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The Official What You Do and Do Not want in Halo 5 Thread


SatanicBagels

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Hey, guys.  I am new to the forums and i recently joined specifically to get this message out.  I feel that i have some really constructive suggestions for Halo 5 and was wondering what other fans would think.  Maybe, if we really get it rolling, 343 will listen.  I've been adding to my list for about a week and I would appreciate any other useful suggestions that anyone might have.  I'd also like to apologize ahead of time if there are any spelling errors i forgot to correct.  It can be difficult to do so in a list that is this large.  Here's to Halo 5!  :thumbsup: 

 

My list is as follows:

 

Campaign/Presentation:

-The Arbiter. (Player 2 in COOP, AI in solo)

-Possibly more levels that are longer. (FPS games in general are lacking in the single player department and it would be refreshing to have a campaign big enough for multiple sittings like Halo 2's.)

-More action set-pieces.  Reasons to play campaign again. (The Scarab for example)

-Collectible Skulls to add replay value. (Bring back the halo 3, anniversary, and maybe new skulls and make them collectibles in the story w/ achievements, unlockable armor for getting them all, etc...)

-New Skulls. (I loved the anniversary skulls and they could even make new ones that do things like disable sprint in the story for example.)

-Terminals. (Again, replay value.  Terminals were a great idea and showed a nice bit of back story.  They could also have unlockable armor for finding them.)

-Halo Theme. (343 has shown that they can, in fact, use the Halo theme in their products like with Anniversary or in Halo 4's campaign briefly.  They could have the initial choir and maybe the pounding drums, but put their own spin on it.)

-Instrumentation. (This goes along with the last one.  The music didn't feel like Halo because it was lacking Halo's signature percussion pieces and its unique blend of strings and choir.  They don't have to rehash or remix all halo songs.  They just need to create new music in a familiar style.)

-Original Weapon Sounds. (I have no problem whatsoever with the human weapons.  They do, after all, just shoot bullets and the assault rifle has always been different.  The iconic sounds of the covenant weapons, however, need to come back.  The sounds of the needler, gravity hammer, and carbine are all just as memorable as the Halo theme itself.)

-Better cutscene quality. (We can obviously assume Halo 5 will look fantastic due to the new hardware.  But Halo 4 had a major problem with the sound design in the cutscenes.  The voices sound 1080p, but the music and effects all sound more like 240p.  It is a small issue though and I imagine they already have a solution.)

-Theater Mode. (A relatively simple addition that should have already been included.)

-Scoring mode. (Team and Free For All scoring modes in the campaign with skulls acting as multipliers like in 3 and Reach.)

-More humor. (This one may sound like a bit of a knitpick, but the grunts were noticeably more quiet and lacked their funny, high-pitched voices and wise-cracks.  Due to this absence,

-Halo 4's Campaign seems to lack personality.)

-Returning Characters. (This was a strong reason why Halo 4's campaign lacked that halo feel.  After 5 years, a player should be greeted with more than just 2 returning characters to make them feel at home.)

 

Matchmaking/Multiplayer/Forge:

-No Story Connection. (I felt that it was highly unnecessary and, in some cases, burdensome to link the multiplayer to the overall story.  I feel like this held back a lot of the crazy fun that made Halo the game that it is.)

-Remove Loadouts. (I know it seems unlikely and possibly quite drastic at this point, but Halo 4's loadout system just didn't balance the game well.  And, say it with me, IT MADE THE GAME FEEL LIKE CALL OF DUTY.  We're all sick of hearing it within the community but it's true.  Unlockables and customization simply envelope the multiplayer in any game.  It becomes more about reaching the highest rank, unlocking all of the weapons, and sinking time into the game mindlessly rather than playing for fun or improving your skill level.  It's changes like these that contributed to Halo's recent population drop-off.  This is why Call Of Duty is released every year.)

-Remove/Improve Spartan Ops. (Spartan Ops didn't hold my attention.  The characters and missions were, in my opinion, bland and hard to be invested in.  I wouldn't mind its return alongside firefight as long as it has unique missions, a better story, and no recycled multiplayer maps/campaign levels.)

-Playble Elites. (Why not?  Because Reach gave them different stats?  Think outside the box.  Do it like Halo 3.  If the hunched over heads of the covenant make it difficult to get a headshot, make them stand up slightly more straight like in Reach.  They can even have customizable armor again!)

-Fixed Weapon spawns. Not Random. (Halo is all about map memorization and controlling the map's resources like weapons.  I'm sure it sounded like a good way to balance the game, but it just turns into a run-and-gun after a while.)

-A Beta. (Let's be honest.  343 was a bit cocky prior to Halo 4's launch.  They weren't very interactive with the community and didn't even hold an open beta.  This came back to bite them, however, when the game was released due to a wide variety of glitches and hiding spots.)

-Better DLC support. (As someone who owns all halos AND all of their DLC, it can be frustrating when my hard-earned money is spent on maps that either rarely or never appear in matchmaking.  There needs to be a PERMANENT DLC playlist and search restrictions that can be toggled to search for gamers with shared DLC.)

-Floodmode. (I feel that floodmode is the perfect extension of Infection and should be included from now on.  There could be even more variety with the addition of elite player models such as infected elites being playable.)

-Firefight. (What else can I say?  We all want it.  Including generator defense, versus, gruntpocolypse and all the other modes returning.  Maybe even a classic firefight survival mode with playable ODST models, similar to flood mode.  This could add a great deal of variety.)

-More FF modes. (A mode with waves increasing in rank or a mode eventually resulting in a scarab encounter every few waves.)

-Forge Firefight? (This would obviously be limited to maybe just enemy spawns and generator placement.  But a nice feature nonetheless.)

-Other modes return such as Juggernaut, Assault, Invasion, Stockpile, Headhunter, etc...

-More close-quarters maps. (One of Halo 4's big problems with multiplayer was the lack of close-quarters maps.  Haven was an excellent addition, but the rest of the game felt focused on BTB maps.)

-Classic Maps. (Seeing Valhalla and The Pit restored was a great pleasure, but 343 needs to add maps that haven't gotten the recognition they deserve.  Sandtrap, Bloodgulch, Guardian, etc...)

-A Pro/MLG Playlist. (I feel that armor abilities and sprint fit well within halo.  I also feel that dual wielding should return.  However, for those who do not share these opinions and prefer a more "pure" experience, include a playlist without these settings.  That way, more people can be satisfied with the final product.)

-Ranked/Unranked Playlists.  Halo 2/3 Ranking System. (I'm assuming that the reason 343 hasn't already included this feature is somewhat due to the current system of unlocking armor.  This, however, can be replaced with the use of other features.  The commendations, challenges, campaign on multiple difficulties, total matches won, total kills, terminals, and the collectible skulls i mentioned earlier could offer just as many, possibly more, ways to unlock armor.  This could also be used as a way to unlock Chief and Arbiter's armor in Matchmaking.)

-Bigger/Better Forgeworlds. (The decision to add more than one forge world in Halo 4 was genius.  Halo reach grew stale after staring at the same grey block structures over and over.  However, they seemed to be quite small and the level visuals were quite bland.  Maybe they could have multiple forge worlds that take place on different Halos and have differing environments.)

 

Weapons/Vehicles/Armor:

-Dual Wielding. (This is a big one for me and most of the Halo community.  Dual wielding added a great deal of variety to the experience and was just plain cool.  I've heard a few complaints about it being imbalanced.  While I've never had any trouble dropping someone who was dual wielding SMGs with a BR in my hands, they could always further balance dual wielding to appeal to the other fans by disabling sprint and armor abilities while using it.  Others feel the weapons are useless single wielded.  While I disagree with this, there is always the new crosshairs.  Add the bloom of automatic weapons to the mix.  Single wielding could provide more accuracy, while dual wielding is less accurate but adds more bullets.  If the plasma pistol or magnum complicate things, just make them non-dual-wieldable.  Heck, they did it to the needler in Halo 3 and we didn't question it.  They can always add new dual wieldable guns if there aren't enough.)

-Dual Wield Bolt Shot. (Okay.  Here me out!  This is only if they do not bring back the Mauler.  The reason the Bolt shot was imbalanced was the fact that you spawned with it.  If the changed the damage of the charged shot to something closer to Halo 3's Mauler, then it would be acceptable to dual wield, and could be even more balanced.)

-Returning Weapons. (SMG, Plasma Rifle, Mauler or Bolt Shot, Spiker, Flamethrower, Sentinel Beam.)

-Remove Storm Rifle. (This may also come as a surprising choice, but the weapons in Halo 4, old and new, are too similar.  The promethean weapons are all just slightly altered clones of the existing weapons.  They even removed the plasma rifle and replaced it with the storm rifle.  This was likely to coincide with the new loadout system, but ends up dumbing down the weapons into similar categories.  The only similar ones from before that i can think of were the BR and Carbine, Beam Rifle and Sniper and the FRG and Rocket Launcher.  It's okay to have some similarities, but Halo 4 took it too far.)

-Slower Plasma Pistol Drain/Force-fire.  (I felt the plasma pistol was already balanced enough in Reach, but Halo 4 overdid it.  They should have a slower drain and a force-fire mechanism similar to that of the Railgun or Boltshot.)

-Balance/Remove Promethean Vision.

-Hornet. Chopper. Spectre. Elephant. (I don't think i need to explain why they need to bring back the Hornet or some kind of human aircraft.  The Chopper, however, is often overlooked.  At least by the developers.  It was a blast to use in Halo 3.  The Spectre hasn't even really had a chance to return due to the timing of the releases since Halo 3.  The Prowler was often criticized in that game and rightfully so.  It was just a poor man's Spectre.  We all want these three back.  Also, if it weren't for the elephant, would anyone have even remembered Sandtrap?)

-Forerunner Melee Weapon/Vehicle? (The variety in Halo 4's promethean weaponry was just plain disappointing, but the lack of a vehicle to represent their race was quite the surprise.  It would also help to include a promethean melee weapon.  It could be some sort of lance taken from the arm of a promethean.  Similar to the way a Sentinel Beam is acquired.  Upon attacking, it would charge straight forward in an uncontrolled dash, making it avoidable through evade.  Could also make for a fun gamemode.)

-Armor Accessories. (Remember the Katana?  What if they brought it back along with other accessories for your armor, such as chief's new cloak, a spear or small flag on the back of the elite player model similar to the royal guards, and emile's knife.  Maybe the blades could change your assassination animations.

-3 Colors, Black, and a more Visible Emblem. (I simply cannot believe that Halo has gone back to only two colors.  And the fact that you can't make your armor black is just... why?  Part of what makes the emblems cool is actually being able to see them on your Spartan.  Make them larger and on your back/shoulder.  This is just another case of "think outside the box.")

-Armor Effects. (Not including these in Halo 4 made customization less fun than in Reach.  Bring back the ones from reach and maybe some new ones.)

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All of these are the thoughts and ideas that i've had for Halo 5. It has taken me months to research some info find out what people want, has taken even longer to make this list and balance it out. if you have any other suggestions, and if I like them, I will update it and give you credit for your awesome ideas. If you like it and even if you don't like it, or just want to add a few changes to it, please give me your thoughts. Any positive and negative feedback is acceptable so please give any ideas so we can possibly make Halo 5 the best it can be. One person does not make a game, one company does not make a game, it is a collaberation of many great minds who can work out there thoughts, visions and ideas for something amazing and make it into reality.

 

Please keep in mind that "None of this is Confirmed in Halo 5". The only thing that is confirmed for Halo 5's Multiplayer is that it has 60 FPS and has Dedicated Servers. With that being said, here is everything that I think would make Halo 5 Perfect, and when I talk about everything, I mean "Everything". From some minor stuff to the major things that people want in Halo 5 or want removed from Halo 5.

 

Table of Content

 

• Thel 'Vadamee Returns

• Matchmaking

• The Arena

• Ranked Playlists

• Social Playlists

• Community Playlists

• Cooperative Playlists

• Double XP Weekends

• Custom Game Matchmaking

• Multiplayer Gameplay

• Custom Games

• Online Ranking System

• Multiplayer Ranks

• Custom Loadouts

• Customization

• Elites in Multiplayer

• Gametypes

• Weapons

• Vehicles

• Armor Abilities

• Powerups

• Maps and Map Packs

• Map Environments

• Main Menu and Lobby

• File Share

• Clan Support

• Custom Fireteams

• Gameplay Medals

• Gameplay Info given to the player

 

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Thel' Vadamee Returns

 

Not even a Multiplayer idea, but please bring back Thel' Vadamee, The Arbiter into Halo 5's Campaign and give him a role instead of bringing him back "just" for the love of the fans. Halo: Escalation is out now and that might be there way of bringing Thel into Halo 5. Lets hope so. By the way, In Halo: Escalation, Thel 'Vadamee looks f%#king awsome! It would also be cool if 343 Industries were the only one's allowed to have the Arbiter's new Golden Armor from Halo: Escalation into Multiplayer, even including his doarmir-fur cloak. It would be like the old Halo 3 days when Bungie were the only ones alloyed to have Flaming Recon Armor, unless a Halo player did something truly amazing. But I think this is something that should be an armor permutation for 343 only, but I think on the anniversary of Halo 5, we should all get the Arbiters Armor for 24 hours to celebrate. Again like when Bungie gave us Flaming Recon for a day back in 2010. 343 please consider this!

 

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Matchmaking

 

Halo 5 Matchmaking Playlists will be split into multiple seperate playlists including The Arena, Ranked, Social, Community, Cooperative and Custom Game Matchmaking. Custom Loadouts are only in the Infinity Playlists in the Social playlist, with a few exceptions. You'll see later.

 

The Arena:

In the Arena, it has pretty much the same rules as Ranked playlist except you are NOT given a skill level on your performence. Halo 5 players will instead be ranked like how the Arena did in Halo: Reach with Steel, Bronze, Silver, Gold, or Onyx. There is no sprint in the Arena.

 

Ranked:

In the Ranked Playlist, it will only have the Halo 3-like set up with everyone spawning with the same Primary, secondary and grenade type, but instead of having Equipment scattered across the Map, it will be armor abilities. Sprint WILL NOT be in the Ranked Playlist, satisfying both players that like or hate Sprint. Resupply becomes avaliable to everyone in both the Ranked and Social Playlists like it should have been in Halo 4. To me personally, having the Resupply perk in Halo 4 become a perk and not being given to every player like it's always been from Halo Combat Evolved to Halo: Reach is rediculous.

 

Social:

The Social Playlist will have playlists with Custom Loadouts, like Halo 4 but "without tactical and support packages", with starting armor abilities and with armor abilities being scattered around the map. The Social Playlist will also have playlists with Preset Loadouts like Halo: Reach with starting armor abilities and with armor abilities being scattered around the map as well. The Social Playlist will have Sprint and it would be a default ability like it was in Halo 4.

 

Players will also have more options as to the type of gameplay they'd prefer to play in Halo 5 via the social settings options. There are four different options in the social settings panel that lets you decide between Teamwork, Tone, Chattiness, and Motivation. These options will let you make decisions like whether you'd like to play fun or competitive games, quiet vs. chatty games, polite or rowdy games, and Team Player vs. Lone Wolves. You can also set it to find players that use the same language as you. The social settings options will make sure that gamers are matched up with other gamers that prefer the same options and will make matchmaking in Halo 5 more enjoyable. It must also be more much affective in Halo 5 than it was in Halo: Reach.

 

After the player finds a match, all players in the lobby are given the choose between 6 maps. The veto system was introduced in Halo 3 and gave players the option to "veto" a map in favor of another randomly selected map instead. Halo 5 would feature a new Veto system which will let players choose from six maps, and if most players voted the seventh choice "non of the above", they will be given six more maps. You can choose "non of the above" 3 times only and then they would vote for the last six maps that pop up. If there is a tie, there would be a tie breaker to choose between the two. If there is a tie again, then the game would randomly choose which map to choose. After choosing the map, the players then choose game type to go with the map they choose. The time it takes to vote is 20 seconds so it doesnt take too long in the lobby. After a game, the player is offered to stay or find other players. The Veto system in Halo 5 will make matchmaking more fun, by allowing gamers more options of which maps and gametypes to play, making the experience much more enjoyable than ever.

 

Matchmaking and Custom Games would be able to support up to 32 players in one lobby. Big Team War in both Ranked and Social would have two teams of 16 with a total of 32 players. They would only have large maps and maps created in forge world maps. Maybe in the future Halo can have 64 players, I don't see Halo 5 being able to support 64 players in one game, but sometime in the future perhaps.

 

Active Roster returns and will show you see who is online and let you see everything that their Halo 5 friends are doing: including game types, party details, playlists, and join them if avaliable.

 

Another feature is queued joining. In Halo 5 if a player sends and invite and it's accepted, they'd instantly join their friends as soon as they became available.

 

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The Arena

 

Play a certain number of games daily and on a monthly basis to be ranked here. Halo 5 players will be ranked as Steel, Bronze, Silver, Gold, or Onyx. There is no sprint in the Arena.

 

Free for All:

Free for all matches playing Slayer, Slayer Swords and objective games, such as Oddball Juggernaut, Headhunter, Regicide and Crazy King. Enemy player voice is enabled and no sprint.

Team Size: N/A

Max Party Size: 1

Max Players: 8

 

Arena Slayer:

Team Based Slayer games. Mostly default Slayer. No Sprint

Team Size: 4

Max Party Size: 4

Max Players: 8

 

Clanmatch:

Place your Halo clan against others clans to simply show off or to prove that you are the best players in the Halo Universe. Standard loadouts only. No sprint.

Team Size: 4-5

Max Party Size: 4-5

Max Players: 8-10

 

Fireteam vs. Fireteam:

Bring out your Fireteam against another Fireteam in this special Fireteam Playlist with every game varient except Invasion and Infection. Everyone starts with the same loadout, but it will have Infinity gametypes occasionally. One player with AIs vs. one player with AIs. Slayer and other non-slayer gametypes. No sprint.

Team Size: 4-5

Max Party Size: 1

Max Players: 8-10

 

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Ranked Playlists

 

You are given a rank on these playlists based upon performance. As you get better both your Skill Level and EXP will increase. In addition, enemy player voice is disabled in game in Ranked Playlists except for Lone Wolves. Absolutly No Sprint is avaliable in the Ranked Playlist.

 

Lone Wolves:

Free for all matches playing Slayer, Slayer Swords and occasionally objective games, such as Oddball Juggernaut, Headhunter, Regicide and Crazy King. Enemy player voice is enabled

Team Size: N/A

Max Party Size: 1

Max Players: 6

 

Team Slayer:

Team Based Slayer games. Mostly default Slayer. Spartans are deployed to the map by a Pelican.

Team Size: 3-4

Max Party Size: 4

Max Players: 8

 

Team Objective:

Any and every non-slayer game varient except for Invasion, Infection and Ricochet.

Team Size: 6

Max Party Size: 4

Max Players: 12

 

Invasion:

6 on 6 Spartans vs. Elites featuring Invasion and Invasion Slayer. Standard loadouts only. Spartans start with BRs and Magnums, Elites start with a Carbine and Plasma Rifle. No starting armor abilities. Spartans are deployed by a Pelican if Elites are defending. Elites are deployed by a Phantom and either jump out the side, or use the ships gravity lift to take you to the surface.

Team Size: 6

Max Party Size: 12

Max Local Players: 2

 

Team SWAT:

Fast paced games with no shields and just BRs and Magnums. Practice those headshots! Occasionally Shwatguns, where players have only a Shotgun and occasionally other non-slayer gametypes.

Team Size: 3-4

Max Party Size: 4

Max Players: 8

 

Team Snipers:

Long rifles and long sight lines. Practice your sniping skills in a team setting before they even know you're there. Includes Swat with Shotguns and other non-slayer gametypes. No grenades.

Team Size: 4

Max Party Size: 4

Max Players: 8

 

Team Doubles:

Two teams of two battle against each other. Focus on teamwork and good communication to achieve victory.

Team Size: 2

Max Party Size: 2

Max Players: 4

 

Big Team Battle:

focuses on 6 vs. 6 games of Slayer, Assault, Capture The Flag, Dominion and One Flag CTF.

Team Size: 6

Max Party Size: 5-6

Max Players: 12

 

Big Team War:

Two teams, each consisting of 16 players, gametypes include Slayer, VIP, Invasion, Dominion, Territories, Multi Flag CTF, Capture the Flag, Assault and much more! Standard Loadouts only! Spartans and Elites are deployed by a Pelican and Phantom, depending on which species they're playing as.

Team Size: 16

Max Party Size: 8

Max Players: 32

 

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Social Playlists

 

You are NOT given a skill level on these playlists. As you get better your EXP will increase. Sprint is enabled here in the Social Playlist.

 

Basic Training:

A place for players new to Halo 5 to learn the ropes and get up to speed starts here. Welcome to Boot Camp!

Team Size: N/A

Max Party Size: 1

Max Players: 6

 

Rumble Pit:

Social FFA, anything goes. Features mostly Slayer, some Juggernaut, Regicide and some KOTH. Enemy player voice is enabled

Team Size: N/A

Max Party Size: 8

Max Players: 8

 

Social Slayer:

Social version of Team Slayer.

Team Size: 4-5

Max Party Size: 10

Max Players: 10

 

Social Skirmish:

Mixed non-Slayer playlist. CTF, One Flag, Assault, Dominion, Stockpile, Extraction and Territories.

Team Size: 4-5

Max Party Size: 10

Max Players: 10

 

Multi Team:

Multiple teams of two take on each other on Team Slayer, VIP, Multi Flag CTF and KOTH.

Team Size: 2

Max Party Size: 4

Max Players: 8

 

Infinity Slayer:

Kill enemy Spartans or Elites with your own loadout. Be careful what you bring to the virtual battlefield.

Team Size: 4

Max Party Size: 2

Max Players: 8

 

Infinity Big Team Slayer:

Two Big Teams, each consisting of 8, Kill enemy Spartans or Elites with your own loadout. Be careful what you bring to the virtual battlefield.

Team Size: 8

Max Party Size: 8

Max Players: 16

 

Infinity Team Objective:

Custom Loadouts, every non-slayer gametype avaliable excluding Flood and Infection.

Team Size: 6

Max Party Size: 4

Max Players: 12

 

Social Invasion:

Spartans vs. Elites with Invasion and Invasion Slayer. Same style from Halo: Reach with multiple loadouts and starting with armor abilities. Team size is bigger. Spartans are deployed by a Pelican if Elites are defending. Elites are deployed by a Phantom and either jump out the side, or use the ships gravity lift to take you to the surface.

Team Size: 8

Max Party Size 8

Max Players: 16

 

Elite Slayer:

Team Based Slayer featuring Elites only. Embrance your alien side! Elites are deployed to the map by a Phantom.

Team Size: 4

Max Party Size: 1

Max Players: 8

 

Elite Objective:

Any and every non-slayer game varient except for Invasion, Infection and Ricochet. Featuring Elites only.

Team Size: 6

Max Party Size: 4

Max Players: 12

 

Elite FFA:

Free for all matches featuring Elites only. Gametypes like Slayer, Slayer Swords and occasionally objective games, such as Oddball and Crazy King.

Team Size: N/A

Max Party Size: 2

Max Players: 12

 

Social Big Team:

2 teams, each consisting of 8 players, take on each other on Big Team Slayer, VIP, Territories, Multi Flag CTF, Extraction, Capture the Flag, and Assault.

Team Size: 8

Max Party Size: 8

Max Players: 16

 

Social War:

The social version of Big Team War. Two teams, each consisting of 16 players, gametypes include Slayer, VIP, Invasion, Dominion, Territories, Multi Flag CTF, CTF, Assault and much more! Custom Loadouts and Multiple Pre-made Loadouts. Spartans and Elites are deployed by a Pelican and Phantom, depending on which species they're playing as.

Team Size: 16

Max Party Size: 8

Max Players: 32

 

Team DLC:

Get your new hotness fix with some 4v4 Social Team Slayer and Objective on all DLC Maps. All Maps Required

Team Size: 3-4

Max Party Size: 8

Max Players: 8

 

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Community Playlists

 

Just like Social, you are NOT given a skill level on these playlists. As you get better your EXP will increase. Sprint is avaliable, depending on what playlist and gametype it is.

 

Team Classic:

Replay the classic Halo experience that is Combat Evolved. No sprint, no duel wielding, no armor abilities, no assassinations, no reticle bloom and the same damage and ammo capacity as seen with the first Halo with Combat Evolved weapons only. Two teams of 4 and includes every team based gametype from Combat Evolved.

Team Size: 4

Max Party Size: 4

Max Players: 8

 

Classic FFA:

Replay the classic Halo experience that is Combat Evolved. No sprint, no duel wielding, no armor abilities, no assassinations, no reticle bloom and the same damage and ammo capacity as seen with the first Halo with Combat Evolved weapons only. Includes every FFA gametype from Combat Evolved.

Team Size: N/A

Max Party Size: 1

Max Players: 8-12

 

Living Dead:

The dead rise again! The clammy claw of the walking dead reaches for you from the grave once more! Play the classic infection or try to survive the Flood. Sprint is enabled, depending on what gametype it is.

Max Party Size: 12

Max Local Players: 4

 

Free Play:

Two teams, red vs. blue, but your Spartan and/or Elite armor are not colored red or blue. Its colored by the color you have for your Spartan and Elite. Supports every team based gametype including Invasion. Sprint is disabled here.

Team Size: 8

Max Party Size: 8

Max Players: 16

 

Grifball:

Catch the disease! Sprint is only enabled if gametype is griffball evolved.

Team Size: 4

Max Party Size: 8

Max Players: 8

 

Fiesta:

8 player fiesta games. Random weapon starts, let the crazy begin. Sprint is disabled. All Maps Required

Team Size: N/A

Max Party Size: 8

Max Players: 8

 

Ricochet:

Score the ball in your opponent's goal by throwing or running it in while defending your own. Sprint is enabled.

Team Size: 4

Max Player Size: 8

Max Local Players: 4

 

Action Sack:

Players battle in 2 teams on many maps and games for no experience. Sprint is enabled, depending on what gametype it is.

Team Size: 3-4

Max Party Size: 8

Max Players: 8

 

MLG:

A playlist using MLG rules and Forged maps for the more balanced and competitive environment. Sprint is disabled.

Team Size: 3-4

Max Party Size: 4

Max Players: 8

 

MLG FFA:

Free for all matches playing Slayer with unlimited scoring and a ten minute time limit. Sprint is disabled.

Team Size: N/A

Max Party Size: 1

Max Players: 6-8

 

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Cooperative

 

Cooperative Campaign and Firefight over Xbox Live. Sprint is enabled, depending on playlist and gametype it is. You are not given a skill level on these playlists

 

Co-op Campaign:

4 player Campaign Co-op. Mission and Difficulty are selected via majority vote

Team Size: 4

Max Party Size: 3

Max Players: 14

 

Firefight:

The whole Firefight experience. Play Classic, Arcade or other gametypes with a team of up to 4. Sorint is disabled.

Team Size: 4

Max Party Size: 4

Max Players: 4

 

Score Attack:

Put your friends to shame with a high leaderboard score in this single player Firefight playlist.

Either play the Classic or Infinity firefight alone. Sprint is enabled in Infinity gametype only.

Max Players: 1

 

Infinity Firefight:

The Firefight experience with custom loadouts. Team up with up to 4 players. Sprint is enabled.

Team Size: 4

Max Party Size: 4

Max Players: 4

 

Big Team Firefight:

The bigger the team, the bigger the action! A team of 8 test there skills to show Infinity they are the best of the best. Sprint is disabled.

Team Size: 8

Max Party Size: 4

Max Players: 8

 

Firefight VS:

2 Teams, play as the Covenant, Flood, Insurectionists or the original Prometheans vs. the Spartans. Either kill the other team till they have no more lives, or defend the generators till the time runs out. Sprint is enabled, depending on gametype it is.

Team Size: 6

Max Party Size: 2

Max Players: 12

 

Fireteam Firefight:

Bring out your custom Fireteam to prove other custom fireteams that your the best. Yourself and 4 other custom Spartans and will be put to the test in this firefight experience. Sprint is enabled.

Team Size: 2-5

Max Party Size: 1

Max Players: 5

 

Space Firefight:

Take the fight into space, show the Infinity how long you can last with Firefight in Space. Sprint is enabled.

Team Size: 6

Max Party Size: 4

Max Players: 6

 

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Double EXP Weekend

 

These are playlists that will last for a very short time, usually over a weekend from Thursay 2PM to Monday 2AM (All Pacific Times). As you get better your EXP will increase, but will be twice as much as any other playlist.

 

Rockets:

8 Player FFA Rocket Launchers for lots of explosions and carnage.

All Maps Required

Team Size: N/A

Max Party Size: 8

Max Players: 8

 

Team Melee:

Sword and Hammer games.

Team Size: 3

Max Party Size: 9

Max Players: 9

 

Team Flag:

Multi Flag CTF, 1 Flag

Team Size: 5

Max Party Size: 10

Max Players: 10

 

3 Ball:

4 teams of 4 battle over 3 Balls. Oddball gametype.

Team Size: 4

Max Party Size: 16

Max Players: 16

 

Legendary Brawl:

A ranked, 12-player Free For All playlist incorporating a mix of all maps.

Team Size: N/A

Max Party Size: 1

Max Players: 12

 

Maption Sack:

A 4v4 mix of Double EXP Slayer and Objective gametypes on a whole mess of your own community created maps.

Team Size: 4

Max Party Size: 8

Max Players: 8

 

Race:

First to the finish line gets the gold! Either race with two in Rocket Race, or do it on your own.

Team Size: 1-2

Max Party Size: 2

Max Players: 10

 

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Custom Game Matchmaking

 

Halo 5 would have the regular Matchmaking System that we have now like with every other Halo, but I think it could also have the feature to let you choose what map and what gametype you want to play. Then it searches for other players that want the same map and gametype. Halo 5 is confirmed to have dedicated servers so maybe we can create our own servers with a name, description of whats gametypes it offers and how many players can join. There would be two playlists for this.

 

• 1) it would only be default Maps and default Gametypes giving you the normal amount of XP for playing it as it normally would.

 

• 2) it would be for Custom Maps and Custom Gametypes and you would get no XP as it would be for players that want to have Custom Games and want to find other players to play those custom games as it can be hard to find enough people to play Custom Games. Plus there would be people that purposly try to rig the map so they win, so again, you would not get any XP so there wouldn't be a reason to cheat or rig the map. This would help solve both finding people for your custom games and others players that try to cheat.

 

-----------------------------------------------

Multiplayer Gameplay

 

In Halo 5 Multiplayer, you have the basic Shielding System and motion tracker like in Halo 2, 3 and 4. You can hold two weapons, four grenade types with up to 2 each, and one armor ability. The HUD has a compass above the shields like in Halo: Reach. It also shows 2 weapons on the top right of the HUD and shows 4 grenade slotes in the top left side. You can duel wield and sprint (sprint is only avaliable in the Social Playlist) and you can sprint while duel wielding without dropping your weapon. Here are some other small details I want in Halo 5…

 

• HUD Design:

I would also like the HUD to look something similar to Project Contingency's HUD design. Or at the very least show us every bit of information that the HUD shows, like grenade capacity, service tag, grenade type, primary and secondary, ammo capacity, range of the motion tracker and a compass above or below the Shields. Heres an image of the HUD…

 

https://trello-attachments.s3.amazonaws.com/51fae64c8abcceb07700027c/52844947607b9f8b24000570/40377bc990e5d4f592fa1839711f0e81/hud_final.png

 

• Duel Wield melee:

When meleeing another player while duel wielding, you do not drop your other duel wield weapon. You can only drop it if you melee the air without hitting another player because it always sucked when you melee another player while duel wielding and then have to pick them up again.

 

• Shooting while scoped:

I loved that in Halo 4 that when you are scoped in and someone shoots at you, you can still shoot at them while scoped. That really got annoying in other Halo games because I had to have keep getting in and out of scope. That is an addition that I think should return.

 

• Nightvision:

When you press up on the d-pad, you turn on night vision mode that lasts for about 30 seconds. There are triangles that appear over your teammates at all times and there are death indicators that appear where your teammates died that lasts for about five seconds. In the Classic Playlists in the Community Playlist. You have a flash light instead of nightvision.

 

• Joining Midgame:

Players can join in midgame, but only in the first few minutes of the Game. I also want to be able to move when looking at the scoreboard. Plus the names on the scoreboard shouldn't have everyones name in all Caps, it should be presented how the gamertag is. Also show what our emblem is on the scoreboard like in Halo 2, 3 and Reach. Hitmarkers returns, but there is No Grenade Indicators.

 

• 1st and 3rd Person Driving:

When driving a vehicle, air or ground, by pressing the thumbstick you can switch between 1st Person or 3rd Person when Driving a vehicle like in the Battlefield games. Creating a whole new driving experience in Halo. The same can be done when holding the Flamethrower or any Covenant or UNSC Turret, by pressing the thumbstick, you can switch between 1st and 3rd Person.

 

• Destructible Environments:

Multiplayer should also have destructible environments, wall panals can fall of, man cannons can be disabled for a bit or even destroyed. I dont think buildings should be able to be destroyed in multiplayer, it seems to much for me. Halo 5 should feature also have some player-triggered environmental hazards like floors that can be electricized like in Vertigo in Halo 4, and being able to open doors and activate traps with a button, a good example is the Map High Ground from Halo 3. Another thing is that in the Halo 4 Campaign level Infinity, when driving the Mantis, you could destroy some of the bridges inside the Infinity. Perhapes something similar could be seen in multiplayer.

 

• Red and Blue Team Colors:

In Halo Waypoints video, "Halo 4 First Look", they showed the very first Halo 4 gameplay, the red and blue armor colors were kinda dark. I really liked how dark they made the red and blue color. Then in the final game, they made it too bright to me. I didn't like how bright they made the red and blue color for the Spartans in Halo 4, they had the same problem for me in Halo 3, but I never had this problem in Halo CE, Halo 2 and Halo: Reach. In Halo 5, I want the red and blue Spartans to colored dark like how it was in the video. I know it's not important, but for me its a nitpick.

 

Halo 4 First Look

 

• Reticles:

343 made many changes to the weapon and vehicle reticles in Halo 4, few of them I didnt mind like the warthog, the scorpion, the Pistol and I especially love the new BR reticle. But many of the new ones I didnt like, especially how the Ghost and Banshee were the exact same for some reason. They need to bring back all of the original reticles for every vehicle and weapon. The only Halo 4 reticles that I would like to keep the same are…

 

• Battle Rifle

• Designated Marksman Rifle

• Magnum

• Covenant Carbine

• Fuel Rod Gun

• Warthog

• Scorpion

 

Every other weapon or vehicle reticle from Halo 4 not mentioned, needs to go back to how it was before.

 

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Custom Games

 

Halo 5 would be able to support custom games, and be able to test out your maps with AI that need to be really smart. Or could could just play custom games with AIs if you dont have Xbox Live. Pretty simple.

 

-----------------------------------------------

Online Ranking System

 

Halo 3's True Skill ranking system for its matchmaking on a per-playlist basis. A linear measure of a player's experience with the matchmade portion of the game and each particular playlist is also tracked (denoted as EXP).

 

The True Skill Ranking System returns, but it will be as hard or even more difficult than it was in Halo 3. but like before, I want to have an emblem that goes with that rank like in Halo 3 and Reach. In Halo 4 there were no emblems for the rank that you were at, only a number that you ranked at, between 1-130. They need to bring back emblems for every rank available in Halo 5.

 

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Multiplayer Ranks

 

1. Recruit

2. Apprentice

Grade 0

Grade 1

3. Private

Grade 0

Grade 1

4. Corporal

Grade 0

Grade 1

5. Sergeant

Grade 0

Grade 1

Grade 2

6. Gunnery Sergeant

Grade 0

Grade 1

Grade 2

Grade 3

Grade 4

7. Lieutenant

Grade 0

Grade 1

Grade 2

Grade 3

Grade 4

8. Warrant Officer

Grade 0

Grade 1

Grade 2

Grade 3

9. Captain

Grade 0

Grade 1

Grade 2

Grade 3

10. Major

Grade 0

Grade 1

Grade 2

Grade 3

11. Lt. Colonel

Grade 0

Grade 1

Grade 2

Grade 3

12. Commander

Grade 0

Grade 1

Grade 2

Grade 3

13. Colonel

Grade 0

Grade 1

Grade 2

Grade 3

14. Brigadier

Grade 0

Grade 1

Grade 2

Grade 3

15. General

Grade 0

Grade 1

Grade 2

Grade 3

Grade 4

16. Field Marshall

17. War Hero

18. Mythic

19. Legend

20. Mythic

21. Forerunner

22. Reclaimer

23. Inheritor

 

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Custom Loadouts

 

In Halo 5, custom loadouts are only in the Infinity Playlists in the Social Playlist, except for a few minor exceptions. You can have…

 

One Primary Weapon

One Secondary Weapon

One Grenade Type

One Armor Ability

 

Thats it, there are absolutely no Tactical or Support Packages and Resupply is given to all players in all playlists. You can have up to 20 Loadouts, 10 for you Spartan and 10 for you Elite. Elite Gametypes are availiable in the Infinity Playlists. When customizing your loadout, you cannot set your primary or secondary to duel wielding. All non-custom loadout armor abilities are scattered around the map and most armor abilities in the Social Playlist have unlimited use.

 

These are the weapons, grenades and the only armor abilities available your custom loadouts

 

UNSC:

• Assault Rifle

• Battle Rifle

• Designated Marksman Rifle

• Submachine Gun (Duel Wield)

• Magnum (Duel Wield)

 

Covenant:

• Storm Rifle

• Covenant Carbine

• Plasma Rifle (Duel Wield)

• Brute Plasma Rifle (Duel Wield)

• Brute Spiker (Duel Wield)

• Plasma Pistol (Duel Wield)

 

Forerunner:

• Suppressor

• Light Rifle

• Bolt Shot (Duel Wield)

• Forerunner SMG (Duel Wield)

 

Grenades:

• Frag

• Plasma

• Spike

• Pulse

 

Armor Abilities:

• Thruster Pack

• Evade

• Jet Pack

• Bubble Shield

• Regeneration Field

• Hologram

• Slide *New*

• Jump Pack *New*

• Repair Kit *New*

 

You can have weapon skins like in Halo 4. Weapon skins return in the Infinity gametypes in matchmaking, and in Firefight (343 said they have no plans for Spartan Ops Season 2 so there will probably be no Spartan Ops in Halo 5). Also for weapon skins I want the ability to change the colors of the camo on the weapons. An example would be the DMR MONOCLE skin from the Champions Bundle, you could change it from being gold and black to blue and white. And having every weapon skins from Halo 4 brought back along with a ton of new Halo 5 weapon skins. Another idea is that maybe we could choose different designs for each weapon. Like being able to choose between the Halo: Reach and Halo 4 Assault Rifle designs or the Halo 3 and Halo 4 Battle Rifle Designs. There would be no difference in gameplay other than having a different layout of the weapon and also having a weapon skin to go with whichever weapon design you choose. With all of these ideas, have multiple weapon layouts for each weapon, multiple weapon skins and choosing what color you want for that skin, this will give the player a ton of varietiy and customization, more so than ever before.

 

-----------------------------------------------

Customization

 

Armor Customization

 

To unlock armor in Halo 5, you should have to complete difficult challanges, get achievements in campaign and multiplayer, and complete vidmasters challanges in the campaign, which I think needs to return. I also think they need to make more vidmasters than Bungie did with Halo 3 and ODST, perhaps playing the campaign solo on Legendary could give you an awesome set of armor. Finding skulls and terminals in the campaign and any other campaign related achievements could also unlock armor in multiplayer.

 

Now some armor could be unlocked in multiplayer, but they need to take time and real effort to try to unlock them. In Halo 4 it was too easy, in Halo 5, it needs to have a challange in trying to get the Armor you want. Also many of the old multiplayer armor from Halo 3 and Halo: Reach that were forgotten in Halo 4 needs to make a return. Out of all the armor in the past Halo games, these are all the armor confingurations that I think need to return in Halo 5.

 

Halo 3 Armor

 

• Mark VI

• Mark V

• EVA (Halo 3 Design)

• CQB

• EOD

• Hayabusa

• ODST Helmet (Halo 3 Design)

• Marathon Helmet

• Rogue Helmet

 

Halo: Reach Armor

 

• Recon

• CQC

• Hazop

• Operator

• Scout (Reach Design)

• Commando

• JFO

• Grenadier

•Sniper Sholders

• Jump Jet

 

Halo 4 Armor

 

• Recruit

• Warrior

• Air Assault

• Soldier

• Scout (Halo 4 Design)

• Hayabusa (Unfinished Halo 4 Design)

• Aviator

• Deadeye Helmet

• Defender

• EVA (Halo 4 Design)

• War Master

• Orbital

• EOD (Halo 4 Design)

• Pathfinder

• Rogue

• C.I.O

• Venator

• Raider

• Scanner

• Strider

• Mark V (Halo 4 Design)

• ODST (Halo 4 Design)

• Prefect

• Ricochet

• Vanguard

 

Plus all Halo Forearms, legs and I also want Halo 5 to give us all Visor Colors. Any color that we want for our visor. Now all of these armor pieces do need to be designed to look like Spartan-IV Armor and not just having the exact same design. Plus any new Armor they bring into Halo 5. Keep in mind, I think they should keep multiple designs for some armor configurations like Scout, Mark V, ODST, EOD, EVA to satisfy players that like one one armor design from one game over another. An example would be me prefering the Halo 4 Scout Helmet over the Halo: Reach Scout Helmet. All armor from past Halo games before Halo 4 would have to be updated slightly to fit with the Spartan-IV design. I also want to be able to have armor attachments like you could do to your helmets in Halo: Reach. Maybe we could choose what spot we want a knife on our Spartan, plus adding other armor attachments like Halo: Reach did, but add them to different spots like our leg, helmet, chest or arms.

 

In Halo 5, I would like to transfer my Halo 4 armor configuration into Halo 5. The armor configuration you have in Halo 4 would transfer over and only that armor set would transfer, no other armor set would transfer over so you have to choose wisely as to what armor that you liked in Halo 4 to bring over to Halo 5. Although the idea of transfering you're armor to Halo 5 is probably just me, which I definetly understand if some people don't like the idea. Its just my Halo 4 Spartan just looks perfect to me, I want to be able to bring it into Halo 5, so I hope you can understand.

 

Heads Up Display Customization

 

I would also like to customize the HUD (Heads Up Display) for our Spartans and Elites. Change the layout of it, and the color of it. I want to be able to have a Blue visor for my helmet while being able to have a green HUD, or have a red visor and have a blue visor. Have any visor color and I mean "every" visor color and have a HUD with a different color. Halo 4 only had 17 different visor colors, I want every basic color you can have, plus have a different effect on the visor. Like how Engineer had blue and purple, you could have any two different colors. And what Blindside and Legendary had. I also want to move around each part of the hud like moving the shield indicator to the top right of the screen or moving the motion tracker to the top left if you want to do so.

 

I think we should even be able to change the color of the reticle when you look at a friendly, so when you look at a teammate, it could turn blue instead of green if you want. If you look at a enemy player, it could purple instead of red if you want it like that. You could even set it to have no display at all, no shield indicator, no reticle, or even no motion tracker if you want. This would be for the hardcore players that want a hard challenge when playing multiplayer. You could change the shape of the player on the motion tracker from a triangle to a circle if you want and even remove or add the pulse that the motion tracker does in every Halo game, although Halo 4 didn't have this. There would be pretty much no purpose to this, but it would make things even more interesting.

 

Emblem Customization

 

Like in both of the Cod: Black Ops games, I think that you should be able to create and customize your own emblem. Now of course, there will be people who will make sexual pictures or anything else that is inappropriate, so while you can make your own emblem, anyone who makes an inappropriate emblem in Halo 5 will lose there ability to create another custom emblem and will go back to Halo's original way of making a Halo emblem. You can choose to have the classic way of making an emblem if you choose to do so. You can also have up to 10 different Emblems for yourself and one emblem for each clan that you're in. I'll get clans later.

 

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Elites in Multiplayer

 

Elites Return in Halo 5 multiplayer with their own customizable armor and are playable with Spartans in Team Games just like in Halo 3 with no difference except size, so playing as an Elite is your own choice and your own risk. You can also choose to play as a Spartan or an Elite at the beginning of a game, like choosing a side in Star Wars Battlefront, instead of having to switch between Spartans and Elites before the Game like in Halo 3, you can choose before your first spawn.

 

When the Elites are teaming with Spartans like in Halo 3, the Elites start off with the same weapon as them, except for a few gametypes in which they can start with a Storm Rifle, Plasma Rifle, Covenant Carbine etc. I also want to have the Plasma Repeater to return from Halo: Reach, but I think is should now be the Covenant's version of the LMG. Elites have the default ability to Sprint if they are in the Social Playlist but will not be able to sprint in the Arena and Ranked Playlist as there will be no sprint in the Ranked Playlist. Elites are in both Ranked and Social Playlists. Elite Playlists would also be a choice in the Social Playlist for everyone who wants to play as an Elite only.

 

When playing as a Spartan in Halo 5, if you look at a teammate, it shows green on you're reticle and motion tracker. When playing as an Elite, it shows blue on the reticle and motion tracker.

 

Elite Customization

 

When customizing the you're Elite for multiplayer, I would like the ability to change the race and color of the Elites. Kind of like how humans have whites, blacks, asians just to name a few. I would like to have my Elite to either have the rough looking skin the Elites had in Halo 4 or the smooth blackish grey color the Elites had in Halo: Reach; and to choose the color of the skin between black, grey, brown and light brown only, obviously no pink skined Elites. The Elites would have the same body build seen in Halo 4. With the ability to choose your race, color and what armor you want with your Elite like in Halo 3, this would bring in even more diversity in Halo 5 than ever before. Here are the Elite armor that should return…

 

Halo 2 Armor

• Combat Harness

• Councilor

• Sangheili Honor Guardsman

 

Halo 3 Armor

• Combat

• Assault

• Flight

• Commando

• Ascetic

 

Halo: Reach Armor

• Minor

• Spec Ops

• Ultra

• Zealot (Halo: Reach Version)

• Officer

 

Halo 4 Armor

• Storm Minor

• Ranger

• Commander

• Warrior

• Zealot (Halo 4 Version)

• Arbiter (Only employees from 343 Industries can have the Arbiters new Golden Armor from the Halo: Escalation comic books that even includes the doarmir-fur cloak)

 

Now all of these armor pieces would need to be updated and redesigned to look like armor that would fit the shape the Elites have in Halo 4 and not just having the exact same design, they shouldn't have the exact same design, they just need to be a bit updated slightly to fit in with what the Elites look like now. Keep in mind, I think they should keep multiple designs for some of these Armor configurations like Minor, Zealot to satisfy players that like one one armor design from one game over another. An example would be me prefering the Halo 4 Zealot Armor over the Halo: Reach Version. Another thing is that the Elite armor from Halo 2, 3 and Reach, storywise you could say are the armor pieces that the Seperatists have while the Halo 4 armor are the Covenant Remnant Elite armor.

 

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Gametypes

 

• Assault

• Capture the Flag and 1 Flag CTF

• Dominion

• Extraction

• Elite Slayer

• Flood and Infection

• Griffball

• Headhunter

• Invasion and Invasion Slayer

• Juggernaut

• King of the Hill

• Oddball

• Race

• Regicide

• Ricochet

• Slayer

• Stockpile

• SWAT

• Team Snipers

• Territory

• VIP

 

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Weapons

 

I want Halo 5 to have over 40 Weapons! Most of these weapons are classic weapons that we all know and love while some of them are either new weapons or are weapons that were cut from the final game. These are the weapons that I want in Halo 5, with details and a few changes.

 

UNSC

 

• Assault Rifle

• Battle Rifle (Halo 4 updated)

• Designated Marksman Rifle

• Submachine Gun (Duel Wield)

• Magnum (Duel Wield)

• Shotgun (Halo 4 updated design with blue lights on it like in Halo 3)

• Rocket Launcher

• Sniper Rifle (Halo: Reach updated design)

• Sparan Laser

• Railgun

• SAW

• Sticky Detonator

• Flamethrower

• Missle Pod

• Machine Gun Turret

• Frag Grenade

• Incendiary Grenades

• All UNSC Weapons can have a silencer attached to it for the "Silenced Gametypes" except for Ordinance weapons. Plus any new UNSC weapons they bring into Halo 5. Plus Machine Pistols seen in Halo: Spartan Assault.

 

Covenant

 

• Storm Rifle

• Covenant Carbine (Halo 4 updated design)

• Plasma Rifle (Halo: Anniversary updated design + Duel Wield)

• Plasma Repeater (Covy's version of the LMG)

• Brute Plasma Repeater *New*

• Plasma Pistol (Duel Wield)

• Brute Plasma Rifle (Duel Wield)

• Brute Spiker (Duel Wield)

• Brute Shot (Finally Returns!)

• Gravity Hammer

• Energy Sword (Halo 4 Shape with smokey effect seen in Spartan Ops Episode )

• Needler

• Concussion Rifle

• Focus Rifle

• Beam Rifle

• Fuel Rod Cannon

• Plasma Turret

• Plasma Grenade

• Hunter's Fuel Rod Cannon *New* (two versions of the hunters fuel rod gun, one shoots the single shot and the other the long beam)

• Plus any new Covenant Weapons they bring in Halo 5

 

Forerunner

 

• Light Rifle

• Suppressor

• Bolt Shot (more accurate with single shots but weaker with a charged shot)

• Stasis Rifle *New* (deleted Halo 4 weapon)

• Scattershot

• New Forerunner SMG (duel wield)

• New Forerunner LMG

• Binary Rifle (no line to indicate a player is scoped in)

• Incineration Cannon

• Sentinel Beam

• Pulse Grenade (can stick to other players and desinigrates them)

• Any new Forerunner weapons that they bring into Halo 5, and a new Promethean Turret similar to the Plasma and Machine Gun Turret.

 

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Vehicles

 

UNSC

 

• Warthog

• Guass Warthog

• Rocket Warthog

• Troop Transport Warthog (can now sit in the back of it)

• Mongoose

• Falcon (Heavy Modified Version)

• Scorpion Tank

• Grizzly Tank

• Mantis

• Elephant

• Mammoth

• Pelican

• Broadsword (Forge Worlds and Space Battles only)

• Longsword (Forge Worlds and Space Battles only)

• Plus any new UNSC Vehicles they bring into Halo 5.

 

Covenant

 

• Ghost

• Banshee

• Spectre (Finally Returns!)

• Chopper

• Wraith

• Anti-Air Wraith

• Halo 2 Scarab (Forge Worlds only)

• Space Banshee

• Phantom

• Seraph (Forge Worlds and Space Battles only)

• Lich (Forge Worlds and Space Battles only)

• Light Shade Turret (Halo 2 version)

• Heavy Shade Turret (Halo 3 version)

• Any new Covenant Vehicles they bring into Halo 5.

 

Forerunner

 

War Spinx (if its not too big?)

Any air and ground vehicle used by the original Prometheans

 

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Armor Abilities

 

Like I said earlier, most of Halo 3's Equipment returns but some of them are some of the old armor abilities from brought back from Reach and Halo 4. Equipment that are returning are no longer equipment but are now as armor abilities, but for some of them, you can only use it a few times before they break. Armor Lock returns, BUT, along with very few others, these few armor abilities are ONLY avaliable in Custom Games

 

In the Ranked Playlist, you do not start out with armor abilities as they are scattered around the map like in Halo 3 and down below shows all of them and how many times you can them. Some of them can be used from 1 time to 5 times, onced it has been completely used, it will be rendered useless, you will lose that ability and can pick up another ability to replace it. Few can used permanetly until you die in which you drop your ability and another player can pick it up or replace there own. In the Social Playlist with multiple preset loadouts like in Halo: Reach and Custom Loadouts like in Halo 4, most armor abilities avaliable in matchmaking have an unlimited use while a few can still only be used once.

 

All Armor Ability and Details

 

• The Thruster Packs boosts the player farther, having a slightly shorter distance than in Halo 4 with the Speed Boost. The Thruster Pack has an unlimited use in both Social and Ranked.

 

• The Evade ability is the Elite equivilant of the Thruster Pack with the same distance and recharge time. Spartans can use Evade just as Elites can use Thruster Pack, but usually Spartans have Thruster while Elites have Evade. The Evade has an unlimited use in both Social and Ranked.

 

• The Jet Pack lets you fly around the map as seen in Halo: Reach and Halo 4. It acts like how it was in Halo 4 but slightly shorter. The Jet Pack has an unlimited use in Social and Ranked.

 

• The Active Camoflauge lets you move around the map almost invisible. It acts like how it was in Halo 3, you can move fast without the Camo losing its affect, no change to the motion tracker and it can only be used once in Social before its rendered usless and is not avaliable in Ranked at all.

 

• The Bubble Shield lets you deploy a 3-dimentional sphere where the player is and no ammunition or explosive can penitrate it. Players and vehicles can enter the Bubble Shield and only in the Ranked Playlist, it can only be used once before its rendered usless. In Social, it has unlimited use.

 

• The Radar Jammer jams every players motion tracker in the effect area, this time not including you or your teammates. In both Social and Ranked Playlists, It can only be used once.

 

• The Regeneration Field brings out a 3-dimentional sphere like in Halo 4, with green sparks coming out of the center like in Halo 3. It heals all players inside its effect radius and in the Ranked Playlist, it can only be used 3 times before its rendered usless. In Social, it has unlimited use.

 

• The Hologram deploys a hologram of the player that deploys it. It shows red on the motion tracker and is hard to tell if it is a player or not. There is no name over the hologram and can only be used 5 times in Ranked before its rendered usless. In Social, it has unlimited use.

 

• The Hardlight Shield deploys a shield in front of the player. Shields do not recharge when being used. It can only be used 3 times in both Ranked and Social before its rendered usless.

 

• The Trip Mine is an explosive that the player deploys on the ground the destroys or damages any vehicle that drives over it and kills any player that walks over it. It can only be used once in both Ranked and Social before its rendered usless.

 

• The Flare blinds all players in the area with a bright light that lasts for 8 seconds. It can only be used once in both Ranked and Social before its rendered usless.

 

• The Power Drain will drain the shields of all players in the area and stops any vehicle that drives in its effect radius. It can only be used once in both Ranked and Social before its rendered usless.

 

• The *New* Slide ability lets the player slide on the ground as seen in Bungies new game Destiny and Call of Duty: Ghosts. The Slide ability has an unlimited use in both Social and Ranked.

 

• The *New* Jump Pack ability lets the player jump high from one area to another as seen in Star Wars: Battlefront and Titanfall. The Jump Pack has an unlimited use in both Social and Ranked.

 

• The *New* Repair Kit lets you repair vehicles and turrets. When you activate it, it brings out a repair torch and can be used to repair vehicles and turrets. You deactivate it by pressing the Armor Ability buttom. It is the only armor ability with unlimited use and no recharge time at all.

 

• The *New* Overshield ability is for Custom Games Only! It lets the player have an Overshield for up to 45 seconds, depending if the player does not take damage.

 

• Promethean Vision is for Custom Games Only! It lets the player see though walls and other objects to find other players highlighted in red.

 

• The *New* Teleporter ability is for Custom Games Only! This lets the player teleport from one part of the map to the other with an average recharge rate.

 

• The Armor Lock is for Custom Games Only! This makes the player invulnerable to damage for 8 seconds with a slow recharge rate.

 

• Sentry Drone is for Custom Games Only! This lets the player deploy a drone that follows and defends the player for 20 seconds with a slow recharge time.

 

All Armor Abilities for both Matchmaking and Custom Games

 

(Every armor ability that is not mentioned in this list are only avaliable in custom games)

 

• Thruster Pack

• Evade

• Jet Pack

• Active Camoflage

• Bubble Shield

• Radar Jammer

• Regeneration Field

• Hologram

• Hardlight Shield

• Trip Mine

• Flare

• Power Drain

• Slide *New*

• Jump Pack *New*

• Repair Kit *New*

 

Armor Abilites [Only] avaliable in Custom Games

 

(Besides the Campaign, this is the only place you can use these armor abilities. Every other armor ability in the entire game are avaliable here.

 

• Promethean Vision

• Overshield *New*

• Teleporter *New*

• Sentry Drone *New*

• Armor Lock

 

Thruster Pack Upgrade

 

When using the Thruster pack, I would like to be able to land safety to the ground when fall. In the Halo 4 Prolouge, three spartans dropped out of a pelican dropship and used the Thruster Pack to land safely. I would like to use this feature in multiplayer by possibly just quickly tapping the button to use it, and save yourself from falling to your death, but you have to time it just right. Otherwise you will either do it too early or too late and either way, you die. You can still fall and thrust in any direction you want, but you have to tap the button "and" move the thumbstick in the direction you want to go, so that way you wont get the two mixed up and don't do the opposite of what you want to do. The Repair Kit can only be used to repair Vehicles and Turrets and nothing else. Its a good way to promote teamwork, help your teammates yourself.

 

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Powerups

 

• Active Camoflauge (blue orb obove the ground like in Halo 3 that makes the player almost invisible to other players for 45 seconds. Moving faster does not make the camo less effective like in Halo: Reach and Halo 4)

 

• Overshield (Red orb above the ground like in Halo 3 that makes the players shield 3 times stronger and lasts for 45 seconds)

 

• Custom Powerup (Yellow orb above the ground like in Halo 3 with any effect that the gametype the player is playing gives it)

 

• Speed Boost *New* (Green orb above the ground like in Halo 3 that makes the player movement, reload and jump farther and faster)

 

• Damage Boost *New* (Purple orb above the ground like in Halo 3 that makes the players damage given to other players increase by 2 times)

 

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Maps and Map Packs

 

I think that Halo 5 should have at least 6 Map Packs. Each Map Pack would have 4 New maps, 2 Map Remake and 1 New Firefight Map. Out of all the Multiplayer Maps, I want…

 

1. Waterworks from Halo 2

2. Breakneck from and Halo: Anniversary

3. Coagulation from Halo 2

4. Terminal from the Halo 2 Maptacular Map Pack

5. Containment from the Halo 2 Bonus Map Pack

6. Ascension from Halo 2

7. Last Resort from Halo 3

8. Valhalla from Halo 3

9. Lockout from Halo 2 (the same snowy environment just enhanced)

10. Gemini from a Halo 2 Maptacular Map Pack

11. Sandtrap from Halo 3 (or make it Snowtrap)

12. The Pit from Halo 3 (just as colorful like it was in Halo 3, but with the trapdoor below the sword room)

13. Relic from the Halo 2 Maptacular Map Pack

14. Uplift from Halo 2 Vista

15. District from Halo 2 Vista (can now drive the cililian vehicles)

- All of these past Halo Maps I want to return sometime in Halo 5

 

I know its alot, but if Halo 5 could have 6 Map Packs, with 2 Map Remakes in each, then 3 of the maps listed above could be in the original game, while the rest of the maps listed above would be DLC.

 

Halo 5 should have 5 Forge Worlds

 

• Forge World from Halo: Reach, but even bigger than before. With access to all of those areas at the top of the mountain that we could never get to before.

• Impact from Halo 4 but even bigger than before.

• A Lava filled Forge World

• A Snowy Forge World

• A Desert Forge World

• A Swampy Forge World

And other Huge Maps for Forge. Possibly twice or even 3 times as big as Forge World from Halo: Reach

 

Plus all of the maps that I want remade, I want remade with the exact same environment and color of the environment. The only diference is the detail and graphics, kind of like how 343 updated Beaver Creek into Battle Canyon and Headlong into Breakneck Halo CEA. They had pretty much the same environment as before, they just updated the graphics and detail on the maps. Which is exactly what I want 343 to do in these maps.

 

Halo 5 maps also have to be built specifically for certain gametypes as Halo 4 didnt do a good job at that, plus they need to balance out the number of small maps to large maps. Halo 4 did terrible at this. I also want the Multiplayer Maps to have a story behind them. What happened there and when it took place. In the Halo 4 map Landfall, it did a decent job because in the background it showed a Covenant attack of the city in the background. In Halo 5 I want more of that, a history of what happened on each map, and by looking around the map and finding some clues, you figure out exactly what happened on the map. Perhaps if you get to a hard to reach part of the map or somewhere you never would first think to look. I want 343 to somehow tell us about the maps history and the significance of that map and how important it was before, during, or after the Human-Covenant War, or the new war going on now.

 

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Map Environments

 

If you've looked at Halo 4's Forerunner environments, you've obviously noticed how awesome and shiny they looked. The design they gave to Forerunner structures are perfect, but in the Halo 5 teaser trailer at E3, if you look closely at the Bird-like Forerunner machine, you will notice how it still had that Halo 4 Forerunner look to it, but it looked rusty, which looked pretty cool. In Halo 5, I want there to be both Forerunner structures that are rusty like that Bird-like machine was, and have Forerunner structures to look shiny like Halo 4 had it.

 

Halo 4's environments were either mysterious, dark, or creepy. In Halo 4, there wasn't really that many maps with beautiful scenery. Yeah, Halo 4's graphics were beautiful, but I'm talking about the environments. Halo 4's multiplayer didnt offer maps that looked beautiful to look at like Avalanch, Longbow and Halo 3's version of Ragnarok, called Valhalla (I didnt like how many of the rocks and cliffs in Ragnarok were colored light brown instead of grey)

 

It wasnt until Spartan Ops came out that we got a awesome, and yet beautiful map to look at called "The Apex", but thats for Spartan Ops, not multiplayer. Sense Halo 5 is supposed to be more darker than any other game before it, I want Halo 5 to have dark environments like in Halo 4, but I want it to also balance it out with nice beautiful environments like again, The Apex map in Spartan Ops or the beautiful scenery in the Silent Cartographer in Halo: Combat Evolved Anniversary, and also definetly have a snow map and a map with a lava filled environment. I would also like to have a level that looks like the environment in the Halo 4 Epiloge where Chief and a bunch of Marines were just walking forward as Halsey was talking about humanities next step. I dont mind Halo 5 having dark environments, I just hope that they dont have either the or dark or beautiful environments overshadow one over the other. I just hope they can ballance it out equally.

 

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Main Menu and Lobby

 

At the Halo 5 Main Menu, it will show Campaign, Infinity and Halo Waypoint. Inside Infinity, it will have Multiplayer, Firefight, (Possibly Spartan Ops should it return) Forge and Theater Mode. In Multiplayer, it will have Custom Games and Matchmaking. In Matchmaking, it will have The Arena, Ranked, Social, Community and Cooperative Playlists and during the weekends, a Double XP Playlist. In the player options, you have armor and emblem customization, custom loadouts, controller settings and other settings. You will also be able to see what ranks you are in the past Halo Games that you've played when you go to Legacy. It will also show how long you have played, and your K/D for each Halo Game you've played.

 

Many players including myself didnt like the design of the Halo 4 matchmaking lobby. I personally didn't mind the Halo 4 main menu, but the design of the matchmaking lobby, search lobbies and game lobbies didn't look like Halo. Most of us want the Halo: Reach styled lobbies back. In Halo: Reach, it showed the planet Reach in the background for the matchmaking menu, but in Halo 5 it should show wherever Halo 5 takes place or it could be the UNSC Infinity in the background for the matchmaking lobby. I dont want the lobby to be tilted to the left like it was in Halo Reach, I think you know what I mean when I'm talking about it being tilted. I also don't want the lobbies to look like paintings like in Halo: Reach though.

 

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File Share

 

You can store up 100-250 items in your file share, either if every item be Film Clips or having each item in your file share. They are divided into sections like in Halo 4 with…

 

• Film Clips

• Films

• Screenshots

• Gametypes

• Maps

 

I don't know how many items Halo 5 could have in file shares. If it can have 250 items, then it should hold up to 250 items.

 

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Clan Support

 

Idea by Wangtime: The Reclaimer

http://youtu.be/CoOsG_rbMBA

 

At the Main Menu when you press start, where you can go to Clan management. There you could create or manage your Halo 5 clan. You can create a name for the clan, a profile which will gice you information on the clan and an emblem for the clan, while keeping your personal emblem of course. Whoever created the clan is the Overlord who is the administrator that runs everything and can promote and demote pleyers for getting better or getting worse. There would also be a messaging system in it where you could message your clan members to play custom games, clan battles and so forth. You could also message other clans for battle or collaberation if you want. You could manage or create you clan in Halo 5 and Halo Waypoint, whether it be on the Xbox Version of Halo Waypoint, or the App.

 

The Halo 2 clan system had a ranking system that consists of the following:

 

Peon:

Lowest of all the classes. Can only participate in clanmatches. Usually used as a punishment within a clan.

 

Member:

Average member of the clan. Can recruit others via clan invite and participate in clanmatches.

 

Staff:

Managers of the clan. They have all of the privileges granted to the lower ranks, along with the ability to change lower-ranking members' ranks (to Staff or lower). They can also boot lower-ranking members from the clan.

 

Overlord:

Administrators and leaders of the clan. They have all of the privileges of the Staff, but with considerably more power.

 

This is something that needs to return in Halo 5, the difference is now you could hold up to 250 members in the clan. Now I dont know if the Xbox One would be able to support that much, but at the very least 150 players.

 

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Custom Fireteams

 

Much like Squads in Call of Duty: Ghosts, you would be able to make 4 custom Spartan-IV's with there own name and loadouts. You customize each Spartans armor and choose each of there weapons and abilities in each loadout.

 

There are 2 playlists that will let you set your Fireteam against another players Fireteam to see whos team is the best. One is with custom or preset loadouts, another playlist is with Halo 3-like standard loadout with the same weapons and non-armor abilities at the start. Another playlist is for fireteams is a Firefight playlist that lets you play with your fireteam survive against any enemy in firefight.

 

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Gameplay Medals

 

Weapon spree medals were given a significant overhaul in Halo: Reach. While in previous games they were only awarded for consecutive kills with the same weapon, in Halo: Reach, the player needed to only accumulate the number of kills without dying. Halo: Reach had the best Medal System in any Halo Game.

 

Halo 5 needs to have medal overhaul bigger than that. Having "all" the gameplay medals in Halo: Reach and all the new objective and new combat medals that were added in Halo 4 and the new spree, multi-kills and co-op medals in Halo: Spartan Assault. Plus bring back the old medal designs from Halo: Reach. Plus get rid of the "Generic Kill" medal from Halo 4 and let it just be a kill with no medal, and when having any Sniper weapon, sniping someone doesnt give you a headshot medal like it did in Halo 4, it should be a snipe medal like the one designed in Halo: Reach.

 

(New Medals)

 

• Vengence - Kill the opponent who just ended your killing spree

• Head-on Colision! - Crash into another player who is also driving a vehicle and cause that vehicle to explode

• Tricked ya - tricked another player to board your vehicle so that they drive off the map

• Ninja - Jump behind a player that was behind you and pummble or assassinate them

• Ninja Spree - 5 Ninja kills in a row without dying.

• Ninja Frenzy - 10 Ninja kills in a row without dying.

• One with the Shadows! - 15 Ninja in a row without dying.

• Long Shot - Kill another player across the map with a Standard primary or secondary weapon.

• Long Drop - Assassinate or pummble another player after dropping from a great height

 

Thats all the new medals I could think of. If you have a better name for them, let me know and I might update it later.

 

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Gameplay Info given to the player

 

In Halo: Reach, when your teammate was killed it would say "player 1 was killed by player 2" and if your teammate killed an enemy player, it would say "Player 1 killed Player 2". In Halo 4, it just said "Player 1 killed Player 2". You couldn't tell who was on your team unless you knew from the beginning who was on your team. Also in Halo 4 if one player killed another player with the sniper, it again just said "Player 1 killed Player 2" instead of "Player 1 sniped Player 2". It was the same thing when someone beat down the other player. I really liked how Halo: Reach did it because you could tell how you or someone on the other team was killed. It gave you more information on what weapon your team was using but also what weapons the other team was using.

 

Examples:

Player 1 killed Player 2

Player 1 was killed by Player 2

Player 1 sniped Player 2

Player 1 was sniped by other Player 2

Player 1 splattered Player 2

Player 1 was splattered by Player 2

Player 1 stuck Player 2

Player 1 was stuck by Player 2

Player 1 lasered Player 2

Player 1 was lasered by Player 2

Player 1 assassinated Player 2

Player 1 was assassinated by Player 2

Player 1 pummbled Player 2

Player 1 was pummbled by Player 2

Player 1 beat down Player 2

Player 1 was beat down by Player 2

 

Halo: Reach gave us more information than Halo 4 ever did. More information to the player so he/she could think more strategically and think of what approach to take. I hope they bring this back and add the oddball assassinations, airsassinations and flagsassinations senerios. Plus bring back pummbled medals.

 

Example:

Player 1 flagsassinated Player 2

Player 1 was flagsassinated by Player 2

 

I also want it to go back to how it used to be when the announcer said "1 Minute Remaining", "30 Seconds Remaining" and "10 Seconds Remaining" instead of 1 Minute Left", "30 Seconds Left" and "10 Seconds". It just doesnt feel Halo-ish to me, it didn't like how it was said in Halo 4. I want the announcer to talk like he did in Halo 3 and Halo: Reach. I didn't like the sound of the voice in Halo 4 as much.

 

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Thanks for everyone that read this and if any member 343 Industries saw and read all this. Remember that non of this is confirmed except for 60 FPS and Dedicated Servers. To 343 Industries, please take all of this into consideration.

 

Although these ideas were never given to me, Special Thanks to Pureeey and Wangtime: The Reclaimer for there ideas.

 

http://www.343industries.org/forum/topic/33694-halo-5-multiplayer-the-ultimate-guide-to-making-the-perfect-halo/?p=303790&do=findComment&comment=303790

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I think it would be fun to make a new online mode called Capture The Grunt. It combines Capture the Flag Assault and Ricochet. A neutral grunt spawns somewhere randomly in the middle of the map, flailing it arms in panic. It cant hurt you and you cant hurt it but it can be t bagged to your hearts content. The goal of the game is to pick up the grunt take it  to the enemy base to a machine in the halo universe called the food nipple. For those of you who don't know what that is its a feeding station for grunts with tubes that produces slop.

  • three grunts must be taken to the enemy bases food nipple to win
  • grunts can be throw like a ricochet ball with left rigger
  • can assassinate enemy's like in CTF but by shoving the exploding methane tank on the grunts back over an enemy's head.
  • when the second grunt is taken to the first grunt eating at the enemy bases food nipple it can say something cheesy from past halo games like hello "nipple mates" etc.
  • when the third grunt is brought t the enemy bases food nipple all three grunts go kamikaze and blow up the enemy base like assault.
  • It would be funny carrying a grunt on the back of a mongoose like a foot ball under one arm and pushing its face against a wall at 60 MPH and listening to its insulting you.

For times sake online it would be best to not be able to move a grunt after its been put at an enemy bases food nipple. other wise it would almost always end in a draw.

 

any comments?

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I think that they should switch the Rocket Hog with the Wolverine from Halo Wars.

They're practically the same vehicle; same style of weaponry, and same number of seats (driver, passenger, and turret). The only differences are that the Wolverine is a half-track and, therefore a heavier vehicle.

The wolverine would work like a heavier warthog; it would stick to the ground in a more similar fashion to that of the scorpion, but move like a warthog. And I'd say the Wolverine should be able to drive as fast, or almost as fast as a regular warthog.

While in Halo Wars the Wolverine did have a Grenade Launcher in the passenger area, for Halo 5 this could easily be an open passenger seat (whereby tha passenger can fire the weapons they're carrying, like in the Warthog).

I personally haven't been a big fan of the Rocket Hog and I think it would be so much cooler to have a whole new vehicle for fps Halo games, rather than just another Warthog variant.


One other thing I'd like to see is a change in how the rockets on the Rocket Hog work (be they on the Rocket Hog or the Wolverine). I feel it would be so much more flexible and usable if you could fire one rocket everytime you pull the trigger, and fire up to 6 rockets in quick succession by pulling the trigger for each rocket. In fact the rocket launchers should work in a similar way to the Mantis' rocket launchers, where you can fire rockets individually or charge them up and launch up to all 6 rockets depending on the charge.

The amount of damage and the general accuracy of the rockets is fine, maybe the accuracy to be improved slightly for the firing of individual rockets.
 

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I think Halo 5 will be the one game that has EVERYTHING from the series' last games mashed into it. I really think 343 is going to do well with this one. Like add (And bring back) all sorts of new and old weapons/vehicles.

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Hey 343 :rtfm:

 

What I want  :yay: 

I want the multiplayer to be refined to have the variety of Halo 3, the speed of Halo 2, and new ideas that will make this awesome! If they just add on more competitive elements along with Halo 4's elements, well, well, let me say I would have to find something more brutal than a gravity hammer. Add 1 more Promethean weapon and give the brutes and drones some love! Oh as I will say until I die, please make it the exploited beer and pizza party game we love. Oh and for Diadict's sake please add back elites!

 

What I don't want   :boo: 

I do not want the competitive, clean, slow multiplayer that gives noobs too many crutches game we have right now. I want the semi-casual game that needs some skill to win. I also want the graphics style closer to Halo 3's. I do not want a full blown nostalgia-fest also.

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Ok, Titanfall is out and it is just another CoD clone. The only FPS that can stop it from crashing gaming is Half Life 3 or Halo 5. The thing we need is stuff that is NEW for the franchise, but also ORIGINAL for a game. So you can keep some nostalgic stuff, yes, but we need new and completely original ideas. I do not want a simple reskin of Halo 3 like a couple radical people, I want a new shell with the heart of halo taking its passion and make a gem. 

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I would definitely like to see the return of Spartan Ops. However the characters need to be better developed. Majestic team was made up of a bunch of goofs.

 

If they could I would like to see them blend spartan ops, firefight and halo wars into the next season. Taking certain elements from each and putting them into spartan ops might be pretty cool.

 

Also, I know they wouldn't do it but I think it would be AWESOME if the Master Chief had a melee attack like Shepard (soldier class) from Mass Effect! It sure wouldn't look out of place and it could be the UNSC equivalent to the plasma sword.

 

*Wishful thinking*. ;-)

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It'd be cool if the elites were still having their civil war. Like Infinity or some ship is in terrible danger and Arby and the Sangheli forces that sided with him help out the humans. It would be cool if the drones, brutes, skirmisher, sentinels, and flood came back. Plus would it hurt if we could destroy at least one scarab.

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  • 3 weeks later...

1. (WEAPONS)
There needs to be A FEW VERSIONS of each individual core weapon. 
Lest say for a quick example, 3 versions of the DMR, 3 versions of the BR, 3 versions of the Carbine, 3 versions of the NEEDLE RIFLE (Yes bring back the needle rifle) We need variety to make players feel more unique even just purely unique cosmetically. 
I liked the h4 dmr and br, however there should be an option to select the reach version of the DMR and the h3 version of the BR just so players can be different. i also believe that the needle rifle needs to come back, and the smg plus silencer as an option, and it would top it all off if that in some way they could incorperate red dot or green dot laser site into one or two unsc weapons as an option, Maybe on the Magnum So that the magnum is used more, and possible make it an option for the SMG ????? I like how the red dot can blind the opponent and put the opponent off like how it does in battle field when u aim at someone. 
Its a sexy effect that could be nice, but incorporate it into the game where it can have a PLUS/NEGATIVE impact, something like the BINARY RIFLE has. it has a zoom feature but it gives away ur position when u scope in.

I would also like to see the option of having different scope attachments with none being more beneficial than the other in game play, but just purely for cosmetic appearance and to create individualism between players. 

(It would be nice to pick up someone else's weapon after killing them during a slayer match and take a look at what sort of weapon ur enemy has put together in the "customise weapons section" and then rape the other team with the enemies own concoction)

The weapon spawn system should be like how it was in halo reach regarding primary weapons to make it more exciting to obtain a basic weapon. 

2. (PERSONAL ORDINANCE vs WORLD ORDINANCE) - Personal Ordinance should NOT be so easy to acquire. They should be something that are so hard to get so that way when u do get one, its more exciting!!!! 
Ordinances need to be something to entice the player to learn to acquire more skill. No noob should be able to acquire a personal ordinance. When a player graduates to his first ordinance, he should be talking about it all week!!!!
It should be like, the noob sees his friend get an ordinance, and it looks so cool, and if this noob ever wants to be on that level, he needs to learn to get better.  
World Ordinances on the other hand are fine the way they are. They enter the game every X-Amount of minutes and give all players equal opportunity to retrieve what comes down. Because of the fact that Personal Ordinances are so hard to acquire, World ordinances create balance and this where it creates equal opportunity for players. It allows noobs that cannot earn them selves a personal ordinance to compete with midrange level players who can sometimes earn them selves one ever once in a while.
The personal ordinance needs to be more rewarding when u acquire one. It should not be a give that almost every player Aquires an ordinance during every game!!!!!!!!! THAT SUX !!!!

3. (ARMOUR) They need to get rid of 80% of halo4s armour its disgusting and stupid looking. only a few helmets and torsos did they get it right.

4. (THE ARBITOR) - He MUST make a return to make it feel more like halo because halo lost the halo feel to it after halo4. Because halo incorporated brand new concepts that made the game feel more like COD but this wasn't a bad thing, however in the process it lost the halo feel, 343 need to keep evolving like allowing for a bigger selection of core weapons and attachments.. This is not the halo we have grown up on, but its the way halo needs to go. BUT UNLESS they do something to retain the halo feel that we all know and love, the game will die. 
THIS IS WHY The Arbitor needs to return. And even brutes as well as any other ideas Just to help give the game that halo feel back. IT IS POSSIBLE to add these new generation COD and BF3 ideas into H5 with out losing the halo feel. But 343 need to get it right this time because in h4 they didn't.

5. (MUSIC) - The halo4 music at the menu and pre game was atrocious. Needs to be better. more pumped up and adrenaline pumping.

5. (UNSC Ariel vehicles) need to return for BIG TEAM battle. The falcon used to be fun.

6. (LOBBY) - The pre game lobby needs to go back to the halo reach version. The halo 4 one sux

7. (JUMP HEIGHT) Jump height in h4 was too overboard. It needs to be cut back so that the player feels a lot more like a real person rather than a cartoon character that can leap tall buildings in a single bound. We don't want the spartans to have basically zero jump height like u see in COD or BF3.... BUT We also don't want our spartans to be cartoonish to the point where they can jump 20feet into the air. 
My assessment of COD & BF soldier jump height would be about 2-3 feet. Halo5 spartans should be able to jump about 4-5 feet high max. At the moment our spartans are jumping at least 10foot high ATLEAST ! this is GAYYYYY!!!
The game will feel so much more deadly ad realistic if 343 just change the mechanics a bit regarding jump height. This is SOOOOOOOOOOOOOO Important i feel. Because in a world where realistic shooters are dominating the universe, halo is dying due to its unrealistic nature. Halo can be saved if we do small adjustments like making the jump height feel more realistic. We want halo to be arial but NOT SO ARIAL !!! We wanna feel like we are wearing heavy armour to a degree, we don't wanna feel like we been pumped full of helium and ever time we jump we gonna land on the moon. 

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What I Want for Campaign:

It would be fun to be able to choose certain things along the lines of Player interaction. I've been watching HaloFollower on Youtube recently and people have had really great insight on what should be implemented into the game. 

Ability to choose if people can join you

You should be able to choose whether other players can join your game and take the form of the Arbiter, other Elites, Spartans, or even Prometheans. If the Arbiter is returning like people say, then there should definitely be a mission dedicated to his return and the people that join a player in that particular mission/missions should be Elites. The Dead Rising series has this ability, and you can choose people who are in the same area of play style as you. Possibly you could choose someone who likes to Speedrun, or someone who likes to take it slow and look around, so that they can find terminals or the Halo 5 equivalent.

Interactive Gameplay

What I mean when I say interactive gameplay is that Brutes, Elites or Prometheans charge up to your character and try to stab you in the chest with an Energy Sword or that glowing Promethean sword and you have to do a motion with the right or left stick (based on whether you are lefty or righty) and then your character punches them in the face, then you grab your knife/plasma dagger and kill the enemy and continue to fight. Also, you could press a certain button while struggling with the enemy and call an NPC ally to shoot the enemy off of you. This could mean a Marine or Elite, and with the Elite you could ask the Elite ally to physically pull the enemy off of you. This feature doesn't necessarily have to be in this exact method, but something like this would be cool.

What I want for Forge

Bigger Forge Maps

The game should have bigger maps for FORGING. The game could have some maps that aren't used in Multiplayer except in one or two gametypes, like a map that has two towers on opposite sides that is only used for CTF while there is another map that is completely unorganized and made for FFA Slayer. Also, there could be a Forge World similar to the one in Halo reach. Not the Forge Islands/Anvils map due to the fact that those islands were entirely flat and didn't seem like real landscape. This map could have a Beach with an ocean extending to the end of the map, and there could be islands near the outside so if someone wanted to make a beach landing map they could. There should also be a few mountains or at least large hills, like the mountain in the middle of the island on Halo Reach's Forge World. There could be a portion of the map that is a plain like the Forge Islands for people that want to make a trench-type battlefield. Then there should be a canyon like Blood Gulch in this map, and also a River that separates a plateau from a steady decline to the river. There could also be a tunnel from one side of a mountain or hill with wooden supports that look cosmetic. but if there is fighting and a bullet hits a support the cave collapses and kills anything inside. I would like this Forge world to be at least twice the size of the Halo Reach forge world. The Xbox One should have the graphical capability for this to work, so why not? It would make for more interesting gameplay.

No Budget Limit or Object Caps

I don't think Budget Limit or Object caps are particularly needed, because the only thing that they do is restrict the options of players. The reason for this could be a server limitation, but with the new console and hopefully new multiplayer engine (Frostbite please :D) the limits could be extended to 1.5x, double or even triple the original $10000 amount. This could allow for a race track that spans the whole of my earlier mentioned Forge World, or simply a giant building that is a battlefield in itself. This also would let players spawn enough vehicles for NPCs to man, which I will explain later.

What I want for Firefight

I want Firefight back... Obviously

Firefight housed some incredible memories for my friends and me, and I want to relive them with a Promethean touch. Well, more than a touch. I want there to be an overall Firefight mode, but when in the Firefight menu you can choose between Promethean Firefight or Covenant Firefight, or have both. Also, instead of the Drop Pods and Snipers from Halo Reach, that options (hazards and stuff) could be Flood. Yes, there would be fighting between the Prometheans and Covenant but if they see you they will gang up on you. You could also use this infighting to your advantage because of a new Armour Ability that I would like to suggest, called "Veracity" or something because the Librarian showed Prometheans that humans weren't the enemy and changed them to non-hostile, only defended their world. You could change Didact Prometheans back into this form to help you in Firefight, or just play as Prometheans and Covenant as well. This new suggestion will be voiced later.

Forging Firefight!

In all seriousness, this wouldn't be hard to do. Just make the old Firefight gametype into a new Multiplayer gametype. Firefight can still have its standalone menu that I mentioned in the before paragraph, but you could maybe have people forge their maps and then make spawn zones for the Covenant with moving doors. Or, as I saw in an earlier post, the players can choose where cosmetic things go so they add their own personal touch to a preset map, like a "Destroyed Warthog (3)" option. The (#) could be a dead body option, so that it looks like there has been fighting already and it would add a nice feel to Firefight that I haven't seen. Also, if you do completely outdo what I just typed and players Forge entire maps for Firefight to be played on, then I would greatly appreciate that. I could make a Lone Wolf type of map or have a center point that is easily defendable for 4-8 players (add more players please, bigger maps = more players+enemies) and the Covies come from one entire side and Prometheans from the other and the flood infection forms rain down from a crate that you can shoot the supports of.

What I want for Multiplayer

Better Assassinations w/ More Options

Assassinations were cool in Halo Reach and Halo 4, but I really think that feature could develop a little more. What I propose is that you can go up to someone and press the assassination button but based on the weapon you're holding or the faction you are, you do a different assassination. If you have an AR you can elbow your Spartan enemy in the back and then shoot them in the back of the head with your gun. You could also be able to wield a knife so you can do an old fashion assassination too. Also, maybe you could use Promethean teleporting so that they escape assassinations. That would be annoying but it would also make Prometheans a challenge to defeat in Multiplayer, which I think would balance out the fact that they have no vehicles... yet. A player could also be able to unlock different Assassinations based on how much they play. This is similar to the Loadouts with Halo 4 but these are purely cosmetic. 

More Diverse Gameplay

One of these options would have to have the armours that give small bonuses, not enough to change gameplay but just to give people options. The Venator armour from halo 4 that you unlock when you assassinated however many people, this could have given you a 5% bonus in XP toward Assassination unlocks. Nothing in combat but for your character. There should be armor stations so that you could change 1 piece of armour on the go so you can adapt to the map that you are playing on. I know in Halo Reach I had certain styles of play for different maps, so they could change an armour piece to unlock more in that area because they get more XP or something.

Community Map Creation Events

I don't know about some people, but only being able to play on a few select maps really got me bored with Halo for a while. I mastered all the maps I liked and still mastered others that I didn't really care for. I would really like some diversity when it comes to map-making. In Halo Reach some maps were made by the community but this only happened once. I would like events like that regularly, every month or so. This would make it so you could never get bored with the maps and you always had new options to explore. This also means that newer players don't have a disadvantage when it comes to playing some maps because if they play on the newly released maps, the experienced and veteran players wouldn't know the exact layout of the map and every little detail.

Ordnance Changes

I would like it to be extremely hard to get Player Ordinance so that it is an achievement and can be a turning point in a battle. I remember in Halo 4 playing on Exile when the other team had 2 experienced players that worked together and targeted all the noobs on my team and when they both had Incinerations cannons for Ordnance and they completely owned my team. This happened consecutively every 4 minutes of the match and it can be really annoying when they farm Ordnance points off of a select few players. This difficulty to get Ordnance can be counteracted by World Ordnance that spawns on a timer can be the same, with a few tweaks. That way the player ordnance can be as Overpowered as you want it to be but it is really hard to acquire, while any player can get World Ordnance and they spawn regularly so both teams have an equal chance to get them.

 

That's About It!

I hope that you, 343, take these suggestions into consideration in the very least. I would greatly appreciate it if these changes (at least some of them) were implemented into a game in one form or another. 

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Personally I would like to see the UNSC Infinity on the run from ONI and the UNSC. Almost seems like the Master Chief is already avoiding them. If by any chance he is to be captured I highly doubt Laskey would plot against him.

 

I would also like to see the Infinity vulnerable and running from the Covenant/Prometheans. When the Infinity crosses an invisible line into some forbidden sector of the galaxy they stop pursuing. Introduce another threat.

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I'm a big fan of halo and what I think u should do is make it so u can slide when u hold B and if you are to close to an edge your guy will dive and grab onto the other edge on the other side and u can pull down for him to drop or push up on the control stick and he'll pull himself up but do NOT make it so u can lay down if u make it so u can lay down that will ruin the game for me.

U should make 4 flood players spartan, elites , jackels, and grunts and tune down the how far the flood can lounge Spartans normal, elites able to evade, jackels jump higher than the other flood and if your a grunt suicide bombers that would be a fun flood game type and if the grunts get shot then it counts as a death but if they suicide them selves then the death doesn't count and make so there only can be like 3 jackel flood and 2 elite flood and 6 grunts and 5 spartan flood at a time on the map that would balance it

You should make 2 unsc flying vehicles n 2 covenant flying vehicles and 1 forrunner flying vehicle and a boat for custom and war games

You should make it so you can swim on halo instead of die

For forge you should make it so we can spawn a big flat area and then be able to grad it and stretch it to make mountains tunnels and all sorts of things

And for forge you should make it so we can put in the advanced settings glued which will make it so you can glue pieces together so u can duplicate an entire base or be able to move the whole base or what ever your moving with out moving object by object and also put breakable in the advanced settings so in game if you damage that object enough it will break

I want playable elites

I want a mammoth that u can drive but it can only be used for king of the hill or dominion so its fight over the mammoth

War game map where there's 2 bases in space and you have broadswords in the bases to fight with and pelicans.

Make a game type that's half flood half invasion so what I mean by that is make it so u have to get to a pelican or a broadsword to evacuate the station but u have to unlock 3 doors or something I think that would be fun

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Halo: Reach armor and rank up system!

 

I think that the Halo 4 armor is kind of cheesy and looks to cartoonish. The Reach armor was awesome and it was easy to distinguish a male and female spartan.

 

The ranking system is kind of boring to me, it's just numbers. I would enjoy it more if we got a cool new medal for every rank up like we did in Reach :3

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Hello! I am a new user in the forum because i believe i can help with a good online experience, after alot of thinking i think i've come to the conclusion why many games past halo 3 did not have that big of an impact in us and i thought i would share my opinion in the hopes that it gets heard and ultimately applied in the future of gaming, thus bringing back the good old "fun."
 

So, we want halo 5 to be the best gaming experience of the generation because its in the franchize's pedigree to do so and i'm of the oppinion that halo 4, despite having a relativelly short campaign and exploring some horizons that the comunity wasnt entirely comfortable with (eg master chief's humanity), it was STILL an amazing game. I am of the oppinion that the game was head on Halo's lineage, i didnt feel that it was as off as Halo: reach for example. The major problem with the game was the people's interest in it.
 


What i think the problem was, and is:

 

Halo has always been a very comunity-driven game and back in halo 3 as soon as you entered the lobby you imediatelly made friends AND enemies, you knew who was cool and who was just simply killeable AND most importantly, you knew where your mom had spent the night. after the game was done you had several options with the people you just met:

you could go GG noob learn to play, you could congratulate your newly found teammates and invite them to play again OR you could gather a group of cool people you just met to go into some custom games and screw around with the comunity's greatest creations, THAT was fun, THAT attracted people! Who here didnt spent whole days simply exploring comunity made maps and gametypes?

WHY did this change you may ask? Well, its not the lack of content creation support; that's been greatly improved since halo 3's launch, and with it's development there should be alot more cool content for people to enjoy. So what DID change?
 

the answer to that leads me to my point.

 

The party chat system ruined the comunity part of gaming.
Now dont get me wrong, i love being able to be in a party at the same time with all my friends and talking to them while playing different games, but that's just the problem. in halo 3, the party system didnt afect it that much for the simple fact that it came later in the game and you already had a near full friends list that played mostly halo. (back in my day out of 100 friends i had about 80 to play halo with)

 

in halo:reach you didnt feel that much of an impact because it was still a relatively close release to halo 3, so most of your friends still bought it, even tho some started falling off the wagon. At this point, even tho its not worrysome, its the start of the problem. so you play halo with your old friends, you gather a few, get into a party and start a game. All swell. But then what? by being in a party with your friends, you're imediately cutting off the oportunity to meet new fun people, and by this time half your friends have moved on to call of duty or battlefield or simply gave up gaming overall.

By halo 4, you probably dont have a full friends list for that matter. (in my case i had started playing call of duty with some known people, and the reason for that is that in the serach and destroy mode you're forced into game chat, its a completely different experience. mind you that this decision was subconscious)
and this led to a slow and steady decay of the overall comunity, believe me or not.
Now one could argue, "this is simple, just get your ass off party chat when you go into a game". but nah, its not that simple when half the people you get are already in parties with friends and the other half dont have a microphone on. Admit it, everyone gets into a party, even if alone, when they join a lobby just so that they dont have to hear **** from anyone.

so my solution for a revolutionary halo 5?
Force everyone into game chat at the start of the game!
 

its really that simple. by forcing comunication with other people, you're meeting diferent folk that want to play with you and want to share ideas and content with you, thus increasing the probability of GOOD content creation for a bigger range of people now that there's actually people that WANT to play with eachother and lets face it, its friggin fun to taunt the enemies over the mic while teabagging their dead corpeses. So bottom line, i would like to see forced gamechat in matchmaking lobbies and i believe that it would help make the game alot better.

 

Thank you for you attention and i hope this doesnt go unseen!

 

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