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iambicjelly

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    iambicjelly

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  1. The BR in Halo 3 is not hitscan, so you need to lead your shots slightly for maximum accuracy. You might also try aiming for the neckline to take advantage of spread, though I haven't really encountered what you speak of.
  2. Errr...the head? I don't think I understand your question.
  3. Reach SWAT has problems. I'm sure many SWAT fans like me have noticed this. Probably the most problematic issue is the campiness on maps such as Reflection, Uncaged and Pinnacle (to name a few). These maps play horrible with SWAT, with easily exploitable map flaws and power positions. So, I decided to look back at Halo 2 and Halo 3 SWAT to see what differences might account for this change in both maps and gametypes. One of the things that stood out to me was the presence of grenades. Halo 2 and 3 SWAT both featured grenades not off of spawn, but placed on the map. My thoughts are, that if damage resistance is tweaked, grenades might be a good (re)introduction to this gametype. They would decrease camping "tactics" (term used lightly) and help to create a fast-paced, dynamic playlist with maps that, although not ideal, at least work better. This could provide a potential 3rd-slot voting gametype option to replace the terrible SWAT Magnums. As of now, there are a few changes I have made, and a few that I am unsure of: Changes from normal SWAT: 1. sprint removed (see #2) 2. 120% speed, 100% jump, 150% gravity (makes headshots more reliant on aim than twitch reflexes) 3. 500% damage resistance (nerf grenades) 4. 200% health recharge (nerf grenades) 5. health packs on map (help with recovery from grenades) 6. 300% melee (1-hit melee kill, like Halo 2 and Halo 3) 7. nades on map: default (the whole point) 8. 85% bloom (less spammy) 9. no magnum secondary (too easy to spam at close-mid range) Possible changes from normal SWAT (need testing/feedback): 1. 1x frag off of spawn (could turn game into nadefest, though) 2. limited ammo - could encourage players to move around the map and pick up dropped ammo 3. friendly fire off (prevent accidental nade betrayals) There are also a few maps I would like to see added, while we are on the topic of SWAT: 1. Lockout Classic 2. The Pit v3 3. Refuge [D] (to replace Asylum) I've probably forgotten some here, but it's a start. And, please, when you give feedback to this post do not jump to the conclusion "OHHHHH NADES IN SWAT SUCH A N00B OHHHHHHHHHHH"...if you think an idea sucks, explain why, because it might be tweakable.
  4. Try searching for the tag "Spartans Vs. Raptors." I know that gametype features Elites as Zombies, though I have no clue how they got it to work.
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