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Everything posted by The Director
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There is a live action trailer for Halo 4. It leads into the EA stage Demo. As for the rest, the story is about a kid (teenager at best) who was pretty much pressured into joining the UNSC by his family, who eventually becomes a bad*** in his own right because Master Chief inspired him. This kid ends up on the Infinity, which is why his story is mentioned at all. Also, I think your opinion on what MC says in the trailers is unfounded. You should take into account that he's talking to recruits, not soldiers, which is why he isn't as hard on them as he would be a battle hardened ODST. And nitpicking over "Drive"? Really? :/
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Quite simply, it keeps people playing the game, as I've said about three times now. If people play the game, then they are more likely to play the sequel (which means BUYING the sequel). This is why popular FPS games (and any multiplayer game for that matter) that has more than a 2 year half-life ends up cutting a few playlists to force players to populate the popular playlists. While there are a few exceptions to this rule (i.e. games that only have two or three playlists), this is something that's been going on for a very long time.
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Are you upset that Elites will not be playable in Halo 4 Matchmaking?
The Director replied to ZB-85's topic in Halo 4
You mean Halo 3? lol Because I don't think you could play as them in Halo 2. As a matter of fact I'm sure you couldn't. Unless you mean playing as the Arbiter in the Campaign, which doesn't have anything to do with what we are talking about lol Well, this is the part where you have to cut 343i some slack. This is their first Halo game (Bungie's first Halo game didn't let you play as Elite's either, btw lol) so they are trying more of a "storyline multiplayer" thing. If it works, then yay. If not, then it won't be in Halo 5. -
Do you happen to have a link to support this claim? Because if you are talking about the UNSC Weaponry video, that was all of the UNSC weapons, not just the ones that are loadout available. (The Spartan Laser and Rail Gun should have tipped you off if this is the case lol)
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Yes, but you don't level up the weapon itself. And the weapons are purely cosmetic. The DMR, BR, and Carbine are fairly evened out, so it's not like you gain an advantage (Like you do in CoD and BF3). Not to mention that they haven't released how the unlock system is going to work, so for all we know all of the weapons except the covenant/forerunner weapons are unlocked, and the majority of unlocks are weapon skins. We'll see when it comes out (or closer to the release date).
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How so? The higher levels will barely gain an advantage over the lower levels. Unlike CoD, where you have several advantages over the level previous to you. As it's been said before, everything in Halo 4 has a counter to it. Trust me, and the guys at MLG and RTX who played it, it's as balanced as a modern FPS can get. Specializations just add a bit more customization to the mix. Having two "abilities" honestly doesn't do very much in the grand scheme of things. Promethean vision and jetpack? Good luck with that, considering Promethean vision has a limited range. I could go on, but I don't want this to be TL;DR. Point is, somethings will work better than others, and that's how Halo's been since CE.
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Welcome to the forum. This is a pretty friendly place, but it's not likely that someone's going to part with an armor code. However, don't fret. If it's a pre-order thing, those will be released in a DLC pack later on.
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The only features that are actually similar to CoD are the JIP (Join In Progress) and the Instaspawn, and from what I'm led to believe the latter of these features is only available on one playlist. The loadouts are actually more similar to Halo Reach's than to CoD, because it only let's you have basic weaponry in the loadouts. The "Specializations" sound more like they can be compared to BF3 rather than CoD. However the specializations in Halo 4 are far more intricate than BF3's basic 4.
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I would simply make walls around my objective. That breaks second gametype right off the bat lol I do like the concept, but it will take a lot more time trying to figure out how to execute it than we have before H4 gets finished.
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Are you upset that Elites will not be playable in Halo 4 Matchmaking?
The Director replied to ZB-85's topic in Halo 4
They (as it's been said about a thousand times now) are only removed from Multiplayer. And they only started being in Multiplayer two games ago (three if you count H4). -
I could have SWORN they said that they wouldn't put power weapons in the spawning loadouts, and the shotgun counts as a power weapon. If it didn't, then why's it in the drops?
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If it didn't have a population issue, then why was it not in Halo 3 anymore? When a game starts losing players (usually when it gets older) popular playlists become harder to find games in. So, the game developer (in this case 343i) has to cut playlists to force the players who play in them to play in the other playlists instead. CoD MW3 has a 1v1 playlist, and it's the least played playlist in the entire game. When it gets older, this playlist will probably be cut to force more players into the popular playlists (if Activision cares at all, at any rate).
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The only reason they are separate from the covenant is because the covenant is dead. The fact of the matter is, the characters in the game still call them the covenant, they act like the covenant, and they are made up as the same species as the covenant. Walk like a duck, talk like a duck and whatnot.
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CoD is realistic graphics wise, but other than that, not really. In real life, it takes only one or two shots to drop or kill a person, no matter what the weapon being used. In Halo, yes they have aliens and whatnot, but it's more realistic because the players are wearing a tank on them, so it's obvious it would take more than one bullet to drop them. For everything in Halo (with the exception of a few bugs/glitches) can actually be explained. If you asked a guy who knew a lot about war and science why something works in Halo, he would say, "Oh, well you see it's quite simple *insert long winded and complicated explanation here*" but if you asked a guy who knew a lot about war and science why something works in CoD he would say, "Um... well... uh..." As far as the OT goes, yes Halo 4 does seem to have borrowed a couple of mechanics from CoD. Maybe one or two. However, CoD has borrowed from Halo (as have many other FPS games) so it all evens out. I honestly don't think H4 is going to play anything like any of the CoD games. I imagine it to be a lot more fun than CoD.
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what do you think the coolest feature of halo 4 is ?
The Director replied to Ins4nek1ll4's topic in Halo 4
The coolest thing is them not leaving Chief in space. The Halo 3 ending really left a sour taste in my mouth because of that. -
Honestly, the only thing about Halo 4 that I don't like so far would be the armor. It seriously looks like they took the armor from reach and went at it with a heavy metal object. -.-
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Sandwich man. http://eqcomics.com/2012/07/27/next-registration/
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AHHA! HURAGOK DON'T HAVE THEM! WHAT NOW!?!?! lol And the huragok are a covie race ;P
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lol You guys should get your hands on some assault rifles and fire them, then listen to the shots fired in H4. They are so identical that I nearly had flashbacks. xD
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Africa. There's something there that I want. Can't go into details, you understand.
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Imperial, Khajit, Dark Elf, and High Elf are the ones I am on my files that are lv81 (legitimately lol) The other three I am Imperial, Argonian, and Nord, and two of them are lv81 using the book glitch and one is lv46.
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When and Why to report a player over XBL
The Director replied to The Director's topic in General Discussion
Technically, no. Not unless they use a glitch in the system to force a change in the outcome of a game. -
http://unhalo.wikia.com/wiki/Main_Page and you're wrong ;D Yanme'e don't have shields lol Did you know that the forerunners had ships that were roughly half the size of the average planet?