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Found 7 results

  1. Re-mastered from iflod101s' “DRIVE!” map. Co-Forged by Unknown Emerald Map: https://www.halowaypoint.com/en-us/games/halo4/fileshare/details/cf231e21-d4d7-4ceb-b533-30ef107c0984 Game Type: https://www.halowaypoint.com/en-us/games/halo4/fileshare/details/86a5830d-6528-4202-afc5-51890ae494ce Have you ever wanted to play on a strictly offence team then on a strictly defense team in a mini game without starting a new round, well now you can with this new creative mini game made by Charles Stoot. (O and did I mention the whole map Changes color depending on who is in control.) History Manfred Albrecht Freiherr von Richthofen also known as the Red Baron, was a German Fighter Pilot with the Imperial German Army Air Service during World War I. Throughout his trilogy of air travel and devastation he took part in over 80 dog fights in which were all claimed as victories. He was put to rest on April 21, 1918 when gunned down near Amiens, a settlement in France, by a man known as Edwin Benbow. Now it is your turn to take part in history and take land that is rightfully yours. Description This Mini Game doesn't deviate much from your typical kind of dog fight except pilots are on land shooting. You pilot, are still being shoot and are shooting much like the tri plane dog fights of World War I. In many cases once pilots lost sight of enemy aircraft's the enemy would be spotted right on the ally pilots tail shooting them down. Specifications of Teams (Being there is only one round this is initial spawning which pilots will quickly change rolls.) (“Air Craft’s are Gooses”) 1.With the load-out facing The Plane “Albatros D.III” (Blue Team) Objective: To defend your position pilot from oncoming enemy Air Craft. (These pilots are the ones who shoot.) Notes: There will be two bases at spawn that you pilot will need to cap. If only one base is capped you pilot will not proceed to attack the enemy Air Craft. Scoring: One point is scored every 5 seconds. There are three bases in total; two bases can be captured by a pilot and the third base caps with bravos' capture. 2. With the load-out facing the track. (Red Team) Objective: To pass the attacking pilots thus securing two bases and allowing you pilot to attack. (These are the Air Craft pilots and are the ones who are shot at.) Notes: Pilots who are not in last stand move very slowly and can't enter mongooses. Pilot you can’t move or drive a vehicle until last stand. You can have full use of vehicles in last stand so feel free to have a friend tag along. Scoring: Pilots can only score when on the shooting team. Special Note:If you own all bases, yet you can't move, jump. This will bring you where you need to be. The game ends after two rounds of 4 minutes or if the shooting pilots eliminate the entire Air Craft, last stand, pilots all at one time. Special Thanks to: Psychoduck Ablesir Thomas Unknown Emerald guy mandude66 Just One Player H4L0 MAN Jason X 185 Just One Player Steel Green Zandril S312 zzSOzz Pandaz4Life Thank you to all my Testers for your patience and your help as I tested my map for the past month, I know that it was tiresome to test but now its done so enjoy. Images Same map (All bases owned by red Team) Same map (All bases owned by Blue Team) I give you the Red Baron! Enjoy
  2. Gamer Tag: Charles Stoot Map: Floor Runner [ball] <---Link here Game Type: Floor Runner < --- Link here Have you ever missed being able to send people through floors flawlessly, like Floor master Back in reach, well now you can with this new mini game made by Charles Stoot. Description For those of you who don't know the concept of Floor Master or forget how to play, here is a quick recap. One player below was the Floor Master, once he went under a block, that block would disappear for some time. If you fell through a hole you would plummet to your demise. To win the game as a player above, you needed to keep yourself from falling down to the Floor Master below for the entire round. This game was one life and you had to end the game each round, due there being only one floor master on blue team. In this version, same idea, the only difference are that, there are two directions to go, it's more than one life, and there is more than one floor master. Plus there is an object involved. Specifications of Teams 1. If you spawn with the grid above you; you are the Floor Runners. Objective: Safely bring back an artifact from the other end of the court to the end zone. In this case the artifact is an Oddball. Notes: The green blocks with the green beam in the middle of the court is a safe zone. Watch out for the beams for they will delete the floors your standing on. The Gold beams on the sides are kill boundaries. Scoring: 2 points for walking into the end zone. 1 point for throwing it into the end zone. 2. If you spawn and die right off the back.; you are the Floor Masters. Objective: Stop the artifact from reaching the end zone, you need to create gaps in the floor to make the players below die. Notes: The Gold beam on the far end of the court is a soft kill boundary. "Working as a team by passing the ball, and communicating as Floor Masters will ensure that you will have a good chance of winning." Images Note: This is that safe zone in the middle of the map. Enjoy
  3. Gamer Tag: Charles Stoot Map: Floor Runner [sword] <--- Link here Game Type: Floor Runner <--- Link here Have you ever missed being able to send people through floors flawlessly, like Floor master Back in reach, well now you can with this new mini game made by Charles Stoot. Description For those of you who don't know the concept of Floor Master or forget how to play, here is a quick recap. One player below was the Floor Master, once he went under a block, that block would disappear for some time. If you fell through a hole you would plummet to your demise. To win the game as a player above, you needed to keep yourself from falling down to the Floor Master below for the entire round. This game was one life and you had to end the game each round, due there being only one floor master on blue team. In this version, same idea, the only difference are that, there are two directions to go, it's more than one life, and there is more than one floor master. Plus there is an object involved. Specifications of Teams 1. If you spawn with the grid above you; you are the Floor Runners. Objective: Safely bring back an artifact from the other end of the court to the end zone. In this case the artifact is a swords, you have evade to help you out. Notes: They can get rid of your swords if a hill goes over you. The green blocks with the green beam in the middle of the court is a safe zone. Watch out for the circular beams for they delete the floors bellow. The Golds beams on the sides are kill boundaries. Scoring: 1 point per sword in end zone. 2. If you spawn at the start of a round and die instantly, you are a Floor Master Objective: Stop the artifact from reaching the end zone, you need to create gaps in the floor to make the players below die, and also grabbing the swords from those bellow. Notes: The Gold beams on the far ends of the court are soft kill boundary. Images Enjoy
  4. Co-Forged by The 0micron. Map Name: Chase <-- Link here Game Type Name: Chase <-- Link here Have you ever wanted to play Cops & Robbers with a working Jail, like in real life, well now you can with this new creative mini game made by Charles Stoot. History This mill was used during a global war as a military supply base. They would secretly capture scientists and force them to design weaponry. Years after the war,the facility was left desolate.Legend has it that prisoners are still kept there and forced to work, but you know for a fact that isn't just a legend. Description So for those of you who don’t know a typical US justice system; when one breaks out of jail, if caught, the sentence is more time spent in jail, or death. History has shown two things, first,if a prisoner gets away with escaping he/she has been known to live normal lives, and second with the right people, you can escape the most highly secured jails. This Mini game does just that. Specifications of Teams 1. With the load-out facing down, looking at hogs; you are the Guards. (Warthog) Objective: Trying to hunt down the mongooses and preventing them from prying their friends out of jail. Notes: Use the hogs to slam into the mongooses thus sending them back to jail. (The mongooses are the scoring for the jail. So,if you see one, it may be beneficial that you just drive into it). Scoring: The scoring on your team can help you determine how many prisoners are still out of jail. For example,if your team's score says 7,then there are 3 prisoners left on the field. If it says 6,then you have 4 prisoners left on the field. For each mongoose that you catch, it adds one point to your team. 2. If you spawn with any load-out,looking at the map, you are the prisoners. (Mongoose) Objective: To stay out of Jail long enough to be free for life. When you spawn you will notice four delivery points on the map. When a delivery point disappears, an escort will appear opening a key and an explosion will occur. You then drive into this key and your friends that were recently captured will be set free. Notes: These escorts, as stated above, have a tendency not to show up with a party size bigger than ten. (that’s Ricochet) When a mongoose leaves the jail it sub tracts a point from the enemy team so the game will continue. Scoring: Each time your team breaks out of jail you get 2 points; each key that spawns includes the ability to get 2 points. The order of the key spawns is as followed Purple, Green, Gold, and Cyan. At the end of a round,the score depends on how many prisoners are still on the field. The game ends when either every prisoner is in the jail,or the prisoners escape at the end of each round. Images Note: When you activate key the gate opens in Jail. (As shown bellow) More Pictures Special Thanks to:
  5. Map Download Game Type Download Description Game Style: "Tournament" Objective: Jump on the Blocks, WHEN THEY SPAWN, as the hill progresses to the middle. (Don't Fall Off the Blocks) Supplies: (What you are issued) Scatter Shot (Infinite Ammo) 1 Pulse Grade Can't hurt anything or anyone. 1 life game. System: When you spawn you'll notice that; The pillar in front of you is the same color as the one you're standing on. There is a land mine on this pillar. (Don't jump on the land mine or you'll die.) A block will spawn on this set Pillar 3 sec before hill A moves to B. The next Block spawns in 3 sec before hill C moves to D. The next Block spawns in 3 sec before the hill F moves to H. Consequences: 1. Not jumping right when a block spawns. You will not be able to reach the next block as the hill moves right behind it. You will fall onto the grid and get launched to the sky 2. Being Away From Controller Getting teleported to Grid thus getting launched to the Heavens. Be on the edge of your seat and look for that next block to spawn. If you do that and jump right when it spawns, you should be fine. Images The Arena: Top of Map: Don't Jump: Jump Now: P.S. credit to Swash for Fixing the Grid.
  6. Map Name: Blaze Cave <--Download here Game Type: Blaze Cave <-- Download here Game Size True fully fun with: 2-16 players. This map is pretty simple you have a kill ball and you have people and concussion rifles and you can't move. This seems simple but the funny thing is its to much fun after every 20 seconds another kill ball will appear in the arena. The trick is the only way to kill your opponents is with the Kill balls. So good luck. O and there's land mines and grave lifts around the arena to keep the kill balls moving. i came up with this concept in a day and made it in two, it is to perfection and is acceptable for any size lobby. If it is with 2 player or 16 i had just as much fun as with both so please consider it.
  7. Map Download Game-Type Download "EVERY THING IS SO GREEN" Freedom Cobra 1 "BEST HALO 4 MINI-GAME" Halo Customs Mini-Game Competition Have you ever missed being able to toss Vehicles around diligently, like Armor Walkers Back in Reach, well now you can with this new creative mini game made by Charles Stoot. Description For those of you who don't know the Concept of Armor walkers or forgot here is a recap. One team tries to toss around the other team with the use of a armor ability, in this case it is the Re-gen shields, and you try and prevent the other team from gaining points in the hill. Back in halo reach you have every Vehicle that could spawn on the map, but here you only have a mongoose and a warthog. The wort hog drives slower than the mongoose does and it is harder to tip while the mongoose drives faster but is easier to tip. Specifications of Teams 1. If you spawn with the load-out facing the track. Objective: Trying to get as many points as you can by driving the vehicles down the track and scoring. Notes: If you get flipped out there is a small box at the beginning of the track where you can jump and get back to the vehicles.Chose your vehicles wisely and work together as a team to time it so that every one get though. 2. If you spawn with the "Green Lantern" Symbol as a load-out screen you are the Green lanterns. Objective: To try and knock as many vehicles of the track as you can. 1. Energy sword: If you have the skill you can send a mongoose spinning. 2. Needler: You can attempt to slow down the mongooses and if you get lucky send them off the track. 3. Re-gen Shield: This is the most effective way to toss the vehicles around the track, since the name of the Mini game is Green Lantern. Images Note: This is the Box that you can jump into on the Vehicles team to get back to the Vehicles. Images
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