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BlahishSnipesU

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Everything posted by BlahishSnipesU

  1. Thanks for all of the comments guys Once you've played it, give me some feedback. If there's any changes that should be done like moving the health and ammo droids to somewhere else, adding/removing base terminals, or changes to my gametype, just let me know.
  2. From just initially looking at the layout of the map, I think it could use more than just the two man cannons, maybe even teleporters to keep movement going. But of course that's just from looking at the map and not actually playing it yet.
  3. Gamertag: BlahishSnipesU Map: Bespin: Cloud City Gametypes: Star Wars Battlefront Conquest or you can use Robius5991's gametype Star Wars Battlefront 2 Player count: 12-16 players This map is a remake of my favorite map in the Battlefront series, Bespin: Cloud City. I have spent countless hours working on this map, mainly because of the dynamic lighting issue it had. The lighting still isn't completely fixed, but its as good as it could possibly get, and it isn't as noticeable during gameplay and a whole lot better than how it originally was. If I ever do edit the map making the lighting just a little bit better, which I probably will do since there is always room for improvement, I'll post another version of it. Also, there were a few minor things I had to exclude from the remake that was in the original map, like some of the hallways in the carbon freezing chamber. Anyways, I hope you guys enjoy this map as much as I do. If anyone has any comments, questions, or suggestions, it would be greatly appreciated. Also I want to give credit to the guys from OnlineKnights for giving me the inspiration for this map. Some aerial views. Blue Spawn Red Spawn Bride on the blue side of the map. Bride on the red side of the map. These are ammo and health droids. Standing near the ammo droid (the red one) will give you unlimited armor ability and unlimited ammo, standing the health droid (the blue one) will recharge your shields instantly and faster than normal. Before using the ammo droid... After using the ammo droid. As you can see, it will actually give you an extra magazine for your gun and it replenishes your armor ability. Screenshot of the corbon freezing chamber with Shmeef Solo frozen in carbonite. Here's what I used to call the Sniper Hallway, I used to love to pick off rebel scum with a sniper rifle in this hallway.
  4. The map definitely looks pretty good, haven't got a chance to play on it yet though. I'll make suer I check out some of your other maps too.
  5. Because you have a Slayer scar as your profiloe picture thing, I will download this
  6. I downloaded the map and the nuke is a cool idea, how did you do it?
  7. Looks like it would be a giant cluster****ing choke point full of explosions and death... I like it.
  8. Looks really good, I love the effect of the light coming down from the roof.
  9. Looks really cool, and knowing how hard it can be to forge underwater I give your props for that. Also, for some reason, I love the little pallet bridge.
  10. Cool idea with the acid, but it looks like the line of sights are too open for a flood map, unless theres a lot more to it than the one screenshot.
  11. This map is for all of the sharpshooters, marksmen, and snipers out there playing Halo. The theme if this map is an abandoned communications station for the UNSC. This map is good for all snipers of all sniping play styles. You can camp out somewhere and get some long range shots, you can play aggressively and engage in close quarters to get some snapshots, and you can even play stealthy and hide in unexpected areas. Also, moving between structures is a dangerous move, unless you run from tree to tree being careful to not have anyone see you. This map works good for 2-6 players. Playing with less people will make the gameplay more tactical, while having more people will make it fast paced. If you're playing teams, I found it to be best to play 2v2 and in gamechat so you can be tactical and work with your teammate. There are three gametypes to this map, Sharpshooter (FFA), Sharpshooter (TEAMS), and Marksman Survival. Link to the map (Secluded): http://www.halowaypoint.com/en-us/games/halo4/fileshare/details/350793de-827d-4082-ac98-09806ca7fe80 Link to the gametypes: Sharpshooter (FFA):http://www.halowaypoint.com/en-us/games/halo4/fileshare/details/79a158c5-1b49-4b5d-a4ce-90bd16296fdd Sharpshooter (Teams):http://www.halowaypoint.com/en-us/games/halo4/fileshare/details/8c0696de-ab5f-4cc3-b7d1-2e00f27fea76 Marksman Survival:http://www.halowaypoint.com/en-us/games/halo4/fileshare/details/8dc269ad-f8a0-49da-865d-debd215bf064 This is the large satellite in the middle of the map. This is the layout of the map, on Marksman Survival, the flood spawn in the outside bases and the humans spawn in the middle structure. This is a view on the inside of the satellite structure. And another view of the inside. There are three bases on this map, this is Base 1... ...Base 2 ...And Base 3 This is a scanner, there is one between each base. If you stand in front of the turret monitor, it will give you a 150m radar, which is enough to cover about half of the map. You are very exposed when you're using the scanner, to balance out the gifted radar. There are two sniper rifle spawns in case you need ammo. Each come with one spare magazine, and they are out in the open so it is a risk to get one. I lowered Tree 3s so that you can have some natural cover and surprise your enemies. Between bases, trees provide good line of sight blockers. In this screenshot, the player scoped in was hiding in a tree, the other player did not expect him. Pistol are useful for close quarters situations, but don't let that stop you from getting cool snapshots. Gameplay photo that I thought looked cool. Marksman Survival photo. In this, zombies have poor camo and 300% movement speed to balance out the use of sniper rifles. I hope that all of you fellow marksmen out there enjoy this map as much as I do! If anyone has any comments, questions, or suggestions, it will be more than welcomed. UPDATE: I accidentally used a Respawn zone weak instead of a respawn zone weak anti. Now instead of spawning more towards the middle of the map being more likely to be spawn killed, you will spawn more in and around the basses and scanners.
  12. Yeah I've had the problem of getting lost a lot, but I found that it was easy to spawn a colosseum wall and put spawn points on it. I used the wall because grids and greenscreens are invisible underwater. Also, you can spawn a grid and adjust the coordinates to lower it right above the soft kill boundry, to help prevent putting anything too deep or dropping something and having it land on the grid instead of disappearing.
  13. Abyssal by BlahishSnipesU The theme of this map is a scouting boat that was suddenly wrecked for unknown reasons. You and your team went out to search for this boat to investigate the wreckage. Upon arrival of the boat, you were welcomed by the undead crew of the boat that were reanimated by a newly discovered parasite that is know as the Bottom Feeder. This is a small map, due to limitations of certain forge pieces, but its not too small. You can have any player count you want, but I found that 3-6 players works the best (if playing with 3 players, it is best to start off with one flood instead of two). The aesthetics of this map is to look like a wrecked ship that is under water, which includes a lot of rubble and debris, along with trees made to look like seaweed or some other type of sea plant. Gameplay is not like most flood maps, the pace is higher than average because of the size of the map, visibility is very limited (which made forging this map very hard to do), and there are a lot of ways the infected can ambush you or corner you while still having some decent sight lines for survivors to use to pick off any Bottom Feeder with their DMR. Credit for the ides of this map goes to the Halo 4 Fans Facebook page, here is a link to their post describing how to make a map like this : https://www.facebook.com/Halo4Fans/posts/172389902916450?comment_id=518111&notif_t=comment_mention Link to map variant (called Abyssal): http://www.halowaypoint.com/en-us/games/halo4/fileshare/details/163ea89b-ac87-4d8f-8c68-3cffc14a18c0 Link to gametype (called Bottom Feeders):http://www.halowaypoint.com/en-us/games/halo4/fileshare/details/934d8d6f-cf0b-46bc-8d1e-88125ea01d2b ​ Oceanic Armor certainly looks really cool on this map. This is a view of the front half of the boat with an infected player. To the upper left of the 1x1 blocks, and to the right of the crate, small, you can see one of the entrances to get inside the boat. This is a view of the back half of the boat, note that visibility is very limited (you can only see half of this section of the boat), resulting in interesting flood gameplay. This is a view from inside the front half of the boat. To the left where there is a verticle 1x2 shallow incline is one entrance, and the other is on the right above the pallet. This is a view from the inside of the second half of the boat. On the left you can see one entrance where the Wire 3 (I believe that's what it is, correct me if I'm wrong) and the second one is to the right above the plant, which is not very visible. A shot of me taking down a few Bottom Feeders. This is showing one way I put in trees to look like seaweed. Another cool shot from an Oceanic spartan, in the background, you can see the very back of the boat where the propellers are. I hope that you will enjoy this map as much as I do and I hope this map will inspire many other forgers to make underwater maps! Any comments, questions, or suggestions are more than welcomed. Good luck surviving against the Bottom Feeders! UPDATE: In the Bottom Feeders gametype, humans now die with one hit from a flood instead of two, due to the slower movement of both the humans and flood. Obviously a slower moving flood is a lot easier to kill without a boost in damage resistance. Sorry that I did not change this earlier.
  14. Hello, I need help on putting in a picture to forum post. I am new at posting in forums and I really want to submit a forge map that I made to THFE, but I can't figure out how to include a picture. If anyone can tell me how to do this, it would be very appreciated and I will mail you a fresh baked muffin.
  15. I jus made one kinda like that, it was a space station that was all destroyed and some of the walls were broken and open to space, also made it so that the zombies would spawn in maintenance tunnels or airvents above the map and drop down from the ceiling, its really fun I made two maps so far. The first one is a New Mombasa based map, which is one thing i was known fir doing in Reach. It has destroyed buildings, collapsed towers, a building in the background thats on fire ect. really cool map. Also made an infection map called Shut Down. It supposed to be a destroyed space station or space ship, having wires hanging from the ceiling, rubble everywhere, broken walls that open up to space, and a tunnel system above the ceiling so that all the zombies drop down from the ceiling, really fun to play on. Also the flood gametype I made for that is based off of Dead Space
  16. Ok something happened to one of my forge maps that i made and if anyone knows how to fix it please tell me. So I made two forge maps, both really great maps that i but a lot of time and effort into, one is called New Mombasa and the other Shut Down (just so I can explain this better). Somehow the map Shut Down replaced itself with the map New Mombasa, even when New Mombasa is on ravine and Shut Down is on impact. Even when i go to the map selection menu and click on impact, the name Shut Down is still there but when i scroll to it the picture on the right is of ravine instead of impact, and when i select it it shows up as New Mombasa. If this ever happened to anybody and they know how to fix it, please let me know, that map is probably the best one ive ever made and I would mail you some cookies if you can save it for me.
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