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Found 16 results

  1. Gamertag: ARC GuiltySpark Player Count: 2-8 (Multi-teams of 2 or 4v4) Download Link: Click! This is a fun minigame to play forged on the outside of empire. 3 rounds of 3 minutes to control the hill. Play with up to 8 players in the chaotic gravity slam! Objective Players try to capture the hill at the top of the tower. Players are first shot up from the base, then must jump up 4 other layers to the top. At the top is a stronghold players instantly capture and must hold it to gain points by staying inside. Settings - Players have infinite health and are invulnerable to any damage - Players have increased jump height and decreased gravity - Players gravity knockback is increased for their weapon and spartan abilities - Players are armed with gravity hammers and their abilities to knock players off the hill All players start on different teams. 2 to 8 players
  2. What WAS Gonna be a "reinvention" of 'Epitaph' (Halo3), turned into my own thing. Although this wasnt intended, the outter part can be used as a race track (WiP). The map reminds me of a reconfigured 'Rat Race' (Halo3), cuz of the track. Supports Slayer, King of the Hill, & Oddball. (KotH & O'Ball not FULLY tested, but works). Made for Big Team, 10-16 players. Please comment with feedback, thanks.
  3. Hey guys. I'm proud to present to you a competitive map that I made. This map is named Xenos. This map is designed primarily for 2v2 and 1v1 and has a forerunner theme that I think I pulled off pretty well. Xenos is compatible with multiple gametypes. These being Slayer, Extraction, KoTH, and Oddball. Overall, I'm very proud with this map. It has a simple layout and look and it plays very well for 1v1 and 2v2 games. Weapons - Railgun (x1) - Sniper Rifle (x1) - Assault Rifle (x1) - Light Rifle (x1) - DMR (x1) - Pulse Grenade (x2) *Only the Railgun and Pulse Grenades spawn at the start of a match. The rest of the weapons spawn later on. Map download link: http://www.halowaypoint.com/en-us/games/halo4/fileshare/details/9ae718c2-aa34-4feb-897d-b4cd0c2a8f61 _______________________________________ SCREENSHOTS
  4. Map Name: PRESSURIZED by MiCkEy O rOuRkE Game-types supported : FFA slayer, oddball, 4 team ctf + koth + slayer Amount of players : 6-8 players [url=http://s6.photobucket.com/user/mickey300386/media/pressurizedintro_zps61eae8e7.jpg.html][/url] http://www.youtube.com/watch?v=dVK70c9yRcg DOWNLOAD HERE: http://www.halowaypoint.com/en-us/games/halo4/filebrowser/details/a88d0405-cd67-475d-ae7c-ef5f2c8c9f23 Description: This is a medium sized map which works well for capture the flag and slayer, but also other game-types. Rapid close quarters combat with some great lines of fire from the high platforms, has great little jump spots to surprise foes and get to objectives. Its a symmetrical map like a reflection. My map got reviewed by a machinima affiliate GAME OVER STUDIOS back in November, I had 650 DOWNLOADS on my original file on my file-share when the episode was aired but I tweaked the spawn points and power weapons to make it flow better for competitive play so its been reset to zero. [url=http://s6.photobucket.com/user/mickey300386/media/pressurizedredbase_zpsc519ea2c.png.html][/url] The red base and blue base are mirrored images of each other. The quickest way to move between each base is through the middle walkway. The red and blue team spawns are under the pipes where the light is. There is also a man cannon on top of red and blue base which throws the player on top of the green base. The blue and red flags are located above the spawn which can be accessed fro the ramp at the back of the base or by using the jumpspot from the top of the 1x1 block. [url=http://s6.photobucket.com/user/mickey300386/media/pressurizedgreenbase_zps8dfb5d3d.png.html][/url] The green spawn points are on top of the green base and the green flag is located on the ground floor in front of the base. There is lots of cover on top of the base if the red or blue team want to use the man cannon and then move through cover around this side of the map. Through the shield door is a teleporter which connects to the teleporter above the gold base. [url=http://s6.photobucket.com/user/mickey300386/media/pressurizedgoldbase_zps1dcbc276.png.html][/url] In the gold base the spawns are against the wall behind the pipe which leads up to the gold teleporter. The gold flag is located behind the pipe which slopes down then up again which players can use to run up to the upper middle section of the map. There are also gravity lifts at the corners where the blue base meets the gold base and the red base meets the gold base which leads up to the sniper rifle spawns. I have timed how long each spawn takes to get to these. The green team can use the teleporter to rush the sniper spawn as well. [url=http://s6.photobucket.com/user/mickey300386/media/pressurizedbluesniper_zpsaafd1fa0.png.html][/url] There is a scattershot located at the middle of the map which is equidistant from each spawn and on the opposite side of the middle area there is an oddball spawn. [url=http://s6.photobucket.com/user/mickey300386/media/pressurizedscatter_zps722273fb.png.html][/url] On the upper platform there is a random ordnance drop with power weapons in it and there is also a oddball spawn point. This area connects to all the bases with two walkways one to the red base and one to the blue base, but there is also a ramp on either side of the green base which can also be used to get up there. [url=http://s6.photobucket.com/user/mickey300386/media/pressurizedweaponspawns_zps5d6f2cb6.jpg.html][/url] I could not get a proper overview photo because the map was made inside the big room inside the erosion but here are the weapon spawn locations. They are equidistant from all spawn points. [url=http://s6.photobucket.com/user/mickey300386/media/pressurizedbluespawn_zps4b7d8c44.png.html][/url] [url=http://s6.photobucket.com/user/mickey300386/media/pressurizedgoldteleport_zpsaf403e41.png.html][/url] [url=http://s6.photobucket.com/user/mickey300386/media/pressurizedgreenteleport_zpse18aed63.png.html][/url] A little video run through of the map If anyone would like to help play test my map send me a friend request or if you need help play testing your own map send me a friend request/ game invite.
  5. Gamertag Maestro9318 Map Tesselatorium Gametype Tesselatorium Description I put this one together in an hour or two. It's called Tesselatorium, where the main battlefield is a 10x10 grid of 1x1 blocks, each at varying heights. No two neighbouring blocks are at the same height, but those diagonal to each other are. The gametype is a King of the Hill variant, and is your basic last-one-standing game; be the last one alive in the hill to win. Those who die respawn in the open silos orbiting the battlefield, and can wreak havoc on those inside. The silos are elevated, but instant kill barriers prevent players in the silos from jumping back into the battlefield. I'd recommend a minimum of six players, as anything less than that will make the round end too quickly. The blocks create a pyramid-like structure, with holes to hide in and a vantage point at the top. These files have been deleted from my file share. This topic can be deleted at a moderator's discretion.
  6. Map: Joust Arena http://www.halowaypoint.com/en-us/players/h2ak0n/halo4/fileshare#!/?section=GameMap&SearchDate=7&SortBy=2&view-select=Tile&startIndex=0 Gametype: Knights http://www.halowaypoint.com/en-us/players/h2ak0n/halo4/fileshare#!/?section=GameSettings&SearchDate=7&SortBy=2&view-select=Tile&startIndex=0 Hey everyone this is a king of the hill minigame I came up with in Halo Reach but never got around to making it. However now I've made it in Halo 4 and it's turned out a lot better then I expected. There will be a video below but if you don't want to watch the whole thing then I'll quickly describe the game for you now. 1. It is a KOTH minigame so the objective is to be the last man standing in the hill area 2. You can be every team apart from cyan (don't ask why) 3. Players should split into pairs with one player driving the mongoose and one riding on the back 4. You then either kill oponents with your passengers sword or knock them over with your mongoose 5. Players respawn in a dead zone so the last surviving player(s) score a point 6. As always there is my tag on the map, a railgun next to something green Yes it really is that simple however it leads to some really fun gameplay as you can see here:
  7. From the album: b0b is here's maps

    Rage on the hill: designed for free-for-all or rvb slayer or king of the hill (up to 3 hills simultaneously). This map also works for flood and gravemind. The map is titled "Rage", is set in Ravine, and is mostly symmetrical. Players traverse the map by utilizing various manual paths, as well as one of four grav lifts on the floor. This may also be considered a "ninja" map, due to the many alternate pathways throughout. Rage does have weapons placed throughout, many of which are hidden power weapons. Hills spawn in one of the two mid-map circles, by the double grav lifts at the base ramp, on the sniper's nest, on the pyramid, and finally at the top bridge.
  8. From the album: b0b is here's maps

    Rage on the hill: designed for free-for-all or rvb slayer or king of the hill (up to 3 hills simultaneously). This map also works for flood and gravemind. The map is titled "Rage", is set in Ravine, and is mostly symmetrical. Players traverse the map by utilizing various manual paths, as well as one of four grav lifts on the floor. This may also be considered a "ninja" map, due to the many alternate pathways throughout. Rage does have weapons placed throughout, many of which are hidden power weapons. Hills spawn in one of the two mid-map circles, by the double grav lifts at the base ramp, on the sniper's nest, on the pyramid, and finally at the top bridge.
  9. From the album: b0b is here's maps

    Rage on the hill: designed for free-for-all or rvb slayer or king of the hill (up to 3 hills simultaneously). This map also works for flood and gravemind. The map is titled "Rage", is set in Ravine, and is mostly symmetrical. Players traverse the map by utilizing various manual paths, as well as one of four grav lifts on the floor. This may also be considered a "ninja" map, due to the many alternate pathways throughout. Rage does have weapons placed throughout, many of which are hidden power weapons. Hills spawn in one of the two mid-map circles, by the double grav lifts at the base ramp, on the sniper's nest, on the pyramid, and finally at the top bridge.
  10. Gamertag: Auxi KIutch & Mankill258 Map: Induction Party Size: 1v1 2v2 Gametypes: Team Slayer, Free for All, Oddball, King of the Hill Description: Induction is a 1v1 2v2 map that is Set to a compound that is left forgotten. This map is asymetrical and the gameplay has verticality to it and as well as close quarters.
  11. Fileshare Holder: HeroAnarchy Map: Igneous Caldera Gametype: Oddball, King of the hill, Flood , Slayer The map is a multi-leveled, it has both gameplay appeal and aesthetic appeal. The map has three intial weapons : needler, railgun and sword The intial weapons spawn back after a majority of time (each with its own time limit) Random drops scatter through out the map Recommended player count : 4-6 players Link: http://www.halowaypoint.com/en-us/games/halo4/filebrowser/details/11c9cb95-7ba7-494b-9109-acf4b789a185 For a more HD outlook on it watch the video below.
  12. this map is very similar to the map "firing range" but uses guns and it is a single hill where a team is in the reactor but can not move or kill the enemy, while the other team tries to kill all enemies on the hill. example: 1st round: Shooters: red, victims: blue 2nd round: Shooters: Blue, victims: red
  13. Map: Hill Arena Gametype: Hill Arena or ll Hill Arena Gamertag:xBRENOxNOOBx
  14. Gamertag: MrAllMiteyPinoy Map: Shootin ducks Gametype: shootin ducks Description: This map is a king of the hill map made to be played with about no more than 12 players. The objective for the game is different for both sides, one side has six mantises the other has six warthogs. The mantis team's objective is to destroy the warthogs before they can destroy all of the mantises. That leads to the warthog side's objective, destroy all of the mantises. Once the mantises are destroyed players from that team respawn out side of the hill and cannot re-enter. Once all mantises are destroyed the warthog team captures the hill for 30 points and wins. The warthogs are gunner only and move slowly towards a kill ball (using gravity volumes) Warthog team respawns in the hill.
  15. On Monday there will be changes in the multiplayer game types Oddball and King of the hill. Read below for more details Source: OXM Dislike dying in multiplayer shooters? Put off by the idea of developing competence? Not a problem - join a team. You'll have more people to stand behind when the bullets are flying, and what's more, some of those people may be feeble-minded enough to heal you when you shoot your own feet with a grenade launcher. It's just like friendship in reality! Thanks to the cushioning presence of players whose thumbs are on speaking terms with their brains, the acquisition of skill need never be a priority. Providing, that is, you stay away from certain special Halo 4 playlists. Alas, my fellow oafs - 343 is wise to our coward's tricks and has taken appropriate steps. Next Monday, the developer will add FFA Throwback to the Halo 4 playlists. Its contents: lone-wolf-only variants of Oddball and King of the Hill. "If you've been dominating these modes with teammates, see how the game changes when it's every Spartan for themselves," gloats Jessica Shea, high mistress of Halo Waypoint. Be merciful, Jessica. I've only just worked out which end of a plasma sword does what. The FFA Throwback maps are Haven, Adrift, Complex, Solace and Abandon, and you can bring up to seven other players to the party. You'll need 100 points to win on Oddball and 50 to win on King of the Hill, with a 12 minute time limit. Who's man or woman enough to get involved?
  16. On Monday there will be changes in the multiplayer game types Oddball and King of the hill. Read below for more details Source: OXM Dislike dying in multiplayer shooters? Put off by the idea of developing competence? Not a problem - join a team. You'll have more people to stand behind when the bullets are flying, and what's more, some of those people may be feeble-minded enough to heal you when you shoot your own feet with a grenade launcher. It's just like friendship in reality! Thanks to the cushioning presence of players whose thumbs are on speaking terms with their brains, the acquisition of skill need never be a priority. Providing, that is, you stay away from certain special Halo 4 playlists. Alas, my fellow oafs - 343 is wise to our coward's tricks and has taken appropriate steps. Next Monday, the developer will add FFA Throwback to the Halo 4 playlists. Its contents: lone-wolf-only variants of Oddball and King of the Hill. "If you've been dominating these modes with teammates, see how the game changes when it's every Spartan for themselves," gloats Jessica Shea, high mistress of Halo Waypoint. Be merciful, Jessica. I've only just worked out which end of a plasma sword does what. The FFA Throwback maps are Haven, Adrift, Complex, Solace and Abandon, and you can bring up to seven other players to the party. You'll need 100 points to win on Oddball and 50 to win on King of the Hill, with a 12 minute time limit. Who's man or woman enough to get involved? This post has been promoted to an article
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