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  1. GamerTag: CaptainDireWolf Map: Summer Olympics Gametype: "Gold Medal" (Instant win Strongholds) Players: (2-16) though 16 is best for lots of action (it IS the Olympics after all) Forgehub link for more pics: http://www.forgehub.com/maps/summer-olympics.2500/ Welcome to the Summer Olympics! This year its hosted on Reach and competitors have to conquer 6 major sports to win the gold medal: Track and Field, Mountain Biking, Rock Climbing, Gymnastics, Sailing/boating, and Swimming/Diving. Competitors begin with the "shot put" (use grenades to blow up explosives down the field), and then take off running on the track to overcome the 1st set of hurtles. Next comes the long jump, 2nd set of hurtles, and high jump. Mountain biking consists of riding mongooses through a bumpy terrain to reach "the Wall". Be the first to ascend it and take the water slide down to the gymnastics chamber. Conquer the bars and you will reach the boats (yea I know, mongooses had to do; a kind of waverunner action). Finally, take the diving platforms or simply swim across the pool the quickest to obtain 1st place and gold. As always I welcome suggestions to make my games better so feel free to comment below. Add my GT: CaptainDireWolf and hit the download button above. Let the games begin! More pictures:
  2. Avoid the search lights to win. In this Mini Game the objective is to avoid the jail searchlights and be the lucky one to escape. You Start off exiting the Jail entrance and into the Jail Courtyard. However the guards are aware of your breakout and are on the search. Don't climb the fences! They are electric and will KILL you! If you are caught by the searchlights you will be teleported into the sky to spectate and can shoot your inmates with your Boltshot. My GT: Maze Reclaimer Game type is Jail Lights. Best played with 16 players. You can do Multi Team or 8v8.( FreeforAll, KOTH needed) Game Mode has 8 rounds, however depending on how many players you have the round count will most likely need to be increased or decrease. Fun Facts: I redone the scripting on this map 6 times, first time I've tried to do some real scripting. First Mini Game ever finished. Link to Forge Hub: http://www.forgehub.com/maps/jail-break.2102/... Pictures included. Don't know why pictures ain't uploading.
  3. Creator: OPG StingRay17 Map: Drag Race 2 Gametype: Drag Race (Fiesta Slayer) Recommended players: 8-16 Teams of 2 must with random weapons must drive across this massive straight away while other teams interfere. Have your passenger kill other racers or be killed and having to wait a new round to restart. Note that there is only one life so if the driver dies the passenger must take over. When reaching the end there will be an item to collect ending the round in a win.
  4. Death run is a mini game where one person is death and they have to activate a bunch of traps to kill off the living people. The game mode required is CTF One person go blue and everybody else go red team. The base of the map is parallax. if anybody is the familiar with G mod death run I tried to recreat that in halo 5 I would appreciate you trying it out to and having as much fun as I have playing it with my friends The maps player count is 4 or more the more people you have the more fun you will have but if you 4 or less make the game mode have more then 1 life. Thanks halo 4 for taking away the the multiple lives per round. My GT: DARKSPARTANWOLF And I am the creater of this map and I wish I had the recording tools to do a vid on this map. Thanks for looking at this map I hope you play it at least. Thanks Download map & gamemode links Map https://www.halowaypoint.com/en-us/games/halo-5-guardians/xbox-one/map-variants?lastModifiedFilter=Everything&sortOrder=BookmarkCount&page=1&gamertag=DARKSPARTANWOLF#ugc_halo-5-guardians_xbox-one_mapvariant_DARKSPARTANWOLF_55134057-68e3-4ad7-8858-f0aa15be65b1 Gamemode https://www.halowaypoint.com/en-us/games/halo-5-guardians/xbox-one/game-variants?lastModifiedFilter=Everything&sortOrder=BookmarkCount&page=1&gamertag=DARKSPARTANWOLF#ugc_halo-5-guardians_xbox-one_gamevariant_DARKSPARTANWOLF_3e42e05f-f31b-43d4-9280-c9cce8169ad1 Here are some pics of the map. The first image is the start of the map The second is the map overview The last is one of many traps New gamemode for infection And a modified map here are the links Map v2 https://www.halowaypoint.com/en-us/games/halo-5-guardians/xbox-one/map-variants?lastModifiedFilter=Everything&sortOrder=BookmarkCount&page=1&gamertag=DARKSPARTANWOLF#ugc_halo-5-guardians_xbox-one_mapvariant_DARKSPARTANWOLF_bc55f629-6ceb-44a4-8dc5-b280bd300d5a Gamemode v2 https://www.halowaypoint.com/en-us/games/halo-5-guardians/xbox-one/game-variants?lastModifiedFilter=Everything&sortOrder=BookmarkCount&page=1&gamertag=DARKSPARTANWOLF#ugc_halo-5-guardians_xbox-one_gamevariant_DARKSPARTANWOLF_e5061c91-bf5d-47d9-ab2b-df79a4034a2b
  5. I have made Two Variations of the Classic Halo 3 Custom game: Fight Night. For those don't know what fight night is, it is pretty much just a Free For All Game Mode where Combat is just melee all the time. (Although you can start shooting if you get bored. Yes this game goes by Honor rules.) Everyone has very low health and will die in one Melee hit, or one Plasma Pistol Shot. Trust me, it's a lot more fun than it sounds typed. Both Versions are recommended 8 players max, but Honestly, you can have as many as you want. This game mode was probably the most simple Forge thing to ever make. I just wanted to make it so someone didn't have to waste time making their own. One Variation is the nearly identical remake of the Classic on Halo 3's Guardian. Not much has changed. The Boxes are there just to slow someone down from getting out of the map. That's the exact way Halo 3's map was, so I went with what I remembered. Even if you got out there, there's nothing much for you to do, on account of me deleting everything out there. Ignore the Diarrhea colored Elite Punching The Other Version is Pretty much the exact same, but within H2A's Sandbox, and with a different aesthetic to it that I built. I call it Fight Night: (Even though it's not Night) Under the Highway. Also in this version there is no escape, unless you want to team up with someone to jump on their head to explore. Although once again not much out of the map except for the Vehicles on the Highway. I hope you enjoy my Map. The Game modes and Maps are within my file share. My gamertag is EVOL SPARTAN II. Two i's, I hope you enjoy, and tell me about your experience if you decide to play it.
  6. Re-mastered from iflod101s' “DRIVE!” map. Co-Forged by Unknown Emerald Map: https://www.halowaypoint.com/en-us/games/halo4/fileshare/details/cf231e21-d4d7-4ceb-b533-30ef107c0984 Game Type: https://www.halowaypoint.com/en-us/games/halo4/fileshare/details/86a5830d-6528-4202-afc5-51890ae494ce Have you ever wanted to play on a strictly offence team then on a strictly defense team in a mini game without starting a new round, well now you can with this new creative mini game made by Charles Stoot. (O and did I mention the whole map Changes color depending on who is in control.) History Manfred Albrecht Freiherr von Richthofen also known as the Red Baron, was a German Fighter Pilot with the Imperial German Army Air Service during World War I. Throughout his trilogy of air travel and devastation he took part in over 80 dog fights in which were all claimed as victories. He was put to rest on April 21, 1918 when gunned down near Amiens, a settlement in France, by a man known as Edwin Benbow. Now it is your turn to take part in history and take land that is rightfully yours. Description This Mini Game doesn't deviate much from your typical kind of dog fight except pilots are on land shooting. You pilot, are still being shoot and are shooting much like the tri plane dog fights of World War I. In many cases once pilots lost sight of enemy aircraft's the enemy would be spotted right on the ally pilots tail shooting them down. Specifications of Teams (Being there is only one round this is initial spawning which pilots will quickly change rolls.) (“Air Craft’s are Gooses”) 1.With the load-out facing The Plane “Albatros D.III” (Blue Team) Objective: To defend your position pilot from oncoming enemy Air Craft. (These pilots are the ones who shoot.) Notes: There will be two bases at spawn that you pilot will need to cap. If only one base is capped you pilot will not proceed to attack the enemy Air Craft. Scoring: One point is scored every 5 seconds. There are three bases in total; two bases can be captured by a pilot and the third base caps with bravos' capture. 2. With the load-out facing the track. (Red Team) Objective: To pass the attacking pilots thus securing two bases and allowing you pilot to attack. (These are the Air Craft pilots and are the ones who are shot at.) Notes: Pilots who are not in last stand move very slowly and can't enter mongooses. Pilot you can’t move or drive a vehicle until last stand. You can have full use of vehicles in last stand so feel free to have a friend tag along. Scoring: Pilots can only score when on the shooting team. Special Note:If you own all bases, yet you can't move, jump. This will bring you where you need to be. The game ends after two rounds of 4 minutes or if the shooting pilots eliminate the entire Air Craft, last stand, pilots all at one time. Special Thanks to: Psychoduck Ablesir Thomas Unknown Emerald guy mandude66 Just One Player H4L0 MAN Jason X 185 Just One Player Steel Green Zandril S312 zzSOzz Pandaz4Life Thank you to all my Testers for your patience and your help as I tested my map for the past month, I know that it was tiresome to test but now its done so enjoy. Images Same map (All bases owned by red Team) Same map (All bases owned by Blue Team) I give you the Red Baron! Enjoy
  7. Gamer Tag: Charles Stoot Map: Floor Runner [ball] <---Link here Game Type: Floor Runner < --- Link here Have you ever missed being able to send people through floors flawlessly, like Floor master Back in reach, well now you can with this new mini game made by Charles Stoot. Description For those of you who don't know the concept of Floor Master or forget how to play, here is a quick recap. One player below was the Floor Master, once he went under a block, that block would disappear for some time. If you fell through a hole you would plummet to your demise. To win the game as a player above, you needed to keep yourself from falling down to the Floor Master below for the entire round. This game was one life and you had to end the game each round, due there being only one floor master on blue team. In this version, same idea, the only difference are that, there are two directions to go, it's more than one life, and there is more than one floor master. Plus there is an object involved. Specifications of Teams 1. If you spawn with the grid above you; you are the Floor Runners. Objective: Safely bring back an artifact from the other end of the court to the end zone. In this case the artifact is an Oddball. Notes: The green blocks with the green beam in the middle of the court is a safe zone. Watch out for the beams for they will delete the floors your standing on. The Gold beams on the sides are kill boundaries. Scoring: 2 points for walking into the end zone. 1 point for throwing it into the end zone. 2. If you spawn and die right off the back.; you are the Floor Masters. Objective: Stop the artifact from reaching the end zone, you need to create gaps in the floor to make the players below die. Notes: The Gold beam on the far end of the court is a soft kill boundary. "Working as a team by passing the ball, and communicating as Floor Masters will ensure that you will have a good chance of winning." Images Note: This is that safe zone in the middle of the map. Enjoy
  8. Gamer Tag: Charles Stoot Map: Floor Runner [sword] <--- Link here Game Type: Floor Runner <--- Link here Have you ever missed being able to send people through floors flawlessly, like Floor master Back in reach, well now you can with this new mini game made by Charles Stoot. Description For those of you who don't know the concept of Floor Master or forget how to play, here is a quick recap. One player below was the Floor Master, once he went under a block, that block would disappear for some time. If you fell through a hole you would plummet to your demise. To win the game as a player above, you needed to keep yourself from falling down to the Floor Master below for the entire round. This game was one life and you had to end the game each round, due there being only one floor master on blue team. In this version, same idea, the only difference are that, there are two directions to go, it's more than one life, and there is more than one floor master. Plus there is an object involved. Specifications of Teams 1. If you spawn with the grid above you; you are the Floor Runners. Objective: Safely bring back an artifact from the other end of the court to the end zone. In this case the artifact is a swords, you have evade to help you out. Notes: They can get rid of your swords if a hill goes over you. The green blocks with the green beam in the middle of the court is a safe zone. Watch out for the circular beams for they delete the floors bellow. The Golds beams on the sides are kill boundaries. Scoring: 1 point per sword in end zone. 2. If you spawn at the start of a round and die instantly, you are a Floor Master Objective: Stop the artifact from reaching the end zone, you need to create gaps in the floor to make the players below die, and also grabbing the swords from those bellow. Notes: The Gold beams on the far ends of the court are soft kill boundary. Images Enjoy
  9. Map link- https://www.halowaypoint.com/en-gb/players/juggacly/halo4/fileshare#!/?section=GameMap&SearchDate=7&SortBy=2&view-select=Tile&startIndex=0&details=88a28f06-c2d2-4f3f-9f12-31efc3dd2543 Gametype link- https://www.halowaypoint.com/en-gb/players/juggacly/halo4/fileshare#!/?section=GameSettings&SearchDate=7&SortBy=2&view-select=Tile&startIndex=0&details=6a10ee16-38f6-45fe-914f-3b57b2d612b3 4 Towers is a mini-game using the Impact canvas, best fit for 12-16 players. The lobby should have 4 teams evenly distributed into 4 members on each team. Don't have any more than 4 players in a team, otherwise the objective of the mini-game is too easy. 4 Towers has 4 tower-shaped structures featuring: A Plasma Pistol, Ghost, Rocket Hog, Shade Turret, Sniper, Auto Sentry and a detachable UNSC Turret. Every so often, a power item will spawn in the centre of the map, including items like: Gravity Hammer, Incineration Cannon, Rocket Launcher, Railgun, Overshield and more. The first team to get 200 points, or get the most points before the time limit runs out, wins. Images below- Here's a video to show you some gameplay of the map, and some more in-depth descriptions on some of these things. http://www.youtube.com/watch?v=32KXWjdqq7Q Map link- https://www.halowaypoint.com/en-gb/players/juggacly/halo4/fileshare#!/?section=GameMap&SearchDate=7&SortBy=2&view-select=Tile&startIndex=0&details=88a28f06-c2d2-4f3f-9f12-31efc3dd2543 Gametype link- https://www.halowaypoint.com/en-gb/players/juggacly/halo4/fileshare#!/?section=GameSettings&SearchDate=7&SortBy=2&view-select=Tile&startIndex=0&details=6a10ee16-38f6-45fe-914f-3b57b2d612b3
  10. So this is the return of the famous Hog Launch! Warthogs and explosives has been a huge thing since the release of Halo CE. Launching the hog as far as possible with a load of grenades has been fun in all of the Halo games. This map is all about team work, and to launch the hog as far as possible to gain the most points. This game is team based, so that the team who gets the most points in 15 minutes wins. It has been remade several times, and it went trough a lot of testing because of problems with the weight of the hogs. The hogs are much heavier in Halo 4, therefor it's much harder to land a good shot. Map: http://www.halowaypoint.com/de-de/players/desson1a/halo4/fileshare#!/?section=GameMap&SearchDate=7&SortBy=2&view-select=Tile&startIndex=0&details=50ce295c-eacb-4702-a536-375697c93ced Gametype: http://www.halowaypoint.com/de-de/players/desson1a/halo4/fileshare#!/?section=GameSettings&SearchDate=7&SortBy=2&view-select=Tile&startIndex=0&details=bc8f75ef-6498-4389-b659-00f56142946f Let's move on to the map itself: The bases are symmetrical, so that no team has any advantage The hogs is the most important thing of the game. Each team has 2 launching pads, each numbered, with a hog and two fusion coils. These went through a lot of testing and changing, and I feel that these are as good as they can get. Part two are the bombs. Each team gets 8 fusion coils in addition to the bombs on the launching pads. Move them as you want. Don't be shy! They won't explode by getting pushed. You start with two loadouts: 1. Concussionrifle with 3 plasma grenades 2. Hammer with 2 plasma grenades. To get more variety into the weapon choice I have placed down these weapons. Both teams have these weapons. In addition to 2 hogs, both teams get a rocket hog. It respawns fast, so use it alot. The hog has been used alot during testing. It's up to you and your team to be as creative as you can and use it. These are the columns. Since there is no Halo Ball in Halo 4, I had to use KotH instead. You will get more points the longer you stay in the hill, which means that the further and higher you fly the more points you get. REMEBER: Everyone counts! That means that everyone in the hog earns points. The more players in the hog, the better! That means that these columns only are aesthetics and something you can use to compare youre launches. They are coloured in this order: -White -Cyan -blue -purple -red This was definitly one of our best shots. We got launched all the way to blue by only having one person on the hog, and on to launch. Red base Blue base Rules: Loadouts: 1. Concussionrifle, 3 plasma grenades 2. Hammer, 2 plasma grenades Weapons in base: -2 frags -2 sticky's -2 railguns -2 fule rod guns -1 rocket launcher Hogs: -2 chains -1 rocket Gameplay: -no point limit -15 minutes -2 teams, red and blue - 4-16 players (at least two players on each team) (works best with 6 players on each team) -12 bombs (apologize for my bad english.) piece out! feedback appreciated
  11. Gamertag: OT7OM4N Map: Trash Comp4actor / Trash Comp4actor - (Two Binnies) Gametype: Bin Man / Bin Men - (Two Binnies) Description: Introducing a flawless re-make of the original Halo 3 map, completely revamped set-up with new mechanics only available in Halo 4. Objective: The Zombie/s (Binny/Garbage man) must push and smash a variety of items or trash down the chute to the innocent humans confined to the compactor. 3 minutes to splatter the humans below with nothing but garbage and a heavy duty gravity gun. Being a bin man has never been so much fun!!! • One or two zombie modes both available with respective game types for larger or smaller games with more or less rounds. • Two tiers of trash to feed the compactor and crush the humans. • Both gametypes suitable for up to 16 players. • Functioning human on human infection gametype. Screenshots: Top level of trash. Outside view of the compactor. From inside the chute. Sold yet? If so head over to 'OT7OM4N' file share where both maps and gametypes are available for download free of charge! YES THAT'S RIGHT! 100% FREE!!! Share it with your friends and infect the world with the Trash Comp4actor Disease! Download From Halo Waypoint: http://www.halowaypoint.com/en-gb/players/ot7om4n/halo4/fileshare#!/?section=GameMap&view-select=Tile&startIndex=0 Please leave feedback whether you liked it or not and any bugs so I can fix them asap or any parts you particularly enjoyed! Thanks for taking time to have a read and have fun, check out my other map here: http://www.343industries.org/forum/topic/26184-crazy-c4nnons-evolved/ -OT7OM4N P.s: I am British so for those who don't know, bin translates to trash can and Binny or Binnies is slang for a bin man or garbage man.
  12. So this is a battletracks variant, There are 8 teams of 2 that race around the bowl collecting hills. The gametype is set so everyone has a spartan laser, but the game also works with rockets. There are 8 different hills on each level and the hill moves randomly between those. The first team to collect 25 hills wins. I actually ended up making the track twice. The first time it was more of an egg shape with a nasty bump in it. Fixed that the second time around along with the shape. The original inspiration for this track was a colosseum/chariot race type of game, It ended up being more of a bowl with a hole in the bottom than either of those, which is why it got the name it did. The gametype is a RACETRACKS variant, which is why it says made by Masta Hippie. Enjoy! UPDATE: Map Kill boundary added below center so fall is not as long. Gametype Gametype updated so score to win is now 20 points instead of 50. Weapon changed from Spartan Laser to Rockets Updated map link: Flush v2.1 Updated Gametype link: CIRCLETRACKS v2.1
  13. Gamertag: BlahishSnipesU Map: Bespin: Cloud City Gametypes: Star Wars Battlefront Conquest or you can use Robius5991's gametype Star Wars Battlefront 2 Player count: 12-16 players This map is a remake of my favorite map in the Battlefront series, Bespin: Cloud City. I have spent countless hours working on this map, mainly because of the dynamic lighting issue it had. The lighting still isn't completely fixed, but its as good as it could possibly get, and it isn't as noticeable during gameplay and a whole lot better than how it originally was. If I ever do edit the map making the lighting just a little bit better, which I probably will do since there is always room for improvement, I'll post another version of it. Also, there were a few minor things I had to exclude from the remake that was in the original map, like some of the hallways in the carbon freezing chamber. Anyways, I hope you guys enjoy this map as much as I do. If anyone has any comments, questions, or suggestions, it would be greatly appreciated. Also I want to give credit to the guys from OnlineKnights for giving me the inspiration for this map. Some aerial views. Blue Spawn Red Spawn Bride on the blue side of the map. Bride on the red side of the map. These are ammo and health droids. Standing near the ammo droid (the red one) will give you unlimited armor ability and unlimited ammo, standing the health droid (the blue one) will recharge your shields instantly and faster than normal. Before using the ammo droid... After using the ammo droid. As you can see, it will actually give you an extra magazine for your gun and it replenishes your armor ability. Screenshot of the corbon freezing chamber with Shmeef Solo frozen in carbonite. Here's what I used to call the Sniper Hallway, I used to love to pick off rebel scum with a sniper rifle in this hallway.
  14. Gamertag: AT0MICpotato Map: Rain of Fire Gametype: Rain of Fire Description: The game has to have this map and gametype. It is very simple to play and not hard to learn. Players spawn on a platform by a ghost, they immediately get into their ghost and drive forward. Fusion coils will keep spawning and a kill ball wil spawn every once in awhile To win all you have to do is survive, but players in ghosts cannot deal damage. You can die by either sinking or getting shot down by other players (explained later) or exploding. When a player dies they are spawned in the air with a railgun and jetpack, and now they can deal damage to players below them in the hill but not to others in the air. The last player in the hill wins. image link: https://www.halowaypoint.com/en-us/players/at0micpotato/halo4/fileshare#
  15. Map: Dodgenall Court (link: http://www.halowaypoint.com/en-us/players/eliteisnip3r/halo4/fileshare#!/?section=GameMap&SearchDate=7&SortBy=2&view-select=Tile&startIndex=0&details=538dd035-69ab-4536-a3b1-7f59fb653c27 ) Gametype: Dodgeball (link: http://www.halowaypoint.com/en-us/players/eliteisnip3r/halo4/fileshare#!/?section=GameSettings&SearchDate=7&SortBy=2&view-select=Tile&startIndex=0&details=064cf342-6e95-478f-9f60-83e5b6507a16 ) Description: Actually, it is a gametype on Uncharted 3 which a friend told me to make it. The map is split in half by one way shields, while there are two automatic grenade dispensers on both sides, supplying the team with unlimited Frag and Plasma grenades. The goal is simple: toss grenades on the other side, the first team to 50 kills wins. There are 5 rounds total, each 7 minutes long (unless they end earlier) (Sorry no pics ) I would appreciate feedback, and if you want, tweak something that doesn't satisfy you
  16. Creator: "BaDaSsBaS1L1Sk" Map name: "Ball Park" Gametype: "Play Ball" Map link: http://www.halowaypoint.com/en-gb/players/badassbas1l1sk/halo4/fileshare#!/?section=GameMap&SearchDate=7&SortBy=2&view-select=Tile&startIndex=0 Gametype link: http://www.halowaypoint.com/en-gb/players/badassbas1l1sk/halo4/fileshare#!/?section=GameSettings&SearchDate=7&SortBy=2&view-select=Tile&startIndex=0 This mini game is designed for 16 players for an optimal game, but can be played with any number of players. It is a map and gametype that I made for those who wish to play Baseball in Halo 4. It features a dug-out, a pitcher's mound, three(3) bases and a home base as well as base lines. Because the maximum player limit in Halo 4 is 8 vs 8, there is no catcher unless the fielding team is up to the challenge of losing a fielder. There were many issues discovered when play testing this mini game such as the difficulty to hit the ball with the "bat"(gravity hammer) because of the automatic pickup of the oddball. To counter this, I have turned automatic pickup OFF. Although this puts fielders at a slight disadvantage. I did try trait zones, but they do not allow to change automatic pickup as it is a gametype setting rather than a player trait. This map is made on "Ravine" and because the area to play in is quite small, I have added what I call the "Homerun Line", which is basically a line that surrounds the walls around the field at about the halfway point. In MY ruleset, if the oddball hits the wall above this point, it is instantly a Homerun. As this is not part of the actual game, you can change this as you please. The red team spawns in the fielding positions while the blue team spawns in the dug-out. There are nine(9) innings (rounds), each lasting twelve(12) minutes. This gives enough time for five(5) minutes as fielders/batters and two(2) minutes to switch sides. Thanks to everyone at THFE for teaching me the best forge tips out there. Any feedback(bug fixes and ideas for future maps) is greatly appreciated. Thank You!
  17. Map Name: Centipede 2 Description: A Horizantal variant of the classic arcade game, "centipede". The concept is simple--no one can jump. It forces the Flood into the trademark zig zag, with no thrusters to speed them up, though their natural movement is still 150%. Everyone has 3 lives, and the Humans hav Binary Rifles, and one of three secondary weapons: A.) Magnum and grenades (B.) Beam Rifle, No Grenades (C.) Plasma Pistol, No grenades. Humans have unlimited ammo but must reload. GT/Creator: TheBloodbath22 Gametype: "Centipede 2" Flood variant. Download here: https://www.halowaypoint.com/en-us/games/halo4/filebrowser/details/2eeff18e-fcf4-4b6d-8ae7-c5e7375bfae6 Supported/Recommended Players: 2 - 10/ 1-3 Humans and 7 Flood. And that's that! Thank you very much for taking a look. Here is the Download Link: https://www.halowaypoint.com/en-us/games/halo4/filebrowser/details/e687fae5-d95f-4373-b56e-50df217e8b54
  18. That's right! This is a KOTH version of the arcade classic, also black and white here. The concept is this: 200 points to win, 5 hills shrinking inward (every 60 seconds) along the grid you play on , with Kill, Soccer, and Golf balls rolling at you--and flying crashing warthogs to boot--with only rockets/incineration cannons and a gravity hammer to save you. 5 lives per round! GT/Creator: TheBloodbath22 Gametype: "Asteroids" KoTH. **Download Gametype Here: https://www.halowaypoint.com/en-us/games/halo4/filebrowser/details/b266223f-e451-4e3c-a31a-60018a8c070d ** Supported/Recommended Players: 1 - 8 Map Download Link: https://www.halowaypoint.com/en-us/games/halo4/filebrowser/details/71f57728-f722-4ed1-8bc9-9c7d3721dbc2
  19. Gamertag :: xXSP3CSXx Map :: Cyclone Gametype :: Uncontrolled Description :: Two teams go in and one is victorious. A classic king of the hill bumper cars, but with a slight twist, you can take the slower but stronger warthog or you can take the faster more agile mongoose. You are given a sticky det. and a rail gun to shot and either knock the other team into the pit, or just go for the kill. There are 5 rounds and you are awarded one point for each win of a round. Best for 8-16 players. Photo ::
  20. Gamertag: OT7OM4N Map: Cr4zy Cannons Evolved Gametype: Cannonballs (Regicide) Description: An advanced re-make of the classic Halo 3 map, Crazy Cannons, only watertight and upgraded. Based on a Regicide Gametype allowing for leader tracking, randomised cannon location spawning and double the cannons than the original this map takes crazy to the extreme. Objectives: A free-for-all gametype with random weapon allocation mechanics makes this a game of both skill and chance. You could start with a Boltshot and a Plasma Pistol or a Incineration Cannon and a Binary Rifle. The aim of this is simply to get the most kills in the 10 minute game. Although a Regicide Gametype there will be no bonus points for killing the king nor for any other accolades. 10 points per kill, plain and simple. No point penalty for suicide or respawn delay and there is no way to get out of the map, it is watertight. The king will appear as green whilst other players always in blue. Initial spawn all players will be red but no damage will be taken. All respawns will be invisible for two seconds to give them an edge and allowing them to get back into the game. The map has the spawn capabilities to accommodate a maximum of 8 players however this will play extremely hectic and may be a bit too much to handle. Here are the levels of crazy based on number of players: 2 players - Target Practice (Slowest pace) 3-4 players - Crazy (Constant flow of players) [Optimum] 5-6 players - Insane (Heavy flow of players with lots of clashes) 7-8 players - Mental (No chance of streaks and puts crazy to shame) Remember this map relies heavily on randomness so there may come low points in the match but nothing that can stop the match with a stalemate. Screenshots: Overview of the Map. Action Shots from a 4 Player Game A Video Feature By TheBlitzBroz : A Video Feature By Oomishday3gaming: Sold? If so head over to 'OT7OM4N' fileshare where you can find the map and gametype. Thanks for having the time to take a read and I hope you have fun! Also on a final note this game is not for the faint hearted nor the faint connectioned. Make sure that you have a strong connection otherwise you won't stand a chance, the game is just too fast, especially with 8 players! Download From Halo Waypoint: http://www.halowaypoint.com/en-gb/players/ot7om4n/halo4/fileshare#!/?section=GameMap&view-select=Tile&startIndex=0 If you enjoyed this map or found any problems with this map then please comment below as all feedback is appreciated! Check out my other map here: http://www.343indust...ash-comp4actor/ -OT7OM4N
  21. Gamertag: B2T PichuFrenzy Map: Flyinhogs Gametype: Flyinhogs Players: 10-16 (2 teams) Description: The game is very simple but requires a little bit of practice before perfect execution. Both teams spawn with incineration canons in front of 4 warthogs and a hill above them. Those warthogs are composed of 2 standard warthogs, 1 gauss warthog and 1 rocket warthog. The goal is to earn points by shooting under the warthogs with one or more teammates in order to make the warthogs fly into the hill. The more numerous you are in the hill, the more you earn points. There is no fall damage and vehicles are indestructible so you may come back in the playable area if you don't fall out of the boundaries. By playable area I mean your base, but also the enemy base (that is the point of gauss and rocket warthogs) ; and once your in the enemy base, get ready for pure chaos !
  22. Gamertag: ARmorRaja1 Map: Bounce Sniper Gametype: Bounce Sniper (Slayer) Download at my File share Description: Choose between Sniper , Binary and Beam Rifle. Kill opponents with precise sniper shots which bounce off the floor. Try to avoid standing still. Always remain in motion or you will be a easy target. Do not cross the border or you will die. Play with 2-16 players. http://i.imagebanana.com/img/h7r4f11u/IMAG0722.jpg http://i.imagebanana.com/img/2f6zkqzx/IMAG0723.jpg
  23. Crab Crushing Search for: IntenseSenses 2 - 8 players. 4v4 Twisted mix of mantis physics, a 4v4 mantis brawl. They can't hurt anyone with their gun or rockets, but they can stomp (*crush*). Objective is to score the most points by just crushing you enemy "crabs" with the help of fellow "crabs". Plenty of destruction. Not the best pic...I know. Gametype: Crab Crushing Map: Crab Arena Give it a try... I'm hoping for a new hit. Thank You
  24. Download: BaDaSsBaS1L1Sk 's fileshare Gametype: Mad Dash Map Variant: Mad Dash I wasn't really sure if this counts as competitive or as a mini-game!!! Mad Dash is a fun CTF variant built in the Grifball Court. It comprises of 4 Bases (one in each corner) for each of the 4 teams (Red, Blue, Gold and Green). Each base has: 4 Initial Spawns, 4 Respawns, Dominion Shields (Protecting the door and Ceiling)and 1 Dominion Turret on the roof. In the centre of the room there is a small sandbag emplacement with 4 mounted machine gun turrets, one facing each base. The gametype is set up so that each player has random weapons, a hard light shield, 3 second respawn times and unlimited lives. The match will go on for an unlimited time until a team has scored 5 captures. Please inform me of any bugs, glitches or improvements I could make to this map. Thank You!
  25. Gamertag: MrAllMiteyPinoy Map: Shootin ducks Gametype: shootin ducks Description: This map is a king of the hill map made to be played with about no more than 12 players. The objective for the game is different for both sides, one side has six mantises the other has six warthogs. The mantis team's objective is to destroy the warthogs before they can destroy all of the mantises. That leads to the warthog side's objective, destroy all of the mantises. Once the mantises are destroyed players from that team respawn out side of the hill and cannot re-enter. Once all mantises are destroyed the warthog team captures the hill for 30 points and wins. The warthogs are gunner only and move slowly towards a kill ball (using gravity volumes) Warthog team respawns in the hill.
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