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Everything posted by Zuko 'Zarhamee
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Your favorite covey species that you wish will return in halo 4
Zuko 'Zarhamee replied to Spyro's topic in Halo 4
Hunters. They're walking tanks that can hold their own against almost any human vehicle. -
Halo needs to change. Staying the same would kill it more than anything else would. So, in short, no. There should not be a classic playlist in Halo 4.
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When 343 Guilty Spark asked Master Chief "Why would you hesitate to do what you have already done?" it was him mistaking the Master Chief for the Didact and nothing more. When 343 Guilty Spark told Master Chief "You are the child of my makers, inheritors of all they left behind. You are Forerunner" he was correct. The humans were the species that the Forerunners intended to inherit the Mantle, their belief that it was their duty to guard the galaxy and lesser lifeforms. But, they aren't Forerunners.
- 22 replies
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- Forerunner
- halo
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Plea to 343i to change elements seen in Halo 4 multiplayer.
Zuko 'Zarhamee replied to DerpWithAGun's topic in Halo 4
Promethean Vision seems fine as it is to me. You can see the other team if you use it, but you also just announced your position to them and they will be able to come and kill you if they choose to. I won't comment on the weapons because I haven't used them yet. Other than that I agree with Destroyaa. -
Plea to 343i to change elements seen in Halo 4 multiplayer.
Zuko 'Zarhamee replied to DerpWithAGun's topic in Halo 4
Did you even read my post where I admitted that a win/loss system was better? Obviously not. And saying that someone on a team has to go negative for that team to win is just stupid. Other than that, I agree with you. -
343i, PLEASE CONFIRM THIS. Classic Halo Playlist!
Zuko 'Zarhamee replied to Detectx's topic in Halo 4
You do realize that power weapons such as the Sniper and Rockets will still respawn in the same place, which makes half of your points useless, right? Not that I'm against the idea of a playlist for people who don't like the changes, I just thought that you should know. -
Only if you have it sent to you from Canada. Which sucks.
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Yeah, it should remain in forge, but it is overpowered in matchmaking. It also needs to have less durability if it's going to stay in matchmaking. Any half-decent team can easily keep a scorpion going throughout an entire match, which is a problem when playing with randoms or on maps with only one scorpion. Making another vehicle more powerful will only result in two overpowered vehicles. The Banshee is almost as bad as the Scorpion when it comes to being overpowered.
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If someone always leaves vehicles to experienced players, then how are they going to get better at using them?
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I hope that the Scorpion stays out of multiplayer. It's fun to use, but should remain campaign only.
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Somewhere between 4 and 5. I can be scared, but it's not easy to do and I almost never show it.
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Halo: Reach is not canon, and Noble team cannot exist...
Zuko 'Zarhamee replied to Roun Cole's topic in General Discussion
Seeing as Bungie no longer has anything to do with Halo, do we really still need to abide by this rule?- 32 replies
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- Reach
- Noble team
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The Banshee is overpowered, especially in gametypes where there aren't many power weapons, such as Invasion. They should just remove it from the playlist, along with the Scorpion and Falcon.
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Seeing as both of my headsets for the 360 broke, I need to buy a new one. Does anyone have any recommendations or advice for me? I was thinking of getting the Turtle Beach Earforce X12 or X32. I don't have a lot of money, but I'd be willing to spend up to $100. I just want a headset that will last a while and won't break easy, has a good mic and speakers, and will let me hear myself and the other game sounds (shooting, explosions, etc. ) through the speakers.
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Plea to 343i to change elements seen in Halo 4 multiplayer.
Zuko 'Zarhamee replied to DerpWithAGun's topic in Halo 4
Alright, you've convinced me. I'm not sure that a classic playlist and a normal playlist is a good idea. It would confuse new players and would likely split the community even further. It also might cause issues with finding a game because the population would be split between the playlists. The fact you're righting off a game without even playing it is pathetic. -
Halo: Reach is not canon, and Noble team cannot exist...
Zuko 'Zarhamee replied to Roun Cole's topic in General Discussion
Sounds awesome. That's what should have happened.- 32 replies
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- Reach
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Halo: Reach is not canon, and Noble team cannot exist...
Zuko 'Zarhamee replied to Roun Cole's topic in General Discussion
Agreed. The multiplayer is great and it is the first game to let us fly spaceships but, it could have been a whole lot better. If only they hadn't cut the level where we get to drive a Scarab. Or, better yet, if they actually stuck to their own freaking books!- 32 replies
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Plea to 343i to change elements seen in Halo 4 multiplayer.
Zuko 'Zarhamee replied to DerpWithAGun's topic in Halo 4
If someone playing a Slayer gametype gets more deaths than kills, then they did not help their team and do not deserve to rank up. Perhaps there could be a vote after a game where people could select a player that went negative but still deserves to rank up. Also, please explain to me how the system I described would be more abused than the 1-50 system, which I believe that they confirmed not to be used in Halo 4. -
Halo: Reach is not canon, and Noble team cannot exist...
Zuko 'Zarhamee replied to Roun Cole's topic in General Discussion
Bungie may have gone against what they said in the book, but if they say that it's canon then it's canon.- 32 replies
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I'll have to start playing on master difficulty then.
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Haven't played Reach in days. Starting to develop withdrawal symptoms.s
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I've mostly given up on Invasion. There are many reasons, but the main one is that all the maps seem to be designed in a way that makes stealing the data core nearly impossible. Nearly all of the games I've played end in ties.
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Halo may kill CoD on the 360, but CoD will likely always exist on the Playstation and the Pc because Halo is not sold for those.
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1. Speeding up travel time does speed up gameplay. you can get to fights and power weapons faster. 2. you don't need to Sprint backwards. Just turn your Spartan around and sprint away from them. 3. You seem to imply that nobody ran from fights before Sprint was added. It's balanced because they can Sprint away and you can Sprint After them a point that people who argue against Sprint always seem to ignore. 4. I didn't have enough time to write an argument against any other issues. I do have a life besides arguing with people on the internet. One the subject of other issues: 1. Many of your arguments seem to be based on the point that something is unnecessary for " a fun, engaging experience". Just because something is unnecessary is no reason to get rid off it. For example, an Xbox 360 isn't necessary to live. Does that mean that I should get rid of mine? No, it doesn't. 2. Promethean Vision is a balance to active camo. It also will help stop camping (you can see them when you use it or hear them if they use it) and promote team play (one person uses PV and tells their teammates where the other team is. Also, the fact that it has a sound telling people when it is used puts more emphasis on listening to what's going on, not less. 3. I don't even know if active camo is in the game, but it's a pointless ability. It's easy to detect and doesn't even cover you completely unless you're moving at a crawl. 4. Hardlight shield only protects the front of a Spartan and it has a damage limit similar to Jackal shields. Throw a grenade or shoot them from behind. If it works against vehicles like armor lock does, then it will also provide a much needed balance to gametypes such as BTB where vehicles are used extensively. 5. For thruster pack, see my argument about sprint. 6. Hologram is actually very useful against vehicles as the drivers Third-person view often makes it hard to determine which Spartan is real. It also can trick many players on foot. 7. When a person uses jetpack they are visible to almost every member of the other team. Do I even need to explain any further. 8. Bloom has been in every Halo game ever made. Reach was the first one that allowed you to see it. 9. A no-scope medal would encourage players to get no-scopes by either try to shoot people from a distance, where they would likely miss and waste ammo, or to go and try to get no-scopes up close, where they would likely miss or die and lose the sniper rifle to the other team.
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- Halo: Reach
- Gameplay
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Plea to 343i to change elements seen in Halo 4 multiplayer.
Zuko 'Zarhamee replied to DerpWithAGun's topic in Halo 4
Why does everyone think that a ranking system where you rank up because you won and rank down because you lost is accurate? I've played against many people that only won because of one member of their team or because people on my team quit. How about this: You only rank up if you win and (in Slayer games at least) you get more kills than deaths. If you win and go negative then you would either rank down slightly or not change rank at all. This would be more accurate then a system that rewards people based solely on wins or losses because it would only reward people who helped their team. This wouldn't work in objective games,but it would work well in slayer games.