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Raphael Megusta Stu

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Everything posted by Raphael Megusta Stu

  1. This walkthrough video should give you a good overview of the skill jumps, power positions, sight lines, sneak ways and weapon placements on the map: Walkthrough Video Link: Filesharing Video Link: https://www.halowaypoint.com/en-us/games/halo4/fileshare/details/57791ab2-dd54-406b-95f1-405960b23249
  2. I still had to fix a few aesthetical things and I also added 2 more loadout cams... The map supports now also ffa matches. The link to the "final" version is now updated (05.06.13) peace
  3. Thanks man, nice that you like the aesthetics! Actually all armor abilities work well, it just depends on how creative you use them ;-) ... I didn't speak about it before, but you can easily use it to your advantage if everyone else thinks the jetpack is the best choice... For example seeing through walls allows you to see people walking in the trench so you can figure out a good position to jump down or shoot at them. The camo on the other side is useful because of the many hiding spots and narrow ways where u can easily be overseen. The camo can of course also be useful to hold a usually less attractive exposed (power) position without being noticed fast enough... The pallet traps on top are at alleged good looking camping spots that aren't necessary key positions. The pallet traps at the lower area are where they can only be shot from a few more or less exposed positions... I just made another huge update today... With improved the sight lines and aesthetics and I added more on-map weapons.
  4. Today I already uploaded a newer version again... Mainly because of the weapon tuning update, I added some of the now improved weapons. But I also changed some areas and made them less confusing to navigate. I will upload a few new screenshots next week. The link is updated... As always I appreciate any constructive feedback on it ;-) !
  5. Thank you Drizzy_Dan! After the countless test games and feedback inspired work on new improvements I realy appreciate your nice words.
  6. The pictures of the latest version are now up... Please tell me if you like the improvements.^^
  7. Please checkout the latest version of Hyperion. I just released a huge update with lots of gameplay improvements and new elements for many cool trick jumps and there are 2 working ladders now for the requested more possibilities to get out the trench... I'll update the pictures as soon as possible.
  8. It's awesome how you continue to improve it! I can't wait to finally get a chance to test the latest version with you... Maybe this friday I'll have time to join the FNC^^ Please just send me an invite if there is a place free in one of your test lobbies ;-) !
  9. Thanks, AbleSir Thomas! Just message me on Xbox Live if you want me to take you to a walkthrough... I'm already curious about your feedback...
  10. Thanks! Have you already played on it? I'm looking forward to get some expert critics... So please just try it out guys and let me know your thoughts about the design and how it played for you...
  11. Hyperion Latest Version 05.06.2013 - Created by Roughsta Gamertag: Roughsta Map Download Link: https://www.halowaypoint.com/en-us/games/halo4/fileshare/details/dfea9553-ab25-4ea8-8d25-229bc21262de "Epic battles are constantly drenching this ancient arena in Spartan blood, just to slake the thirst of gods..." This is my 9th Halo 4 map and I put a lot of thought in each detail... It's a "watertight" symmetric map which is split up by a big trench. There are some unique aesthetics and smooth integrated pallets and explosives to explore... I hope you are curious enough to give it a download^^ Intended Size: 8-16 Players Supported Gametypes: Slayer, King Of The Hill, Extraction, Flood, Swat, Regicide, Oddball Initial Ordnance: 1x Binary Rifle 180s 1x Sticky Detonator 180s 1x Scattershot 180s 1x Energy Sword 180s 1x Railgun 180s 1x Needler 180s 2x 2 Frag Grenades 120s 2x 2 Plasma Grenades 120s 2x 2 Impulse Grenades 120s Random Ordnance: None Weapons on Map: 2x Battle Rifle 60s 2x Light Rifle 60s 2x Assault Rifle 60s 2x Storm Rifle 60s 2x Suppressor 60s 2x Covenant Carbine 60s 2x DMR 60s Armor Abilities/ Powerups on Map: None Supported Vehicles: None Trait Zones: 1x 200% gravity at the top, to ensure no one gets out with a jetpack... Budget: 9995/10000 Multi-Team Gameplay Video of the latest version of the map: Part 1 [VIDEO] [/VIDEO] Part 2 [VIDEO] [/VIDEO] 4v4 Slayer Gameplay Video of an older version of the map: [video=youtube;UpsZBQUlh3o] Fileshare Video Link: Datei-Browser Offizielle Halo-Seite All pics of the latest version: If you take a closer look at my maps you will definetly notice how much work and time I spent on forging... I'm always trying to serve you unique clean forged quality maps. I'll keep testing my maps to improve them over and over again, so please send me a message on Xbox Live if you want me to add you as a test member... Thanks for all constructive critics, comments and likes!
  12. Hi Forgers and Players This is my first finished Halo 4 map... It's a floating symmetrical map that I have built on Impact. It's supposed to be played with big teams 8vs8 or at least 4vs4 players and supports the following gametypes: - King Of The Hill - Oddball - Slayer - Flood Following vehicles and weapons are placed on it: - 8 x Mongoose (Spawntime 60) - 4 x Banshee (Spawntime 60) - 1 x Firelauncher (Spawntime 60) - 1 x Hammer (Spawntime 60) - 4 x (First Spawn) Rocket Launcher - 8 x (First Spawn) 2 Cluster Grenades - 8 x (First Spawn) 2 Sticky Grenades - + Many Random Weapon-Spawn Places Gamertag: Roughsta Map name: Event Horizon Thanks for your feedback, I hope you enjoy it ;-)
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