Blaq Cloud Posted June 25, 2013 Report Share Posted June 25, 2013 Map: Helios Gamer Tag: Blaq Cloud Gametypes: KOTH, Extraction Player Count: 12 Notes: Testing Antispawn zones and how they may improve game play. Link to comment Share on other sites More sharing options...
1xPDPx1 Posted June 26, 2013 Report Share Posted June 26, 2013 GT: lxPDPx1 Map: Forest Assault (updated) Canvas: Forge Island Gametypes: Infinity Slayer, KOTH, Oddball, and CTF Players: 4v4 or 5v5 Notes: I added other structures to the map. want to find out if they are good additions and if it's too crowded or not. Also would like to see if the vehicles and weapons work well on the map. Link to comment Share on other sites More sharing options...
10 000 people Posted July 2, 2013 Report Share Posted July 2, 2013 Map: Receiver Gamer Tag: l0 000 people (lowercase L) Gametypes: Team Slayer, CTF Player Count: 12 Notes: updated a decent bit of stuff, keen to get some more feedback Link to comment Share on other sites More sharing options...
alex quit Posted July 2, 2013 Report Share Posted July 2, 2013 Gamertag: alex quit Map: Aatrox Gametype: CTF Players: 8 Notes: Fixed some merging, added mid cover, slightly re-designed blue and red bases, and added more spawns. Looking to see how the changes affect gameplay, and see how CTF works. Link to comment Share on other sites More sharing options...
Karim Osborne Posted July 2, 2013 Report Share Posted July 2, 2013 Map: OutpostGamertag: Unwanted Soul91Gametype: SlayerPlayer Count: 12 -16Notes: I am close to having this map finished just need to test this map with different gametypes. Link to comment Share on other sites More sharing options...
AbleSir Thomas Posted July 3, 2013 Author Report Share Posted July 3, 2013 sorry guys my internet has been down the past few days so I was unable to host. I will host a special session of tnt tonight @ 6pm cst Link to comment Share on other sites More sharing options...
alex quit Posted July 8, 2013 Report Share Posted July 8, 2013 Gamertag: alex quit Map: Aatrox Gametype: CTF Players: 8 Notes: Fixed some merging, added mid cover, slightly re-designed blue and red bases, and added more spawns. Looking to see how the changes affect gameplay, and see how CTF works Link to comment Share on other sites More sharing options...
TDM Posted July 9, 2013 Report Share Posted July 9, 2013 Map: The Delfino Airstrip Gamertag: The Dumb Marine Gametype: Slayer (SMS Slayer) Players: 6 Notes: I wanted my map to be tested so I can find out what can be changed about it so everyone can have a fun time playing on the map. Link to comment Share on other sites More sharing options...
Karim Osborne Posted July 9, 2013 Report Share Posted July 9, 2013 Map: OutpostGamertag: Unwanted Soul91Gametype: DominionPlayer Count: 12Notes: just want to see how the map works with the new dominion drop set. Link to comment Share on other sites More sharing options...
AbleSir Thomas Posted July 9, 2013 Author Report Share Posted July 9, 2013 map: impasse gametype: dominion playercount 12 Link to comment Share on other sites More sharing options...
Kadyn Hatch Posted July 10, 2013 Report Share Posted July 10, 2013 Map: gutter Gamertag: darth hatch 4 Gametype: slayer Player Count: 8 Notes: a slayer map in forge island its a nice smooth map Link to comment Share on other sites More sharing options...
kgbzelov Posted July 14, 2013 Report Share Posted July 14, 2013 map: stagno 1.8 Gamertag: kgbzelov gametype: slayer pro Player count: 8 Notes : just want players feedback and opinions Link to comment Share on other sites More sharing options...
Karim Osborne Posted July 16, 2013 Report Share Posted July 16, 2013 Map: OutpostGamertag: Unwanted Soul91Gametype: SlayerPlayer Count: 12 -16 Link to comment Share on other sites More sharing options...
Mr Biggles Posted July 16, 2013 Report Share Posted July 16, 2013 I don't have any maps, but im open for testing? Link to comment Share on other sites More sharing options...
TDM Posted July 16, 2013 Report Share Posted July 16, 2013 Gametype: Arena Beat Da Crap DX [KoTH] Map: Forge Island/Arena Beat Da Crap DX [KoTH] Players: 16 Description: Four teams must go head to head with hammers and swords to gain the power of the hill. To win your team must have 500 points. Respawn effects will give you invulnerability for 10 seconds in exchange for no damage taken on others, To prevent spawnkilling, The respawn effect will last long enough to get you out and into the battle. Four people must be on each team. Notes: I want to have this new variant tested as I am new to making KoTH maps. Link to comment Share on other sites More sharing options...
AbleSir Thomas Posted July 16, 2013 Author Report Share Posted July 16, 2013 Gamertag: Ablesir Thomas Map: Impasse Gametype: capture the flag playercount: 12 Link to comment Share on other sites More sharing options...
Maestro Posted July 17, 2013 Report Share Posted July 17, 2013 Count me in for next Tuesday! Gamertag: Maestro9318 Map: Koridai Gametype: Convoy King (King of the Hill variant) Players: 8+ Link to comment Share on other sites More sharing options...
Týr.NordicGodLawJustice Posted July 19, 2013 Report Share Posted July 19, 2013 Gamertag: LikeableClown7 Map: sdooW sdradwkcaB______(Backwards Woods) Gametype: Dominion Map Location- Forge Island playercount: 15 Description: You and your team are inside a cave with trees growing from the ceiling, you must work your way to the base in the middle of the map through maze like corridors varying in size from closterphobic to three Spartans across. Once there you must capture the base and hold it until you have eliminated the other team. Notes: This map will use soft kill zones, sepcific to one team to separate the Three teams, and prevent spawn killing. Also this is a Dungeon type Map, so it is not ment to be quick hence the no score limit, just a limit on lives (12) per player, also the spawn times are longer so that when you respawn you spawn with your team. This is Not a Lone Wolf Map. I have never used killzones in this way before, and i would like to see if it effects large team games in any way. This is also my First Dungeon type map and so I do not know if the spawns can handle so many people respawning at once. Needed Advice: If anyone knows a way either directly through a setting or by rub gold burg'ing a way to have respawns happen at certain respawn points after people pass a certain point. or have people respawn in one area and then respawn another. atempted picture example: say i want people to initially respawn at point A, and after their first death(1X) respawn at point B, and after death two(2X) resawn at point C _______________________________________________________________________ | A | | 1X | | B | | 2X | | C | |_______________________________________________________________________| Link to comment Share on other sites More sharing options...
alex quit Posted July 23, 2013 Report Share Posted July 23, 2013 Gamertag: alex quit Map: Aatrox Gametype: CTF Players: 8 Link to comment Share on other sites More sharing options...
AbleSir Thomas Posted July 23, 2013 Author Report Share Posted July 23, 2013 Gamertag: Ablesir Thomas Map: Impasse Gametype: capture the flag playercount: 14 Link to comment Share on other sites More sharing options...
Flippant Sol Posted July 23, 2013 Report Share Posted July 23, 2013 Map: Gotengo Outpost Gamertag: DeathRhinoAC130 Gametypes: Slayer, Flood Player Count: 16 Notes: I know that my map lacks in aesthetics, What I am looking for is gameplay and balance. Link to comment Share on other sites More sharing options...
William Hudspeth Blackburn Posted July 24, 2013 Report Share Posted July 24, 2013 Gamertag: Princeblacknes Map: inception Gametype: capture the flag and slayer playercount: up to 12 but no less than 6 notes, this is a very serious slow paced open map but i think it would be great for mlg Link to comment Share on other sites More sharing options...
Zandril Posted July 28, 2013 Report Share Posted July 28, 2013 Map: Novus Gamertag: Zandril S312 Gametypes: Big Team Infinity Slayer Player Count: 12 Notes: This is the updated version of Novus. I want to see how the map plays on this version. This is not the first time I've tested the second version but I have changed a few things and I want to see how they affect the map. Link to comment Share on other sites More sharing options...
Karim Osborne Posted July 30, 2013 Report Share Posted July 30, 2013 Map: OutpostGamertag: Unwanted Soul91Gametype: DominionPlayer Count: 12 Link to comment Share on other sites More sharing options...
Flippant Sol Posted July 31, 2013 Report Share Posted July 31, 2013 I'm going to submit another map because yesterday was supposed to be the day that Gotengo Outpost was supposed to reviewed, however since we didn't, we might have to review Gotengo Outpost AND this map. Map: Ridget Gamertag: DeathRhinoAC130 Gametpye: CTF Player Count: 4v4 {8} Notes: This map was made in January and hasn't been worked on since. Link to comment Share on other sites More sharing options...
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