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Found 2 results

  1. Map link- https://www.halowaypoint.com/en-gb/players/juggacly/halo4/fileshare#!/?section=GameMap&SearchDate=7&SortBy=2&view-select=Tile&startIndex=0&details=88a28f06-c2d2-4f3f-9f12-31efc3dd2543 Gametype link- https://www.halowaypoint.com/en-gb/players/juggacly/halo4/fileshare#!/?section=GameSettings&SearchDate=7&SortBy=2&view-select=Tile&startIndex=0&details=6a10ee16-38f6-45fe-914f-3b57b2d612b3 4 Towers is a mini-game using the Impact canvas, best fit for 12-16 players. The lobby should have 4 teams evenly distributed into 4 members on each team. Don't have any more than 4 players in a team, otherwise the objective of the mini-game is too easy. 4 Towers has 4 tower-shaped structures featuring: A Plasma Pistol, Ghost, Rocket Hog, Shade Turret, Sniper, Auto Sentry and a detachable UNSC Turret. Every so often, a power item will spawn in the centre of the map, including items like: Gravity Hammer, Incineration Cannon, Rocket Launcher, Railgun, Overshield and more. The first team to get 200 points, or get the most points before the time limit runs out, wins. Images below- Here's a video to show you some gameplay of the map, and some more in-depth descriptions on some of these things. http://www.youtube.com/watch?v=32KXWjdqq7Q Map link- https://www.halowaypoint.com/en-gb/players/juggacly/halo4/fileshare#!/?section=GameMap&SearchDate=7&SortBy=2&view-select=Tile&startIndex=0&details=88a28f06-c2d2-4f3f-9f12-31efc3dd2543 Gametype link- https://www.halowaypoint.com/en-gb/players/juggacly/halo4/fileshare#!/?section=GameSettings&SearchDate=7&SortBy=2&view-select=Tile&startIndex=0&details=6a10ee16-38f6-45fe-914f-3b57b2d612b3
  2. Map Name: Two Towers CTF File Share Gamertag: Salsasandro (old: zexy69) Canvas Map: Impact Type: open, symmetrical (best I could) Last Updated: March, 16th, 2013 Tags: Tower, impact, ctf, salsasandro, unreal, flag Supported Game types: CTF ONLY Best Gametypes: GT Twotowers.CTF download it too (Only Assault Rifle and Magnums as Start Loadout Fall Damage increased) Intended Team Size(s): 8 to 16 Players Initial Ordnance: None Random Ordnance: 1 Frag Grenades / Plasma Grenades (2x)/ Pulse Grenades 1 Overshield / Speedboost / Damageboost Weapons on Map: each Base: 2 Machine Gun Turrets 30 respawn Time 2 spare clips 2 Frag Grenades 30 respawn Time 2 spare clips 1 Assault Rifle 30 respawn Time 2 spare clips 2 Battle Rifle 30 respawn Time 2 spare clips 1 Sniper Rifle 180 respawn Time 0 spare clips 2 Shotgun (one hidden) 30/ 60 respawn Time 2 spare clips 1 DMR (hidden) 60 respawn Time 1 spare clips 1 Saw (hidden) 60 respawn Time 2 spare clips 1 Rocket Launcher (hidden) 90 respawn Time 2 spare clips Bunker: 1 Suppressor 60 respawn Time 2 spare clips 2 Scattershot 60 respawn Time 2 spare clips 2 Pulse Grenades 60 respawn Time 1 Sniper Rifle 120 respawn Time 1 spare clips 1 Magnum 60 respawn Time 2 spare clips somewhere around the map: 1 Beam Rifle 120 respawn Time 0 spare clips 2 Plasma Grenades 60 respawn Time (near Sniper Nest) 2 Battle Rifle 60 respawn Time 2 spare clips 2 DMR 60 respawn Time 2 spare clips 2 Saw 60 respawn Time 2 spare clips 2 Railgun 60 respawn Time 2 spare clips Armor Abilities: 4 Jetpack (1 each Base, 1 in the Bunker, 1hidden somewhere) 2 Autosentry (1 in one Base, 1 near Bunker, both hidden) 2 Hologram (1 in one Base, 1 near Bunker, both hidden) 2 Active Camouflage (hidden somewhere) 2 Thruster Pack (hidden, near “mine” entrance) 1 Regeneration Field (Bunker) 1 Hardlight Shield (near Bunker) all set to 100 respawn Time Power ups: 1 Overshield / Speedboost / Damageboost (see Random Ordnance) Supported Vehicles: No Budget: 9580 / 10000 Screenshots: Download link: https://www.halowaypoint.com/en-us/players/salsasandro/halo4/fileshare#!/?section=GameMap&SearchDate=7&SortBy=2&view-select=Tile&startIndex=0 Video Flythrough, Overview Link: watch my video on my Fileshare Map Trait Zones: No Map Description: An Unreal Tournament open-style CTF Map with lots of hidden Weapons and Armor Abilities. I know that the open map style and the fact that there is sight of view between the two flags will maybe disrupt the game balance. For that reason I set all Sniper Rifles to respawn after 120sec without spare clips except the Rifle on top of the Bunker. I tried to implement the terrain in my level design the best I could and expand the paths with Rocks. Each Team has a Tower (Base) on which top of them, of course is the Flag. Additional Info: Let you fall inside the Spotlight Towershull on top of each Base, to Teleport yourself away from the Enemy Base and avoiding being killed by Snipers. The Teleporters are set to `Random` which means, that there are 2 Receiver Nodes (one each side of the middle of the map.) Wish you a lot of fun to discover all the Secret Paths and the Armor Abilities and Weapons I have hidden. ;-D
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