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Night of the Living Mafia, 10.0 [GAME OVER]


I_Make_Big_Boom

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Alright here's what I need to know:

 

Should another Special Role for Mafia be added? Should the Juggernaut be taken away, and Frankenstein left as the only Special Role?

 

How many Vaccinations should be given out per Round?


Feel free to speak your mind if you see anything else that's wrong, or if you have a suggestion.

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How about "The Reaper"? There wasn't one in 9.0 because Spartan didn't agree...

 

Anyways, The Reaper gets to kill one or two people the entire game. Whenever they feel like it.

 

If you feel like 2 people is too much then just reduce it to 1.

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The Sign Up List is full: 21 players. NO NEW PLAYERS WILL BE ADDED THIS GAME.

 

I need some feedback on some things before we start the game, so I'd appreciate some cooperation so we can get this started. Here's what I need:

 

 

Should Revenants lose their Zombification chance? As in they no longer have 25% chance of becoming a Zombie?

 

Should Zombies get to infect someone 1 time per Round, instead of 2?

 

Should more Vaccinations be given out?

 

 

If you have any other suggestions, or ideas then I highly suggest you reveal it now.

 

Edited by Squidward Tortellini
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The Sign Up List is full: 21 players. NO NEW PLAYERS WILL BE ADDED THIS GAME.

 

I need some feedback on some things before we start the game, so I'd appreciate some cooperation so we can get this started. Here's what I need:

 

 

Should Revenants lose their Zombification chance? As in they no longer have 25% chance of becoming a Zombie?

 

Should Zombies get to infect someone 1 time per Round, instead of 2?

 

Should more Vaccinations be given out?

 

 

If you have any other suggestions, or ideas then I highly suggest you reveal it now.

 

I think 1 person should be infected is a good idea...

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Or wait! The Reaper can be like the Sniper Role! Every 3 rounds, The Reaper can kill whoever they want.

 

The only role other than Anti-Town, and Pro-Town that is "Neutral" is the Zombies. Revenants, and Ghosts stay with their Factions.

 

If you don't count the Zombie we have 20 players: 5 Mafians, and 15 Pro-towns. I'd like to at least keep the ratio this way. If I added another Special Role I would need to rework the ratio (which is 1/3).

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The only role other than Anti-Town, and Pro-Town that is "Neutral" is the Zombies. Revenants, and Ghosts stay with their Factions.

 

If you don't count the Zombie we have 20 players: 5 Mafians, and 15 Pro-towns. I'd like to at least keep the ratio this way. If I added another Special Role I would need to rework the ratio (which is 1/3).

 

Ah ok...forget I said anything.

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Revenants should lose Zombification chance but Zombies should keep full infection capabilities.

 

The number of vaccinations given out does not need to be changed.

 

My opinion anyway.

 

So Zombies getting to infect someone 1 time per Round, or once every 2 Rounds? Remember, Zombies are against everyone except Zombies.

 

Anyway I have a rule change:

 

 

Pro-Town: Pro-Town Roles will each receive an inherent PM (which NO ONE ELSE is allowed in), and a "Proof PM" where they are allowed to invite anyone, and talk to anyone they please in it.

 

If that Role is turned into a Zombie the Host will tell them via their inherent Role PM.

 

Dead-Town: Zombies may add other Zombies to their PMs.

 

Anti-Town: Mafia can be added to Frankenstein's PM, and Frankenstein to Mafia's PM. NO ONE ELSE.

 

Mafians will each receive their own PM if they are turned into a Zombie.

Edited by Self Destruct
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