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Map: Guilty 05.2

Gametype: Dominion

Player Count: 6v6

Notes: moved back and raised Alpha lowered Bravo raised the gully floor adjusted Charlie removed the inside of Alpha moved and adjusted spawning...... Looking at overall play of the changes

Film: Yes

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Map: Sanctum

Gametype: CTF

PC: 12-16

 

GT: Tokee da Smokee

 

Note: Made several significant changes to the structures to make it easier to navigate the map without a jetpack. 

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Map: Xenos
Gamertag: Zandril S312
Gametype: Slayer
Player Count: 2-6

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Map: Aerolithv14

Gamertag: RegrettedKarma6

Gametype: Dominion

Player Count: 6 v 6

Notes: PM me feedback on here as soon as possible, I won't be able to hop on much this week so I need a bit of time to make final adjustments. 

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Map: The FacilityTEST

Players: 5V5

Game: Slayer

GT: Pau1icu5

 

Trying to get it from beta to final, still may be some areas that I need to change. Frame rate issues?

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MAP: The FacilityTEST

PLAYERS: 4V4

GAME: TU Slayer

GT: Pau1icu5

 

Did a complete remake using some of the concepts, need to check for frame rate, map flow and balancing.

Doing some work on it right not but it will be in my file share by Tuesday.

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Map: Cubicle

Gamertag: itsallme1234

Gametype: Slayer

Playercount: 2

Notes: I'm pretty new to the forging community, so I'd love some opinions/tips to help me improve.

 

Thank you THFE, for making my Youtube time fun!

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Map: Age Of War

Gamertag: Sneak Attack 65

Gametype: Battle Of The Ages

Playercount: 4+

Notes: I dream of making a popular map and the people who tested in the past thought that it was good, so I want to hear feedback on what might be the finished version.

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Map: Exodus V2

 

GamerTag:SkyRider1105

 

Gametype: Infinty Slayer

 

Player Count: 8

 

Notes: I want to have feed back on how well the games run on the map as well as what to add or remove.

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Sorry guys i wont be able to test tonight. I've been working on my car for several hours, my brakes are having issues. I also have work in about an hour from now. I will be hosting a special session of TNT Wednesday to play the maps that I missed.

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Map:  Troy

Gamertag: DeathRhinoAC130

Gametype: Legendary Slayer

Player Count: 8

Notes: The shield n' 'port gameplay was on purpose. I am looking to see how people will react to this new genre.

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MAP:  The FacilityTEST

GAMERTAG: Pau1icu5

GAMETYPE: Team Infinity Slayer or Swat

PLAYER COUNT: 4V4

POST VIDEO: Yes, don't think I can make it.

NOTES: Just trying to identify what would be the best game type to tune the map for.. possibility of 2V2?? Also am having trouble identifying

              any area's of the map that need be  changed for game play reasons.                        Thank you.

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Map: Vanguard

Gametype: Infinity Slayer

Playercount: 3-6

Notes: I would like to see larger groups of people play the map, also if spawning is effective

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map: tri towers

Gamertag: HaloKittyGirl10

gametype: assassanation

player count:2-16

post video: idk

notes: moded map took 12 hours to bulid. very semetrical

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