To celebrate a year of me being here, I've got a present for you! Would you believe I finally took a stab at making a Slayer map? I know, I can't believe it either... the Minigame Man making a Slayer map? Well, there will be an updated version coming up with weapons placed around the map. But for now, I have some ordnance in place.
I call it... SYNERGETIC RS
About the map itself... I didn't want to build a sprawling flat Slayer map, so I built a tall one instead. The structure is composed of four floors, with two initial spawn points per floor except the top floor. This map is designed for 2-6 players, meaning it's great for FFA or a small squad-on-squad brawl. On the bottom floor, you can find two jetpacks.
It is symmetrical in its layout, with a multitude of directions to go between floors. There will be at least two routes up and two routes down, unless you're on the top or bottom floors. And of course, there are also shortcuts to be used by those who use jetpacks or use good ol' gravity to reach paths on other floors. Just remember that it's not the fall that'll kill you, it's the landing.
Since this was initially designed with the Minigame Toolkit, the strut pieces between the station core pieces and the railing beside the holes to the bottom floor will show up in regular Slayer. When played with the Minigame Toolkit, they will not show up. These strut pieces prevent players from getting crushed between the rotating bars on the cores and the railing. If you remove those struts, you will die.
The automated turrets in this picture have since been removed due to a lack of functionality in gametypes outside of Dominion. Also, grenades spawn in ordnance form surrounding the atrium seen here.
The name itself refers to the name of the original map, Synergy. Synergy's an incomplete team battle map where one player on each team is capable of controlling a large bridge to enable your teammates to get to weapon caches, or to prevent the enemy from heisting your flag. Instead of finishing Synergy, I made the static map Synergetic.
The top floor is sparse in cover due to the presence of a power weapon or powerup. In this version, a Damage Boost or an Overshield will appear in the middle of the glass circle.
As for the RS in the name, that stands for... REDNECK SELECTION. That's right, if you went to my birthday bash back in February to witness the creation of the Redneck Selection gametype, this map is fully compatible with it! So dust off yer shotguns an' scattershots, tune yer banjos, and get huntin'!