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  1. I am proud to introduce a 8-16 player competitive slayer map on Forge Island. This map features several powerful vehicles, jumps, aesthetics, and more! Gamertag- Trio of Kings Map Name- Compitum Gametype- Slayer (CTF, oddball, and other gamemodes coming soon) Player Amount- 8-16 Weapons on Map- Rocket launcher (Defenders), Rail gun (Attackers), Sniper rifle (Neutral) Vehicles on Map (Per Team)- 2x Ghost, Mongoose, Warthog, Scorpion, Mantis; Rocket hog (Neutral) Details- Compitum is a competitive map on the middle island of Forge Islands, and is built in a V shape. On each "end" of the V, there is a base, Attackers or Defenders. At the point of the V there is a sniper on a tower, along with a rocket warthog. This map is Forge compatible, so if you start this map in Forge, just open up the tools, press "Delete by Pallet", then scroll to the bottom and hit "Delete Everything". All the items I locked will then still be there, like the map outline and a small part of each teams' base. Everything else you can edit to your liking. Images- Download- https://www.halowaypoint.com/en-us/players/trio%20of%20kings/halo4/fileshare#!/?section=GameMap&SearchDate=7&SortBy=2&view-select=Tile&startIndex=0&details=5c87d5f8-f12f-4b6e-b9d0-f01329abedeb Thank you for reading, please consider doing a map review of Compitum. -Trio of Kings
  2. Gamertag: IIDragonLordII Map Name: Drill Rig Gametypes: Slayer and Regicide variants -8players recommended Discription: An oil drilling rig put in place to test for hidden oil fields within this vivid archipelago may hold the key to dominating the energy crisis. There five initial ordornance drops on the map: energy sword, SAW, Sticky Detonator, Overshield and rocket launcher. This map is not yet fully tested in regards to gameplay so feed back would be greatly appreciated. Birds eye view Fuel rod cannon on end of crane Sniper on the other crane Tower with 'rope' to main building Main building 1st floor 2nd floor Viewing deck beneath main building
  3. http://www.halowaypoint.com/en-us/games/halo4/filebrowser/details/5bf4da22-ec96-4ab9-9599-db17b1ec3217 AGHAST “This was once more than an abandoned settlement. Duringa major fissure in the hills nearby, much of this site went with it” Shotgun – 120 seconds Rocket Launcher – 120 seconds Sticky Detonator – 120 seconds Sniper Rifle – 120 seconds (2) DMR – 60 seconds (2) Battle Rifle – 60 seconds (2) 2 Frag Grenades – 30 seconds (2) 2 Pulse Grenades – 15 seconds 3 Plasma Grenades – 15 seconds (2) Needler – 90 seconds -2 Mongooses were added, mainly for aesthetic purposes; they do have SOME use- -in Dominion, a Banshee spawns at "B"- Defenders (Red team) spawn directly in front of where the screenshot was taken, next to the giant crate, the Attackers (Blue team) spawn up the incline towards the back of the picture. Sticky Detonator spawns in the center of the map. Soft kill and kill zones are placed accordingly. The Rocket Launcher in the large building, Shotgun spawns below. Sniper spawns on second level, the mounted turret is on the third level. The man cannon sends you to the third level. Jet packs work very well on the whole map. Remember, this map is supposed to look like s***. (JK!) Reread the description at the top to understand the aesthetic value. DOMINION SCREENSHOTS (A, B, then C) (note that this is the only gamemode with a banshee; it spawns at "B") I thought it was important to not only have a height difference throughout the map, but also keep a ceiling height difference, to create different combat situations; hence the locations of all the weapons on the map. I recieved a response on a different forging website saying my map looks like it has rocks that are out of place. Remember the description at the top of the forum when viewing the screenshots. Thanks for reading and looking, and tell we what you think! - Squidkake
  4. GT: DHG The Captain(Map made by DHG MELEE) Map:Assault http://www.halowaypoint.com/en-us/players/dhg%20the%20captain/halo4/fileshare#!/?section=GameMap&SearchDate=7&SortBy=2&view-select=Tile&startIndex=0&details=031e7e29-1e91-4a5c-b107-72d28dc6a7b2 Game type: Slayer, Flood, Dominion, Regicide(All standard) This map is a mix of close quarters with some vertical advantages here. It has one tower with Sniper rifle for quick sniping at the center. It is filled with corridors and small towers for quick advancement on territory. On one side they a Scorpion with 2 warthogs and mongooses. There are two openings; main opening and a small back door(used for sneaking in on Flood). The main door has a shield with 2 turrets pointing directly at it. Outside the main door is a forest where there lies a warthog, a banshee and a few power weapons. Ordnance are scattered inside the base with both power weapons and common weapons for ammo. Flood spawn first outside base but later re-spawn inside the base. There are 4-5 Dominion bases. Mainly used for both Slayer and Flood.
  5. GT/Creator: TheBloodbath22 Map Name: Mammoth Supported Players: 2 - 16, Recommend: 16 Supported Gametypes: Slayer, CTF, and Flood. Description: Mammoth is the largest map I've created to date. It is somewhat an extension of "Starlight", and my vision to connect both asteroids on Impact in a creative way that pays homage to giant arenas such as Ragnarok and Exile, the two most-played maps in BT Infinity Slayer Matchmaking. Initial Ordnances: Sniper Rifle x2, Spartan Laser x2, Concussion Rifle x2, Neutral Rocket Launcher x1. Random Ordnances: Red: Fuel Rod Canon x1, 2 Pulse Grenades x1 Blue: Damage Boost x1, Sticky Detonator x1, Needler x1 Neutral: Gravity Hammer x1, Railgun x1, Binary Rifle x1 Vehicles Each Side: 2 Mechs (Mantis), 2 Ghosts, 4 Mongooses, 1 Rocket Hog, 1 Default Warthog, and 1 Banshee each. Bird's Eye Blue Side Center Opposite Side - Center Red Side And that's that! Thank you for taking a look at my latest hard work. While the Red side is at a height disadvantage, it has two paths up to the center. This map is also an opportunity to experience BTB Objective again, as CTF is supported! Download Map Here: http://www.halowaypoint.com/en-us/games/halo4/fileshare/details/65bb27c4-97c0-4cae-b100-96795de8f0dd
  6. Map Name: Showdown File Share Gamertag: Wolf Dargo Tags: Blueprint, Facing Worlds, Slayer, Team Regicide, BTB, Halo 4 Canvas Map: Impact Started: 3/5/13 Last Updated: 3/12/13 Screenshots: Ideal Player Count: 10-16 Best Game Types: BTB, Slayer, Team Regicide Description: I have rebuilt the map I built a few weeks ago called Faceoff, after testing it there were too many things I needed to fix in the original so I just started over and got a much better map this time. I moved it way out so there is no interaction with rocks that I had previously integrated in. I found it much easier when I could avoid them completely... This map was inspired by a classic game that few may remember these days, Unreal Tournament, "Facing Worlds" Showdown played great with a bunch of randomly invited people, and well received, but I still would like to see what the Forge community thinks.... Budget: 8945 ~Thanks For Looking, feedback is appreciated...
  7. Corrosion is an asymmetric Dominion map on the erosion forge canvas. It is an abandoned pumping facility inspired by Longbow. The map also supports extraction, ctf, and slayer. Download Weapons: 3 objective drops per base uses the standard human drop set from matchmaking 2 initial saws 2 initial snipers Vehicles: 2 standard hogs 1 ghost pad 1 mantis pad 1 gauss pad 1 banshee pad Overview: Alpha: Bravo: Charlie: Thanks to everyone who helped test and provide feedback.
  8. Gamertag: Murphinator3000 Map: Cliff Diver Gametype: Tower of Power Description: A revamp of tower of power from halo 2. This map is for 8 - 16 players. Teams must fight to gain control of the tower to control the game. Shotguns only and turret. IMAGE URL: http://www.halowaypo...le&startIndex=0 (It wouldn't let me upload a picture)
  9. Has moved to competitive type Game Board sorry
  10. Hi eveyone ! GamerTag : SnR Zaelkyria Map : Trinity v3 Description : A small 4 vs 4 symmetrical map, for Slayer, Oddball and KoTH. Trinity • Weapons - x8 BRs ( 10s ) - x2 Magnums ( 15s ) - x2 DMRs ( 45s ) - x1 Sniper ( 150s ) - x1 Sticky ( 120s ) - x4 Fragmentations ( 15s ) - x1 Green Gun ( 120s ) - x2 Carabines ( 30s ) - x2 Plasmas ( 30s ) - x1 LR ( 60s ) - x1 Overshield ( 120s ) • Screens Overviews : Red base : Top Red : Red Backstage ( The Backstage is joining the Pit to the Top Red ) Red Pit : Red Window : Red Bridge, Red Ramp and Red Jump : Gold : Sniper : Middle ( Purple ), Overshield : Green, Sticky : Lift leading to the Middle : • DownLoad link
  11. Map Name: Soccer Arena File Share Gamertag: Salsasandro Canvas Map: Erosion Type: symmetrical Last Updated: March, 16th, 2013 Tags: soccer, sport, erosion, ball, fun, minigame, arena Supported Game types: Infinity Slayer Best Gametypes: GT Soccer Arena.Slayer download it! (Energy Swords as Start Loadout, invulnerable and infinite ammo) Intended Team Size(s): 2 to 8 Players Initial Ordnance: None Random Ordnance: None Weapons on Map: None Power ups: None Supported Vehicles: 8 Mongooses Budget: 3900 / 10000 Screenshots: Download link: https://www.halowaypoint.com/en-us/players/salsasandro/halo4/fileshare#!/?section=GameMap&SearchDate=7&SortBy=2&view-select=Tile&startIndex=0 Video Flythrough: soccer arena.MOV Map Trait Zones: No Map Description: The Players try do score a Goal with the Mongooses Additional Info: The Players Spawn on the roof of the Building. Mount a Mongoose and ride straight forward. You will spawn in the Arena. On top of each Goal is a Teleporter if you need a Mongoose again. Create also your Gametype. Invulnerability and Rockets with infinite Ammo could be also fun. There is no score system. Keep your score in mind.
  12. Gamertag: TheJudgemodalla Map: Barrows Gametype: SLAYER, CTF Description: Barrows is a symmetrical competitive map that supports Slayer and CTF. The map is made in an arch-shaped formation and has two bases. There are few power weapons on the map (Shotgun on top middle, Sniper w/ 4 bullets on bottom middle, Sticky Detonators on both sides, and Needlers in both bases. There is also one mongoose in each base for faster access to the middle. There is a turret on the upper level of each base, but have slightly blocked sight lines from the middle. There are 4 gravity lifts that will bring the player to the higher levels of the map. The map will work best with 4v4, 3v3, and 2v2. Knowing that using normal Infinity slayer and CTF on these maps will take away from its originality, I attempted at making the map and gameplay seem much more like halo 3 by making two gametypes, one for Slayer and one for CTF. The Map can be downloaded in the link below. The gametypes are also shown in the links below: Barrows: http://www.halowaypoint.com/en-us/players/thejudgemodalla/halo4/fileshare#!/?section=GameMap&SearchDate=7&SortBy=2&view-select=Tile&startIndex=0&details=6f353906-50a1-414d-bea5-5145734a5a56 Judge CTF: http://www.halowaypoint.com/en-us/players/thejudgemodalla/halo4/fileshare#!/?section=GameSettings&SearchDate=7&SortBy=2&view-select=List&startIndex=0&details=65c381d0-bf2e-4476-baad-f1658d27b9cb Original Slayer: http://www.halowaypoint.com/en-us/players/thejudgemodalla/halo4/fileshare#!/?section=GameSettings&SearchDate=7&SortBy=2&view-select=List&startIndex=0&details=b9286a76-9d88-42bf-b54f-b3e6031c3cae Hope you guys enjoy the map! Please leave feedback if you could. Fact: This map only took 2 days to create and finish.
  13. GT/Creator: TheBloodbath22 Map Name: "Starlight" Recommended Player Count: 10 - 16 Supported Gametypes: Slayer, CTF, Oddball, KOTH, Extraction. Description: Inspired by BT Infinity Slayer online, I decided to improvise a map dedicated more distinctly towards large-scale combat. Although close-quarters weapons are at a disadvantage here, the map has distinguished sightlines and ordnances that adjust gameplay. This is an asymmetric map with the exception of the centerpiece, which is symmetrical and upholds a Mantis. Nearly an entire asteroid of canvas map Impact is used here. I recommend CTF for the best game night, as the map was primarily designed for that gametype. Download Link: https://www.halowaypoint.com/en-us/games/halo4/filebrowser/details/944b8beb-e4ab-4b71-a9ec-0939d183fb68
  14. shaudy430

    TheBoxes 3

    From the album: b0b is here's maps

    The boxes: designed for close quarters combat of gametypes including dominion, slayer, and "nowhere to hide" flood & gravemind. The map is titled "The Boxes", is set in Erosion, and is a 3-tier asymmetrical map. Players traverse the map from top to middle, and from bottom to middle. Due to the super close quarters, confusion is instantly begun at the start of the game. Players at the top level must find a corner and hole to drop down. Players at the bottom must find a ramp or teleporter in the middle structure or on the map's sidewalls. Bases are located at the top, middle, and bottom levels. There are many pathways throughout, and most lead directly to the where the action is. The boxes does have weapons placed throughout, most of which are to be utilized for close quarters.
  15. shaudy430

    TheBoxes 2

    From the album: b0b is here's maps

    The boxes: designed for close quarters combat of gametypes including dominion, slayer, and "nowhere to hide" flood & gravemind. The map is titled "The Boxes", is set in Erosion, and is a 3-tier asymmetrical map. Players traverse the map from top to middle, and from bottom to middle. Due to the super close quarters, confusion is instantly begun at the start of the game. Players at the top level must find a corner and hole to drop down. Players at the bottom must find a ramp or teleporter in the middle structure or on the map's sidewalls. Bases are located at the top, middle, and bottom levels. There are many pathways throughout, and most lead directly to the where the action is. The boxes does have weapons placed throughout, most of which are to be utilized for close quarters.
  16. shaudy430

    TheBoxes 1

    From the album: b0b is here's maps

    The boxes: designed for close quarters combat of gametypes including dominion, slayer, and "nowhere to hide" flood & gravemind. The map is titled "The Boxes", is set in Erosion, and is a 3-tier asymmetrical map. Players traverse the map from top to middle, and from bottom to middle. Due to the super close quarters, confusion is instantly begun at the start of the game. Players at the top level must find a corner and hole to drop down. Players at the bottom must find a ramp or teleporter in the middle structure or on the map's sidewalls. Bases are located at the top, middle, and bottom levels. There are many pathways throughout, and most lead directly to the where the action is. The boxes does have weapons placed throughout, most of which are to be utilized for close quarters.
  17. shaudy430

    Rage On The Hill 3

    From the album: b0b is here's maps

    Rage on the hill: designed for free-for-all or rvb slayer or king of the hill (up to 3 hills simultaneously). This map also works for flood and gravemind. The map is titled "Rage", is set in Ravine, and is mostly symmetrical. Players traverse the map by utilizing various manual paths, as well as one of four grav lifts on the floor. This may also be considered a "ninja" map, due to the many alternate pathways throughout. Rage does have weapons placed throughout, many of which are hidden power weapons. Hills spawn in one of the two mid-map circles, by the double grav lifts at the base ramp, on the sniper's nest, on the pyramid, and finally at the top bridge.
  18. shaudy430

    Rage On The Hill 2

    From the album: b0b is here's maps

    Rage on the hill: designed for free-for-all or rvb slayer or king of the hill (up to 3 hills simultaneously). This map also works for flood and gravemind. The map is titled "Rage", is set in Ravine, and is mostly symmetrical. Players traverse the map by utilizing various manual paths, as well as one of four grav lifts on the floor. This may also be considered a "ninja" map, due to the many alternate pathways throughout. Rage does have weapons placed throughout, many of which are hidden power weapons. Hills spawn in one of the two mid-map circles, by the double grav lifts at the base ramp, on the sniper's nest, on the pyramid, and finally at the top bridge.
  19. shaudy430

    Rage On The Hill 1

    From the album: b0b is here's maps

    Rage on the hill: designed for free-for-all or rvb slayer or king of the hill (up to 3 hills simultaneously). This map also works for flood and gravemind. The map is titled "Rage", is set in Ravine, and is mostly symmetrical. Players traverse the map by utilizing various manual paths, as well as one of four grav lifts on the floor. This may also be considered a "ninja" map, due to the many alternate pathways throughout. Rage does have weapons placed throughout, many of which are hidden power weapons. Hills spawn in one of the two mid-map circles, by the double grav lifts at the base ramp, on the sniper's nest, on the pyramid, and finally at the top bridge.
  20. Map Title: Ironclad Download Recommended party size: 8 - 14 Gametypes: Infinity Slayer, CTF, Regicide, King of the Hill, SWAT. Storyline: After the glassing of Reach, this remnant is all that survived from the city of New Alexandria and has been drifting in amongst the asteroids that once made up the planet Reach, ever since. Hi Guys, A R C A S I U S here Ironclad is a medium sized, symmetrical competitive map created on the impact pallet. I have been working on this map for a few weeks and it has undergone countless design changes to finally be what it is. I took inspiration for this map from about 7 different maps spanning the length of the Halo series not to mention countless hours researching futuristic city designs and layouts. I believe this map stands alone in regards to originality, aesthetics and overall game play flow. My main focus for this map was to avoid creating a "box map" that seems to be the norm for a lot of forgers these days. Don't get me wrong most of these have terrific gameplay however I simply wanted to create something a bit more original and less repetitive. Note: There is a small frame rate drop in one spot IN FORGE but not in any custom games. The reason for this being that the spawns, kill zones, and capture plates are not visible in custom games. I have tested this extensively so please check the map out in a custom game. Also, the kill barriers are rather unforgiving. This is due to the fact that I have played many forged community maps that are able to be exploited due to poor kill barrier placements and combinations. As you maneuver around the map just be mindful of what logic would be considered "outside the map" and as long as you don't go there, you will not die. Also, I am the map creator although it says Q U A R l S M A. Q U A R l S M A is my old acc and I created A R C A S I U S halfway through the creation of this map. As proof, the xbox profile of Q U A R l S M A is boasting A R C A S I U S's tag. Enjoy! A R C A S I U S
  21. Gamertag: Auxi KIutch & Mankill258 Map: Induction Party Size: 1v1 2v2 Gametypes: Team Slayer, Free for All, Oddball, King of the Hill Description: Induction is a 1v1 2v2 map that is Set to a compound that is left forgotten. This map is asymetrical and the gameplay has verticality to it and as well as close quarters.
  22. Map Name: Spartan Space Castles 4.0 File Share Gamertag: CROOKLYN05 Canvas Map: IMPACT Last Updated: 2/21/13 Tags: ctf, halo 4 Supported Game types: Slayer, KOTH, Dominion, Slayer, Flood, CTF Best Gametypes: Dominion, Slayer, KOTH, CTF, Dominion Intended Team Size(s): 8-16 player (Big Team Battle Best) Initial Ordnance:5 2- Jet Pack 1- Sniper 1- Railgun 1 - Auto Sentry Random Ordnance: Default Weapons on Map: None Armor Abilities/Powerups on map: Default Supported Vehicles: Mantis, Warthog, Banshee Budget: ####/10000 - 9900/10000 Screenshots: http://www.chamink.com/SSC-AD-Ver-2.jpg Video Flythrough/Overview Link: (This fly through is of 3.0 but both are alike) Map Description: Two Legendary Factions once Ruled here. Until one day, the Greed for Power and Control turned allies against each other. When the great war of the S.S.C's ended. All that remained were two abandoned behemoths that lay in ruin as the devastating reminder of what war can bring. Spartan Space Castles 4.0, is a map that utilizes the space provided on impact. I was always of fan of Halo 1's Blood Glutch. Just the size of that map was awesome. Countless hours playing Blood Gulch, CTF and just playing in the huge terrain that it provided. This map features two castle bases. Each is equipped with auto turrets and vehicles. All vehicles can travel where as possible. Even across the walkway. The walkway provides a means of getting across the span. There are two banshees at each base as well. There are plenty of ways in and out of the castles and around the map. It is really made for Big Team Battles, just based on the shear size of this map. Again I like maps that feel like campaign maps where you travel and cover vast areas of the board. There is a tunnel system in the back of Castle Beta to make for some fun close encounters. I also wanted to add some detailed pieces like the damaged doors and command centers to give it more of a campaign feel. Enjoy! Does this map use players trait zones? No If so, please provide the details for each trait zone: Additional Info (optional): Map is still being adjusted tested and updated. Thanks for checking it out. www.chaminkproductions.com
  23. So Team Throwdown was recently released and it definitely plans on staying. That game is competitive - I love it! You don't spawn with an AA; it's an Ordnance drop. There are preset power weapon spawns on the map, so its all about timing and getting to the weapons again. Also, the gametypes feature pre-set loadouts; no more custom loadouts. I'm pretty sure you get a BR, and Resupply and the thing which makes grenades do less damage with more range. There's a mix of Objective and slayer. I'm telling you, it's pretty....-ok- competitive. Probably 70% of the players are actually trying to win, 30% of those 70% have the skill to carry their team, and the remaining 30% are randoms trying out the gametype. I mean, when I get into a game, I rarely expect teammates to go negative unless the enemy is truly great during the game. First game: 49-49, I got the game winning kill just half a second before the enemy killed my teammate. Its great. If you have a team with Mics, even better. Sad that I don't. What're your opinions?
  24. HALO 4 SUNDAY CUSTOM MAPS GAME NIGHT 8pm PST / 11pm EST "FFA SLAYER ONLY" 16 PPL ADD GT: PURIENCE HALO 4 SUNDAY CUSTOM MAPS GAME NIGHT 8PM PST / 11PM EST "Only FFA SLAYER" 16 Players "Come early to get in" Add GT: Purience "Will Send a reminder message on XBOX LIVE a few hours before gametime "Online Matchmaking is terrible" "Now this is a playlist" SMALL PLAYER MAPS Breach Lagoon King's Throne Talisman Skyward Crucifix Cavern Puncture Static Electrify Shadow Propulsion Beaver Creek "Halo Remake" MEDIUM PLAYER MAPS Hangtime Guardian (Erosion) Guardian (Impact) Blitzkrieg Flying Waterworld Deathmatch Battle Arena Symmetria ALG Epitaph Cloudhall Buckle Odyssee Select LARGE PLAYER MAPS Warlock Space Rock Deathmatch Channel Sputnik Office Transverse G.I. Joe Deathmatch BumperCars Artisan Dr Doom Deathmatch Behemoth Assassination "Only" 0 Gravity Arena Duck Hunt Cobra Deathmatch Burlap Crystalise Hollow Wood Contingency Haunted Mansion Basketball Castle Wars Underground Cave Deathmatch Tunnels Crash-Up Derby Graveyard Deathmatch Hulk Lockout (Impact) Lockout (Erosion) Griffbowl The Prison "Halo Remake" Dicium Nether Den Sinister Deathmatch Leviathon Ascension Downlo Hang Em High (Erosion) Agoraphobia The Pit "Halo Remake" Eviction Train Station Burghal Turf "Halo Remake" Goldfinger Deathmatch Sub-station
  25. Sword Base is one of those maps that people seem to either love, or hate with a fiery passion. I would put myself in the former category. I personally have very fond memories of Swat (and even Infection) on Sword Base. Did the combat seem to centralize in one corner of the map? Yes. But just because everybody else is there doesn't mean you can't pull a roundabout tactic to catch them off guard! You could call a typical match on Sword Base one of "Occupy and Defend", which for some like myself can be quite a lot of fun! A word of advice: If you know their in the "lift room", for heaven's sake, don't go up the lift. Gamertag: KarmaPolice07 Map Name: Claymore Gametypes: Currenly only Team Slayer/Swat (up to 5v5) and FFA (Also: Fruity & Frosted) Description: Version 1.5 "After proving its resilience on Reach, this design has been used for several ONI bases across the known galaxy." Claymore is a painstakingly orchestrated re-creation of Halo: Reach Sword Base. On November 8th, 2012 I started this project by taking a few specific measurements in the original Sword Base using Hill Markers. I chose Hill Markers because they have invisible boundaries that can be manipulated in the same measurement scale and degrees as all forgable objects. With this data I began construction in Halo 4 and chose to make estimations and extrapolations to finish construction. Over the past few months I have made tweeks and adjustments to this map for the sake of accuracy and efficient use of Forge budget. I even broke the lighting engine at one point! I was able to resolve the issue and lighting now works properly. In this process I have continued to examine the original map to ensure the closest possible accuracy in recreation. I have now reached a point where I am prepared to display Claymore for public access and feedback. This is Version 1.5 - What I consider to be the beta. The map is complete in its basic form. All structure pieces are in place as well as all requirements for Slayer gametypes. However, there are areas that are still not up to par in terms of closest accuracy. These are listed below, under the heading "Known Issues & Future Updates". Weapons: At the time of this writing, weapons and their placement on the map are identical to Reach with the appropriate substitutions (Needle Rifle is now Carbine, Plasma Repeater is now Storm Rifle, Grenade Launcher now Sticky Detonator). However, because of the differences in the way some weapons perform (*cough*NEEDLER) I will be reorganizing the weapon placements and possibly the selection of weapons in a future version. Gametype details: -10 player maximum -Red and Blue team Spawns for up to 5v5 -FFA spawns throughout the map Known Issues & Future Updates: -Most notably, the glass floor in the top "red" room is now opaque. All glass options I've attempted so far have a negative effect player mobility. -The room with the Sword is a little out of scale -Lower right side room (the one on the same level as the bottom of the yellow lift, where there's a "briefing" area) is in need of reconstruction and is currently the least accurate room in the building. -Gametypes I plan to add in the future are: KotH, Oddball, & Flood Because of real life I am only able to work on improving this map about once a week. My top priority in this project is accuracy in construction. I welcome and greatly appreciate any and all feedback you can offer! See you on Infinity!
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