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RegrettedKarma

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About RegrettedKarma

  • Rank
    Brute
  • Birthday 12/19/1997

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  • Gender
    Male
  • Location
    Brissy, Straya
  • Interests
    Writing, level design, Naruuuuuto, reading, gaming, Aussie Rules Football, Firefly, Arrested Development, the list goes on!

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    RegrettedKarma6
  1. update dat link. New version is vastly superior
  2. Salazar or 2alazar is an inverse symmetrical 2v2 map forged on Impact. It was forged for the tri-community 2v2 contest. It plays 2v2 slayer, oddball, extraction and koth. 4PFFA and 1v1's are also really great here. Download here. The design of Salazar encourages players to gain control on the elbows and then drop down into the pits to escape or collect one of two power weapons that drop spawn. Spawning is very predictable but very difficult to actually exploit due to the way the map is segmented. Players who want to try and move on spawning players have to be aggressive and lose their positions, and yet positions are hard to control in the first place. This element of the maps design encourages circular flow and further compliments its size by creating easy to find encounters that can still be avoided by smart players. 1x 90 second no clip sniper spawns at the bottom of blue pit. 1x 120 second no clip concussion rifle spawns at the bottom of red pit. 1x DMR & 2x frags in back red. 1x BR & 2x frags in back blue. 1x LR & Pulse grenade in orange. 1x Carbine & Plasma grenade in cyan.
  3. Salazar or 2alazar is an inverse symmetrical 2v2 map forged on Impact. It was forged for the tri-community 2v2 contest. It plays 2v2 slayer, oddball, extraction and koth. 4PFFA and 1v1's are also really great here. Download here. The design of Salazar encourages players to gain control on the elbows and then drop down into the pits to escape or collect one of two power weapons that drop spawn. Spawning is very predictable but very difficult to actually exploit due to the way the map is segmented. Players who want to try and move on spawning players have to be aggressive and lose their positions, and yet positions are hard to control in the first place. This element of the maps design encourages circular flow and further compliments its size by creating easy to find encounters that can still be avoided by smart players. 1x 90 second no clip sniper spawns at the bottom of blue pit. 1x 120 second no clip concussion rifle spawns at the bottom of red pit. 1x DMR & 2x frags in back red. 1x BR & 2x frags in back blue. 1x LR & Pulse grenade in orange. 1x Carbine & Plasma grenade in cyan.
  4. I haven't been here too long but I just wanted to pop in and say you have contributed a lot to giving me a really good impression of the site. Always friendly and welcoming and that impression has extended to this whole forum community. While I may not be particularly active here I really appreciate the friendly atmosphere you have built up and the countless hours of work put into the site. Thanks AD.
  5. I came for the bacon Zandril. I was disappointed.
  6. It's not that legendary settings are bad, in fact they're undoubtedly the most balanced and arguably the strongest in combination with the gametype. It's just Halo 4's simple minded population is all. (Legendary is BR starts, no AA's, no perks).
  7. This is late but I actually feel legendary plays very well. With legendary settings, people actually pay attention to base objective drops for grenades, ammo and plasma pistols which was something previously ignored when you could just spawn with one. It makes vehicles much more potent and teams are forced to coordinate to take down wraiths etc. I've been in a few lobbies where everyone votes lockdown, everyone votes normal and sometimes everyone votes legendary. It's all up to who you get paired with unfortunately :/
  8. Great job Dunez! I remember seeing this way back in June with the full ship being together, it's a shame that had to be sacrificed but overall this map still looks and plays great.
  9. Budget Used: 6450/10000 Aerolith is an asymmetrical BTB map purposed for Dominion. It takes inspiration from Longbow but has several unique features that separate the maps identity. This map has been my defining learning experience as a forger as I continuously plugged away at it to improve the map and my own skills. In fact Aerolith was started way back at the beginning of April and has undertaken major changes, so much so that it no longer resembles the original version. Aerolith uses a diamond layout for Dominion. Very similar to the triangular layout with the main difference being the other 'point' (rocket building) also having sightlines on A/C which helps to increase traffic in the area while allowing players a safer way to push A/C. A rocket launcher can be found in the structure in between A/C every 140 seconds. A sticky detonator can be found in between B/C on the platform every 110 seconds. The railgun is found in between B/A on the platform at a 110 second interval as well. Alpha is larger than charlie but does not have sightlines that are as powerful. A mantis vehicle pad resides just inside the front entrance. Bravo has powerful sightlines onto both Alpha and Charlie and is easily the largest of the three bases. Dangerous spawning and a multitude of approaches make the base hard to control but rewarding if done so. Pssssstt... It has a wraith. Charlie is the smallest of the three bases but possesses powerful sightlines towards the rocket building and the 'dip'. Charlie also hangs onto a mantis vehicle pad just below its balcony. Have fun dominating!
  10. Budget Used: 6450/10000 Aerolith is an asymmetrical BTB map purposed for Dominion. It takes inspiration from Longbow but has several unique features that separate the maps identity. This map has been my defining learning experience as a forger as I continuously plugged away at it to improve the map and my own skills. In fact Aerolith was started way back at the beginning of April and has undertaken major changes, so much so that it no longer resembles the original version. Aerolith uses a diamond layout for Dominion. Very similar to the triangular layout with the main difference being the other 'point' (rocket building) also having sightlines on A/C which helps to increase traffic in the area while allowing players a safer way to push A/C. A rocket launcher can be found in the structure in between A/C every 140 seconds. A sticky detonator can be found in between B/C on the platform every 110 seconds. The railgun is found in between B/A on the platform at a 110 second interval as well. Alpha is larger than charlie but does not have sightlines that are as powerful. A mantis vehicle pad resides just inside the front entrance. Bravo has powerful sightlines onto both Alpha and Charlie and is easily the largest of the three bases. Dangerous spawning and a multitude of approaches make the base hard to control but rewarding if done so. Pssssstt... It has a wraith. Charlie is the smallest of the three bases but possesses powerful sightlines towards the rocket building and the 'dip'. Charlie also hangs onto a mantis vehicle pad just below its balcony. Have fun dominating!
  11. Mine started getting a little bit unreliable around two months ago, basically they lasted about 9 months working well for me. Seeing as they are cheap Trittons aren't too bad to start off with but I'd go with Bnus' suggestion and invest in a new headset.
  12. Is this a regular thing on XBL, or a one time thing. I've never seen free movies on there before?
  13. Favourite mission was uprising, killing brutes as an elite was so satisfying Favourite dual wield combo was the 1-2 PP & Magnum noob combo and my favourite character had to be the arbiter.
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