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BeckoningZebra1

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Everything posted by BeckoningZebra1

    1. Connor Kenway

      Connor Kenway

      I'll put it in there when my internet is back I'm doing this from my phone

  1. Absolute Dog, Your dedication will never be forgotten.

  2. I'll miss seeing you in orange AD. You've worked so hard to make this site the wonderful place it is today and I can't say I know you as well as I'd like to, but you truly are a hero in my life because of your dedication. Thank you for your hard work. I'll see you around Absolute Dog
  3. Hello there Mastur Ch3ef I'm not sure if you're aware of this but we already have a place where you can view photos from other members. If you'd like, you could create a folder in the File Share called "Cool Screenshots" and upload your photos there.
  4. I'd like anything Master Chief or Outer space.
  5. Great Post Dog. This is something that every member of this forum should truly take to heart. And remember to thank the staff, every chance you get. They're very busy and a little pat on the back can go a long way. Thank You Staff, -BZ1
  6. Glad to see (Lil) Dog back in cyan. Congrats buddy!
  7. I've recently stumbled over an interesting excerpt from the latest edition of Xbox Official Magazine that I'd like to share with you all: Having fun hacking people's arms off in Ryse, or getting stamped on by Aoife's (she claims) unstoppable Drivatar in Forza Motorsport 5? The best is yet to come, you may be unsurprised to hear. Speaking to OXM as part of a lengthy piece on the future of Xbox One you'll read in our latest issue, Microsoft Studios exec Phil Harrison has promised that future Xbox One games will make use of the platform's various capabilities in far more interesting ways. "When you've been around for a long time, you know what platforms are like," he began. "The games you celebrate and are proud of in the first year, when you look back at them from the perspective of ten years from now; you'd be amazed at the difference. It's a combination of the tools getting better, developers beginning to understand the unique architecture to work with." The claim that developers are able to do more with hardware they're used to is hardly electrifying, of course. It's already been suggested by CD Projekt's lead engine programmer Balázs Török that Microsoft will unlock "hidden" performance boosts for the Xbox One - a prediction he bases on Microsoft's sharing of new techniques for development on Xbox 360 across 2007 and 2008. This probably won't amount to anything as dramatic as the discovery of another gigabyte of RAM, but Harrison insists that there's less of a "glass ceiling" for eking more juice out of the Xbox One, thanks to the much-touted and still largely ethereal benefits of the Xbox Live cloud. "Crucially this time around, there's the power of the cloud and what that means for game design. That can grow and scale indefinitely - of course there is a practical limit but in effect you're uncapped. And I think, from a player's perspective, that's the most exciting part; that it's not just about the chips in the box under the television or wherever you position your console of choice, it's about what the platform will provide you with over time. We've not had that in a console generation before." This growing process ostensibly applies to both performance and features. There are, Harrison told us, plenty of ideas Microsoft has yet to fully implement - whether couched as part of a game, or in the form of an app, or in some other form entirely. "There are more ideas and vision for what games can be than available time to build them into the launch games. "So for every feature you've seen in the launch titles - SmartGlass, GameDVR, use of voice with Kinect - there are five features in the queue waiting to come out, either in an update or a sequel or in a future version of a game. The kind of creative and technical innovation that we're seeing in the industry - it's a really good time." Source
  8. So thankful to have a friend that sticketh closer than a brother.

  9. Great find AD! This means that the beta will be opened sometime in May then, if like Reach, right?
  10. Perhaps this could be good news, maybe it'll allow DICE to focus more on Star Wars: Battlefront. But I'm curious, if DICE doesn't make another Battlefield game, will there be another?
  11. Forge Island is my favorite because like Bnus said above, you can just do so much with it...plus it's FREE. My second favorite DLC on the 360 is the Halo 4's Champion Bundle. It had two great maps, awesome armor, and awesome skins. Plus the price tag wasn't too bad. And lastly I list all the Halo 3 DLC, and that's only listed because it's the only other DLC I've ever gotten
  12. Sprint isn't really a problem for me, I find it unnecessary and really don't use it very often. I feel like using sprint leads to faster deaths (for me at least). But in regard to your OP: This is basically what Halo was before Sprint was introduced if I'm not mistaken, isn't it?
  13. I've recently stumbled over an interesting excerpt from the latest edition of Xbox Official Magazine that I'd like to share with you all: Having fun hacking people's arms off in Ryse, or getting stamped on by Aoife's (she claims) unstoppable Drivatar in Forza Motorsport 5? The best is yet to come, you may be unsurprised to hear. Speaking to OXM as part of a lengthy piece on the future of Xbox One you'll read in our latest issue, Microsoft Studios exec Phil Harrison has promised that future Xbox One games will make use of the platform's various capabilities in far more interesting ways. "When you've been around for a long time, you know what platforms are like," he began. "The games you celebrate and are proud of in the first year, when you look back at them from the perspective of ten years from now; you'd be amazed at the difference. It's a combination of the tools getting better, developers beginning to understand the unique architecture to work with." The claim that developers are able to do more with hardware they're used to is hardly electrifying, of course. It's already been suggested by CD Projekt's lead engine programmer Balázs Török that Microsoft will unlock "hidden" performance boosts for the Xbox One - a prediction he bases on Microsoft's sharing of new techniques for development on Xbox 360 across 2007 and 2008. This probably won't amount to anything as dramatic as the discovery of another gigabyte of RAM, but Harrison insists that there's less of a "glass ceiling" for eking more juice out of the Xbox One, thanks to the much-touted and still largely ethereal benefits of the Xbox Live cloud. "Crucially this time around, there's the power of the cloud and what that means for game design. That can grow and scale indefinitely - of course there is a practical limit but in effect you're uncapped. And I think, from a player's perspective, that's the most exciting part; that it's not just about the chips in the box under the television or wherever you position your console of choice, it's about what the platform will provide you with over time. We've not had that in a console generation before." This growing process ostensibly applies to both performance and features. There are, Harrison told us, plenty of ideas Microsoft has yet to fully implement - whether couched as part of a game, or in the form of an app, or in some other form entirely. "There are more ideas and vision for what games can be than available time to build them into the launch games. "So for every feature you've seen in the launch titles - SmartGlass, GameDVR, use of voice with Kinect - there are five features in the queue waiting to come out, either in an update or a sequel or in a future version of a game. The kind of creative and technical innovation that we're seeing in the industry - it's a really good time." Source This post has been promoted to an article
  14. Not sure how Halo 4's campaign was lacking in any area. I really don't understand how you can say Halo CE's campaign was better than Halo 4's. Halo 4 had an excellent campaign, great story, good graphics, and just about everything Halo CE had and more. I'm not sure if you played Halo CE but it's campaign was very repetitive and consisted mostly of series of flipping switches. Don't forget how every level looked the same towards the end either. Not to say that Halo CE wasn't a good game, but Halo 4's campaign is better in every aspect. To your main point though, I think Halo 4 lost the competitive drive needed to keep players coming back for more. 343 tried to change their award winning formula, they wanted to reach casual gamers and competitive gamers and as a result basically lost both within 6 months of release. If Halo can go back to its competitive roots and stick to their winning formula, rather than trying to invent a new one, I think Halo can become everything it used to be. I'm hoping 343 will listen to the community with Halo 5 and return Halo to most played game on XBL.
  15. STAR WARS Novelties at 10 o' clock!! Btw are those Gunnar glasses?
  16. No news of a patch yet, though hopefully we'll get one sooner than later. I've seen quite a few people complaining about this now. Maybe you could try your luck and tweet your problem to @BSangel
  17. Then dogs would be red, and it would be Christmas year round. What if 343ibot was actually Twam's sister?
  18. Did you know Jester is the only top 5 poster that has not uploaded anything to the forum fileshare?
  19. I will post mine if Azaxx or GSD post theirs first...
  20. Blasphemy! Where is GSD? http://343i.org/1ex

    1. Sadly Just AL

      Sadly Just AL

      GSD can totally top that.

    2. Minuette

      Minuette

      Doesn't want to make other people feel bad

    3. Snipe MD

      Snipe MD

      GSD is were you are not!

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