RegrettedKarma Posted August 3, 2013 Report Share Posted August 3, 2013 Map: TransmissionGamertag: RegrettedKarma6Gametype: DominionPlayer Count: 12 Link to comment Share on other sites More sharing options...
BaconShelf Posted August 3, 2013 Report Share Posted August 3, 2013 Is the Britain-Friendly version still going? I have a MYM Map I would like to test. If it is stil goin, I'll post below. Link to comment Share on other sites More sharing options...
NextHaloGeneration Posted August 5, 2013 Report Share Posted August 5, 2013 Map: TerminusGamertag: Trio of KingsGametypes: Classic SlayerPlayer Count: 12Notes: I want to test how good the map works with the right amount of players. Terminus is a remake of Last Resort, so that is why it is better to use Classic Slayer. Link to comment Share on other sites More sharing options...
frontaldevildog Posted August 6, 2013 Report Share Posted August 6, 2013 Map: Gravity Gamertag: Fronta1devildog Gametypes: Dominion Player Count: 12 Notes: I have not gotten to do a 6v6 test on my map yet and I would like to get some feedback and see how it plays. Thanks! Link to comment Share on other sites More sharing options...
Zandril Posted August 6, 2013 Report Share Posted August 6, 2013 Map: Novus V3 Gamertag: Zandril S312 Gametypes: Slayer or CTF Player Count: 10 Notes: I want to see how the latest changes I made affect gameplay on the map. Link to comment Share on other sites More sharing options...
BaconShelf Posted August 6, 2013 Report Share Posted August 6, 2013 Map/ Retribution GT/ BaconShelf Gametype/ Dominion Players/ 12+ Notes/ Need a lobby to test my Meet Your Maker submission. First test I did was pretty good but I would like feedback from a more experienced forger. If I can not attend or am not online, if possible, would you be able to look at the map separately or something as I can rarely get a lobby with friends. Link to comment Share on other sites More sharing options...
Karim Osborne Posted August 6, 2013 Report Share Posted August 6, 2013 Map: OutpostGamertag: Unwanted Soul91Gametype: slayerPlayer Count: 14-16 Notes : I really need to test the new spawns. Link to comment Share on other sites More sharing options...
Grandpa Mickey Posted August 6, 2013 Report Share Posted August 6, 2013 Map: Innovation GT: Grandpa Mickey Gametype: Slayer Players:6-8 Notes: This is an attempt to make a map friendly for thruster packers by utalizing changed speed in trait zones. There has been MINIMAL testing done and all with insufficient lobbies. I request that before the game starts that I can give a quick demonstration of the trait zones for as far along as they are. Link to comment Share on other sites More sharing options...
Sikslik7 Posted August 7, 2013 Report Share Posted August 7, 2013 Map: Fountain 1.1 GT: sikslik7 Gametype: Hivemind Flood Player Count: 12 Notes: Want to make sure spawns are in good locations: ie no too far or too close. Link to comment Share on other sites More sharing options...
RegrettedKarma Posted August 10, 2013 Report Share Posted August 10, 2013 Map: Transmission Gametype: Dominion Playercount: 12 Notes: Want to ensure that the changes we discussed would be optimal. Film: Yep. Just realised I have a public holiday then but I still might miss the lobby :/ Link to comment Share on other sites More sharing options...
alex quit Posted August 12, 2013 Report Share Posted August 12, 2013 Gamertag: alex quit Map: 90 Degrees Gametype: Team Slayer Players: 12+ Notes: Looking for general feedback. I'd like some good advice on weapon/spawn placement as well if possible. Link to comment Share on other sites More sharing options...
Karim Osborne Posted August 13, 2013 Report Share Posted August 13, 2013 Map: OutpostGamertag: Unwanted Soul91Gametype: DominionPlayer Count: 12 Link to comment Share on other sites More sharing options...
tokeedasmokee Posted August 19, 2013 Report Share Posted August 19, 2013 map: Sanctum Gametype: CTF Players: 12-16 Notes: I've made some fairly significant changes to the structures blocking most of the longer sightlines, but the layout is still the same. I also want to see if there are any frame rate issues, because I have a lot of unnecessary aesthetic pieces that could be removed. Link to comment Share on other sites More sharing options...
Gunnercub Posted August 19, 2013 Report Share Posted August 19, 2013 Map: Enemy lines Gametype: Conversion (by the psychoduck and Flying shoe ILR) Playercount: 16 Notes: I would like to see how it plays and get some feedback on how I can improve my forging skills. Film: Yes, I may not make it. Link to comment Share on other sites More sharing options...
RegrettedKarma Posted August 26, 2013 Report Share Posted August 26, 2013 Map: Aerolith Gametype: Dominion Playercount: 12 Notes: Dish out the feedback on the redesign Film: Yes, I won't be there. Link to comment Share on other sites More sharing options...
Jamis Posted August 27, 2013 Report Share Posted August 27, 2013 Looking to sign up as a Tester but I'm in the UK so wondering if there is still a time that I can take part in? Link to comment Share on other sites More sharing options...
Choot 'em Posted August 27, 2013 Report Share Posted August 27, 2013 Map: Kiran Gametype: Dominion Player Count: 6v6 (12) Notes: Interested to see how the changes and additions effect the flow of the map. Film: Yes please. I will do my best to attend but might not make it. Thanks again to all who have taken the time to test and provide feedback. It is greatly appreciated. Link to comment Share on other sites More sharing options...
frontaldevildog Posted August 27, 2013 Report Share Posted August 27, 2013 Map: uplink Gametype: Dominion Playercount: 12 Notes: I would like to see how the changes to bravo and the new spawns play Film: Yes, I may not make it. 1 Link to comment Share on other sites More sharing options...
Wraith2098 Posted August 27, 2013 Report Share Posted August 27, 2013 Map: Cast Out Gametype: CTF Player Count: 12 Notes: New map, just needs overall testing 1 Link to comment Share on other sites More sharing options...
RegrettedKarma Posted September 1, 2013 Report Share Posted September 1, 2013 Map: Aerolithv5 Gamertag: RegrettedKarma6Gametype: Dominion Player Count: 12 Film: Yes please, that would be very much appreciated. 1 Link to comment Share on other sites More sharing options...
T O lR T A Posted September 2, 2013 Report Share Posted September 2, 2013 Gamertag: HTS Torta Gametype: Lockdown Map: Rust Player Count: 12 1 Link to comment Share on other sites More sharing options...
Choot 'em Posted September 3, 2013 Report Share Posted September 3, 2013 Let's try this again lmao! Updated version in my fileshare! Map: Kiran Gametype: Dominion Player Count: 6v6 (12) Notes: Interested to see how the changes and additions effect the balance and flow of the map. Film: Yes. 1 Link to comment Share on other sites More sharing options...
Wraith2098 Posted September 3, 2013 Report Share Posted September 3, 2013 Map: Linchpin Player Count: 12 Gametype: CTF Notes: Separated green/gold buildings from central building to simplify map flow. Opened up the Warthogs paths a bit and removed the Mantis. Link to comment Share on other sites More sharing options...
RegrettedKarma Posted September 8, 2013 Report Share Posted September 8, 2013 Map: Aerolithv12Gametype: DominionPlayer Count: 12Notes: Feedback on the hogs and scorpion. Film: Yeah, school's a *****. Link to comment Share on other sites More sharing options...
EnderWeggen Posted September 10, 2013 Report Share Posted September 10, 2013 Map: Guilty 05.2 Gametype: Dominion Player Count: 6v6 Notes: moved back and raised Alpha lowered Bravo raised the gully floor adjusted Charlie removed the inside of Alpha moved and adjusted spawning...... Looking at overall play of the changes Film: Yes Link to comment Share on other sites More sharing options...
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