Jump to content

Search the Community

Showing results for tags 'halo 4'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Halo Forum
    • Halo Infinite
    • Halo 5: Guardians
    • Halo: The Master Chief Collection
    • Halo 4
    • Halo 3 + ODST
    • Halo Reach
    • Halo 2 + Anniversary
    • Halo CE + Anniversary
    • Halo Wars
    • Halo: Mobile Games
  • The Halo Universe
    • Halo Lore
    • Forge Discussion
    • Game Invitations
    • Clan Recruiting / Advertising
  • 343iCommunity
    • Announcements
    • Introductions
    • General Discussion
    • Member Created Work
  • Archive

Categories

  • The Original Series
  • Gray Team series
  • The Forerunner Saga
  • Kilo-Five Trilogy
  • Alpha-Nine series
  • The Ferrets series
  • Rion Forge & Ace Of Spades series
  • A Master Chief Story
  • Battle Born: A Halo Young Adult Novel Series
  • A Halo Infinite Story
  • Individual novels
  • Individual novellas
  • Anthologies

Bookshelves

There are no results to display.

Categories

  • Halo (TV Series)
  • Halo 4: Forward Unto Dawn
  • Halo: The Fall of Reach
  • Halo: Nightfall
  • Halo Legends
  • Halo: Landfall

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Gamertag


Discord


Twitter


YouTube


Location


Interests

  1. With oxygen becoming a scarce resource, this facility was designed to harness the power of the trees. This is a large, very fun and symmetrical arena-style map. There are 2 identical bases, man cannons for vertical travel, snipers on each base, rockets, an Energy Sword, and a few random drops. Oh, and the top level of the map is a greenhouse. It is recommended that 6-16 players play this map. It supports Infinity Slayer and Capture the Flag. Other game modes may be added. DOWNLOAD GREENHOUSE https://www.halowaypoint.com/en-us/players/my%20kevins/halo4/fileshare#!/?section=GameMap&SearchDate=7&SortBy=2&view-select=Tile&startIndex=0&details=dc26e824-40ac-4f26-afed-0143095f5c66 Rush toward the middle floor of the arena to reach the Energy Sword. Or man the turret and protect your base. Enemies may be lurking in the distance.. After all, your flag is vulnerable. The best option, however, would be to reach higher ground by way of the man cannon. Or through your base.. Where you can stalk your enemies. Or duke it out in the Greenhouse upstairs. And reach your ultimate reward. DOWNLOAD GREENHOUSE https://www.halowaypoint.com/en-us/players/my%20kevins/halo4/fileshare#!/?section=GameMap&SearchDate=7&SortBy=2&view-select=Tile&startIndex=0&details=dc26e824-40ac-4f26-afed-0143095f5c66 Enjoy.
  2. ‎Essentially Sector 14 Is My Remake Of Halo 2's BTB Map Headlong. Now Given the Current Restriction This Remake Has Been Downsized To A 6v6 And Some Changes Have Been Made To The Design To Allow It To Be Made As Accurate As Possible. Now The Changes Are Minor But Really Have NO Negative Effects On Gameplay Or The Way It Feels When You Play It. Im Actually Confident Enough In My Design To Say That It Is THE MOST ACCURATE Remake Done In Forge.
  3. These walls lurk deep within the gorge that was once know as Trinity City... 2-8 players. Trinity Gorge is a small, symmetrical, arena styled competitive map. It has 3 floors to it, each one connecting to the central tower. Great for Capture the Flag and Team Slayer. Images of the map: Gravity lift to 3rd floor: Blue spawn. Red spawn. Tower 3 and Sniper spawn. Overview of map: Video walkthrough: https://www.youtube.com/watch?v=LsNu0UJJc54
  4. The title says it all. This is Nuketown from Black Ops made for the Last Stand Flood gametype. I was inspired to create this by PA1NTS's map, Farm, which was also from a CoD game. Apparently, CoD maps can make for some good Flood maps. I couldn't make the map 100% similar to the original Nuketown. I had to alter some things for better Flood gameplay. I added some crates for cover and the very back of the houses aren't accessible to humans so that they could be used as Flood spawns. Hope you guys give it a download. Enjoy!
  5. Boarding Pass is a Hivemind map with a train station theme. As far as I know, this map is the first Flood map with a modern train station theme. There are several power weapons and holdout locations around the map which the humans can use to their advantage. The train is also very useful. Players can get on its roof and use it to traverse from one side of the map to another. It's not just there for aesthetics.
  6. This is our second race together after a year has passed! Play with Race v1.1 up to 16. Download Link: FRED N' TRED - http://www.halowaypoint.com/en-us/games/halo4/fileshare/details/6a60ef47-5d39-4843-824f-e0145655304a Race V2.1 - http://www.halowaypoint.com/en-us/games/halo4/fileshare/details/6507781f-ea9c-4b79-adb3-54b2406cab8b
  7. E 4 Extraneous This is letter 5 of the Alphabet Series by TheRedEyedDevil. This racetrack is a Hybrid track on Impact which features forge blocks that are used for more than one part of the track. For instance, I used a block 2x2 tall at a 45 degree angle (more or less) in a circular path so you can drive on it from both sides. Other blocks I used in this manner include: Large Walkways, Station Corridors, and UNSC 2 Story Buildings. This is my second longest racetrack on halo 4 and it may be the best of the Alphabet Series thus far. This is number 9 out of 26 racetracks of my biggest series! Average Lap time is 2 minutes & 30 seconds. Play with Race v1.1 up to 16. Color Scheme: All colors! Time Spent Forging: 45hrs Type of Track: Hybrid - Double Wide, Roller Coaster Difficulty: Hard Download Link: E 4 Extraneous: http://www.halowaypoint.com/en-us/games/halo4/filebrowser/details/3aba31a8-b379-4fde-a3f8-4df6e0947ef5 Overview: Images:
  8. This is a remake of "Hall Wars" from Halo Reach. I believe a remake of this already exists but this is more accurate in terms of geometry, aesthetics, and gameplay. The original minigame was created by Darth Human. https://www.youtube.com/watch?v=QZ0_2AVYhqA Of course, I couldn't recreate the map 100% accurately. First of all, we don't have Focus Rifles, Spikers, Plasma Rifles, and Needle Rifles. Original | Replacement Focus Rifle | Hardlight Shield Spiker | Suppressor Plasma Rifle | Storm Rifle Needle Rifle | Carbine Plasma Launcher | Concussion Rifle To those who haven't played this in Reach, the concept is very simple. There are three neutral objectives in this very long and symmetric hallway. Two teams will fight for these objectives until the game ends. The team with the most points at the end of the round wins. The original gametype used Territories but since we don't have neutral Territories in Halo 4, I had to make do with Dominion. PICTURES Dat scenery doe Feel free to leave any feedback you may have. I'm very open to updating the map.
  9. *You'll find the gametype in the "Community" category This is a remake of "Stealin' your Flags" from Halo Reach. The original minigame was created by RPAL. https://www.youtube.com/watch?v=TA1UNz79G60 The original used Stockpile as a base gametype and thankfully, that gametype has been modded into Halo 4 by Gabotron ES. I used that modded gametype to recreate the minigame. It's not 100% accurate because the map from Halo Reach used the Blood Gulch area that already has its hills. I had to create my own hills since the best we have on Halo 4 is Forge Island. Still, I think I was able to make good hills with rocks and I was even able to make some jumps. To those who haven't played this in Reach, the idea is very simple. One team will be taking beacons on the other side of the map and bringing the back to their base. Sounds simple enough, right? Well, you can't forget that the other team is armed with Rocket Hogs. PICTURES Blue team spawn in front of mongooses Red team has a lot of Rocket Hogs Beacons spawn in the platform below Try not to die, blue team Feel free to leave any feedback you may have. I'm very open to updating the map.
  10. This is a map made for the "Shields Up" gametype which was created by Oakley HiDef & A J Yusi. https://www.youtube.com/watch?v=noJJoCNkKc8 The reason why I made this is because I love the original minigame. However, I got tired of playing it on the same map over and over again. And so, I created this map. It's prettier than the original. It's not exactly like the old map. It may just seem like a remake because it has a similar layout. To those who haven't played this minigame before, the concept is simple. One team will be given infinite Hardlight Shields while the other team is given infinite Saw ammo with bottomless clips. Each player only has one life and the team to eliminate all members of the enemy wins the round. Watch the video to see how the minigame plays. IMPORTANT TIPS -Don't treat it like normal slayer. You're gonna have a bad time if you do so. -Teamwork is important. -Flanking your enemies and getting behind them is the key to winning in this minigame. -Hardlight Shield team does very little damage to the front of SAW team. Beat downs and assassinations are your best bet. -SAW team, on the other hand cause good damage in any direction. However, they move very slowly. PICTURES Red team spawn Blue team spawn Bow down to Lord Shmeefus Feel free to leave any feedback you may have. I'm still very open to updating the map.
  11. This is my first attempt to make a GP. At least to the best of my knowledge it is a GP. I randomly started forging on Thursday because it's been a while since I finished a racetrack. I am working on several others that got me stumped so I thought I would take a break from all the hard stuff. Play with Race v1.1 up to 16 players. Average Lap time is 25 seconds. Hope you guys enjoy! Color Scheme: A mix of Red, Orange, Purple, & Gold Time Spent Forging: 20hrs Type of Track: GP/Tournament Difficulty: Medium Download Links: Map: http://www.halowaypoint.com/en-us/games/halo4/fileshare/details/4df750c8-ed3d-4fc3-8b0e-466e3b9e71f4 Gametype: http://www.halowaypoint.com/en-us/games/halo4/fileshare/details/120225e2-61b3-419a-bd5c-eb528b49aac7 Images:
  12. The Halo 2/Reach map Pinnacle, Remastered and Reborn. Pinnacle2.bmp Remember to Download here! https://www.halowaypoint.com/en-gb/players/jozz%20117/halo4/fileshare#!/?section=GameMap&SearchDate=7&SortBy=2&view-select=Tile&startIndex=0 The Swat, Team Slayer and Multi Slayer Map is back! Pinnacle 1.bmp With an accurate layout of structures and weaponry, and with the addition of new weapons to "Mix things up" Pinnacle4.bmp "To have my favourite Reach map back is like a Buy One Get One Free deal, and the free one is twice the size." Jozz 117, 2014 Pinnacle5.bmp All of the original weapons are back in there original places. There has also been the addition of other weaponry. Download here! https://www.halowaypoint.com/en-gb/players/jozz%20117/halo4/fileshare#!/?section=GameMap&SearchDate=7&SortBy=2&view-select=Tile&startIndex=0
  13. Walking Dead: Hershel's Farm Forged by McJoeJoeJoe Map Link: https://www.halowaypoint.com/en-us/games/halo4/fileshare/details/c44e65e3-78ad-4a9b-8def-edd702f116cc Gametype: The Herd (Link) https://www.halowaypoint.com/en-us/games/halo4/fileshare/details/4ce05838-de0a-4653-be04-6265aaae23d3 This is Hershel's Farm from Season 2 of The Walking Dead. This is an aesthetic and a Flood map. I spent three days forging this map on Forge Island to be as close a replica to the actual farm from the hit show. The map is a free roam, Last Stand type map where the humans are unable to jump and must coordinate their efforts to stay alive. The "Walkers" (moving at 75% speed) actually move slower than the humans (moving at 90% speed plus sprint) do but their ability to lunge more than five map units make them a threat still. The gametype also makes the "Walkers" 500% more durable, but still weak to headshots. The Last Man Standing gets a significant damage boost that makes it very difficult to kill him in the end so the "Walkers "will have to overwhelm him with numbers. There is a lot of open space in this map aside from the three story home and the barn itself. The home has three stories with a porch on the ground level, a small balcony on the second story, and a large balcony equipped with a sniper at the top. The barn has two stories. The ground level where the "Walkers" will spawn initially, and the second level that has a sniper rifle and two energy swords. The Humans can reach the higher level of the barn using the ladders on the outside and inside, but the "Walkers" will only be able to get up by using the lunge ability. Since the "Walkers" spawn inside the barn occasionally, it is a dangerous place to try and hold out. The Humans will have a waypoint over them to make up for the slow speed of the "Walkers" and the openness of the map. I would recommend at least 10 players on this map up to however many you want. Three "Walkers" will spawn at the start of the game with Alpha flood benefits such as the same speed capabilities as the Humans. With the people I have played this map on, they really enjoyed the gameplay of it and also the ability to reminisce to their Walking Dead days. I really hope you all download this map. It's tons of fun. With genuine Abernathy, McJoeJoeJoe.
  14. Hiiiiiiiiiiii ! New Forerunner theme map for you guys. :3 Harmony Sorry for the Copy/Past, but I didn't have the time ... ><
  15. This is the 5th SKYTRACK of the SKYTRACKS Series. I started this series long ago, so for every SKYTRACK I finish I try to top the last one. SKYTRACKS (5TH) features 3 huge jumps; The first jump launches you straight up in the air for a smooth landing, the second jump lands you into a wheelie, and the third jump is is the biggest and fastest of them all, big air and fast speed equals mega fun!!! Play with Race v1.1 up to 16 players. Average Lap time is 1:15. Hope you guys enjoy! Color Scheme: Mostly cyan, but for the each of the 3 different jumps I used orange, red, and purple. Time Spent Forging: 220hrs Type of Track: Hybrid Difficulty: Easy Download: SKYTRACKS (5TH): http://www.halowaypoint.com/en-us/games/halo4/fileshare/details/743b6e3c-51c9-4adb-8a60-1975dd737b70 Race v1.1: http://www.halowaypoint.com/en-us/games/halo4/fileshare/details/120225e2-61b3-419a-bd5c-eb528b49aac7 Video: Images: Start Initial Drop First Turn First Jump Second Turn Second Jump Third Turn Incline Fourth Turn Third Jump Overview
  16. Run from the Flood. He has been taking roids MAP: https://www.halowaypoint.com/en-us/games/halo4/fileshare/details/5d4de011-8aa0-4cf8-91ab-aca787dfa7a4 GAMETYPE: https://www.halowaypoint.com/en-us/games/halo4/fileshare/details/c7ed17c9-4f9c-4463-99ca-05aa078044d5 I'm sure most of you are familiar with Minotaur-style games. There's one on Ravine but I wasn't too fond of it because it was a Mantis that can shoot the survivors. So, I created Roid Run. A very simple minigame with a very simple concept. You're trapped in a maze. Run from the big-*** Flood until the timer ends. There is a slight twist though. There are some barricades that the humans will have to break down so they may pass. I'm not much of a minigame guy but I'm quite pleased with how Roid Run turned out. Most people who've played in it were having a good time and there was a lot of screaming and yelling. _________________________________________ Run, *****! Run! Dat maze doe Dat door doe Wrong door to open They have no idea Hurry up! Break the damn barricade! (It takes 4 punches to break a door. You can't shoot it with your Plasma Pistol. Only punching works.) _________________________________________ Videos https://www.youtube.com/watch?v=0Ock2XjdTj4 https://www.youtube.com/watch?v=S9oy2Kbcfl4
  17. This mansion wasn't as expensive as I thought it would be. Now I know why. ______________________________________ Hello gents of the interwebz. I'm proud to present my first Last Stand map. This map is none other than Cornerstone Manor. The map started with my desire to create a Last Stand map. I was a big fan of the gametype and that liking led me to create this map. As I was building the map, I knew I didn't want it to be just like any other Last Stand map. I wanted to make it unique. The map isn't your typical Last Stand map because of one certain feature. This is the fact that players aren't confined to an indoor structure. You can go outside to an extent. This gives players more freedom in the map and makes gameplay more interesting. The Flood have 4 different areas where they can spawn. Once they do spawn, they are given plenty of options to get inside the mansion. As for the map's aesthetics, I'm quite pleased. The filter works well with the map giving it a gloomy atmosphere. I tried my best to make the inside of the mansion seem as realistic as possible. I'd say I did a good enough job at that. Video https://www.youtube.com/watch?v=E5j_UF2CGEc
  18. Hiiiiiii everyone ! I'm back again ! Download : Hope you'll enjoy it ! :3
  19. Hiiiii ! :3 Hope you'll enjoy it. :3
  20. Gamertag: lightz 0ut 97 some help from FBIAGENT002 Map: www.halowaypoint.com/en-us/games/halo4/fileshare/details/a8c58c7e-739f-4e40-b077-467127959daf Gametype: www.halowaypoint.com/en-us/games/halo4/fileshare/details/b4458ff9-d062-4743-a0d4-3b02299aa858 Hey guys! I recently just made a remake of splatter monkey! And I promise you that it isn't one of those disappointing remakes Anyway, the goal of the game is that the infected must splatter the survivors by driving up a man cannon and flying throught the air. This makes it difficult for the humans to dodge the flying vehicles. However, the survivors are also given random weapons, so make use of whatever you got. Have fun! 10-16 players
  21. This is the 1st of 5 double wides that start with Perfect! I made this series because I wanted to see if I could build smooth double wides like l PVT Partz l. l PVT Partz l makes the most perfect racetracks I've ever seen and I wanted to see if I had the skills to make something so flawless! Perfect features smooth turns all around with an average lap time of 1:10. Aesthetics include bordering around the banked turn, cyan and purple lights around the rock wave, and my signature at the start. Color Scheme: Cyan, Blue, and Purple Time Spent Forging: 60hrs Type of Track: Double Wide Download Map: Perfect Gametype: Race V1.1 Images: Overview Start 1ST Turn 1ST Jump Followed by a Turn 3RD Turn 2nd Jump 4TH Turn 1ST Wave Banked Turn Small Drop 2ND Wave
  22. This is a simple mini game which features a huge ladder. Inside the ladder is a hill. The map is set up for Red vs Blue spawns up to 16 players. One team will spawn on the ladder where you will have to remain in the hill as long as you can while the other team has you in their cross-hairs of a 50 cal sniper rifle. After the 4 rounds are up, the team with the most points wins. Play with the Ladder Conqueror gametype in my fileshare. Best with even teams up to 16 players. If you are sniping you get bottomless clip and get to have the time of your life trying to shoot your opponents from afar jumping and crouching ridiculously. If you are the team on the ladder then you must avoid getting shot by with a sniper and also avoid bumping into your teammates. When your on the ladder you don't have the luxury of your shields regenerating, so do your best not to get hit. It takes 4 direct hits with the sniper to kill you and you do not re-spawn afterward until the round is over. Everything second counts in the hill, so try to stay alive as long as you can! Map: Ladder Conqueror Gametype: Conquer the Ladder Images: This is where the kill takes place, you have to jump up and down and avoid being hit with a sniper until the round is over. Red Team Start area, you have 10 seconds to get on the ladder or you will die! Blue Team Stat Area, you must pick up the sniper and prepare to kill the enemy team dancing around in the hill. Blue Team Sniping positions. Inside the hill Overview
  23. Lashout https://www.youtube.com/watch?v=AdccFA6-E3I An upscaled remake of Halo 2's Lockout which focuses on improving the matchmaking experience of Halo 4's Shutout by including excluded gameplay elements from the original map. I started the concept for this remake in Halo: Reach on 10/15/2010. My original goal was to remake Lockout in every aspect when it comes to line-of-sight, jump ups, weapon placement, and spawn placement with no sprint in mind. The problem with remaking Lockout with this approach is Halo 4's spawn system and how it's meant for bigger maps. With this realization, I remade my concept but with a bigger scale which in return created a smoother and closer experience to the original Lockout. There are three different versions of this map: Lashout, a matchmaking equivalent which uses ordinance Lashout Spectator, the same as the matchmaking equivalent but with green spectators above a grid Lashout Classic, spawns and map geometry are the same as the matchmaking equivalent but weapon placement is placed as close to the original map without ordinance. Download Lashout: https://www.halowaypoint.com/en-us/games/halo4/fileshare/details/aa52a7e3-d6cc-4a0d-bf4c-31cf98db2eaf Download Lashout Spectator: https://www.halowaypoint.com/en-us/games/halo4/fileshare/details/cb966fcd-9680-4b57-af05-f6015fc96c8f Download Lashout Classic: https://www.halowaypoint.com/en-us/games/halo4/fileshare/details/7758e35b-666c-4c28-b10e-a2850bd109bf
  24. It was said that the Great Anvils held a lot of secrets. I do believe we stumbled upon one. After reporting the discovery to HQ, Commander Mirage received orders to set up a base by the doors. This was a mistake. Now, I'm in charge and she is nowhere to be found. _______________________________________________________________ I haven't made a 1v1 map in a while. Figured it's time for another. That's how Mirage came to life. Mirage is asymmetric and is built on the lovely Forge Island. Mirage boasts great aesthetics which I'm very proud of. Her smooth curves and tasteful textures make her a pleasant sight to the eyes. You can feel like you're in actual place instead of just some random arena. I really tried to make her believable. I do hope I succeeded. I also thought about where I was going to build her and I think I hit the sweet spot. The windows are placed in a way where they actually show Forge Island's great scenery instead of an empty grassland. I also placed the map in an area where the sun hits it just right. Power weapons/powerups Sniper Rifle - 0 spare clips - 90s respawn Speed Boost - 120s respawn But enough about aesthetics. Let's talk gameplay. The map is very fast paced. Due to it's size, there are few moments where players spend a lot of time just trying to find each other. The map also blends long and short sightlines together very nicely. In the outskirts of the map, players are given long sightlines while the building in the middle provides plenty of CQC action. Mirage seems like it's gameplay would be donut-ish but this isn't the case. Fights happen everywhere and not just in the outskirts. This is because of the way the middle building is merged with the edges. It's a very quick way to get from one side of the map to the other and is also fairly protected. Players spawn with their own advantages at the start of a game. Starting Blue team spawns closer to the Speed Boost while starting Red team spawns closer to the sniper. This trade off works for the map because the person with Speed Boost is given enough movement options which will allow him to get closer to the sniper safely and engage in a more favorable situation. Not to mention he's harder to hit because of Speed Boost. As for the guy with the sniper, he is given plenty of long sightlines to work with. Dat teleporter doe. This teleporter design was drawn from Dax's Ciela The teleporter is quite useful in this map. It can be used as a means to escape. However, a smart player would be able to cut off the player escaping when he comes out of the receiver. Dem curves Video https://www.youtube.com/watch?v=z-5k3xQO31I
  25. Gamer Tag: Charles Stoot Map: Floor Runner [ball] <---Link here Game Type: Floor Runner < --- Link here Have you ever missed being able to send people through floors flawlessly, like Floor master Back in reach, well now you can with this new mini game made by Charles Stoot. Description For those of you who don't know the concept of Floor Master or forget how to play, here is a quick recap. One player below was the Floor Master, once he went under a block, that block would disappear for some time. If you fell through a hole you would plummet to your demise. To win the game as a player above, you needed to keep yourself from falling down to the Floor Master below for the entire round. This game was one life and you had to end the game each round, due there being only one floor master on blue team. In this version, same idea, the only difference are that, there are two directions to go, it's more than one life, and there is more than one floor master. Plus there is an object involved. Specifications of Teams 1. If you spawn with the grid above you; you are the Floor Runners. Objective: Safely bring back an artifact from the other end of the court to the end zone. In this case the artifact is an Oddball. Notes: The green blocks with the green beam in the middle of the court is a safe zone. Watch out for the beams for they will delete the floors your standing on. The Gold beams on the sides are kill boundaries. Scoring: 2 points for walking into the end zone. 1 point for throwing it into the end zone. 2. If you spawn and die right off the back.; you are the Floor Masters. Objective: Stop the artifact from reaching the end zone, you need to create gaps in the floor to make the players below die. Notes: The Gold beam on the far end of the court is a soft kill boundary. "Working as a team by passing the ball, and communicating as Floor Masters will ensure that you will have a good chance of winning." Images Note: This is that safe zone in the middle of the map. Enjoy
×
×
  • Create New...