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Found 4 results

  1. It has been recently noted that Corrinne Yu's Linkedin profile that she has left 343 Idustries to join game developer Naughty Dog. Connie was the principle engine programmer at Microsoft's 343 Industries and while there she developed new lighting technology for Halo 4 using dynamic radiosity algorithms which Microsoft patented.Though unable to be currently confirmeddue to deletion, a tweet by Connie is said to have read: "I am loving PS4 graphics coding. No more Windows 8 for me. So happy!" Connie hired onto 343 Industries as Principal Engine Architect in 2008 whereYu programmed lighting, facial animation, and developed various new technologies for use in Halo 4. Naughty Dog, which has developed of the popular Uncharted series, is sure to have acquired her services for working on their newest installment Uncharted 4 which was announced on Spike TV's All Access earlier this month. According to spokespeople from Naughty Dog, the installment will see "a big jump" in graphical quality. Before joining Microsoft, Yu was also a lead technology programmer at 3D Realms, and a director of technology at Gearbox Software where she worked on titles Brothers in Arms and Borderlands. She was a founding member of Microsoft’s Direct 3D advisory board, and participated in CUDA and GPU simulation at Nvidia. Connie Yu's Accomplishments She is an experienced Studio Wide Director of Technology on Xbox 360, PS3, PC. She is coding graphics on PS4. You can contact her on non PS4 business at [email protected]. She is one of the 10 Most Influential in Gaming in the Last Decade [source: Kotaku] She is coding/coded at big and seminal companies like Microsoft, Apple, Sony, Intel, IBM, Apogee, 3D Realms, Learning Company, Sierra Oakhurst as Studio Wide Director of Technology and Lead Programmer. She is SIGGRAPH Game Development Committee Member She is Microsoft Graphics Advisory Board member. She is Founding Member of Microsoft's First Graphics Advisory Board. She is GDC WiG Best Programmer award winner. She programmed Borderlands and Brothers In Arms for Xbox 360, PS3, PC.
  2. Does anyone know of any Halo screensavers that I can download? I'd really like to get one compatible with windows 8. -Thanks, Beckoningzebra1
  3. A recent job posting from Microsoft Game Studios provided a vague view into the future of Microsoft's PC titles. It appears they are at work on a ''new title based on a beloved franchise for Windows 8.'' The Job Posting went live on December 13th and seeks a senior engineer for the project mentioned above. There is no mention of what this franchise is exactly, but the development team "is focused on building a robust and highly scalable cloud service that is central to the game experience." But considering the inclusion of Azure Cloud Support on many titles on the Xbox One like Titanfall and Forza 5, this doesn't narrow things down. If this is an exclusive, it sure isn't the first Microsoft has put out on a Windows system. The PC version of Halo 2 required Vista to play in 2007, much to the disappointment of those disinterested in upgrading to Vista or paying a fee to play online. Most notably as well, the recent Spartan Assault, which was limited to Windows 8 before recently. Microsoft began working on a large scale of PC games again last month after being somewhat in limbo, with Phil Spencer stating that there are "more individual projects on Windows than we've had in ten years at Microsoft Studios." He further stated the company is looking beyond the casual games at the Windows 8's launch, saying, "Now we're starting to look at bigger and core gamer things. I'm excited by that." More recently (Again through Job Postings) Microsoft revealed it was exploring it's "back catalog of existing IP," as well as Free-To-Play games, it's possible this is related to the new Windows 8 project above. The same could be said for another Job Posting from Fable developer Lionhead, though whether that is for the Windows 8 version of Fable Legends, or something else entirely, has yet to be seen. Source: http://www.ign.com/articles/2013/12/13/microsoft-bringing-a-beloved-franchise-to-windows-8
  4. It has been recently noted that Corrinne Yu's Linkedin profile that she has left 343 Idustries to join game developer Naughty Dog. Connie was the principle engine programmer at Microsoft's 343 Industries and while there she developed new lighting technology for Halo 4 using dynamic radiosity algorithms which Microsoft patented.Though unable to be currently confirmeddue to deletion, a tweet by Connie is said to have read: "I am loving PS4 graphics coding. No more Windows 8 for me. So happy!" Connie hired onto 343 Industries as Principal Engine Architect in 2008 whereYu programmed lighting, facial animation, and developed various new technologies for use in Halo 4. Naughty Dog, which has developed of the popular Uncharted series, is sure to have acquired her services for working on their newest installment Uncharted 4 which was announced on Spike TV's All Access earlier this month. According to spokespeople from Naughty Dog, the installment will see "a big jump" in graphical quality. Before joining Microsoft, Yu was also a lead technology programmer at 3D Realms, and a director of technology at Gearbox Software where she worked on titles Brothers in Arms and Borderlands. She was a founding member of Microsoft’s Direct 3D advisory board, and participated in CUDA and GPU simulation at Nvidia. Connie Yu's Accomplishments She is an experienced Studio Wide Director of Technology on Xbox 360, PS3, PC. She is coding graphics on PS4. You can contact her on non PS4 business at [email protected]. She is one of the 10 Most Influential in Gaming in the Last Decade [source: Kotaku] She is coding/coded at big and seminal companies like Microsoft, Apple, Sony, Intel, IBM, Apogee, 3D Realms, Learning Company, Sierra Oakhurst as Studio Wide Director of Technology and Lead Programmer. She is SIGGRAPH Game Development Committee Member She is Microsoft Graphics Advisory Board member. She is Founding Member of Microsoft's First Graphics Advisory Board. She is GDC WiG Best Programmer award winner. She programmed Borderlands and Brothers In Arms for Xbox 360, PS3, PC. View full article
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