Jump to content

Search the Community

Showing results for tags 'close quarters'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Halo Forum
    • Halo Infinite
    • Halo 5: Guardians
    • Halo: The Master Chief Collection
    • Halo 4
    • Halo 3 + ODST
    • Halo Reach
    • Halo 2 + Anniversary
    • Halo CE + Anniversary
    • Halo Wars
    • Halo: Mobile Games
  • The Halo Universe
    • Halo Lore
    • Forge Discussion
    • Game Invitations
    • Clan Recruiting / Advertising
  • 343iCommunity
    • Announcements
    • Introductions
    • General Discussion
    • Member Created Work
  • Archive

Categories

  • The Original Series
  • Gray Team series
  • The Forerunner Saga
  • Kilo-Five Trilogy
  • Alpha-Nine series
  • The Ferrets series
  • Rion Forge & Ace Of Spades series
  • A Master Chief Story
  • Battle Born: A Halo Young Adult Novel Series
  • A Halo Infinite Story
  • Individual novels
  • Individual novellas
  • Anthologies

Bookshelves

There are no results to display.

Categories

  • Halo (TV Series)
  • Halo 4: Forward Unto Dawn
  • Halo: The Fall of Reach
  • Halo: Nightfall
  • Halo Legends
  • Halo: Landfall

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Gamertag


Discord


Twitter


YouTube


Location


Interests

Found 6 results

  1. shaudy430

    TheBoxes 3

    From the album: b0b is here's maps

    The boxes: designed for close quarters combat of gametypes including dominion, slayer, and "nowhere to hide" flood & gravemind. The map is titled "The Boxes", is set in Erosion, and is a 3-tier asymmetrical map. Players traverse the map from top to middle, and from bottom to middle. Due to the super close quarters, confusion is instantly begun at the start of the game. Players at the top level must find a corner and hole to drop down. Players at the bottom must find a ramp or teleporter in the middle structure or on the map's sidewalls. Bases are located at the top, middle, and bottom levels. There are many pathways throughout, and most lead directly to the where the action is. The boxes does have weapons placed throughout, most of which are to be utilized for close quarters.
  2. shaudy430

    TheBoxes 2

    From the album: b0b is here's maps

    The boxes: designed for close quarters combat of gametypes including dominion, slayer, and "nowhere to hide" flood & gravemind. The map is titled "The Boxes", is set in Erosion, and is a 3-tier asymmetrical map. Players traverse the map from top to middle, and from bottom to middle. Due to the super close quarters, confusion is instantly begun at the start of the game. Players at the top level must find a corner and hole to drop down. Players at the bottom must find a ramp or teleporter in the middle structure or on the map's sidewalls. Bases are located at the top, middle, and bottom levels. There are many pathways throughout, and most lead directly to the where the action is. The boxes does have weapons placed throughout, most of which are to be utilized for close quarters.
  3. shaudy430

    TheBoxes 1

    From the album: b0b is here's maps

    The boxes: designed for close quarters combat of gametypes including dominion, slayer, and "nowhere to hide" flood & gravemind. The map is titled "The Boxes", is set in Erosion, and is a 3-tier asymmetrical map. Players traverse the map from top to middle, and from bottom to middle. Due to the super close quarters, confusion is instantly begun at the start of the game. Players at the top level must find a corner and hole to drop down. Players at the bottom must find a ramp or teleporter in the middle structure or on the map's sidewalls. Bases are located at the top, middle, and bottom levels. There are many pathways throughout, and most lead directly to the where the action is. The boxes does have weapons placed throughout, most of which are to be utilized for close quarters.
  4. Gamer Tag: l0 000 people (that’s a lower case L at the front) Map: Station 07 Optional map variants: Station 07 1v1, Station 07 FFA Game Types: Slayer, KOTH, Oddball Player count: 2-6 player This is a great 2v2 map Weapons on map: -Sticky Detonator -SAW -Energy Sword This is a small map, oriented around 2v2 and FFA slayer. I miss the epic CQB moments I used to have in Halo: Reach so I created a map with CQB in mind. !PLEASE NOTE! this map will have frame rate drop if you play it on split screen. I really wanted to make a role-play style map, so I really hope you enjoy this and here goes... The Lore: Station 07 is the 7th of 10 experimental Cruiser Class Anti-Air weapons stations deployed on Requiem. It consists of one massive thermo-nuclear pivotal gun battery, crewed by a team of five men. The ammunition is too unstable and volatile for conventional reloading systems; therefore an external, manually-operated system was designed for each station. Although there are 10 stations, Station 07 is the most famous due to its hazardous location and impressive kill count, currently boasting the destruction of 3 Cruiser class, and 8 Corvette class covenant ships. Fame however, comes at a price. With Station 07's casualty rate being the highest of all stations; averaging the loss of one crew member every 3 weeks.
  5. Map Name: Odyssey Downloads: -Map -File Share GT: Shore Jesus Gametypes Supported: Slayer, Flood, Capture the Flag, King of the Hill, Oddball, Extraction Recommended players: Team games of 4 - 10 players, plays best with 8. Recommended modes: Infinity Slayer, Capture the Flag, King of the Hill Description/Information: "This UNSC cargo base was deployed six months following the disaster of New Phoenix to ship important cargo to and from the UNSC Infinity atop this large, curious structure inside Requiem." Symmetrical map which provides many tight corners and close quarters with a couple of flank routes. A sniper tower provides great cover but has many easy entrances. Appealing asthetic and scenic views within and even outside the map. This symmetrical map provides great cover and close quarters combat for some fast-paced 4v4 games. A sniper tower in the back of the map holds a Sniper Rifle ordnance and gives the player lots of cover all around but has some many deadly entrances that may leave you more vulnerable than you may know. Meanwhile on the other side of the map, a tunnel holds a Needler ordnance along with a breathtaking view of the exterior of this base, but be cautious as deadly fusion coils sit nearby. The center platform holds a random ordnance which may contain a deadly line-up of either a Shotgun, Scattershot, or an Energy Sword. The three room bases on each side of the map also provide some good cover and a defense for your base and also holds an Assault Rifle if you need to properly re-arm yourself. Pictures:
  6. Sup peeps, just registered here to submit my map. My gamertag is Endymion72 and this map is in my Fileshare titled "UNSC Ironclad Brewery". Sorry for the poor quality images; download it from my fileshare to see the whole thing. Description: A mid-size close quarters map with great verticality, high suspension, and dynamic cornering. There are multiple tiers with a number of highly accessible bridges, ramps, intersections, and man cannons to get around the map. I only say it's mid-size because it takes up a lot of space, but ultimately close-quarters weapons lend themselves best the map. I would say it would be a great map for SWAT or SWAT Magnums as well. It is currently only set up for up to 16 player Team Slayer variants (no neutral spawns yet), but I will work on adding KOTH, Oddball, Flood, and Regicide variants. I would say it's tight enough for the Shields Up! minigame as well. Promethean vision, the Boltshot, and melee weapons will do you well here. There are many toys to be found around the map as well. I called it the brewery because I was going to use a bunch of those Erosion pipes to create a feeling of some kind of liquid refinery, but I got pretty tight on the budget and also forgot that Erosion doesn't have silos. Still a chill place for Spartans to play some War Games and go relax though. There is a small UNSC campground at the base of the map complete with fishing and a gaming hut (only accessibly in forge mode or via a well-aimed suicide). The glow caused by the green mucky-muck lake on Erosion really lights up the map well. Enjoy! A video review would be awesome... Looking for people to playtest it, message me if you're interested. Gone Fishin' War games.
×
×
  • Create New...