xXB3ST7sn1perX Posted July 7, 2012 Report Share Posted July 7, 2012 Halo 4 forge option I think you should be able to change the weather of your map that you make in forge. For an example, if your making an infection map you can change it to a thunder storm or you could use the idea for machinimas. Link to comment Share on other sites More sharing options...
Leggatt131 Posted July 7, 2012 Report Share Posted July 7, 2012 that should definately happen. the effects were cool but weather customization would just be bad@$$ Link to comment Share on other sites More sharing options...
Victory Element Posted July 7, 2012 Report Share Posted July 7, 2012 i've always wanted this to be a part of creating maps........lets cross our fingers and wait til H4 comes out Link to comment Share on other sites More sharing options...
jfusco93 Posted July 7, 2012 Report Share Posted July 7, 2012 Thats a brilliant idea I hope they take into consideration more forging options, maybe even a landscape creator where you can make land and mountains instead of just structures Link to comment Share on other sites More sharing options...
Anonymousnorris Posted July 7, 2012 Report Share Posted July 7, 2012 Weather options would be an improvement over the special effects in reach's forge. I hated those >,< Link to comment Share on other sites More sharing options...
Ryu♥Hayabusa Posted July 7, 2012 Report Share Posted July 7, 2012 According to the new forge info, we can't. Link to comment Share on other sites More sharing options...
SatanicBagels Posted July 7, 2012 Report Share Posted July 7, 2012 According to the new forge info, we can't. Not in the original disc at least. There's still the possibility that they could introduce this the same way they did FXs in Halo 3. Not likely but possible. It would be a great idea. Link to comment Share on other sites More sharing options...
Minuette Posted July 7, 2012 Report Share Posted July 7, 2012 There won't be a option to choose the weather or time of day as they said in the roosterteeth expo, but you can take advantages of the dynamic lighting to make it dark Link to comment Share on other sites More sharing options...
Ryu♥Hayabusa Posted July 7, 2012 Report Share Posted July 7, 2012 There won't be a option to choose the weather or time of day as they said in the roosterteeth expo, but you can take advantages of the dynamic lighting to make it dark Gods, I hope that the shadows are cast from as far away as you can place an object. Then we could make a dark area. And honestly, we need WAY more than 2 lights. 1 Link to comment Share on other sites More sharing options...
the UPS guy Posted July 9, 2012 Report Share Posted July 9, 2012 Gods, I hope that the shadows are cast from as far away as you can place an object. Then we could make a dark area. And honestly, we need WAY more than 2 lights. Yeah maing. Link to comment Share on other sites More sharing options...
DoctorB77 Posted July 9, 2012 Report Share Posted July 9, 2012 Ya. But I really want at least the ability to change the time. Link to comment Share on other sites More sharing options...
VivaLebowski Posted July 9, 2012 Report Share Posted July 9, 2012 Dynamic weather would be good...but you have to look at it from a gameplay perspective. Being able to change the weather hardly has any effect on that, thus, theres no reason for 343 to expend time and resources on such a feature. Link to comment Share on other sites More sharing options...
eliteultra Posted July 9, 2012 Report Share Posted July 9, 2012 Gods, I hope that the shadows are cast from as far away as you can place an object. Then we could make a dark area. And honestly, we need WAY more than 2 lights. yep... i hate keep getting stuck at two Link to comment Share on other sites More sharing options...
INACTIVE Posted July 9, 2012 Report Share Posted July 9, 2012 It should be like FarCry2's map editor. Link to comment Share on other sites More sharing options...
Zelda Posted August 20, 2012 Report Share Posted August 20, 2012 Supposedly they wont do the night time effect due to people abusing it in MM with invisibility. But what I cant seem to understand is, why cut out the possibility completely when it can also be just cut out from MM? There is no reason to cut it out at all just because of invisibility. I think we should be able to have the night time effect for forge and custom games. I can see why not to have it for MM, but we should have it for forge and custom games if we choose to use it. And I would also love to have weather controls. I personally think it would be awesome to build something cool and then have snow covering the ground and area's of one's forging maps. 1 Link to comment Share on other sites More sharing options...
Ryu♥Hayabusa Posted August 21, 2012 Report Share Posted August 21, 2012 Supposedly they wont do the night time effect due to people abusing it in MM with invisibility. But what I cant seem to understand is, why cut out the possibility completely when it can also be just cut out from MM? There is no reason to cut it out at all just because of invisibility. I think we should be able to have the night time effect for forge and custom games. I can see why not to have it for MM, but we should have it for forge and custom games if we choose to use it. And I would also love to have weather controls. I personally think it would be awesome to build something cool and then have snow covering the ground and area's of one's forging maps. Golden ideas. Link to comment Share on other sites More sharing options...
Ac7 oN ImPuLs3 Posted August 21, 2012 Report Share Posted August 21, 2012 This is truly a great idea. I would like the option in custom games and forge. Although I do have to say if 343 did choose to do this, I would hope it would only be on a few maps so that it wont get irritating too quickly. Link to comment Share on other sites More sharing options...
DoctorB77 Posted August 22, 2012 Report Share Posted August 22, 2012 It should be like FarCry2's map editor. That would be awesome. But it would be very hard. Supposedly they wont do the night time effect due to people abusing it in MM with invisibility. But what I cant seem to understand is, why cut out the possibility completely when it can also be just cut out from MM? There is no reason to cut it out at all just because of invisibility. I think we should be able to have the night time effect for forge and custom games. I can see why not to have it for MM, but we should have it for forge and custom games if we choose to use it. And I would also love to have weather controls. I personally think it would be awesome to build something cool and then have snow covering the ground and area's of one's forging maps. Well. We do not know about how big forge world is yet. I can see there being different terrains. Link to comment Share on other sites More sharing options...
Twinreaper Posted August 22, 2012 Report Share Posted August 22, 2012 I can try to explain why some of these features won't make it, but I can also shed light on how they theoretically could be done. Weather: Due to the way the compiling process works with scenario files and bsp_structures, when you place weather for a map in the sandox, the sandbox changes tag values insode the bsp tag to relate the weather and any particle contact effects. Aka... drips hitting surfaces, or weather hitting the ground. Also, there are planes placed insode the 3d app the level is created in. These planes are known as portals. Unfortunatly since it is a gemoetry item with a specific shader applied, these planes cannot be altered or added to maps that don't have them. Weather could however be added via the "trigger volume" trick they are using to pull off "player trait zones". In a nutshell, they could theoretically link the weather tag to the event script. But the catch is, you would have to make that trait zone cover the whole map, or certain sections...which would lead to massive zones, and quite possibly mess with the selection of items that are in the zone. Terrain: Map editors like farcry's utilized a completely different and very powerful engine. Blam, has never supported or implimented geometry and collision/physics updates to level mesh. Generally, anything level mesh specific has to be compiled and packaged. Changing the terrain of a level, or creating new instances of terrain, would require a full sandbox process, and a way for the 360 to compile that gemoetry and link it to the corret referrence tags. Also it would require the execution of additional individual processess...something that is locked out of the 360. the Xbox 360 only allows for one single process to be run by the processor. Now yes Forge is kind of like an additional process, but Forge is also a scripted UI that requires no dedicated processing thread from the CPU, since everything is pre compiled into the xex, and it's dependency files. That being said, it is quite possible for them to release a stand alone DLC game that is basically just a sandbox editor/compiler. This of coarse would give the community a way to edit, decompress and decrypt secure map files, something that M$ and 343i would not likely want you to do. But it does present a possability to do these things, albeit very slowly, and you would have to do the leg work of creation mostly without a visual UI to tie it all in together. In other words, you would have to do the editing work, but without any real world in-game interactions. Which means you wouldn't really know how the edits effect gameplay until you finish and the map is pumped out. Think of it like Forging, but without being able to test how the ramps, or the grav lifts work after you placd them right away. Now, none of this is solid information. The only information i can assure you is the limitations I pointed out. I cannot say for sure that the newer version of Megaloscript would be able to be used to such a degree, to afford us weather or fuurther editing, nor can I say that DLC could in theory be used to edit stuff. This is all just a guess based on previous modding and how it could potentially be done. Link to comment Share on other sites More sharing options...
Eqwinoxe Posted August 29, 2012 Report Share Posted August 29, 2012 If this happens, I think cod players will be jealous and join Halo! LOL My thought. 1 Link to comment Share on other sites More sharing options...
DragonSilths Posted August 31, 2012 Report Share Posted August 31, 2012 Maybe by Halo 6's Forge lol. I think for Halo 6's forge they should have Forge come on a seprate disc and you install it to your computer. Then you would be able to make a lot of crazy stuff. Link to comment Share on other sites More sharing options...
Xvagentorangev2 Posted September 3, 2012 Report Share Posted September 3, 2012 If this happens, I think cod players will be jealous and join Halo! LOL My thought. Haha some cod players do play halo to like myself i like them both I'm just worried that with halo 4 343 is getting a little close to cod Link to comment Share on other sites More sharing options...
HaloGamer 7 Posted September 14, 2012 Report Share Posted September 14, 2012 Lucky7 Time Link to comment Share on other sites More sharing options...
WATCH MY THUMBS Posted October 2, 2012 Report Share Posted October 2, 2012 Dynamic weather would be good...but you have to look at it from a gameplay perspective. Being able to change the weather hardly has any effect on that, thus, theres no reason for 343 to expend time and resources on such a feature. Yeah but it's not that hard to build in a climate option where stickies don't always explode, plasma is reduced a certain %... etc. If a turning on a skull in campaign can change the physics of the game as much as it does it stands to reason a random selection we CAN'T control added to the map would make it much more interesting. Gameplay is overrated, it's downfall is it becomes formulaic. Spawn. Run for the sniper or rocket launcher. You know what I'm saying. They always do this, so you HAVE to do that. Link to comment Share on other sites More sharing options...
Titanis Posted October 13, 2012 Report Share Posted October 13, 2012 Yes. I think it would be cool to edit lighting and wheather, however, that would take alot of work (work for 343), mostly unessecary work too. I just hope they add a few foliage objects, atleast 5 mid to large trees and a couple of shrubery and grasses, if they did that, then I would for sure buy Halo 4. Link to comment Share on other sites More sharing options...
Recommended Posts
Please sign in to comment
You will be able to leave a comment after signing in
Sign In Now