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Mike Foster

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About Mike Foster

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  1. New trailer video! Hope you guys like it.
  2. New trailer video! Hope you guys like it.
  3. Thanks for the thumbs up salasandro. She's a real beauty isn't she? I have a new version of the map that fixes a few issues in regards to ricochet, if you don't have it. For some reason I can't edit this post to change the link. Fracture v1.2 https://www.halowaypoint.com/en-us/games/halo4/fileshare/details/fbe95a83-82d6-4c5b-9b6f-1c2d14b34973 Enjoy!
  4. Apparently I can't edit this for some odd reason, so here is the link to the updated map. -fixed ricochet goal size -fixed sumberged grid so the ricochet ball no longer hit the water's kill barrier. Fracture v1.2 https://www.halowaypoint.com/en-us/games/halo4/fileshare/details/fbe95a83-82d6-4c5b-9b6f-1c2d14b34973
  5. Hadokenchild Presents Fracture Mirrored symmetric map suitable for 6-10 players. supports Slayer, Regicide, Oddball, KotH, Multi-team, Ricochet, and Extraction. Weapons Rocket Launcher - 150 sec/1 clip Sniper Rifle - 150 sec/1 clip Needler - 120 sec/1 clip Carbine x2 BR x3 AR x2 Overshield 150 sec Blue Base Red Base Gold Cyan ____________ A big thanks goes out to all who offered their time and feedback during testing. You're awesome! DOWNLOAD FRACTURE - https://www.halowaypoint.com/en-us/games/halo4/fileshare/details/ab69712c-e5cd-4a0a-8a28-c97e3f647225
  6. Hadokenchild Presents Fracture Mirrored symmetric map suitable for 6-10 players. supports Slayer, Regicide, Oddball, KotH, Multi-team, Ricochet, and Extraction. Weapons Rocket Launcher - 150 sec/1 clip Sniper Rifle - 150 sec/1 clip Needler - 120 sec/1 clip Carbine x2 BR x3 AR x2 Overshield 150 sec Blue Base Red Base Gold Cyan ____________ A big thanks goes out to all who offered their time and feedback during testing. You're awesome! DOWNLOAD FRACTURE - https://www.halowaypoint.com/en-us/games/halo4/fileshare/details/ac8ecaa2-d53c-4288-bfc5-09cc4cbd5ca3
  7. Thanks CHa0s! I'm REALLY happy with how Fracture turned out, as it's beginnings were a little... flat. I'm aslo surprised with how Diocese seemed to summon memories of Construct, yet in it's own unique way. I really appreciate all the testing assistance you've provided for these maps, I couldn't have done it without you!
  8. Thanks Chron! Actually, you can jump up off the Y-Cross barriers in between them, and there is a ramp that goes above the teleporter at each base.
  9. Vitality https://www.halowaypoint.com/en-us/games/halo4/fileshare/details/8ba2d913-a628-4f09-b48e-134d4ef5e6d0 A remake of Frailty from Halo 3. An asymmetric, Big Team map for 12-16 players. Suitable for Slayer, KOTH, and CTF. Weapons Rocket Launcher - 150 sec/1 clip Sniper Rifle x2 - 150 sec/1clip Carbine x2 BR x2 DMRx2 LRx2 Overshield - 150 sec Vehicles Rocket Hog x2 Warthog x2 Ghost x2 Mongoose x2 Banshee Mantis Red Base Blue Base Banshee Mantis Center ----------- Fracture https://www.halowaypoint.com/en-us/games/halo4/fileshare/details/7e9da3a7-4455-4312-8456-96b26d114fee Mirrored symmetric map suitable for 6-10 players. supports Slayer, Regicide, Oddball, KotH, Multi-team, and Extraction. Weapons Rocket Launcher - 150 sec/1 clip Sniper Rifle - 150 sec/1 clip Needler - 120 sec/1 clip Carbine x2 BR x3 AR x2 Overshield 150 sec Blue Base Red Base Gold Cyan ------------- Diocese https://www.halowaypoint.com/en-us/games/halo4/fileshare/details/83b1d4f9-3a45-4a51-bc63-f217384ca130 Multilevel, asymmetric map for 4-8 players. Supports Slayer, Regicide, KotH, CTF, and Oddball. Weapons Sniper Rifle - 150 sec/1 clip Rocket Launcher - 150 sec/1 clip Needler - 90 sec/1 clip BR x4 Carbine x2 AR x2 Magnum x2 Storm Rifle Plasma Grenades x2 Grenades x2 Blue Red (pics didn't save) Green Orange Tele goes to top Blue Purple Tele goes to green Gold ------- Thanks to all of my testers, And a special shout out to SKLETN for offering up his services to make the vid for me! I'll be adding additional pics soon, as for some reason they didn't
  10. I'm putting them out in hopes it gets attention enough that someone may volunteer to mod them. I've been hearing rumor that the mod community has kinda gone dark. Nobody's getting responses to requests, I guess. Vitality has had some work done since you saw it last. Both blue side platforms gained some bulk for added LOS blocking, and the mantis area has also received a facelift. Because of these expansions, I could re-purpose some of the natural pieces better. As for Diocese, there have been changes made (I'm also redesigning Red side), and I'll be testing it again tonight. I moved the sniper to bottom purple next to the new lift that goes to top purple, rockets are top gold, OS is bottom gold, and there is a tele going to top blue. I'll inv ya if you're on.
  11. Thanks for taking the time to reply Omega. Good to hear Diocese caught your attention. As for the others, is the flat terrain a turn-off? I understand some aren't too keen on flat maps.
  12. This is just a teaser for my upcoming "Reclaimer Map Pack" featuring the maps Vitality, Fracture, and Diocese. All three maps are heavily Forerunner themed, and inspired by Halo CE campaign and multiplayer settings. Vitality Vitality is a remake of my Halo 3 Bungie Favorites map, Frailty. Located on the largest of Forge Island's anvils, Vitality has a scope and scale that handily dwarfs it's predecessor. Fracture Fracture has been in limbo for a few months as I worked on Vitality and Diocese. It was, for lack of a better term "finished", but I felt more testing was still needed. I am thrilled at how the Forerunner aesthetics came together, it really gives me that warm sense of nostalgia from CE. This was designed mainly as a 1-Flag and Team Slayer map, but also plays KOTH as well. Diocese Diocese was inspired from a single hallway, from a brief section of CE's campaign (also reappearing at the end of Halo 3). I, for some odd reason, felt compelled to integrate that scene into a map, and I'm pretty confident I succeeded. Diocese is influenced by campaign, and maps like Hang 'em High, and Damnation. While Diocese doesn't have any specific layouts or structures lifted from those maps, it does have multiple layers and lots of vertical elements that mirror it's source material. So that's the preview in a nutshell. Some fo the recent screenshots for Diocese didn't show up, and I didn't have time to take more to show off Red and Green areas. The maps are up on my fileshare right now, so feel free to give them a look over (better still, run some customs!) and let me know what you think. I'll be updating the maps as feedback comes in, and I'll make an official release when everything is set in stone. Thanks everyone! Vitality https://www.halowaypoint.com/en-us/games/halo4/fileshare/details/568222b9-09ce-4dd0-9a4e-a7463bed1149 Fracture https://www.halowaypoint.com/en-us/games/halo4/fileshare/details/c67dee45-5506-4dcf-99ee-017ee1aa7d30 Diocese https://www.halowaypoint.com/en-us/games/halo4/fileshare/details/9602f65f-58ca-4760-a07d-8fc8fc77c148
  13. Yup, and it's obnoxious. This becomes the point where forgers have to make choices between aesthetics or gameplay. Simplifying aesthetics, while disheartening, is probably where you'll free the space up. It's something we've been dealing with since H3. Good luck!
  14. Nope, no infection maps. Let me know what you think if them!
  15. My friend CHa0s just uploaded this trailer for my map pack late last night. I am floored by how great this turned out. Thanks CHa0s! Map links: Echelon - http://www.343industries.org/forum/topic/28399-echelon/ Deflection - http://www.343industries.org/forum/topic/28398-deflection/ Blindside - http://www.343industries.org/forum/topic/28400-blindside/ Breakdown - http://www.343industries.org/forum/topic/26672-breakdown/ Note: Breakdown is going through a bit of a revision. I've redone the safe boundaries so now there isn't anything sticking too far outside the map itself. I've taken out all initial ordinance drops and replaced them with standard spawn (with the exception of Speed Boost). Rockets are back in, replacing the Railgun. And Extraction has been added (needs testing). Thanks for watching everyone!
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