Popular Post I_Make_Big_Boom Posted February 5, 2015 Popular Post Report Share Posted February 5, 2015 On HaloWaypoint, Josh Holmes posted a list of changes to Halo 5 based on the feedback they received during it's run. The changes, and tweaks listed below aren't all of them, and he states that a more "extensive list" will be posted later. Changes: Sprint, Spartan Abilities, and Mobility & Movement: Sprint, and other Spartan Abilities can be toggled off in Custom Games. Increase base speed (faster base movement) Increase strafe acceleration (faster, more responsive strafing) Reduce top sprint speed (narrow the delta between base movement and sprint) Modify Ground Pound controls to prevent conflicts w/ crouch jumping General tuning & bug fixes for all Spartan Abilities (Thrusters, Clamber, Ground Pound, etc.) Weapons: Sniper Rifle: improve scope experience to making it less “clunky” and faster to scope DMR: adjust position of the scope to improve visibility Bring back the SPNKr Rocket Launcher as a legendary version of the weapon Reduce bonuses for automatic weapons in Smart-Link & w/ headshots Remove grenade detonation in mid-air based on weapon fire Ability to turn on/off vibration feedback for weapons General tuning and bug fixing for all weapons Presentation: "Duebro" Spartan animations at the start, and end of matches will be turned down Post-death replay: this will become an opt-in feature. After death, players will see a traditional follow-cam and have the option to view a replay of their death from the killer’s perspective (as long as the feature is enabled within the playlist) Medals: decrease frequency and number of medals displayed in the medal feed Spartan chatter: players will have the option to turn this on or off in the settings menu Adding highlights to placed/dropped weapons to make them easier to see General tuning for announcer and Spartan chatter to reduce the frequency of events and focus on the information that matters most to players Ranking, and CSR: Improved skill detection during placement phase Improved skill matching Improved team balancing Prevent skill boosting General bug fixing & tuning Matchmaking: Much faster matches Better skill matching Better feedback to players in the lobby and matchmaking experiences Allow players to set desired datacenter for matchmaking (may impact matchmaking speed and skill balance) Improved party vs party matchmaking Hide CSR ranks until in match to de-incentivize quitting Punish quitters with CSR penalties and matchmaking bans Other changes: "Better Weapon placements on maps, to lighting improvements, to rule tweaks in game modes and modifications to the motion tracker to encourage more movement at higher levels of play. Our team constantly looks for ways to improve the game and we’ll continue to do so until launch later this year and beyond." Statistics In addition to the changes list Josh Holmes also posted some information relating to the statistics from the Beta: - - - - - - - - - - - - - - - Thoughts? Source: Gamespot, HaloWaypoint https://www.halowaypoint.com/en-us/community/blog-posts/how-fans-helped-shape-the-multiplayer-of-halo-5-guardians http://www.gamespot.com/articles/halo-5-undergoing-major-changes-after-beta-feedbac/1100-6425109/ This post has been promoted to an articleThis post has been promoted to an article 11 Link to comment Share on other sites More sharing options...
RAI Callion Posted February 5, 2015 Report Share Posted February 5, 2015 I can't wait for Halo 5: Guardians, it looks amazing, sadly I couldn't help out with the Beta since I got the Xbox One and Halo: MCC at a later date Link to comment Share on other sites More sharing options...
rrhuntington Posted February 5, 2015 Report Share Posted February 5, 2015 (edited) Approve of everything. The Sprint being toggleable is HUGE. Truly glad that they are listening as much as they are. Also: Punish quitters with CSR penalties and matchmaking bans You AGAIN!? *RAGE* Edited February 5, 2015 by rrhuntington 1 Link to comment Share on other sites More sharing options...
Connor Kenway Posted February 5, 2015 Report Share Posted February 5, 2015 I'm glad to heat the SPNKR is coming back but a 'legendary variant'? what does that mean? maybe we'll get the choice of seeing the standard or classic variations of weapons in game? Link to comment Share on other sites More sharing options...
RAI Callion Posted February 5, 2015 Report Share Posted February 5, 2015 I'm glad to heat the SPNKR is coming back but a 'legendary variant'? what does that mean? maybe we'll get the choice of seeing the standard or classic variations of weapons in game? That'd be awesome! Link to comment Share on other sites More sharing options...
Axilus Prime Posted February 5, 2015 Report Share Posted February 5, 2015 Wow. Lots of stuff. Especially glad to see the good old standard Rocket Launcher making a comeback. They really listened, a lot! 1 Link to comment Share on other sites More sharing options...
I_Make_Big_Boom Posted February 5, 2015 Author Report Share Posted February 5, 2015 (edited) I'm glad to heat the SPNKR is coming back but a 'legendary variant'? what does that mean? maybe we'll get the choice of seeing the standard or classic variations of weapons in game? Legendary Weapons are special variations of the regular weapons in Halo 5. So far we have these: Energy Sword (Halo 4 version) Prophet's Bane (special overhauled Golden Sword with a hand guard like Halo Wars' swords) Rocket Launcher (overhauled Halo 5 design that lacks a double barrel) *Specially named SPNKr Rocket Launcher* (old Rocket Launcher from the previous games, as indicated by the pic of one on Waypoint) These Legendary Weapons spawn on specific maps. Prophet's Bane spawns on Truth (Midship remake). Edited February 5, 2015 by Self Destruct 1 Link to comment Share on other sites More sharing options...
RAI Callion Posted February 5, 2015 Report Share Posted February 5, 2015 Legendary Weapons are special variations of the regular weapons in Halo 5. So far we have these: Energy Sword (Halo 4 version) Prophet's Bane (special overhauled Golden Sword with a hand guard like Halo Wars' swords) Rocket Launcher (overhauled Halo 5 design that lacks a double barrel) *Specially named SPNKr Rocket Launcher* (old Rocket Launcher from the previous games, as indicated by the pic of one on Waypoint) These Legendary Weapons spawn on specific maps. Prophet's Bane spawns on Truth (Midship remake). If I had to choose a style of weapon to be put into Halo 5: Guardians, I would choose the Halo 2A style SMG, that version of it looks good. But as always they make Anniversaries of the old Halo games, so I can't wait for Halo 3 Anniversary and Halo 3 ODST Anniversary (hopefully they make these, that'd be awesome!). 1 Link to comment Share on other sites More sharing options...
D-38 Boss Posted February 6, 2015 Report Share Posted February 6, 2015 Most of the changes to the purely cosmetic and atmospheric things (Callouts, pregame and endgame animations, and the like) Perplex me. I seriously cannot understand how people are against characters in the game having.... Oh, what's the word.... OH YEAH! CHARACTER. Link to comment Share on other sites More sharing options...
BATMAN Posted February 6, 2015 Report Share Posted February 6, 2015 Well, I didn't participate in the Beta, but now I'm pretty much looking forward to H5G all over again. Love that they're giving the SPNKr its rightful "Legendary" status. The tacky (not to mention juvenile) animations at the beginning/end of matches doesn't need to exist, period. kthxbai I'm surprised at how many options they're going to be adding. Post-death replay one actually kind of impresses me. Happy they actually listened to feedback; wouldn't expect there to be enough feedback for them to toggle abilities and chatter. Link to comment Share on other sites More sharing options...
rrhuntington Posted February 6, 2015 Report Share Posted February 6, 2015 what's the word.... OH YEAH! CHARACTER. Because people seem to believe Spartan IV's are like Spartan IIs, and shouldn't talk, and be monotone robots in MP. "BECUZ SPRTANS DON"T DU DAT!" Spartan IVs may lack the talent that Spartan IIs have, but they have more soul. 2 Link to comment Share on other sites More sharing options...
D-38 Boss Posted February 6, 2015 Report Share Posted February 6, 2015 Because people seem to believe Spartan IV's are like Spartan IIs, and shouldn't talk, and be monotone robots in MP. "BECUZ SPRTANS DON"T DU DAT!" Spartan IVs may lack the talent that Spartan IIs have, but they have more soul. Exactly. They weren't stolen as children, as was the case with the II's, they're Marines and ODSTs, and anyone who's played ANY of the Halo games knows the Marines are downright silly. 2 Link to comment Share on other sites More sharing options...
Yoshi1176 Posted February 6, 2015 Report Share Posted February 6, 2015 They had my money when they said they are bringing back the old rockets... Link to comment Share on other sites More sharing options...
BerriesBoo Posted February 6, 2015 Report Share Posted February 6, 2015 Hmm, Not so bad, I couldn't play Halo 5 beta, because of MCC was slow on downloading. Link to comment Share on other sites More sharing options...
Buns Posted February 6, 2015 Report Share Posted February 6, 2015 Halo 5 is shaping up to a game I will really like. Even more so with this ability to toggle off Sprint and Spartan Abilities in custom games I'm interested to see Legacy gametypes and map remakes using Halo 5 as a base. I'm sure this is really going to cheer most of the community up. 1 Link to comment Share on other sites More sharing options...
Caboose The Ace Posted February 6, 2015 Report Share Posted February 6, 2015 Nice to see that good ol Rocket launcher coming back. At least they are listening to feedback and changing things accordingly. This is why you need a beta 343...... Link to comment Share on other sites More sharing options...
Unease Peanut Posted February 6, 2015 Report Share Posted February 6, 2015 Looks good to me. Too bad about those little cinematics at the end and beginning, I liked those. Depicts the Spartan IV mentality really well. Nice to see some option getting a toggle for people who like and and people who don't. 343i has done an outstanding job with this imo. Shall I promote this a 3rd time...? Great job SD! 1 Link to comment Share on other sites More sharing options...
Dwingz Posted February 18, 2015 Report Share Posted February 18, 2015 Im so glad the "Duebro" is gone, and the option to turn off killcam is great. Less medals is great too but honestly I think they should have made a ribbon system for most of the medals and for ribbons dont display on screen because they arent as rewarding or watever. Turning off spartan chatter is a plus for me too, I personally dont like it. This is all great and sheesh they really did listen Link to comment Share on other sites More sharing options...
Jeffe525 Posted February 25, 2015 Report Share Posted February 25, 2015 As a diehard Reach fan (addict), the H5 Beta initially looks too much like H4 (which I absolutely hated). However, as an optimist who really wants any excuse to fall in love with another Halo installment, these changes sound encouraging and actually address some of my complaints. To be fair, I don't have the MCC and didn't participate in the beta. So my remaining issues with H5 are just from viewing gameplay. But for anyone at 343 that wants to listen, here they are: 1. I hope "lighting improvements" includes toning down the glare a little bit, or at least allow it in visual settings without making the rest of the setting too dark. 2. I think the commentator needs rerecording, not just "general tuning." The guy sounds like he's announcing from a toilet in a tunnel. 3. Is there any bloom? I saw the reticle change during trigger pulls but I couldn't tell if that was H5's version of bloom or just fancy detail. I know many players may disagree, but imo a little bloom prevents a lot of sloppy AR insta-kills and noob DMR spamming. 4. Red-Blue sides should alternate throughout any round-based game to ensure balance. 5. Frags leave some sort of waist-high CG ghost (saw it on Breakout). If that's just part of the beta, fix it. If it's intentional, lose it. 6. Where the assassination visuals? I didn't see them in any videos. 7. I don't agree with highlighting placed/dropped weapons, and I'm not sure how I feel about power weapon spawn announcements. I know it may encourage more engagement, but it also takes away a huge advantage of map knowledge and doesn't reward those players that bother to pay attention to spawn times. 8. I hope "Modifications to the motion tracker" means it will be more like the one in Reach... just my personal preference. 9. The Spartans look a little better than what I remember from H4, but they still look a little bit like toy dolls. Improve armor and make them look more realistic (like real people could actually fit under that armor). It's better than H4, you're almost there! 10. I don't have a problem with the dudebro animations. This is MATCHMAKING guys; the Spartans' behavior doesn't have to be consistent with canon. Those animations are intended to reflect the foolishness of us, the fun shenanigans of players, not characters from any storyline. I say double down: let us see some celebratory in-zone dances, a point-and-teabag combo, whatever. Have fun with it. :-) Either way, after getting burned on H4, I don't plan to invest $400+ on an XBox 1 and Halo 5 until after heavy research and reflection after release. But speaking for many Reach fans that also hated H4, considering our own tastes could go along way towards getting us on board. Link to comment Share on other sites More sharing options...
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