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The "Official" What do you want in the Halo 4 Ranking system.
Twinreaper replied to Herodanny's topic in Halo 4
You really do fail to realize how the commendation level and statistic data or your kill/death ratio plays in matchmaking player lobbies. Commendations are not used as a whole. The system does not take into account an overview of commendation complettion. What the system does is, depending on the selection of mapos and gametypes, selects appropriate individual commendations, and compares theirs with yours to give you a good matchup. It also factors in directly, your kill/death ratio. This is a very close basis for getting you a good opponent or evenly skilled team. Now yes with every matchmaking system their are flaws, but this is by far the best system they have employed by far. You don't need source code to figure this stuff out. All it takes is the patience and ability to write map handlers, and interupt and capture packet data that is trasmitted during gameplay. Of coarse the real work comes in, when you have to decompress and interpret the captured data. But for those of us who have been modding and programming apps for handling Halo assets since it's inception, it is quite common and not at all as difficult as it may seem. Kornman is a great example of this. Halo 3, I hate to say it, did not show a player his or her "True Skill". Halo 3 also used an exp based system, this system just wasn't tied into the actual level as deeply as it is in Reach. Also keep in mind, that in halo 3, you did not get extra EXP for playstyles, certain kill types, etc. As far as the competetive side goes, you can keep your trash talking crap at home. Now, I don't play for straight competetive games, I play for fun. I don't find it fun having 12 to 20 year old boys calling out a mid-aged guy and ragging on his mom. That's just immature and shows a low understanding of social and competetive graces. There's nothing wrong with saying people suck or taunting oponents, but there has to be a line drawn somewhere. And to be quite honest, I will never undertsand bragging about how well you can use your thumbs to win at games. I do take issue with your comparison to CoD as far as gameplay feel goes. The feel of the Reach gameplay has not changed at all. The CoD feel you describe, is your inability to accept or adapt to AA's, in particular sprint, and the fact that you have no "BR" style weapon to pickup. Hence the addition to "Zero bloom" playlists they gave us with the TU. The physics handling may be an updated Havok version, but is not at all different from previous Halo titles. The core values used in the tagset are nearly identical to previously Halo 3 and Halo 2 ones. And no casual gamers are not put first. You really do need to read up on how a developer gauges their total range of acceptable compromises when it comes to developing a full title and pleasing a general audience. I do understand that their are extreme gamers out their and yes by all means I think they should be compensated as well as every other group. but the plain fact is, that their has to be a conditional development time frame. if 343i were to go and try to completely compensate everyone, it would increase the development time 4 fold, and noone in the end would win. Every single "genre" of player at that point besides the "extreme" would complain about how long it's taking to release a game. The only feasable way to accomodate this problem would be to release a series of updates or patches that address slowly, the issues that could not be hammered out in pre-production. but this of coarse alone would require time and resources not available in the general scope of the team. The only way it could be done, would be to charge "MLG Types" a premium fee, to include a special team that focuses purely on inproving and adding to the competetive aspect only of the game. Would you be ok with paying your standard Live fee, and an additionl $50 or $60 a month to have your game updated a few times a year to include more competetive aspects? -
It's a memoery exception as I suspected. The paging operation is the "Page File System", which is the OS's way of extending RAm by using space on the HDD to store re-occuring called data. the best I can come up with fro this, is that you may have a few bad sectors on your HDD, or the game install has been slightly corrupted. Either way, I recommend running a disk checking utility for errors and re-installing the game.
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The "Official" What do you want in the Halo 4 Ranking system.
Twinreaper replied to Herodanny's topic in Halo 4
Mawell, your an idiot. Nuff said. All the competative Rank systems that were deployed in all titles failed miserably. I can point out at least 7 to 8 flaws in either the calcuations, agorithyms or data handling that prove this. Besides arguing that the game needs a "true skill" rank system, why don't you all start by realizing what it is you truly want. all you want at a basic core, is to go around and show people how much time and pointless hours of gameplay you put into a game, just to show off a high level number that has no real world value or concept. And lets put this baby to rest why we are at it...the Halo 3 rank System was the worst of the bunch! Care to prove me wrong...go decompile, reverse, rebuild and test the API and netcode in a controlled environment and tell me how well it turns out. You don't need a "true skill" system to show who is the better player ina game. All one has to do is find the people who play the most, and stack up the k/d, score, assist etc stats and whoever has the best ratio is clearly the best overall player. You don't need a silly number to prove it. Achieving a high skill number cna be done by anyone with a certain amount of time put in. So how does that sound at all like a "True Skill" measure? What's next....they need to put a date stamp on the moment you reach it so you can brag you were the first, and everyone that follows is 2nd, 3rd, best etc.... Furthermore, the Reach stat system that was put in place, is by far the most comprehensive means of measuring up a player against another. The commendations they put out for you, can show you more about a players style and past gaming than any of the other ones. Instead of matchmaking like halo 3, where you got paired with people of like level numbers...which mean nothing because it doesn't factor in time spent or k/d.....in Reach when you get paired up, the system looks at population k/d and commendation levels, along with deaths, assists etc... and actually pairs you up better against players who's surface skill level closely matches your own based off of said prior stats. -
Halo Reach Technology and Mechanic Help Thread
Twinreaper replied to Twinreaper's topic in Halo Reach
Ahhhh you may have fallen prey to a small bug in the update then. best advice is to call Microsoft ASAP and report it. Bugs such as these only surface with a handfull of thousands around the world. Looks like you are just one of the small statics that get to enjoy a bug here and there. But please do contact them about it. -
Halo Reach Technology and Mechanic Help Thread
Twinreaper replied to Twinreaper's topic in Halo Reach
To start off, I need to know if these maps were purchased on a different Xbox console or gamertag. If it was a console different from the one you have now, there is your problem. When you download certain types of content to a console, it is provisioned for that console only. That is why when switching consoles it is important to log into xbox.com and trnasfer content licenses to the new console. If the maps were downloaded on a different gamertag this will also cause issues. Gamertags are like consoles, in that the content can only be played when using that specific gamertag or if the gamertag is in lobby/party with other gamerstags. If non of these issues are specific to your problem, unfortunatly the only thing I can think of additional s that you may have replaced the HDD or have a corrupted data file or two on the HDD, resulting in the game not properly recognizing the content. I would suggest contacting Microsoft directly if none of the things I described applies to you. they will be able to resolve it for you with much higher success than I could. -
Sounds like a memory exception error to ke. If you can, locate the log for the game and or post up anything you receive a critical warnjng for in the "event viewer" . if ur unsure how to locate any of these, let me know and i can guide you thru it. Also please list up a quick pc spec list so i can see what kind if rig u are runnjng with.
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I wouldnt get your hopes up for an holiday 2012 release too much. Factor in the supposed xbox relaunch and the development time for it. We may see a hold off until January or later for Halo 4. It all comes down to how much compromise they are willing to make with quality vs release date.
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For me Forge was a quick ideal attempt to introduce a wider population of players to the whole developer "sandbox" toolset we real map makers use. Forge itself for me is a novelty that has lost its charm. The amount of really good download worthy maps that have come from forge....I can count on one hand. If 343 really wants to up the anty for H4 and truly compete with the other fps franchises...they need to develope a side by side PC port and distribute an HEK with it. Then give real home developers the chance to create maps and and introduce cross platform acceptable map formats so PC creaters can properly share maps witb console owners. In short...Forge can bite the big bullet in my opinion.
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Well according to one of the novels....the exact one eludes me atm. The Covenant is still around it is just fractured. All the Arbiter did was split the sides between a "new" covenant and the covenant that was. It will be interesting to see if we get paired up with the elite side covenant during Halo 4. Seeing how the heirarchy of the covenant and the prophets work...it stands to reason that 3 new prophets will emerge and begin again the quest for the great journey. Remember...there are still a few rings we have yet to visit and not to mention there are still 5 more out there either non operational or destroyed. The original Hallo array was constructed using a total of 12rings.
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It's the battery compartment. The controllers all suffer from this at one point or another. There is no sure fire way to tell if you get a lemon one, that fails to hold the battery pack in place after a short time. I do have a method to help you, but before you do it, know that I, in no way shape or form take responsability for damage resulting. Ok, so take off the battery pack, and use a small metal object like tweezers or small hex driver, and lift or pull out the metal connectors slightly. This will allow the battery pack to connect to the contacters tighter and result in the controller not turning off as much. Also, you may want to purchase a special hex driver form e-bay and dissasemble and clean the controller at least every 3 months.
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The Xbox 360 alone would not be capable of pulling off the tasks of editing terrain, or even maps and tags in general by itself. Unfortunatly the hardware would not be able to handle the requirements to run the virtualizations or the developer tools. Those items would have to be specifically for the PC, and use a migration style connection protocol to allow the uploading of maps. But given the hackability of Microsoft products already and the mods of the console itself, it would be a huge security issue to allow users direct access to uplaoding maps to the HDD. The best we could hope for, would be allowing the end user to upload any custom created map to a special "Marketplace" style Halo section, so you can browse available maps. Also on top of that, when the user uploads a map, it could be placed in the users download que automatically.
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It is with a heavy heart, that tonight I turn of the server powering the Teamspeak and PC servers for halo. After many months of using a server application called "Apache" for my needs, I am no longer satisfied with the producable results, nor the extensability of it's remote customization or remote publishing services. Just getting PHP alone working is a nightmare. I will be formatting my server and re-doing it with Microsoft Home Server in the coming days. Until this server is back up and running in a manner in which I am happy with, there will be no Teamspeak of PC services. Sorry in adnvance guys.
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You are a complete and utter moron Sparticus. You come in here half assed and flaming a thread in which you have no knowledge to do so. Your lack of understanding of anything Halo Engine related makes me laugh so hard I almost pooped myself. None of your comments hold any merit, nor are you MAN enough to supply any key points or engine specific details in which would hold your claims true. Take a suggestion *******, move along before i have to spank your ass with a myriad of game data related information that you could never hope to understand.
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I haz private e-mail server now...you mad brah? lmao
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I think an easy way to compensate for this, would be the addition of allowing each player to select a "Custom" box instead of the simple "Veto" one we are given. then lets say, the server gives you roughly 5 minutes to discuss with everyone what map type and shiz should be played. If possible, they should have a drop box or secondary menu with checkboxes. And have each player check off what they are looking for. Or if that is too complicated, you could simply have a checkbox of sorts for a custom playlist, where you tell the server what you are looking for, and the server matches people up and displays a list of variants and maps for voting close to or exact to what you want to ply.
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all the sections are different. There is a standard vehicle model. Accompanying that model is a different set of collisions that go with every combination of model permutation. Granted yes this is isn't usually an issue, but there would be a lot more going on in terms of spaning decals or perms for player bipeds. Vehicles have a set limit of 5 different perms. each one with a new collision and physics collision that is stored within the rersource maps. Have you ever noticed that after spawning every vehicle you can in one area, and then destryoing them all at the same time, produces a jitter or lag effect? Times that by a zillion when playing a 8 vs 8 or if possible in H4, playing a 16 vs 16, and then apply the same scenario to a bunch of players being hit all at the same time or near the same time by bullets and nades, forcing the engine to process and spawn damage decals or damage perm models.
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Correction Mystic, your quote should have been changed to this.... "Classic playlist = True halo. With this playlist now I can remember why I love Halo. Cause I can't aim for crap and all the Halo's after 1 required skill and I hate losing. Hey mom......what's outside these 4 walls, and basement floor and ceiling???"
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Memory issues and lag would not be an issue if the idea were applied in a simplistic manner such as decals. Decals are the scorch and burn marks we see as a result of weapons fire against surfaces and objects, and yes, even players. Simply put, all one would have to do is, apply certain types of decals for certain types of weapons. Adjusting the decal "lifespan" value to infinite, or until player death. The only other way to achieve it that I can think of, is memory consuming as Red pointed out. this method requires the developer to create 2 to 3 permutations for each armor piece, to simulate an ever increasing damage effect to the player. The main problem is, that when a new permutation is spawned, especially in-game on player or object interaction things, the game first must destroy, then at the same time, spawn a new object or permutation in it's place. Because of the vast amount of resources already being applied to simple in-game mechanics, the addition of having to spawn new perms every single bullet or even after said amount of damage would amount to lag issues half way or even shorter starting from the beginning of a match. Think about playing a "Rockets" match. Now because you would die instantly from a rocket, the game would detect fatal damage. Because damage or fatal damage has occured, the game switches perms. Then at the same time or within 1-2 ms, the game detects the player dies from the fatal rocket, which now has to unload the perm, and re-spawn a fresh original perm for the ragdoll. You see my point in terms of resources I hope...
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The "hosting" passing from Live is what is killing multiplayer gameplay hands down. If there was a regulated stricter "Host" dedicated server controlling the relaying of information, we would all be a lot better off. The main problem with hosting, is you at the mercy of the person who is hosting the match. Said person could be doing all sorts of networking things, effecting the connection for everyone. After many tests...I am convinced that the Live server does not pick "host" based on the strength and availability of networking resources...but rather picks the middle man between all said players. Now I am not syaing that connection strength is not taken into account...but I thinkoverall from tests, it shows that the host is the person in close middle proximity to other players...which brings us back full circle to why said host and host passing is not good.
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Said comments about the BR are exactly why they want it returned it so badly. In my opinion people who cry and flame for it's return simply want to just pick it up and fire away at medium to long ranges and score massive kills without having to get up close and get dirty. Seriously, do you people ever listen to yourselves?!? Everything you complain about is the same old tired precision weapons over and over again. Is precision the only style of weapon you can use effectively? I'll stick to my good old fun needler and AR thanks....it presents much more of challenge and skill. And btw, the BR from H2 and H3 are exactly the same. The same values are used for both weapons, there is no difference.
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***Attention powers that be! I am in no way holding back with this post...ok I may be a little...but you have been warned. If you do not want to be offended or do not want to see what i am writing below this, than vear away now. You have been notified*********** Answered. I'm just gonna start by calling this guy straight out. Campaign No one cares just make it good. Everyone just beats the campaign, gets all the achievements, and forgets about it anyways. Did you forget that multiplayer itself in halo 1 was a last minute add on?!? The entire reason people loved Halo from the start was it's awe inspiring campiagn.Wow what a complete tool. Without a campaign halo would sell far less copies. Ranking System: First thing you gotta realize is that Halo was always a game that took skill. In Halo 2 if you werent good you would not go up. Thats how it should be as that shows your true skill. Bad kids should never be able to play up against good kids. The good kids never get better and the bad kids never win. You could not be any more of a moron to not understand that no mayyer how many you win or lose does not make you the best player. The simple ranking system as I previously called out from the past titles were a joke. Seriously go take a look at the code behind it. Anyone can play on that certain day and get numerous wins. And no the ranking system did not pair you equally with players simply because your dumb number was the same. Just because I happen to be say a level 40, does not mean I am equally as well rounded and got that level 40 by simply performing in the same manner as you did. Yeah, real proof of skill there...let me tell you. Armor abilities: I am going to start out by saying this: There is no spot for armor abilities in any Halo game. Bungie really got way to ahead of themselves when they put that **** in. I guarantee not one person at Bungie, during the development of Halo Reach, actually took a step back and realized what a huge mistake they were making. Do I really have to answer this dumb one Serene? Oh well. Look man, AA's are no different in changing the battlefield than equipment was in Halo 3. The only difference is that unlike the equipment, it can be used until you die and start off with it. have you really ever delved into figuring out why reach ahs the core feel it does? It is because Bungie engineered the core mechanics behind the fact that AA's would function the way they do, and thus we have the particular map style and play feel we have. Oh wait thats right, you were too busy owning noobs with your vast superiority rather than really figure out why. Ugghhh. Bloom: Why is there bloom in the first place?! Halo 1 didnt have bloom? You had to lead youre shots, but there was no spray element. Halo 2 had no bloom? Halo 3 had no bloom? Why the **** put it in? Dont put bloom into Halo 4 and I will be happy. Hi, my name is GIANT TOOL BAG, I have never played a Halo game in my life. Seriously this one is just balls to the wall wrong and you have no idea what you are talking about. I'm gonna spare your simple mind a bit, and just let you sift around the million other threads about bloom that I have replied to with extracted tag data from each title to explain what bloom is, and that YES it was in every single Halo title since the start. The H1 pistol didn't have bloom........I'm peein myself silly laughing over here! We all need to forget about Reach. In all honesty, I think overall it was a good game. Would I ever spend $60 knowing what I was going to get? **** no I wouldnt Hi, I am also a basement dwelling mommy moocher that has no capacity to read, watch, play or in any other way find out details about a game before it launches. Wow dude just wow. yeah, just forget or ignore the BETA!!!!!!!!! you got to play, or the countless hours of TV and internet footage and interviews they provided to inform gamers of what this game was going to be. Do me a favor take that $60 and pay your mom some damn rent. Seriusly, you actually posted a video about some 2 couch basement dwelling morons who understand nothing about the core mechanics of the Reach engine or how REAL statistical data collection and interpretation works. Good job to you dude, you get the brown stink star of the day. Did you even bother to re-read or proof read what you wrote before posting this insane pile of garbage you call a topic? I could spend a solid 2 weeks writing a novel the size of Goblet of Fire on what you said, how you said it, and why you wrong utilizing a myriad of game data extracted directly from the tag sets adn intercepted netcode data. After all that junk you wrote, you dare say you know what a Halo game is?!? Halo 1 pistol didn't have bloom....god I am still holding my sides at that one. but it's ok man, I will be more than happy to continue to educate you through humiliation if this is the best you are going to have to offer this community.
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Just about sick of the Halo community and all the neadless complaining....and you wonder why Bungie never bothered to really listen...
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Just about sick of the Halo community and all the neadless complaining....and you wonder why Bungie never bothered to really listen...
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You have a better chance of having a eight-some with the current line-up of Victoria's Secret Angels, than seeing any type of update to the CEA. It was produced soley with the intention of bringing back the game that started it all for a celebration. Aside from this there was no official plan going forward to support or update the game. Seriously people....does anyone at all comprehend the emense amount of time and resources it takes to develop a full title? Let's put it like this....how would you guys feel about waiting till around spring of 2014 for halo 4, just so they can stop, pour time into TU's for Reach and CEA, then eventually find time to work on Halo4...which by the way, still has no official finished core engine or project name.
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