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Twinreaper

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Everything posted by Twinreaper

  1. Yeah, same goes for me. I've been playing campaign for CE for like 10 years now. I play a few levels on PC everyday to this day still! I want to be like the first of 5 people to have Legendary ebat right after midnight. gotta practice now while I can too!
  2. Twinreaper

    TU Beta

    From what i know, the new maps will be rotated like the already existing ones. Except for when you are in a party or in a match with people that don't have them, it will just exclude them from the voting section. In otherwords, you can only play the new maps on any playlist, as long as you and the rest of the matchmaking party has them. The only thing getting a dedicated seperate playlist is the Title update tweaks. I could be worng, but I guess we'll find out tuesday sometime....hopefully 12:01am..lmao right after I grab my copy from gamestop.
  3. True that Serene....and I have no idea what AAn2 is talking about...... yeahhhhh, thats my story and I'm sticking to it you sexy beast! lmao But yeah guys, let's get this Teamspeak active as all hell. It's a great tool to use when gaming on PC and for those on laptops without 360 headsets. C'mon in and join the fun! Don't be shy!!!
  4. I'm confused about the whole thing. The monitor Guilty Spark didn't know anything about us. In fact, during the terminal sequence on the Pillar of Autumn in CEA, it tells us how the Monitor downloaded all our history from the Pillar's computers systems. that is how he learned about us. Secondly, the "Sparkster" goes on to say that we were invited to the ring...meaning the monitor probably did some reconfiguring to allow only us to operate forerunner machinery. This likely occured on all rings, since they are interconnected....which is why on delta and I think gamma? we were still able to operate forerunner things. Now, I am not sure if 343i used direct referrences for this stuff from any of the books, but seeing as how they are now the heads of all things Halo, I will foloow what they publish in-game as "cannon" and true to the universe of Halo.
  5. Great video. Frankie really sucks at halo...lmao Thats what happens you get to his level though. You find yourself managing more and playing a lot less. Interesting enough though, I was suprised to hear that from Frankie's own submission, if I heard him correctly, that the Reach engine and the CE engine actually run side by side. I had initially thought the same thing....score one for me! Overall, the campaign looks great. it's just mind blowing to see the original levels, then switch to see how they look now. it brings back a lot of great/fustrating memories. I cannot wait till tuesday 12am for this!!!!! For the record. Thanks for remaking such an epic 343i and Sabre Int. You have really done the Halo name proud and have made a firm believer in me, as to what this new group can and will do with the future of Halo.
  6. Yeah I really dont see what the fuss is about. it cost 2 companies lots of time and man power to make the game, and the $40 priice tag is a steal! Hell, go on e-bay and try to fond a legit working copy of Halo 1 for PC or for that matter, a solid working xbox and a copy of halo 1 for under $40. Can't do it. I really hate it when people try to describe the CE remake, they always make it sound cheap and an underated game. Besides the fact that it is Halo's 10th Ann, as stated before, 343i needs to get the community looking at something current that they can produce, and use that as a basis for what the community expects and how they react to the content they create. Do you really think 343i wants to go in blind with halo 4? Hellz niz-o! They need to gain some ground with the community first. Another way to look at it, would be to either play CE or accept a nice long lul in between game titles. I'll take CE anyday over a lul. Also, just throwing this out there.....remember, the 2012 date for halo 4 is not a solid confirm of the shipping date. It may indeed get pushed back depending on the response to CE and any other development issues that come up.
  7. The space combat scenario is extremely feesable. You would basically just place a zero gravity script in an empty skybox and populate it with the stuff you need. For instance place Anchor 9 as a dock, and have the inside areas run a full gravity script. Those things we already see now on the map Anchor 9. As for the vehicle part, it would take a lot of work to make those vehicles destructable to a useable level. Most of what we see in game assett wise, is all cutscene or scripted destruction. They would need to add in-between permutations to the models. Also, they would have to increase the FOV on 3rd person for the vehicle driver, and make sure that any passanger or turret seat is in 1st person. If turrets apply. I have to say, this brings up another great invasion idea..... 2 teasm start out. 1 covie and 1 UNSC. Each start on board their native ships...AKA Covenant Capital ship and a oh lets say Saratoga. Both teams start out on opposite sides of the map and both ships are unmanned driving wise. each team gets a driver to drive the ship, and the rest of the team mans cannons, flies out in sabres, seraphs, etc... At one point, you could have pods that launch from the invading team that latch onto the ship, alla "boarding" the enemy vessel. Think of Halo 1 and 2 how the covenant board the orbita platforms. I think that would make a sweet scenario for Invasion gametypes!
  8. The way you guys complain about armor lock, you make it seem as if you have no choice in using it, or having others use it against you. The TU is a seperate playlist, so quit complaining about that. As for the before mentioned who just hate it period...that is why we have custom games. Seriously...have you read through a majority of the AL hate threads around here? Half of them are from people who hate AL and hate the players they are matched up against. So why do it to yourself, then come in here, and hurt my eyes with your flamey craptacular turd piles of rants about it? Just go play some custom games with custom settings with all your (**sarcastic**) **uber l337** self appointed ******-bag friends and leave the general community of fun loving folks(***thats us!***) alone! The TU trial and error crap has been over for what? 3 weeks now? They will take down the TU playlist in a couple days, then you can see the final product and start crying about that as well. I thnk it's high time we made a seperate forum section devoted to just rnats about stuff in the games. I say we make the new forum section, and start moving all this crap over to help clean up the regular, non flamey threads a bit. Hell, I'll even do the thread moving for you guys!
  9. Actually it's combination of Halo 1 and Halo 2 shader systems and properties that really brought the environmental mesh to life and made it look awesome. As for lighting, it would probably look a million times more realistic had they opted to optimize the engine to handle per-pizel and per vertex real time lighting. Instead, we got a system that uses the real time lighting and shadow casting for simple light fixtures. Reach does a good job of semi-incorporating the real time lighting with the sky. Some maps have clouds pass by the sun, and it actually casts shadows on th ground.
  10. Ughh more multiplayer achievements that I will never be able to get. Damn you 343!!!!!! I royally suck at multiplayer. Oh btw LoFi, nice avatar. I just now noticed it's Sealab 2020. Epic!!!!
  11. Good question Peachez. That one is probably better suited to Kornman over at Halomods though. From I can gather, the layout of the tag structure is going to be identical to Reach. But it does the raise the question as to how they are incorporating the original CE tag set into it. Scenario files in general don't like it when you have a bsp with predicted resources pointing to a scenario file, and another bsp pointing to a secondary scenario file. I wont be able to look into it any further until I get my hands on the game. Just in the off chance you are reffering to titles coming after CE, it is still unknown. I still have not heard any word in regards to what the engines project name is, or what type of engine they plan on going with. All I do know is that is being loosley based off of blam!, but will be a completely seperate in-house made engine. Makes me wonder if they are still gonna use Havok for the physics?
  12. If I wasn't do damn old...I could remember..... Oh well. I made it to see a 10th anniversary release...that counts for something. Can't believe I have blindly playing just 99% of my gaming time playing Halo. Wow, just wow.
  13. Glad to have you back Doc. I am so relieved you made it back unharmed and was able to be here for the upcoming holiday season. I wish you, your family and those you left behind in Iraq well. Welcome home man!!!
  14. I think when they say cheap knockoff, they mean it terms of the geometry they updated along with the shaders used. Granted yes, even putting a new skin on maps, gives them a different feel. But in this case, the geometry was changed drastically. If I am not mistaken, the map is actually longer width wise, in both directions. Also the odd rock placement around the map has given it a completely different tactical defensive/offensive feel. These factors alone besides the obvious difference in the gravity and player movement has made it feel like cheap knockoff. Had hemmorage, or forgeworld for that matter been given the classsic barren desert type shaders that we have gotten used to, the map may have felt a bit better to most players. Visual aspects sometimes overcome the actual feel of the map when playing through. but that is just my 2 cents on it.
  15. I should really try to get in touch with someon on the Live end of halo 2. Fact is, I would be overjoyed if I was able to use an app that could stream a Live style server for 360, that Halo 2 could use to play on. I got the horsepower and bandwidth for it, so I guess it's just a matter of finding out what type of server resource files I need, and if they would be willing to try to get something like this going?
  16. There are. Since the game is no longer supported now by Bungie or Microsoft, AKA no new cd-keys or disc maufacturing, I can't see how downloading a copy and using a cd-key generator or crack would hurt anything at all. After all, pirating only hurts a company when the company stands to lose a profit from a product. At which point, MS stands to lose nothing since they nerither support or manufacture it anymore. I can provide you with some links in a pm if you wish?
  17. Easy response for this one, count yourself lucky. Go to Waypoint and you can see the new maps. There are 7 in total. No new guns. Just tweaked Reach weapons to ressemble CE ones No new armor No new color anything Only new things are the trees available in the forge palette on Ridgeline, AKA Timberland remake. As for new things to make it owrth buying....is that a serious question, It's the first halo 1 remade to incoprorate new graphics.......what other than reason than that. Oh yea, Co-op capaign is cool
  18. I plan on doing a few things today on reach, so I will take a look and see if anythig weird happens with my totals. In the off chance that something is happening, it would more than likely involve the API's on the server end, not accepting or being properly initialized. Too many things can cause this to happen.....but none the less I will investigate for you.
  19. It is with great pleasure that I am able to personally host and provide this great community with a dedicated server for both halo PC and Halo CE. In the next few months we will be experiencing the newest updated version of this great game. It is my hope, that providing these servers to you, will help to fill a growing need to play the original against all comers, community members or not. Below is the official rotation taken straight out of the mapcycle.txt rotation documents... Halo PC Server Server name: ! 343i Community Forum Server 31 Server map Rotation ratrace "343i special" sidewinder CTF gephyrophobia team_race prisoner team_slayer timberland hunted icefields "sniper training" infinity team_king bloodgulch juggernaut dangercanyon team_oddball hangemhigh classic_team_accumulation beavercreek classic_ctf chillout hunted deathisland classic_team_rally longest classic_endurance wizard classic_slayer Infinity "343i special" Halo Custom Edition Server Server name: ! 343i Community Forum Server #1 Server map Rotation: h2_zanzibar "343i special" h2_warlock CTF Chronopolis_C3_Public_Beta0.2 team_race h2_ascension team_slayer cmt_Snow_Grove hunted precipice "sniper training" mtm_reach_hangemhigh team_king portent juggernaut Hydrolosis team_oddball hugeass classic_team_accumulation no_remorse classic_ctf immure2 hunted Ambush classic_team_rally [h3]_sandtrap classic_endurance downflow classic_slayer headlong_pb2 "343i special" Now, in order to play on the CE server, you will need the maps I have listed in the rotation. Go to http://www.halomaps.org and you can find them there. In addition to these servers, I have included a couple special gametypes as you can see from the mapcycle log. All maps and gametypes will remain as you see them for 1 month. It is my hope to vary the experience and change things up on both servers every month. Also, please keep in mind that just like the site, my servers are utilizing Gandanur, an administration extension tool. There will be admins online to keep the piece and ban/kick people as needed, so behave in there, and enjoy everyone!!!! SERVERS ARE OPEN!!!!!!!
  20. Well, seeing as how noone has posted anything, I will just go ahead and create a favorite playlist of mine. In addition, I am working on the map rotation for the CE server. I will post up links for the required map files so you can join in the CE fun. Look for the official server opening later tonight! That is all.
  21. Teamspeak is on-line and ready!!!! GO GO GO!!!

  22. ***Mods, please sticky this for the community**** It is with great pleasure that right now, I declare the Official 343Industries.org Community Forum Teamspeak Server open!!! Teamspeak is a great way to communicate with friends and teammates, when console microphones are not available. teamspeak is also a great alternative to using the shoutbox. Each Mod, Admin, and News group have their own private chat room, where you can all discuss importannt matters. Now as with the chatbox and this Teamspeak, there are rules to follow... 1. Do not get out of hand with language. I'm no saint my self, but don't spam curse words for no reason, and please do not direct them towards anyone. 2. Be respectful of all members, and those members in a power authorative rank. 3. Do not spam flood the chat portion or voice portion of the server. Doing so will get you kicked and or banned, depending on the number of offenses and severity or the infringement. 4. Do not try to circumvent or otherwise challenge my security skills. YOU WILL LOSE! Also I log all IP addresses, fake or otherwise I can trace all connections to it's home source....so be carefull! 5. Please sign in using your web forum username, not another different name. All names are added to my sql database, and can not be used by anyone else once you sign in with it. This helps to protect your identity and reputation. So now that you know the rules, heres the info you need. Go to http://www.teamspeak.com and download the teamspeak client. Once you have that installed and running, here is the connection info... Server address: 68.80.46.69 Server password: 343i For those in the leadership roles here, you are all added to roster with the highest security privilege. The only members yet to log-on and have admin rights given to them is John-117, Spectral Jester, Twam and Bob. Anyone with admin rights already, can assign them the admin privilege when ever they are on together. Well, that's it folks. use it and enjoy!!!!
  23. One thing is for sure, they need to add some kind of more reralistic and logical Invasion game type utilizing the various drop pods, and heavy machines. Imagine a 16 on 16 or 32 vs 32 onslaught Invasion. One team builds it's default defensive vehicles and loadouts, while the other utilizes an offensive one, maybe like 2 scarabs carrying 4 troops each plus a driver, waves of warthogs, or ghosts or what not., etc... Once the map and teams are ready, you spawn far from the invasion point and rally your team to overtake their base or area. Epic win all around! It would be like 300 meets Halo!
  24. Halo PC Servers are online...

    1. Spitfire

      Spitfire

      With no one on them :(

  25. Firefight is almost exactly the same as it was in ODST. The differrence evryone explains, is the differrence in the biped character you play as. the jump height is small, there are no shields, and the enemies are varied in conjunction with the difficulty setting you select. Along those lines, the elites are abscent, which makes for an overall different feel all together. It requires a different tactic of it's own. With reach, outside of custom firefight matches, it is a crap shoot with difficulty and map. The maps are much larger and more varied than ODST's. And same goes with all the above mentioned differences. Overall I enjoy Reach more and come to think of Reach's FF more difficult. Anyone who would argue that, has not been in a doubles match on legendary, and had a wave of 30 elites armed with rockets, spartan lasers and snipers, hunting you down at once!
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