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Everything posted by Twinreaper
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To R3jektus and KPM, the game was meant as a re-skin, as in updated shaders and particle effects. As I said before, you knew well ahead of time what the game was all about. And stop with all this talk about Reach. The new maps that came with it were always slated to be brought to the Reach multiplayer table. The Original CE campiagn in no way shape or form screams Reach. The exact same CE engine is running the campaign, even on the updated graphics mode. As I said before, you should have done your research on the product ahead of time. Sounds like you went out and bought it just because it was labeled as "Halo"...since you read or understood nothing about what was going into the game. As for your comment about the classic magnum, perhaps you should go back though about oh lets say... the gazillion of 343 interviews and offical posts that described to you exactly, that the classic magnum was going to be a tweaked Reach magnum, so that it delivered the same damage multipliers and firing speed as the halo 1 pistol. What part of the information they supplied did you not understand? A sad re-skin? really? Do you have any idea how difficult it is to compile a simple shader with proper textures and UVW mapping to make a simple flat stone tablet look good? Can you provide a better 3d model bsp mesh? Who are you to say it's poorly done r3jektus? Are you an industry proffessional with years of on hands game asset creation behind you? Have you ever tried to develop a map for either of the 2 Halo titles they currently have editing kits for? I have been there and done that, and still to this day create content for the Halo 2 pc platform. Doing so, and going thru the many fustrations it presents, made me appriciate more what these talented folks at 343i have put together. You know, it's pretty sad when when a once great community turn into nothing more than a constant ***** fest. CoD fans don't ***** even a 1/4 as much as I have seen here. And trust me, that replayed Quake engine crap multiplayer game is enough to make even a baby puke...yet here we are.....bitching at every turn a new halo title makes. The bottom line is, it's easy to come in and straight out hate everything about a game, a true gamer and fan will find aspects of any game to enjoy regardless of it's flaws. I don't think any halo title was perfect at all...I can still find many flaws in the coding, execution of the engine and textures. But I choose not to focus on that, and instead dedicate that hate into trying to enjoy the game more and finding new ways to have fun with it. But if all you ever want in life, is a simple Halo 1 and halo 2 clone...then go back to your xboxes and leave the reast of the perfectly happy and evolving community alone. I think I have said all that is needed to be said, and with that, I end the novels on this topic and humbly pass the torch....
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From what I can tell it's just a fun little easter egg extra similar to the bloody teady you find in the CoD maps.
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Ok, stay on topic guys. Save the Reach bashing for the "Reach threads of the Reach section. Keep it strictly CEA talk pelase. Thanks. To add to this discussion, what about the game dissapointed you? For one thing, don't start flaming around about how the game uses reach multiplayer, or that the campaign is not what was expected. I have stated this before and will state it again for those who have a hard time reading and comprehending... YOU HAD A LITTLE OVER 9 MONTHS TO RESEARCH AND WATCH HOURS OF GAMEPLAY, INTERVIEWS AND RELEVANT POSTED 343 INDUSTRIES DATA ABOUT WHAT THIS GAME WOULD BE!!! If you were let down or felt cheated, then clearly you did not research your purchase investment very well. It was clear from the beginning that this remake was to update the look of Halo 1 and to bring new classic Halo 1 maps into the curretn multiplayer experience. At no point in CEA's creation did 343, Microsoft, Saber Interactive or any other entity besides yourselves, mislead you in what you would be getting for this $40 purchase. As for those people who keep posting about epic LAN matches...if it was that epic, as you clearly say it was, then why not pull out your xbox\s and have on? Oh wait, don't tell me...people have better things to do...or they dont live close anymore...or some other reason why you can't right? Tell you what everyone, find me some links to a place where someone who doesn't own Halo 1 or an xbox anymore, can locate a fully functioning unit and a copy of Halo compelte with two controllers and all the cords plus headset.....for less that $40? Seriously try to find it. $40.00 is steal for what we recieved in DLC map pack content for Reach alone.
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I'll take a shot at this. The game is great. All parties involved in the development of the updated title did a phenominal job. Instead of placing a long list of winded pros and cons, I'll keep my aspects brief and listed......first time for everything!!! Pros: 1. Execution of original game engine running along side newer stripped down variant version of Reach's engine is absolutely perfect. Ho hick-ups at all. 2. Bonus map pack is well worth over $40, after going through each one and seeing the amount of time and detail thery put into it. 3. The remastered textures and shader templates are amazing. In HD, you can't even begin to understand that this IS the original Halo.... 4. Sounds are sweet. They did a great job upping the compressionr ate and variables in ambient and standard sound palettes. It sounds awesome! 5. The Co-Op play works seamlessly. I like the addition of Spartan Linda, as the Spartan player 2 is supposed to be playing. When you get to the chamber above the cyro room, where the elites broke thru, take a look at the monitors. If playing solo, the monitor for John-117, shows vitals. If playing Co-Op, the monitor next to it with Linda's info, then shows vitals and stats. very nice touch 343 and Saber Int.!!! 6. The achievments really fit the epic gamplay and difficulty of the original. It was really refreshing to see a nice non-standard and somewhat at times obsurd achievment requirement list. Kill 3 banshees, and 100 flood infections and such. Epic!!! 7. Touched up cinematics are great. The updated shaders really bring to life, some of the smaller previously un-noticed little things that go into them. Think the original detail on the POA. Some things now, just jump out at you. 8. The original gameplay is as epic as it ever was. 343 held to true to their goal of keeping CEA strictly CE and not outside newer engine influence. 9. It was only $40.00!!!!! 10. The grunt funeral skull is a way cool skull to have. The terminal are a very unique and great feature. The difficulty in finding them is well enough replay value to keep you searching well into the Halo 4 holiday season. Cons: 1. The co-op split-screen feature. Very poorly explained, and not well documented. It took me a good 20 minutes to get it all properly setup with a second profile on my console. 2. Grunt Funeral Skull is very dangewrous. Although it is quite useful in campaign on high difficulty settings, it just sucks they gave the damage multiplyer the same effect to the player. They should have reduced the blast to only knock out your shields....not completely descimate you. 3. Kinect only feature. While I thought originally this was a great feature....it is not. the only thing that I base this on, is that you have to use the kinect. I have a family that likes to sleep. they should have included an option to use the headset as a secondary option, when playing in solo. Using the kinect requires you to raise your audible vocals to a level that wakes everyone up and annoys neighbors. 4. Map Map Map, Map what? The multiplayer portion is not exactly as describes. They failed to drive home the point that with the CEA maps on the disc, you are limited to only the CEA Playlists, and not the general population playlists. I was totally pissed that i couldn't just launch Firefight Doubles on Installation 04, from CEA, but rather had to download the map pack firast, then switch over to Reach. It was a general understanding that all playlists would be available to CEA owners without the need to switch over or buy Reach when using the CEA maps. 5. Although not explained or touched on by 343 or SI, I find it very sad that they used the original games bsp collisions for the updated version running along side the original. I was under the impression, that the new geometry they added, would have added to the exploration of the original title... not just stop you completely by what appears to be "player walls" blocking you from doing so. When playing any game that appears to be larger in terms of mobility, you tend to think you can use the expanded geometry to your advantage on the battlefield. Although not a big deal, I find it strange they didn't just compile the bsp over with new collision, and just new bsp mesh....tends to instill laziness. It only takes mere minutes to compile collision data. 6. The skulls. In every halo title, grabbing the skulls instantly triggered the effects of said skull. I'm kinda let down that you have to find them, then activate them via the lobby. I would have preferred a mish-mash of Halo 2 and Halo Reach on this. I would have liked the option to trigger the effects instantly, and keep them until rebooting, or choosing a level, and then using them at will. Nothing big here either that breaks the deal.... just general annoyance. 7. Default controls. Now I know everyone has a default control scheme he or she likes, but with Halo 1, we had gotten so used to using the "b" button for melee attacks, I was completely thrown off when playing CEA. I was not expecting them to use the bumpers in the same way the default controls for Reach are layed out. I can't remember how many times I tried switching grenades only to end up meleeing the air. Very annoying until I got used to it. 8. The skulls themselves in general. When we first saw the names and the icons, we got a first impression that they were adding new skulls, not recycled ones with updated looks. The only new ones that haven't been tweaked based on a constant title ones, is the infinite ammo and pinata ones. 9. Too many updates to apply and too many codes to enter. The updates are annoying. Seems like everything Halo that you had gotten used to executing from the game library required an update. The codes for everything were a pain, especially the map pack. I am a firm believer that if I choose to install CEA to my harddrive, that there should be a cooperative effort between the new CEA maps and the standard Reach engine that allows those new maps to play off the installed game, not going thru the process of doing another 1.32gig download just to use them in standard reach disc play. 10. The switching of game modes. Yes giving us the ability to flash back to what the game used to look like was a great and very pain staking feature to add, but I am not sure I like the continual playing of the game while switching. What if I accidentally hit the switch button in the heat of battle? While the screen fades out, and back in, battles are still going on, and there is no pause in combat. that can lead to some very fustrating scenarios. In the end, I give this a 9.5 out of 10. greta concepts, execution and great game. All of my issues with it are mostly technicall code execution, but then again, that's the realm in which I mostly reside. BTW, sorry it ended up turning into the standard novel i usually post. Cheers!!
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What in gods green earth are you talking about? What is a Forge Not?
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The Reach engine passes no child, inhereted, or otherwise any engine code into the campaign for CEA. CEA and the Reach engine are running simutaniously side by side. The Reach portion of the engine yes, is the dominant engine, but every bit of code executed on the CEA campaign side of the egnine instances is from the original CE engine. At no point anywhere is Reach's Blam! version of the engine manipulating, controlling or dictating collisions, physics responses or in-game handling of any kind. When we switch modes, the only thing happening, is the engine of Reach, switchs over the updated bsp and shaders that are present in it. Think of switching game modes, actually switching over to a whole new instance of the game. Yes, the CEA remastered version has new graphic layers, but the code controlling the experience we felt in halo 1 is still in control in the remastered campaign.
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If your going to go off and complain about bloom being a killer concept to the Halo titles, then you my friend either have no idea what bloom is, or you have a very strange way of explaining what you think/know bloom is. Bloom has been in every single Halo title released, and is core basics of weapon firing spread. There is nothing complicated about friendly fire or the betrayal system. I have been playing Halo a long time, and I have never experienced a teammate sticking someone just to have them run into the enemy and earn a few quick kills as a strategy. It takes skill to stick another skilled player, and by that reasoning, if you can easily stick a teammate in front you, why not just stick the enemy a few short meters away, and kill all three without the assistance of a mobile plant? The key point, is that the scenario you describe is small and extremely isolated, and would not effect a large margin of the gaming community. Would you defend the same stand point if the roles were reversed, and it was you, sticking an enemy not knowing a teammate was coming around the corner? Would you be satisfied to know your wreckless actions, and lack of being able to properly survey the battle field, led to a betrayal, and a possible boot? Or worse, maybe your ally was carrying a flag, and now you just killed your own flag carrier? Can you still defend the standpoint of having friendly fire then?
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HERE FOR REVIEW ONLY Theories and Politics
Twinreaper replied to Graveminddead97's topic in General Discussion
See, this is why I stick to decompiling and disassembling the game rather than reply to threads like this. basically in a nutshell, this whole thing was just some sort of test this guy created to use in some manor outside the site or for his own personal amusement? I'm not seeing anything Halo related in that usage, nor am I seeing any community goodwill. Spectral, lock this post please and lets move on. -
Head Hunter, you forgot the one where it warns members about my insane Obsessive Compulsive need to explain every technical detail and slam people for it. And that I burst many a bubblesn a daily basis. BTW, love the "Hates Toast" rank. Are we special uber elite since w ehave the only custom rank titles? I hope so...(jumps up and down).
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HERE FOR REVIEW ONLY Theories and Politics
Twinreaper replied to Graveminddead97's topic in General Discussion
Shouldn't this thread be moved to the halo 4 section, since it has nothing to do with "General Discussion"? I thought this section was for things that didn't directly deal with or have any content directly to a title or series...AKA the New Halo Trilogy? And yes Brony, you are correct. everyone should have seen that coming from me. Thats what i am good for around here i gues..hehe -
Remember Angel, that is your perception of the game, not a fact. As for Bloom, why would it have to go? Bloom is in every halo title and many other shooters...
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The sentinel eams are a diffrent story though. The Forerunners themsleves use neural weapons I think...but then again who knows.... so many damn books and so many damn storylines.... But one thing is for sure...it's a total fake trying to get channel subscriptions...
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HERE FOR REVIEW ONLY Theories and Politics
Twinreaper replied to Graveminddead97's topic in General Discussion
To Gravemind, I was not rying to point out anything beyond my confusion. As I said before elsewhere, I don't read the books, nor do i care to throw myself into something that does not benefit me in REAL LIFE. That is why I do the game disassembly stuff. I was simply answering your post with a statement derived from what is saw in the terminal footage from Frankie. It was not a personal attack on your post. Secondly it's a ******* game. There is no definte history, origin or future, to get all worked up about. It's all make believe...you guys do know that right? And yes before someone says it...the Reaper has once again come in a bursted many a bubbles....leave it to me. I hate myself sometimes.... -
There will be no commendations added to your completion by playing CEA. CEA\s campaign is straight out just CEA, no interaction with the Live server beyond the Co-Op feature. But, the multiplayer feature of new Reach maps yes. It is standard Reach gameplay and works in conjunction with all current Reach stat API's and playlists yadda yadda yadda....
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Correct!!! The handling and physics for the warthog and ghost vehicles was written into the vehicle itself, and did not use havok to simulate or control the responses to it's movement. This is why we see such a dramatic difference in how it responds to greandes, jumps, etc... In Halo 2, they used halok to control routinely, how the vehicle handled under interactions of any kind. It wasn't until halo 3 and Reach, that they decided to adjust the way havok controlled the vehicles, to the old Halo 1 way. It does a good job of simulating it, but it will never get the exact feel down. It will be interesting to see how they incorporate physics handling into the new engine and what platform they plan to use to handle it.
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Complete BS. There's a reason why this guy didn't link to the official site where it was "supposedly" leaked, and instead linked you to a subscribe to the guys' Youtube. There is no official concept art that has surfaced from 343i in regards to halo 4 weapons. All this guy did, was elongate the brute shot, and tweak the image a little. Yes, once again Reaper comes in and busrts bubbles. Sorry guys, but someones gotta keep people sane and on the straight and narrow around here. Besides which, if it were a Forerunner weapon, it would be a neural weapon, not a laser type thing with an actual physcial metal blade. From what I have scouted out around forerunner weapons, and Bubonic, feel free to help me and or shed light on this, all forerunner weapons are neural energy based, not "Brute Shot / Spartan Laser" love children....
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Halo Combat Evolved and Anniversary Technical Help
Twinreaper replied to Twinreaper's topic in Halo CE + Anniversary
Thanks for the quick reply to that Peanut. as he said, yes there will be certain TU playlists that give reach players a more old school feel in matchmaking to emulate the halo 1 experience. And yes bloom was and always will be in a Halo title...unless they decide to make a game appropriatly called "Call of Halo: UNSC Warfare 1 Billion." Bloom has it's place in halo and always will. -
I have a better solution that would more than likely apease everyone. Ina standard sports game you always have backup team members or shifts that come in to releive or replace members of the team. I suggest that each match of team play in certain playlists, like grifball and CTF, have a backup system. here's what I eman. When you are in the lobby waiting for players, the system picks the standard players. On top of that up to 4 more people are chosen as backups. 2 for each team. These people do not get to play, but are instead "benched" in a spectator mode. When a player starts betraying a team or doing things out of "team play" normalcy, the offended team mate can push a button, have that person ejected, and then have a "spectator" player, join the match in the booteds' place. Of coarse to please the spectators, they would receive the same completion credits for the match as everyone else. As for the offenders, they should have a completion crdit balance deducted from there bank of credits. Personally I think that is a great way to emphasize to players that team work at all times is a must, and it is not a competition to see what team memebr individually is the best. Save that stuff for Rumble pit or stand alone gametypes. This alone would curb the excessive amount of betrayers for bombs and flag captures during team play. I mean c'mon...who wants to give up 3k in credits just for a few flag captures? Again though, this feature is best left for the newer Halo titles. Using ideas like this now, would nessessitate the need for people to buy a new Halo title, and diminish the rplay value of a future title. Just my 2 cents worth...
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Halo Reach Technology and Mechanic Help Thread
Twinreaper replied to Twinreaper's topic in Halo Reach
The wording you are using to ask the question, makes it sound as if Halo Reach's theatre options are hosted and controlled by someone. The reach theatre mode is not hosted or controlled by anyone, but is rather a temporary data file. Now, the feature I believe you are referring to, is the rendering of the theatre file into a viewable distributable standard format, like mp4 or wma. That rendering process into a usable video/audio stream file is simply an extension of the various Reach API's used in standard server operations. Although i believe it reserved for paying members, it will be staying with Bungie. it is their own rendering system and seperate from a standard Halo franchise asset. That being said, it has been determined that 343i will be hosting this service and continuing it for members that have already paid for the service. beyond that, we have had no official word. There are though, many members of the modding community who have had, but not publically released, the video/audio decompression schemes for extracting the raw data, and converting it over to a usable file. For those who do not know what exactly the theatre mode does to enable replay of matches, I'll try to explain.... The theatre mode, by time index, reads and organizes all data into vertex coordinates. It basically breaks down everything inside of the match besides the bsp itself into a usable coordinate system, that the theatre option can then refer to, to display everything we see in the mode. It works similar to an animation file, in the way that it is broken down...actually it reseembles a cinematic more. For those who do any kind of 3d modeling and animation with it, you are well aware of how the system remembers coordinate data for vertices, faces etc... The Theatre mode in reach and halo 3 works the same way. If you were to open a theatre save file, you would be presented with compressed data that is filled with verts, normals, faces, materails, and the compressed values for the models and meshes in which they are associated. If this doesn't make any sense, you can try googling for how 3d apps handle animation and it may give you a better understanding. -
They did not stick to the ground in CE incampaign. They used limp body physics but only when the body was subjected to explosions. Melee responsesand inherited ragdoll physics wefe not incorporated because Halo 1 didnt use Havok physics for anything besides the bsp. You can find a documentary or two about it. A good example of this is how diferrent the handling and collision responses are between the warthog in halo1 and halo 2
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Halo Reach Technology and Mechanic Help Thread
Twinreaper replied to Twinreaper's topic in Halo Reach
Perhaps I should start a general tech help thread? None the less I can help. Heat can and will always effect performance on any type of electronic device. Since routers are usually powered on 24/7 and have no actively installed cooling policy...aka fans or heatsinks, routers can be greatly effected by heat. But keep in mind that most routers are designed for constant use, and shouldnt see a large impact on performance. Unless you got a bad model that is. What make and model router are you using please? -
Winners of the 343i.org Halo: CE Anniversary Giveaway
Twinreaper replied to Bob's topic in Announcements
Congrats Father and everyone else who won this month. And Father....I fully expect to get a co_op invite!