Surveillance Posted April 30, 2013 Report Share Posted April 30, 2013 I'll come this week. I sent Thomas a message but got no reply. Link to comment Share on other sites More sharing options...
AbleSir Thomas Posted April 30, 2013 Author Report Share Posted April 30, 2013 I'll come this week. I sent Thomas a message but got no reply. Sorry about that. I believe the lobby was full at the time received your message. I'll make it a point to reserve a spot for you tonight if possible. Link to comment Share on other sites More sharing options...
CrimsonVolver Posted April 30, 2013 Report Share Posted April 30, 2013 I will try and be on next week. Vanguard is still stripped down and don't have spawning and objectives set for Sanctorium 2.0. CV Link to comment Share on other sites More sharing options...
Mike Foster Posted April 30, 2013 Report Share Posted April 30, 2013 (edited) GT: Hadokenchild Map: Echelon Party size: 8-10 Gametype: CTF My work schedule prvents me from attending, I hope thaat isn't an issuue. Edited April 30, 2013 by Mike Foster Link to comment Share on other sites More sharing options...
Raphael Megusta Stu Posted April 30, 2013 Report Share Posted April 30, 2013 Map: Hyperion Gamertag: Roughsta Gametypes: Team Slayer, Extraction, King Of The Hill Players: 16 Notes: I'd like to get some general feedback on the map and especially to the following points: -Spawn placement -Lines of sight -Movement/Gameflow -Hill and Extraction Point Placement -How competitive does it feel? I'd realy appreciate any constructive suggestions... 1 Link to comment Share on other sites More sharing options...
alex quit Posted April 30, 2013 Report Share Posted April 30, 2013 Gamertag: alex quit Map: Erosion Testing Facility Gametype: Fatal Experiment (Infection) Player Count: 12 Notes: I would like to see how the most recent changes made to this map play out. This will be my first map tested with THFE P.S. - I will be online no later than 9pm Link to comment Share on other sites More sharing options...
Surveillance Posted April 30, 2013 Report Share Posted April 30, 2013 Sounds great! Link to comment Share on other sites More sharing options...
AbleSir Thomas Posted April 30, 2013 Author Report Share Posted April 30, 2013 gt: AbleSir Thomas map: Impass gametype: Dominion players: 12 Link to comment Share on other sites More sharing options...
Karim Osborne Posted April 30, 2013 Report Share Posted April 30, 2013 Map: Outpost v3Gamertag: Unwanted Soul91Gametype: DominionPlayer Count: 12 Link to comment Share on other sites More sharing options...
AbleSir Thomas Posted April 30, 2013 Author Report Share Posted April 30, 2013 cuttoff for submissions 4/30/2013 Link to comment Share on other sites More sharing options...
Zaelkyria Posted May 3, 2013 Report Share Posted May 3, 2013 Map : Asthant GamerTag : SnR Zaelkyria GameType : V3 Team Slayer ( TThrowdown ) Player count : 6 - 8 Note : I would like to improve the gameplay of the map ( spawns, weapons ... ) and see future updates. Link to the map : http://www.343industries.org/forum/topic/28472-asthant/?do=findComment&comment=260421 Link to comment Share on other sites More sharing options...
CrimsonVolver Posted May 3, 2013 Report Share Posted May 3, 2013 Map: Vanguard 3.0 Canvas: Impact GT: CrimsonVolver Players: 8-12 Retest map for playability with dramatic revisioning based on last Tuesday Map Test. So far frame rate issue resolved and renovated interior with lower hall stripped out and new architecture throughout to hopefully improve segmentation design. Looking forward to some positive feedback. File not in my fileshare at this time as I am going to be tweaking it after the map test with Friday Night Customs tonight. I may also be testing a custom gametype I created for this map. Still undecided on that. Screenshot in my signature is a flyby view of my updated map. CV Link to comment Share on other sites More sharing options...
BlahishSnipesU Posted May 5, 2013 Report Share Posted May 5, 2013 Gamertag: BlahishSnipesUMap Variant: Bespin: Cloud City Gametype: Star Wars Battlefront Conquest Player Count: 16 playersNotes: I want an overall test for this, since this will be the first time it is being tested. I can't do too much to in terms of moving/adding/deleting pieces, because this is a remake and the budget and resources are nearly used up. The main things I want to know is if I should change the loadouts in the gametype in any way, or if some of the bases should be moved (keep in mind that I want to keep the bases in the original spots they were in Battlefront), but there is room for one base to move. Also, in the future, I will touch up on the aesthetics and straighten out some pieces. When I was making the carbon freezing chamber I was low on resources and I was in a hurry, so I know that will need fixing and I will fix it when given the time. Link to comment Share on other sites More sharing options...
CrimsonVolver Posted May 7, 2013 Report Share Posted May 7, 2013 I think I may need to back out for this week. Picking my daughter up from airport tonight. Might conflict. If on I will msg you to see if a spot. CV. Link to comment Share on other sites More sharing options...
CrimsonVolver Posted May 7, 2013 Report Share Posted May 7, 2013 OK, I guess my father-in-law is picking her up, so I am going to be participating with the Tuesday Night Map Testing guys. Count me in, as previously stated. CV Link to comment Share on other sites More sharing options...
Blaq Cloud Posted May 7, 2013 Report Share Posted May 7, 2013 Gamertag: Blaq Cloud Gametype: ODDBALL Map Name: Elysian Player Count: 8 I might be a little late as I have to take my car to the shop. Link to comment Share on other sites More sharing options...
AbleSir Thomas Posted May 7, 2013 Author Report Share Posted May 7, 2013 Gamertag: AbleSir Thomas Gametype: Dominion Map Name: Impass Player count: 12 Link to comment Share on other sites More sharing options...
Rabid Cadaver Posted May 8, 2013 Report Share Posted May 8, 2013 Map name: Cadaver's Cabin Gamer tag: Rabid Cadaver Description: 1v1 - 4v4 slayer map made on the smallest island on Forge Island. The cabin features very detailed modern architecture with a cylindrical living room and square garage and porch. Two tree houses, one octagon, two story tree house as well as a break away tree house. Mountain range with sniper positions and walk through cave area. Little details like wood columns, the craziest light fixture you'll ever see in forge as well as the over all aesthetics makes this not only enjoyable to play, but will have you saving this map permanently in your file share Map link: http://www.halowaypoint.com/en-us/players/rabid%20cadaver/halo4/fileshare#!/?section=GameMap&view-select=Tile&startIndex=0&details=6d3c433c-fe6a-442a-8a56-5571fc32efcd Link to comment Share on other sites More sharing options...
CrimsonVolver Posted May 9, 2013 Report Share Posted May 9, 2013 GT: CrimsonVolver Map name: Sanctorium 2.0 Canvas: Forge Island Reason: Test playability, spawns, weapon placement and selection, etc., for Infinity Slayer. Players: 2v2 or 3v3. Description: Small map, forged inside the small Island. Takes on a cavernous asymmetrical layout. There is a Sanctorium map, but I redesigned the segmentation and general flow as the first set up, small as it is, made contact less often as would be expected. This is a close quarters map with three rooms (Blue, Green, Red). The design seems to support gametypes like Extraction and Dominion, KOTH, and probably Oddball, but I want to start out by making sure Slayer gametypes work before I jump to objective gametypes. This is not a bridge map, like some of my other maps. There are close quarters areas, but also room for jumping and strafing tactics. There are good lines of sight, and also various useful ways to find cover when needed. I have been forging since Halo 3, and as Canadian Echo recently told me, it shows in my Forging. Not sure what that means, but I am beginning to realize I need to evolve my general approach to map making. Still, I am proud of my achievement with Sanctorium, and I think it might reflect what I have been learning via my critique on other maps by THFE and other respected Forgers. Looking forward to next Tuesday. CV Link to comment Share on other sites More sharing options...
AbleSir Thomas Posted May 12, 2013 Author Report Share Posted May 12, 2013 I updated the OP. RedStarRocket91 will be hosting an additional lobby of TNT at 2:00 pm cst. I will continue hosting at 6:00 pm cst. Also be sure to send a friend request to the new TNT gamertag "TNThalo01". RedStarRocket91 has proven himself to be down to earth and a good community leader. He will begin hosting on a trial basis. I will attend the earlier time-slot to ensure everything transitions smoothly. If this time-slot is popular, we will add additional hosts and time-slots to accommodate demand. 1 Link to comment Share on other sites More sharing options...
Frankenzer Posted May 13, 2013 Report Share Posted May 13, 2013 I updated the OP. RedStarRocket91 will be hosting an additional lobby of TNT at 2:00 pm cst. I will continue hosting at 6:00 pm cst. Also be sure to send a friend request to the new TNT gamertag "TNThalo01". RedStarRocket91 has proven himself to be down to earth and a good community leader. He will begin hosting on a trial basis. I will attend the earlier time-slot to ensure everything transitions smoothly. If this time-slot is popular, we will add additional hosts and time-slots to accommodate demand. I'll join but I won't provide a map I will just test Link to comment Share on other sites More sharing options...
AbleSir Thomas Posted May 13, 2013 Author Report Share Posted May 13, 2013 sounds good, be sure to add the tnt gamertag to join. Map: Impass Gametype: Dominion Players: 12 Notes: overhauled all bases and the alpha charlie flank. Would like input on playability, balance, framerate, etc. Link to comment Share on other sites More sharing options...
Blaq Cloud Posted May 13, 2013 Report Share Posted May 13, 2013 GT: Blaq Cloud Map name: Helios Canvas: Forge Island Reason: Testing fixed spawn system and general gameplay Game type: Big Team Infinity Slayer Players: 12 - 16 Link to comment Share on other sites More sharing options...
Zandril Posted May 13, 2013 Report Share Posted May 13, 2013 Map: GarrisonGT: Zandril S312Gametype: Slayer Player Count: 8 Notes: I want to know if the weapons placed on the map are balanced Link to comment Share on other sites More sharing options...
LiquidLuigi Posted May 14, 2013 Report Share Posted May 14, 2013 Map: Storage GamerTag: LiquidLuigi Game Type: Slayer, CTF Player Count: 12 Notes: Choose Storage v1.1. Link to comment Share on other sites More sharing options...
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