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Everything posted by The Director
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Ahhhhh lol that explains it xD I was going "Wait, all we have to do is greet new members and preform automated tasks?" xD
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Welcome I hope you enjoy your stay here.
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Watch it be inhabited by the flood...
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^ True story. One of the best ways to rank up really quick is with firefight. Plus, most of the newer folks have the advantage of custom challenges as well, making firefight even more profitable for ranking up.
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- matchmaking
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Bring back "Pinnacle" and "Uncaged" in Team Swat!!!!
The Director replied to mikeyr's topic in Halo Reach
Except that I'm not wrong, and you are still not posting anything to prove me wrong except, again, "Nuh uh". We can do this all day. My points are valid, tested, and proven. Yeah, and every playlist in Halo is Team somethingorother. Everything is a team game with the exception of rumble pit. However, if there were no randoms playing SWAT, who would you and your team go against? The same team 20 times in a row? Is that preferable to you? Not everyone has the luxury of having four people who are online and want to play Halo at the same exact time they do. Playlists that are specifically made for teams aren't usually very occupied (MLG, Arena). It's called Team SWAT because you are split up between Red and Blue, not because you need teamwork to win. Pinnacle and Uncaged are maps that if you don't play as a team, you lose. Hard. While I don't like Asylum, Sword Base, or Reflection for Swat (or even Slayer for Reflection), Countdown is a perfectly symmetrical map. No team has an advantage over the other one. That means either team can camp in the corners if they so desire. That makes it an equalized map, which Uncaged and Pinnacle are not. Also, I'm reminded by a conversation I had with a couple of the more "pro" forgers on forge hub. They seemed to think that Bungie had actually made these maps for the purpose of FFA gameplay rather than with team games in mind. The only reason these maps were voted for is because people want easy kills. Also, don't know if you've noticed this or not, but forge world maps were at the top of the list unless they were magnums. Which means only half the lobby had to vote for them to get them. Wasn't exactly a well kept secret which teams had the advantages and why, so if red team voted Pinnacle, and blue team voted none of the above or any other map for that matter, it would always be Pinnacle. Also, you seemed to have disregarded my previous statement that these maps were likely deemed unfitting for SWAT not by the community, but by 343i based on their own results. 343i didn't say "We are gonna take em out cause we want to make the forum guys happy". Actually, they didn't say anything at all about it. Your whole argument about them listening to forum goers and ignoring the community at large is rendered moot by this point. I'll leave you by saying this. This thread is pointless. 343i made the decision they thought was right, and if the TU is any indication, are not going to reverse their position. What I was trying to explain was why they may have come to this decision. The only reason I've posted more about it is because, frankly, I can't resist a good debate.- 147 replies
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- Team Swat
- Halo Reach
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Welcome to the forums. Hope you have an awesome time
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And me as number 2
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Fact of the matter is that the game hasn't been released yet. It hasn't even been finished yet. Anything that's leaked is subject to dramatic change as more ideas crop up. While they are building the game, they add things in and take things out. As a matter of fact, in Halo 2 they did this so much that it almost screwed them over. Nothing about Halo 4 is set in stone until they finish the game and put it on the assembly line. My advice to you is don't judge a book by it's cover, especially when it isn't even written yet.
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Describe the person above you in 3 words...
The Director replied to SuperIntendant's topic in General Discussion
Haven't played with. -
Please don't forget to vote on the community map pack
http://www.343industries.org/forum/topic/7792-should-the-community-map-pack-be-infection-compatible/page__fromsearch__1
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New Medicine - Race you to the bottom? If I die and go to hell real soon It will appear to me as this room and for eternity I'd lay in bed in my boxers half stoned with a pillow under my head.
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Future of Halo. MLG Viewpoints and Desires ONLY!
The Director replied to Twinreaper's topic in Halo 4
Now, while I am not MLG in any way whatsoever, I am a rather competitive gamer. I use call-outs, military maneuvers, and try to use teamwork (doesn't work out well sometimes, but still). In my own humble opinion as a competitive gamer, what needs to be brought back in Halo is equality. What they need to remove from Halo (as much as possible) is luck. It is not in the spirit of competitive gaming to give one team an advantage over another team at the very start of the game. This is done with maps. When you give one team highground and a lot of cover at the beginning of a game and put the other team out in the open with limited cover, you are setting one team up for failure. Even casual gamers can appreciate this. The maps should be as symmetrical as possible, and if they are not symmetrical then they need to be set up in such a way that both teams are on equal footing at the start of the game. Another thing that ruins competitive gaming is luck. What I mean by luck is the ability to get a lucky shot. This is increased by increasing bullet spread and adding bullet magnetism. This has been argued to death about, so I dread even bringing it up, but the more bullet spread there is, the more luck there is in where your shots go. The more bullet spread there is, the more playing Halo feels like a trip to Vegas. That's the only two things I can think of that haven't been covered yet. -
Gonna have to go with Halo 2. And I could've SWORN I've seen this thread somewhere before... I think it was one where Serene Mystic, Twinreaper, and I were at each others throats over Halo 2. xD
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No problem guys It's what I do
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D:< Why doesn't America have awesomeness like that happen! >.<
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So the color war is finally over...
The Director replied to The Director's topic in General Discussion
No no no no, you've got that wrong. Cyan is blue. Not the other way around. THAT'S like saying all automobiles are Hondas instead of saying all Hondas are automobiles. -
As it turns out, we are all wrong. It is not pink, it is not lightish red, and it is not salmon. What is is then? Minus green. Science has been dropped. http://www.youtube.com/watch?v=S9dqJRyk0YM
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Any suggestions on Awards I should go after?
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Do you know WILE Coyote?
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There are several different gametypes that you can set a map up for in Halo Reach. Firstly, you have to have created your map in Basic Editing. After that, it's pretty simple. While in the forge lobby, select the gametype that you want to make your map compatible with (i.e. Capture the Flag, Assault, etc.) and start the forge. For each gametype you will need a certain amount of objectives to make it compatible. It's good to have your map spawns figured out in Basic Editing, so that you don't have to lay down 200 different spawn points. The following is a list of gametypes as well as what you need to do to make them compatible with your map. Press ctrl+F and type in the gametype you are looking for, because this is going to be a long one. pre Assault: For assault you will need at least three capture plates and hill markers. One Capture plate and hill marker for red team, one of each for blue team, and one of each that will remain neutral. You will find these under "Objectives". For each of the capture plates, set them to the proper team (it's at the top when you press X) and then go to Advanced and set Game-Specific to True (this will come in handy if you want to forge other gametypes as well) and Game Type Label to AS_Goal. Once you have all of the capture plates set up, put the hill markers (also under objectives) on top of them. Set them to the proper team (it will be the same team as the capture plate) and set them to Game-Specific True and the Game Type Label to AS_Bomb. Now, your assault game is ready to go. Capture the Flag: The gametype variant you select will not matter. I prefer the top choice because it's faster. What you will need is EITHER three capture plates OR three flag stands. It doesn't matter which of these you choose. One is for red team, one is for blue team, and one is for Neutral Flag. Once you figure out where you are going to put them, press X and set them to the proper team. Red for red, blue for blue, and neutral for neutral. Then go to Advanced and set them for Game-Specific True, and Game Type Label CTF_FLAG_RETURN. Once you've done that, your map is playable. If you wish to set up respawn zones so that teams will spawn in different areas depending on whether their flag is away or at home, spawn a respawn zone (under spawning) set the team it's for, and select advanced. If you want them to spawn in a certain area when the flag is away, set it to CTF_RES_ZONE_AWAY, if you want them to spawn in a certain area when their flag is home, set it to CTF_RES_ZONE. Now, your CTF game is ready to go. Headhunter: For head hunter all you need is drop points. This is where players will "drop" their skulls, converting them into score. However many you put will be up to you, but bear in mind that you only actually need one or two. For this, you will need hill markers. Once you have your hill markers where you want them, make sure the team on them is "Neutral". Then, go to advanced, select game-specific and make it true, then set the gametype label for HH_DROP_POINT. Now, your Headhunter game is ready to go. Juggernaut: You don't really need to do anything but make sure you have the proper amount of spawns for Juggernaut. You need to have both team and FFA spawns on your map anyway, to make it playable for any gametype. Otherwise people will spawn off of your map. Once you have the spawns, you are done. Now your Juggernaut game is ready to go. King of the Hill: King of the Hill is very easy to set up. All you need is hill markers. However many you want is up to you, but I like to have 4 on my maps. Once you have figured out where to put your hill markers, make sure the Team is set at Neutral, and then select Advanced. Set Game-Specific to true, and set the game type label to KOTH_HILL. See? Easy. Now your KotH game is ready to go. Oddball: for this rather awkward game of holding balls for points, all you need is one capture plate. Once you've spawned and set up your capture plate, set the team to Neutral (it should be by default, but you should double check) and then go to advanced. Set it to Game-Specific True, then set the game type label to ODDBALL_BALL. Now your Oddball game is ready to go. Stockpile: For this one all you need is two capture plates and one flag stand. It's suggested that you set up to five flag stands though, to make the game a little shorter and more fun. Your capture plates are for your teams, so set them up accordingly. The flag stands should be an neutral points across the map, so that it doesn't favor one team over another. Once you have the capture plates set up, set them to the proper team color (Red or blue) and go to advanced. Select game specific and make it true, then put the game type label as STP_GOAL. Now your goals are set up. Then, select the flag stands and make sure they are neutral. No team colors for them. Once that's done, go to advanced, and make them game specific true and set the game type label as STP_FLAG. Once you've done this, you have everything set up. Your Stockpile game is ready to go. Territories: For territories you will have to select the gametype "Territories" at the bottom of the list. Once in forge, all you will need is a few Hill Markers. It only uses up to 5, so using more than five hill markers is pointless unless you've got something planned. Once you've got them set up make sure the team is neutral, then go to advanced. Set Game-Specific to True, then set the game type label to TERR_OBJECT. Now, here is the tricky bit. For them to actually work you have to set the spawn sequence. It has to be a number from 1 to 5. I usually just set them all on one, but go ahead and experiment to see what it does. Once you've done that, you're done. Now your Territories game is ready to go. Alright, for Invasion, Infection, and Race I'm going to refer you to Youtube for a bit because these get rather complex. For any complexities on any gametype so far listed that I have not helped you with, please use this. http://www.youtube.c...Z8E51g&tracker= If your questions are not answered by those videos, please post them here. Have fun with your forging. The Director.
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I like the maps, but the seriousness of the players throws me more often than not. So 50/50. If you could live out a Halo game (campaign wise) which one would it be?
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Here's a video that may help you http://www.youtube.com/watch?v=omGIfkmXFX8"]http://www.youtube.com/watch?v=omGIfkmXFX8
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- forge
- crazy king
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The only time you get a ban for "skill" is when you get zero kills a couple of games in a row. That ban is actually called the "afk ban" and is quite a bit more serious than a quit-ban. It can last anywhere from 24 hours to permanently. The ban is actually pretty various as well, it could be a rank reset, a credit ban, or even not allowing you to join matchmaking. I think your friend is either joking with you or misread the notice. If it was under a daylong ban, then it was a quit-ban, and you should tell him to stop being a little girl and play the game to avoid another one in the future. And yes, they do get larger if the offense is repeated.
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SWAT, by far. What was your favorite playlist in Halo 3?
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Halo Reach Super Jackpot Weekend (Bit Late Sorry)
The Director replied to Spectral Jester's topic in Halo Reach
I thought it was the Arena playlist. Thanks for clarifying