couldnt load up the phantom and pelican and sit in the seats and drive them, why not put them on the map anyway? thnk invasion where we could just place a phantom or pelicn to extract the core, and although we would be able to full interact maybe we could jump in the hangar and just use thier turrets? not a bad idea, but i would love to drive them and store my whole team in them. of course this is for forge not multiplayer so everything will be fine and balanced. unless 343 comes up with some crazy gametype with a pelican you never know! besides all tht, ik this is probably impossible but wht about ships? such as covenant cruisers and the unsc frigates with explorable hulls tht you could also put stuff in? hackers put the frigates on sandtrap on halo 3? why can a game developer do it? atleast its legal. but even if they couldnt how about smaller ships such as the one the odsts drop out of, tht are only half the size of the frigates? and for the covenant how about a corvette instead of a supercarrier? the ships may not happen, but pelicans elephants and all the others are possible.

 

5. yes this is just a little idea. spawn different interiors and buildings. yes ik its crazy but think about it. maybe spawn the interior of a building in exodus in reach or the flood lair where all the flood eggs are on halo 3? then for buildings maybe spawn a specific forerunner structure such as the one at the end of halo 3 where *** ******* dies. crazy but just an idea

 

6. this is just a small not important idea. ive always wanted to make a battlefield look worn and show tht something happend here before. so i think it would be kinda cool if you can spawn a destroyed version of a vehicle and place it on the map, uve probably seen the most commen ones the warthogs destroyed throughout the campaign. and yes ik i could just blow up my vehicle but then it dissapeaars eventually

 

7.this is another small one, just random crap like trees and plants to maybe make a cool jungle or forest map

 

 

Disc 2 Option- Halo 4 can come with 2 discs so it can fit more into the game.

Disc options

Have disc 2: YES-50 votes

Most Votes:Disc 1 Huge Campaign, Theater Disc 2 Matchmaking, Firefight,Custom Games,and a Kick-ass FORGE-23

add your own ideas:

 

 

 

 

''Note this is copied directly out of MY OWN thread on forge before you start saying its not my own''

Here is a link: http://www.343industries.org/forum/topic/9970-new-forge-features-suggestions/

 

For forge world I always thought that after a while the monochrome buildings and repetetive terrain theme got boring, even with FX globes. I have found that the grey metalic colour scheme makes it hard to make themed buildings. I think that what they really need to do is to put in a changable theme if they have a forgeworld like map. I always got bored with the basic grey buildings, white cliffs, blue ocean and green grassland. I spent months designing 6 alternitive themes where the structure of blocks and terrain stays the same but ambience such as light, time of day, weather and background noises and the colour/patterns of items, terrain, ocean, sky and background change. There should be three possible variations for each block that you can switch between using the block settings menu. The first variation is the default block but edited slightly to reflect the theme and the second and third variations have the exact same shape and dimensions as the default block but has a theme dependent material and colour as well as unique effects such as cracking, staining and plant growth. This was designed for halo reach but could easily be re-purposed for halo 4 if it has a forge world-esque forge map (I personaly think there will judging on forge worlds popularity but I may be wrong)

 

The 6 themes I worked on are:

Desert

Arctic

Forest

Cavern

Volcanic

Haunted

 

More details on each theme-

 

Desert:

  • Blocks: pretty much the same theme as sandbox, Egyption style carved stone with engravings and sandy/dusty default
  • Terrain: desert-ish coloured sandstone (if that makes any sense) and sand instead of grass.
  • Ocean: either a deep blue oasis or quicksand (clear water in the lagoon)
  • Weather: dusty orange sky with the occasional small sandstorm
  • Ambience: faint scurryingfrom small creatures and distant vulture/buzzard calls
  • Hemmorhage water cave: a small underground spring
  • The colleseum: A chamber similar to the crypt from sandbox
  • Background: Barren desert mountains
  • Trees: Palm trees

Arctic:

  • Blocks: ice walls, alaskan/log cabin and snowy/ice encrusted default
  • Terrain: blueish grey stone with snow instead of grass and ice patches over the small streams and pools of water
  • Ocean: Light blue with ice over shallow areas and small non-solid chunks of ice floating around
  • Weather: Bright white sky with light snowfall
  • Ambience: Bright white light with the occasional faint wind
  • Hemmorhage water cave: Frozen over
  • The colleseum: Large Ice cave
  • Background: Snowy mountains
  • Trees: Snow covered pine trees

Forest:

  • Blocks: Wooden plank walls/treehouse, Aztec ruins and overgrown/mossy default
  • Terrain:Mossy stone with undergrowth and long grass instead of normal grassland, Alaska and montana are one large fallen tree cracked in half with the roots at alaska and top at montana. pinnacle is one huge dead tree trunk, same with the rock above the hemmorhage water cave and the area below the quarry
  • Ocean: Deep swamp with branches and dead trees sticking up out of (clearer water in lagoon)
  • Weather: Foliage covering the sky and light leaf fall
  • Ambience: Green gloom with shafts of light shining through holes in the canopy and loud bird calls
  • Hemmorhage water cave: hollow tree stump with water dripping through
  • The colleseum: An aztec chamber filled with carvings
  • Background: Massive trees with canopies spreading overhead to block the sky from view
  • Trees: None

Cavern:

  • Blocks: Subterrainian ruins, old mineshaft/wooden supports and moss covered default
  • Terrain: A giant underground cavern where the cliffs spread up to the height limit to form a ceiling that extends into the distance as far as you can see. The island is a large shattered column with a large spike hanging from the ceiling where it used to meet and the pinnicle is a massive flat topped stalagmite. Bare dark grey stone with a few mushrooms in the cracks in rocks
  • Ocean: Shallow water is replaced with crumbling ledges and the ocean is replaced by endless drop into darkness. the waterfall drops into the void as well.
  • Weather: a couple of small stones and dust every now and then
  • Ambience: Mist rising from the bottomless hole and fog in the distance to prevent you from seeing too far. Slight rumbling occasionaly and VERY faint wispers/growling coming from the bottomless hole (dont ask, it felt appropriate)
  • Hemmorhage water cave: An underground spring
  • The colleseum: Abandoned mine with supports around the edges
  • Background: Continuous misty cavern on the ocean side of the island and cliff leading up to the ceiling on the lagoon side of the island
  • Trees: Stalagmites

Volcanic:

  • Blocks: Dark granite like stone, A pale coloured ruins (stands out and fits the theme well for some reason) and Scorched/charred default
  • Terrain: Blackened stone with lots of small cracks in the stone. No vegetation to speak of but small steam vents scattered around
  • Ocean: Shallow water is now heated cracked stone with tiny lava veins in the cracks and the ocean is now lava, yep a sea of lava, I had to fit an old gaming cliche in here somewhere. the waterfall is now made of lava as well.
  • Weather: The sky is a constant red but is usualy obscured by dark swirling clouds of smoke and ash with small fireballs raining down every now and then
  • Ambience: Frequent rumbling with the occasional distant explosion of an eruption
  • Hemmorhage water cave: A large steam vent
  • The colleseum: A large are of ruins with odd symbols around the walls
  • Background: Distant volcanoes and rivers of lava
  • Trees: Steam vent

Haunted:

  • Blocks: Gothic mausoleum/crypt style ruins, abandoned/haunted mansion and neglected/overgrown default
  • Terrain: Grey dull stone with dark/dead grass with bones scatered around (rarely) and perhaps the odd gravestone here and there
  • Ocean: Shallow water is murky marsh with long marsh grass and the ocean is now grey and stormy
  • Weather: Always misty with thick fog at about waist height and a constant thunderstorm with short periods of rain every 10-20 minutes. Dark shifting clouds and the occasional lightning bolt with a sharp loud crack of thunder that briefly illuminates the area
  • Ambience: It is always night with a huge full moon and a grey ambient light, frequent howling wind and rare distant screams and howls. very rarely a shape will rise out of the water in random locations briefly before disappearing with a splash
  • Hemmorhage water cave: A small patch of slowly bubbling marsh
  • The colleseum: An ossuary lined with crypt doors some of which are damaged or cracked but not enought to fit even a monitor through
  • Background: Dark mountains with swirling clouds and covered with dead trees and broken pillars/ruins
  • Trees: Twisted and dead

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''Note this is copied directly out of MY OWN thread on forge before you start saying its not my own''

Here is a link: http://www.343indust...es-suggestions/

 

For forge world I always thought that after a while the monochrome buildings and repetetive terrain theme got boring, even with FX globes. I have found that the grey metalic colour scheme makes it hard to make themed buildings. I think that what they really need to do is to put in a changable theme if they have a forgeworld like map. I always got bored with the basic grey buildings, white cliffs, blue ocean and green grassland. I spent months designing 6 alternitive themes where the structure of blocks and terrain stays the same but ambience such as light, time of day, weather and background noises and the colour/patterns of items, terrain, ocean, sky and background change. There should be three possible variations for each block that you can switch between using the block settings menu. The first variation is the default block but edited slightly to reflect the theme and the second and third variations have the exact same shape and dimensions as the default block but has a theme dependent material and colour as well as unique effects such as cracking, staining and plant growth. This was designed for halo reach but could easily be re-purposed for halo 4 if it has a forge world-esque forge map (I personaly think there will judging on forge worlds popularity but I may be wrong)

 

The 6 themes I worked on are:

Desert

Arctic

Forest

Cavern

Volcanic

Haunted

 

More details on each theme-

 

Desert:

  • Blocks: pretty much the same theme as sandbox, Egyption style carved stone with engravings and sandy/dusty default
  • Terrain: desert-ish coloured sandstone (if that makes any sense) and sand instead of grass.
  • Ocean: either a deep blue oasis or quicksand (clear water in the lagoon)
  • Weather: dusty orange sky with the occasional small sandstorm
  • Ambience: faint scurryingfrom small creatures and distant vulture/buzzard calls
  • Hemmorhage water cave: a small underground spring
  • The colleseum: A chamber similar to the crypt from sandbox
  • Background: Barren desert mountains
  • Trees: Palm trees

Arctic:

  • Blocks: ice walls, alaskan/log cabin and snowy/ice encrusted default
  • Terrain: blueish grey stone with snow instead of grass and ice patches over the small streams and pools of water
  • Ocean: Light blue with ice over shallow areas and small non-solid chunks of ice floating around
  • Weather: Bright white sky with light snowfall
  • Ambience: Bright white light with the occasional faint wind
  • Hemmorhage water cave: Frozen over
  • The colleseum: Large Ice cave
  • Background: Snowy mountains
  • Trees: Snow covered pine trees

Forest:

  • Blocks: Wooden plank walls/treehouse, Aztec ruins and overgrown/mossy default
  • Terrain:Mossy stone with undergrowth and long grass instead of normal grassland, Alaska and montana are one large fallen tree cracked in half with the roots at alaska and top at montana. pinnacle is one huge dead tree trunk, same with the rock above the hemmorhage water cave and the area below the quarry
  • Ocean: Deep swamp with branches and dead trees sticking up out of (clearer water in lagoon)
  • Weather: Foliage covering the sky and light leaf fall
  • Ambience: Green gloom with shafts of light shining through holes in the canopy and loud bird calls
  • Hemmorhage water cave: hollow tree stump with water dripping through
  • The colleseum: An aztec chamber filled with carvings
  • Background: Massive trees with canopies spreading overhead to block the sky from view
  • Trees: None

Cavern:

  • Blocks: Subterrainian ruins, old mineshaft/wooden supports and moss covered default
  • Terrain: A giant underground cavern where the cliffs spread up to the height limit to form a ceiling that extends into the distance as far as you can see. The island is a large shattered column with a large spike hanging from the ceiling where it used to meet and the pinnicle is a massive flat topped stalagmite. Bare dark grey stone with a few mushrooms in the cracks in rocks
  • Ocean: Shallow water is replaced with crumbling ledges and the ocean is replaced by endless drop into darkness. the waterfall drops into the void as well.
  • Weather: a couple of small stones and dust every now and then
  • Ambience: Mist rising from the bottomless hole and fog in the distance to prevent you from seeing too far. Slight rumbling occasionaly and VERY faint wispers/growling coming from the bottomless hole (dont ask, it felt appropriate)
  • Hemmorhage water cave: An underground spring
  • The colleseum: Abandoned mine with supports around the edges
  • Background: Continuous misty cavern on the ocean side of the island and cliff leading up to the ceiling on the lagoon side of the island
  • Trees: Stalagmites

Volcanic:

  • Blocks: Dark granite like stone, A pale coloured ruins (stands out and fits the theme well for some reason) and Scorched/charred default
  • Terrain: Blackened stone with lots of small cracks in the stone. No vegetation to speak of but small steam vents scattered around
  • Ocean: Shallow water is now heated cracked stone with tiny lava veins in the cracks and the ocean is now lava, yep a sea of lava, I had to fit an old gaming cliche in here somewhere. the waterfall is now made of lava as well.
  • Weather: The sky is a constant red but is usualy obscured by dark swirling clouds of smoke and ash with small fireballs raining down every now and then
  • Ambience: Frequent rumbling with the occasional distant explosion of an eruption
  • Hemmorhage water cave: A large steam vent
  • The colleseum: A large are of ruins with odd symbols around the walls
  • Background: Distant volcanoes and rivers of lava
  • Trees: Steam vent

Haunted:

  • Blocks: Gothic mausoleum/crypt style ruins, abandoned/haunted mansion and neglected/overgrown default
  • Terrain: Grey dull stone with dark/dead grass with bones scatered around (rarely) and perhaps the odd gravestone here and there
  • Ocean: Shallow water is murky marsh with long marsh grass and the ocean is now grey and stormy
  • Weather: Always misty with thick fog at about waist height and a constant thunderstorm with short periods of rain every 10-20 minutes. Dark shifting clouds and the occasional lightning bolt with a sharp loud crack of thunder that briefly illuminates the area
  • Ambience: It is always night with a huge full moon and a grey ambient light, frequent howling wind and rare distant screams and howls. very rarely a shape will rise out of the water in random locations briefly before disappearing with a splash
  • Hemmorhage water cave: A small patch of slowly bubbling marsh
  • The colleseum: An ossuary lined with crypt doors some of which are damaged or cracked but not enought to fit even a monitor through
  • Background: Dark mountains with swirling clouds and covered with dead trees and broken pillars/ruins
  • Trees: Twisted and dead

 

Ho, ly, ****, that is a whole lot more text than I thought you could even put on post....

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