Halo 2 and halo 3 both had bleedthru. Why is now people are bitching? isn't it the same people bitching now, that bitched about reach not being like Halo 2 or 3? And do not, anyone for one second to try to pass off one sided perspectives about playing a lot, to try to pass off you have any above average knowledge about how the game operates.
Infection has and always did pit players with shotty's and pistols against sword weilding zombies. The pistol is overpowered in the TU, and in a zombie match with ZB, it gives the zombies almost no chance at all. remember, the zombies dont have shields. I have not played zombies since prolly the first couple of months when Reach came out, can anyone confirm the zombies gametype the guy above me is complaining about uses ZB, or some of the TU settings?
As for the comment about the match involving you both dying from a melee close combat....why did you decide to rush in and melee him? Was there no other strategic path to take? Sounds to me like it was an unexpected encounter first off, seeing as how the other guy didn't drop your shields or choose a more strategic path him/her self. Lag will always be an issue no matter what kind of connection is used, wether it be host or dedicated server, it's something you have to get used to. If you played a lot of Halo PC back in the day and now, you should be quite adept to dealing with lag, and should be leading and thinking 1 to 2 seconds ahead in battle.
As for the maps, yeah all the maps suck, both forge community ones and Bungies. 343i does a great job with layout but goes overboard on the astetics. That's just my stance as a seasoned veteran of custom bsp work, and it won't ever change.