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  1. Look into the Eyes of Flood Mode Now we can see through the eyes of these mysterious creatures. Up until this point we have only seen this picture but now we get inside of them. We get to see what will be on our HUD. And we hear a little information on the attacking style that these creatures will have. Ducain also talks about the new map called Complex, but it's a very brief analysis. Here is the video. Watch till the end. http://www.youtube.com/watch?v=_IZfuB5jIDk&list=UUzGLSfWbq4CiqKFO9lU9HLg&index=2&feature=plcp Video by Ducain23 I hope you enjoyed let me know what you think in the comments below. Edit: One more Screenshot from Flood Mode
  2. Look into the Eyes of Flood Mode Now we can see through the eyes of these mysterious creatures. Up until this point we have only seen this picture but now we get inside of them. We get to see what will be on our HUD. And we hear a little information on the attacking style that these creatures will have. Ducain also talks about the new map called Complex, but it's a very brief analysis. Here is the video. Watch till the end. http://www.youtube.com/watch?v=_IZfuB5jIDk&list=UUzGLSfWbq4CiqKFO9lU9HLg&index=2&feature=plcp Video by Ducain23 I hope you enjoyed let me know what you think in the comments below. Edit: One more Screenshot from Flood Mode http://www.youtube.com/watch?v=IR-0QjDX52k&list=UU2h5a5ukmyXC_kerPqKSk5A&index=1&feature=plcp Video by Naked Eli This post has been promoted to an article
  3. From the album: Cooliest Album ever

    This is a picture I took of the map called "Lost Miners" you can find it in my file share on Halo Reach. I made it about 6 months ago and I am still trying to fine tune it. My GT is Gwam Lam btw. Enjoy. Works with zm_outbreak Game type. Still has some tweaks to work out though.
  4. Map: Professors House Fileshare: http://www.halo.xbox...etails=30785562 Gametype: Professor Zombies Fileshare: http://www.halo.xbox...etails=30785564 Gamertag: trabbedoor An Aesthetic-infection map were the humans just have to survive. The gametype is basicly Alfa Zombies, but there are always 3 zombies at the start and there are weapons on the map which you cant pick up (The sniperrifle and the golfclubs for the light in the main room). The humans start with the pistol and the shotgun, and the last man standing has bottemless clip. Size: Small-Medium Players: 16 are possible, but i suggest around 10 because its not a really big map The zombie spawn The main room
  5. Ghost Town "See, right from the start, it was different. It wasn't just on the news, it was in the streets and coming to get you". http://www.youtube.com/watch?v=2Nayb8iL12E 'Ghost Town' is a map where players are scattered around a desolate city where they must scrounge what little ammo they can find to defend themselves against the infection. Players have the option to move by foot, roaming the outskirts of the town or utilize the various vehicles around the map or players can stick to the buildings and camp it out in one of the many buildings including: Hospital,Subway,Restaurant,Car Dealership,Gas Station,Church,Police Station, Pawn Shop,Apartments a Park and a Bar. Ghost Town is best played with 14-16 players. Ghost Town:http://halo.xbox.com...s=&startIndex=0 The Onyx Virus:http://halo.xbox.com...s=&startIndex=0 Whether players choose to work together or be a lone wolf, 'Ghost Town' will keep you at the edge of your seat and will make you do whatever it takes to survive. The infection has begun, can you survive?
  6. Name of Map: Retroed House Recommended Player Count: 8-16 Gamertag: BearClawsKiller Map: Retored House http://halo.xbox.com...etails/30418177 Gametype: Retroed Zombies http://halo.xbox.com...etails/30418188 Walkthrough: http://www.halowaypoint.com/en-us/players/bearclawskiller/haloreach/fileshare#!/?section=Film&MapId=&GameMode=0&SearchDate=0&SortBy=2&view-select=Tile&tags=&startIndex=0&details=31307959 Picture: Description: Retroed House is meant to be played with Retroed Zombies, but can be played with Alpha Zombies, Infection, and Safe Havens. The map can be played with all types of lobbies, but 8-16 is recommended . The map is centered around the house. Players can choose to hide in the various rooms of the house, camp out in the shack, or roam around the outskirts. There are no weapons on the map so it's just you, your shotguns, your pistols, and your buddies. Teamwork is key to surviving, for without it, you will not last very long. Note: Hope you all enjoy, and feedback would be greatly appreciated. Some adjustments are needed and some more testing is needing so stay tuned.
  7. Map: Stone Well Village Gametype: Left Behind Link to file share: http://halo.xbox.com...s=&startIndex=0 Gamertag: MY CHUNKY GOOSE Please give some feedback
  8. gamer tag: JJAG3 map: New Mombasa game type: toxin description: This is for 16 players. the spartans from halo 3 ODST dropped a toxic gas and all the dead elites and humans became zombies and the forces must team up to survive http://halo.xbox.com...etails=29589392 http://halo.xbox.com...etails=29589391
  9. Map: Dead Swamp Players: (recomended) 8-12 Description: This is Dead Swamp, a free roam infection map made by CANADIAN ECHO. This us a medium sized map which includes many hut-like structures to use as shelter. -I heard the sound again... They have returned... They lurk in the deep... HELP US!?! Map Varient: https://halo.xbox.co...etails=30058285 Gametype: https://halo.xbox.co...attachment=1071 :Dead Swamp 2.jpg]
  10. Gamertage: Death by Dogs Map: Field ch. 0 Preview Gametype: Fields Fields is a rather interesting free-roam map, You can decide to play the game like a hide-and-seek game or a traditional holdout game. The map takes place in the entire Canyon, the cave, and a section of the island where you will find may abandoned biuldings and areas ranging from a pier house to a camp site to a pipeline to a grave yard etc. At each of these points of intrest you will find weapons from earlier strugles and weapons are only found at these areas, none are in the open fields. There are only two DMRs with 0 extra clips but will be usefull if you find the areas they were left at, and one sniper with 0 extra clips also. all other weapons are assault rifles, shotguns, and a few magnums. The Story: You have been wandering these fields for multiple days, no one in sight, empty biuldings and things just left to rust. What happened here? On the 7th day you spot something on the horizon, you walk towards it and a figure comes to focus, another person. You begin to run towards them not thinking at all, and when you reach him you shoot him in the chest. Then you remove its head just to make sure its dead. You think to yourself,"They've found me..." This is going to be a series I plan on starting in halo 4 and I wanted to get some sort of a preview out to everybody. This series is going to be called "Fields".
  11. I am going to be testing a bunch of maps of all kinds and game types anyone can join feedback would be nice! GT: RiseAgainstCode
  12. PAC-MAN IS BACK! FOR HIS REVENGE OF EATING HIS OWN ENEMIES! MAP UP TO 16 PLAYERS. GAMETYPE: PAC-MAN C.E GAMERTAG: BEASTMODE 490
  13. DEADRECKONIN6 Infected Subway - http://halo.xbox.com/en-us/haloreach/DEADRECK0NIN6/fileshare#!/?section=MapVariants&MapId=&GameMode=0&SearchDate=7&SortBy=2&view-select=Tile&tags=&startIndex=0&details=27244255 Infected Subway - http://halo.xbox.com/en-us/haloreach/DEADRECK0NIN6/fileshare#!/?section=MapVariants&MapId=&GameMode=0&SearchDate=7&SortBy=2&view-select=Tile&tags=&startIndex=0&details=27244255 Survive as long as you can. 8-16 players.
  14. DEADRECKONIN6 Mad Professor - http://halo.xbox.com/en-us/haloreach/DEADRECK0NIN6/fileshare#!/?section=MapVariants&MapId=&GameMode=0&SearchDate=7&SortBy=2&view-select=Tile&tags=&startIndex=0&details=30668788 Mad Professor - http://halo.xbox.com/en-us/haloreach/DEADRECK0NIN6/fileshare#!/?section=GameType&MapId=&GameMode=0&SearchDate=7&SortBy=2&view-select=Tile&tags=&startIndex=0&details=30668789 Survive as long as you can! 8-16 players.. Has not been tested! More pics coming.
  15. Map-Priority http://www.halo.xbox...etails=30545520 Gametype-First Aid http://www.halo.xbox...etails=30545278 Priority is a free-roam infection map/ repurposed purple bunker map/ canvas for an experimental gametype. The map's key feature is the concept of wounded survivors. Some survivors spawn on top of a custom powerup, which makes them significantly slower and unable to jump, but have increased damage and spawn near power weapons. The dynamic of this map is whether the mobile survivors will protect the injured, or leave them to fend for themselves. The aesthetics and theme are similar to my map Emergency. which is also on the forum. Priority plays great, and looks good too. It is meant for 2-16 players. Pictures: Grenade Crate (Surprisingly not overpowered) BioMed Industries HQ (The setting of a map I made a long time ago) Ambulance Interior (One Injured Survivor Spawn) Sexy Dumpster Highway Overpass (Two Injured Survivor Spawns) (Also that Warthog does a sick wipeout seen in the loadout camera)
  16. Broken Path is a map to be played with Demon Gametype, needs about 12-16 players. zombies get the initial height advantage but the humans will be able to get through. note: starts off with 3 zombies. sorry that I'm not able to show pictures. download off file share Fartz McPoo.http://halo.xbox.com/en-us/haloreach/Fartz%20McPoo/fileshare#!/?section=Screenshot&MapId=&GameMode=0&SearchDate=7&SortBy=2&view-select=Tile&tags=&startIndex=0
  17. GAMERTAG: DRG Spetsnaz MAP: Shipwrecked http://halo.xbox.com...etails/29679350 Gametype: Undead Army http://halo.xbox.com...etails/29679329 Pictures: Description: This map is meant to be played with Undead Army and can play from 2-16 players. This map is based off a competitive map "Battle island" and significant parts of the playable area are recognizable from the competitive map. The survivors of the battle are stranded on an island with effective but balanced weaponry due to the avialibilty of warthogs, it also includes a non-flyable falcon but with working turrets.Though inaccessible, this map also includes a background environment of an aircraft carrier which was once used in battle being blown up and sinking into the water(players might be distracted from this feature while playing). the game type features fast zombies with raised health but are vulnerable to head shots. without a warthog team, you will find yourself being swarmed, however this map includes various weaponry that you will find in expect-able areas, making the game fun and fair.
  18. This is another Halo reach infection map I made. Watch the walk though! Map download: http://halo.xbox.com...etails=12893401 http://www.youtube.com/watch?v=Kwyp5tsgD-c
  19. This is a Halo reach infection house map I made awhile ago. Watch the walk though! Map download: http://halo.xbox.com...etails=17975644 http://www.youtube.com/watch?v=o7OVKD94pyQ
  20. Map Title:Emergency Min. Players: 2 Max. Players: 16 Supported Gametypes: ZM Outbreak Download Link: http://www.halo.xbox... ... s=30041973 Description: A large, urban, free-roam infection map for 2-16 players. Emergency takes place in a city ravaged by the zombie hordes. Firemen, EMT's, and the police have been called in to repair the damage. Emergency features many holdout positions, great aesthetics, hectic gameplay, an accessible ambulance, and a fire truck. Give it a download. Pictures: Auto shop Fire truck Ambulance Central area Storage Back alley Gameplay Footage, courtesy of SinsPlaylist http://www.youtube.com/watch?v=oKo0Mqu5E5g&list=UUCyaRc46XB8ku5-iNcOMhJg&index=0&feature=plcp
  21. Spartanscout396 reporting in with a Lobby announcement: Halo 2 Mjolnir Mix.mp3 Hello gamers of the Forum. I try and run lobbies with all around games... Some games i tend to avoid just to keep people from fighting and arguing. I will try and run Infection, Slayer, Insane, King of the Hill, Invasion, Stockpile, and any other games. I am all around when it comes to games. I'm not a pro in all or any of them but i play for fun. I strongly enforce the Honor System for Halo. Most of the maps and game-types that i have have been sponsored by THFE, also i have a few of my own. Please no Parties i will only do Game Chat. I will not deal with anyone's bull!@#$, so if you get kicked it was more for rude behavior, insulting me or other player(s), and/or constant profanity. Otherwise, send me a message on Xbox live or on here for an invite if I'm on. Thank you and I hope i see people sending me messages and invites.
  22. Download Link Gametype Download http://www.youtube.com/watch?v=-bYPW7MhvBI This cliffside mansion compound near Bozeman, Montana has long been the home of millionaire fanatic cult leader Dr. Raymond Tangier. Recently, several Bozeman citizens have been reported missing, and strange noises have been heard coming from the woods around Tangier's compound. Calls to local and federal agencies have gone unanswered, so the residents of Bozeman have taken matters into their own hands. They put together a militia investigation task force made up of 4-15 local residents. (good thing 4-15 of them happen to be Spartans) Although they set off early in the afternoon, the party does not reach the edge of Tangier's estate until just after the sun has set. Some in the group are starting to have second thoughts about the whole expedition. Luckily, none of that will matter soon. In a few seconds they will all learn that Dr. Tangier is a much more persuasive recruiter than anyone had previously imagined... <table 0"="" cellspacing="0" border="0" height="100%" width="100%" align="center" valign="top" style="background-image: url(http://www.forgehub....ark/misc/bg.jpg); background-attachment: fixed; background-origin: initial; background-clip: initial; background-color: rgb(4, 4, 4); background-position: 50% 0%; background-repeat: no-repeat no-repeat; "> Zompound is my attempt to make an infection map that plays as much like a real horror film as possible. I tried to compile as many monster chase/escape scenes in my head as I could. I then attempted to in-game organically re-create them with the layout of this map. The human players all start outside of the cliff mansion compound. They will want to move inside as quickly as they possibly can. Of course, just like in a film, or in real life, you can always decide to go it alone and stay outside... The house has 4 main interior floors and a rooftop. There are 8 total entrances, some more obvious that others. These entrances can be approached from a wide variety of angles.
  23. Now, before I begin, I need to say I do not speak for the community in any way. This is a sole opinion, that you may choose to accept and like. Well, let me tell you, I remember the first, original, and only infection we knew and loved. Everyone always had a blast, on maps like The cage, sword base, and pinnacle when it was still around. Then came a major update. Alpha zombies was introduced, pinnacle was removed, and Uncaged was introduced, but not played often. For me, this was a fun little update. Zombies have sprint? Ok, that is more tolerable for us zombies, as we aren't constantly flying off of edges. I liked this update. I then played a couple more months, again, loving the playlist with others. Then, they introduced the haunted map remakes. I, personally, hated this update. Not only did sword base also get the boot, but the maps introduced here, in the majority, were terrible. Maps like Count D'hoeun (however you spell that), were decent and pretty fun. But maps like Bedlam and Uncongealed? Those looked like random building blocks thrown together on the fixed mode! I hardly gave them the title of a map. And now, the last and final update. The playlist we like to call Zombie Ghosts. For me, this was the last intolerable update. Seriously. It was so bad in my perspective, it made me quit the entire playlist. Because it always came up at least once or twice in the voting rounds. I played a game of it when it came out. Focus rifles? Invisibility? Gravity hammers? This playlist was built for the noob. That was where I drew the line. If you know me, you know I was always very supportive of 343's updates and changes. I always thought, "A little change, all right. How bad can it be?". I was clearly dead wrong here. I say no go. But, don't get me wrong, I don't want the option removed ENTIRELY. I would just like it to appear much less often. Because as I said, this is an option at least once or twice every voting round. And the other one or two options, were always horrible combinations of game type and map. Example, Infection on Uncongealed. Which also brings me to my next point. Please, please consider pulling out those haunted remakes. I have yet to see a person to like them, but that is just within my range of knowledge. The lighting on them is horrible, the random boxes is completely unneeded, and the amount of camping spots blocked or timed is completely unnecessary. I know, this has been a very long post. But I leave with this. Bring back Sword base and Pinnacle! -Bullet
  24. I always thought of this for a new Infection in Match Making. I want there to be a 16 player team on a map and for everyone to try and survive the Flood! I think it would be a great gametype and what not, Just waves and waves of flood come everywhere till everyone dies or kill every last infection form. (Hope none get stuck or anything) But just a fun idea I had for awhile.
  25. This topic is for the setting up of Halo 3 in infection games. Any form of infection is for this topic. I am always up for a good game of Omega Journey, Jaws, Jenga, I am Legend, or Drive or Die (on sandtrap or sandbox). Just send me a friend request if you want to play some good old fashion Halo 3 Zombiezzzzz.
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