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Found 4 results

  1. After an earthquake, an old facility that studied the water of an underground lake was destroyed, and was made home for the flood. As scientists go in to explore it, they discover what happened to the isolated facility. Best played with 8-14 players but can hold up to 16. Use with my Hell on Earth gametype, or any other flood game mode. Map made by Shadow KryPTiiC Sorry for no pictures, i don't know or have any way of attaching pictures to this. If you can help message me on xbox live or reply down below.
  2. Gamertag: Seymour1500 Map: Facility Gametype: Lab Rats Description: Facility is an indoor, free-roam infection map, meant for the maximum amount of players, which is not specified and is subject to change. Since the map is quite large, it shouldn't be played with less than six players. The gametype for the free-roam version of this map is Lab Rats, although there is a Slender Mini-game variant in the Mini-game section labeled "Meltdown". Inside the giant factory, there are many rooms, each with a different balance of long and short sight lines and different strategies.
  3. Gamertage: Death by Dogs Map: Field ch. 0 Preview Gametype: Fields Fields is a rather interesting free-roam map, You can decide to play the game like a hide-and-seek game or a traditional holdout game. The map takes place in the entire Canyon, the cave, and a section of the island where you will find may abandoned biuldings and areas ranging from a pier house to a camp site to a pipeline to a grave yard etc. At each of these points of intrest you will find weapons from earlier strugles and weapons are only found at these areas, none are in the open fields. There are only two DMRs with 0 extra clips but will be usefull if you find the areas they were left at, and one sniper with 0 extra clips also. all other weapons are assault rifles, shotguns, and a few magnums. The Story: You have been wandering these fields for multiple days, no one in sight, empty biuldings and things just left to rust. What happened here? On the 7th day you spot something on the horizon, you walk towards it and a figure comes to focus, another person. You begin to run towards them not thinking at all, and when you reach him you shoot him in the chest. Then you remove its head just to make sure its dead. You think to yourself,"They've found me..." This is going to be a series I plan on starting in halo 4 and I wanted to get some sort of a preview out to everybody. This series is going to be called "Fields".
  4. Map-Priority http://www.halo.xbox...etails=30545520 Gametype-First Aid http://www.halo.xbox...etails=30545278 Priority is a free-roam infection map/ repurposed purple bunker map/ canvas for an experimental gametype. The map's key feature is the concept of wounded survivors. Some survivors spawn on top of a custom powerup, which makes them significantly slower and unable to jump, but have increased damage and spawn near power weapons. The dynamic of this map is whether the mobile survivors will protect the injured, or leave them to fend for themselves. The aesthetics and theme are similar to my map Emergency. which is also on the forum. Priority plays great, and looks good too. It is meant for 2-16 players. Pictures: Grenade Crate (Surprisingly not overpowered) BioMed Industries HQ (The setting of a map I made a long time ago) Ambulance Interior (One Injured Survivor Spawn) Sexy Dumpster Highway Overpass (Two Injured Survivor Spawns) (Also that Warthog does a sick wipeout seen in the loadout camera)
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