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No, no, no..... :)

 

25 Civs, once again IMPOSSIBLE!

 

Mafia as 20 players per game...... asking for that much is impossible.

 

Overall Pro towns numbers are 29

And mafias 7...... There is no way mafia can win.

 

 

Decrease the count to 20 or 21 ( depending on how many you need ) once again..... Five mafia 3 or four Neutral and the rest Pro town.

 

Edited by Caboose The Ace
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MAFIA 14.0

 

(Speech, which I will type later.)

 

Previous Mafia games

 

 

 

Mafia I - 'New New New Phoenix': JL

 

Mafia 1.0: JL

 

Mafia 2.0: JL

 

Mafia 3.0: Sikslik7

 

Mafia Returns: Axilus Prime

 

Mafia 5.0: Dexter Grif Mafia 

 

6.0: Yang Xiao Long Mafia

 

7.0: Age Of Conflict: Bnus, TheSilverCenturion The Ultimate Mafia,

 

8.0: Self Destruct, Yang Xiao Long Mafia

 

9.0: Banter Edition: UNSC Spartan II, Ruby Rose

 

Night of the Living Mafia 10.0 Self Destruct, Bnus

 

11.0: Axilus Prime, Frankenzer

 

12.0: UNSC Spartan II, Kid Flash

 

13.0: Ledgend1221, Caboose the Ace

 

 

 

 

Rules:

 

 

 

1. You are not to bribe anyone into revealing their role.

 

2. You can commit suicide, but doing so involves postponing the game for 24 hours.

 

3. You can't intentionally aid the enemy team. Be loyal to your own.

 

4. Neutral roles can’t win, but they can help out either side.

 

5. You may lie.

 

6. Your role will be revealed after you have died.

 

7. There may be double lynching, but there has to be a vote.

 

8. You can reveal, or lie about your role.

 

9. Do not request a role, all roles will be determined through RNG.

 

10. You may PM anyone in the game to receive useful information and co-operate with them.

 

11. You can insert any evidence into the thread.

 

12. Due to the fact that everyone has a role, you may NOT invite ANYONE into your role PM.

 

13. Ghosts can vote, but they only count as half aka .5

 

14. No join in progress.

 

 

 

Roles/Factions:

 

 

 

Pro-Town 4x
 

Detective 1x - Can investigate 1 person every round, and has two lives.

(once he/she loses a life, they can not be attempted to kill by Mafia for 2 rounds)

 

Medic 2x: Can protect any citizen once every round.

 

The Oracle 1x: All knowing, and all mighty! Has the ability to stop a lynching twice (Can not use their power at start of the game(Duh...)).

 

Mafia x9

 

Henchmen x6: Can vote who to kill, and who to do the deed.

 

Juggernaut x2: has 2 lives.

 

Don x1: Can cast 4 secret votes throughout the game.

 

Neutral 3x

 

The Grimm Reaper: Can kill or bring back one person once every 3 rounds.

 

Police: Can put or take out anybody from the suspect list 3 times throughout the game.

 

Psychic: Is like the Detective, but can only use their power every 4 rounds and can share their findings with whoever.

 

Citizens 22x

 

 

 

 

Sign up list:

 

 

 

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Edit number 3

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Mafia%2014.0.jpg

 

(Speech, which I will type later.)

 

Previous Mafia games

 

 

Mafia I - 'New New New Phoenix': JL

 

Mafia 1.0: JL

 

Mafia 2.0: JL

 

Mafia 3.0: Sikslik7

 

Mafia Returns: Axilus Prime

 

Mafia 5.0: Dexter Grif

 

Mafia 6.0: Yang Xiao Long

 

Mafia 7.0: Age Of Conflict: Bnus, TheSilverCenturion

 

The Ultimate Mafia, 8.0: Self Destruct, Yang Xiao Long

 

Mafia 9.0: Banter Edition: UNSC Spartan II, Ruby Rose

 

Night of the Living Mafia, 10.0 - Self Destruct, Bnus

 

Mafia 11.0: Covenant Edition - Axilus Prime, Frankenzer

 

Mafia 12.0: UNSC Spartan II, Kid Flash

 

Mafia 13.0: Ledgend1221, Caboose the Ace

 

 

 

Rules:

 

 

1. You are not to bribe anyone into revealing their role.

 

2. You can pull "a Mereel"(Suicide), but doing so involves postponing the game for 24 hours.

 

3. You can't intentionally aid the enemy team. Be loyal to your own.

 

4. Neutral roles can’t win, but they can help out either side.

 

5. You may lie.

 

6. Your role will be revealed after you have died.

 

7. There may be double lynching, but there has to be a vote.

 

8. You can reveal, or lie about your role.

 

9. Do not request a role, all roles will be determined through RNG.

 

10. You may PM anyone in the game to receive useful information and co-operate with them.

 

11. You can insert any evidence into the thread.

 

12. Due to the fact that everyone has a role, you may NOT invite ANYONE into your role PM.

 

13. Ghosts can vote, but they only count as half aka .5

 

14. No join in progress.

 

 

Roles/Factions:

 

 

Pro-Town 17x

 

Detective 1x - Can investigate 1 person every round, and has two lives.

(once he/she loses a life, they can not be attempted to kill for 2 rounds)

 

Medic 1x: Can protect any citizen once every round.

 

The Oracle 1x: All knowing, and all mighty! Has the ability to stop a lynching twice

(Can not use their power at start of the game(Duh...).

 

Citizens 14x

 

---------------------------

 

Mafia x5

 

Henchmen x3: Can vote who to kill, and who to do the deed.

 

Juggernaut x1: has 2 lives.

 

Don x1: Can cast 4 secret votes throughout the game.

 

--------------------------

 

Neutral 3x

 

The Grimm Reaper: Can kill or bring back one person once every 3 rounds.

 

Police: Can put or take out anybody from the suspect list 3 times throughout the game.

 

Psychic: Is like the Detective, but can only use their power every 4 rounds and can share their findings with whoever.

 

 

Sign up list:

 

 

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Ok, good.

 

One question now. Pro-Town doesn't have kill capabilities this game...so why are the civilians neutral? That works for AC Mafia, but I don't see how that'll be fair here.

 

Citizens are Citizens, tay are not newtral.

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ktnboy9.png

Self Destruct is your host this evening!

 

Mafia 15.0: The *Void of complicated crap* edition of Mafia. So in a nutshell there's absolutely NO Neutral, or fringe Faction aside from Pro-Town, and Anti-Town. Yayee.

 

The legacy of 343iCF Mafia:

 

 

  • Mafia I - 'New New New Phoenix': JL
  • Mafia 1.0: JL
  • Mafia 2.0: JL
  • Mafia 3.0: Sikslik7
  • Mafia Returns: Axilus Prime
  • Mafia 5.0: Dexter Grif
  • Mafia 6.0: Yang Xiao Long
  • Mafia 7.0: Age Of Conflict: BnusTheSilverCenturion
  • The Ultimate Mafia, 8.0: Self DestructYang Xiao Long
  • Mafia 9.0: Banter Edition: UNSC Spartan IIRuby Rose
  • Night Of The Living Mafia, 10.0: Bsnu, Self Destruct
  • Ehhh..... other games 'n crap up until 15.0 (I forget which ones)

 

 

How To Play:

 

 

 

Basics:

 

The goal of Mafia is this:

  1. Pro-Town must kill all of Anti-Town.
  2. Anti-Town must kill all of Pro-Town.

This must be done while you attempt to keep your identity a secret. The game does not have a time limit, but goes by a Round structure: Round 1, Round 2, Round 3, etc.

 

Once one of the Factions has killed the other Faction they win the game (or when it's almost certain that the other Faction is pretty much backed into a corner).

 

Factions:

 

 

 

(15x) Pro-Town

(Wins by killing all the Mafians)

13x Civilians: - Lemmings

  • No powers other than the power to vote.

1x Detective: - SWEAR TO ME!!!!!

  • Investigates 1 person per Round. No one is safe from Investigation.

1x Medic: Surgeon Simulator 2013

  • Can protect 1 person from Execution at the start of a Round. The protected person's role is revealed ONLY if the Mafians wanted to kill them that Round.

(5x) Anti-Town (Mafia)

(Wins by killing all the Protowns)

4x Goons: - Subordinates to Rocksteady & Bebop

  • Technical counterpart to Civilians, and as such have no powers other than the power to vote.

1x Juggernaut: - "It's like the Sharks with freaking lasers I tell you."

  • Has 2 Lives

(???x) You-Snooze-You-Lose-Town

(Allegiance varies)

(Ghosts cannot win the game on their own)

Ghosts: - Who do you voodoo?

  • Dead players from any Faction. They can still help their factions like normal
  • Ghost cannot use their Role powers
  • Ghost's votes are permanently cut in half (.5)

 

 

 

Game Structure/Rounds:

 

 

  • Intro:

​Before the game is started any Special Role will receive their respective Role PMs. A Civilian, however, will NOT receive a PM. From the start Protown Roles get individual PMs, and Mafia will receive a Group PM with all the Mafians in it.

 

After the PMs are sent the game will begin with the 48 hour wait...

  • The Game Begins:

48 hour wait: - Downtime to activate role powers for the following Round, or discuss things in the PMs, or thread. The Mafians must choose one of their own to do the "Execution", and that person appears on the Suspect List. All the Special Roles must reply to their PMs to activate their powers.

  • Round 1 (or #)

1: Execution - The first part of a Round where the Execution/Protection/Investigation takes place.

 

2: The Suspect List - Where 3 randomly chosen players, and the 1 Mafian who did the Execution reside. Everyone will be allowed to vote for 1 of the 4 people on the Suspect List.

 

3: The Lynch - The person with the most votes will be killed: they will die, have their role publicly revealed, and become a Ghost. If there is a tie between 2-4 people then it will revert back to a Voting list with just those people, and the voters will have to choose who to die again. If it's still a tie then RNG will choose who shall die.

  • End of Round 1 (or #)

48 hour wait until the next Round, and the cycle starts over again from #1 above.

 

 

 

 

General Rules [READ]:

 

 

  • Game:

- Ghosts have their roles revealed publicly.

 

- No suicides.

  • Suspect List:

RNG is a Random Number Generator used to choose people on the Suspect List.

 

Mafian (the person who did the Execution in a Round, or botched it), and 3 RNG players show up per Lynch.

 

- Ghosts cannot show up on the Suspect List.

  • Votes:

You may vote for a fellow Factioner to keep your identity hidden.

 

The votes will always be rounded to the bottom number. 6.5 will round to 6, 2.5 will round to 2, and so on.

 

Ghosts can vote, but their votes count as .5.

  • Lynching:

- There can be an RNG between 2-4 people in a Lynch. Be warned that the first time it's a tie that you will be forced to pick someone to die yet again. If that doesn't work then RNG will choose who to die.

  • PMs:

- You may PM other players in your attempts to figure out other roles, and further your own plans.

 

Pro-Town: Pro-Town Special Roles will each receive their own PMs.

 

Anti-Town: Mafia gets a group PM with everyone in it.

  • Proof:

You may print screen, or screenshot copy the text featured at the very beginning of your Faction PM to show to others as proof. Do so at your own risk.

 

You may add whoever you want to your Role PM.

 

You may post fake, or edited proof images, videos, or other content.

 

You may screenshot anything, and use it as proof if you wish.

  • Shenanigans:

You may accuse other players of roles within the thread, lie, or call out another role.

 

You may post completely irrelevant comments in the thread, and PMs.

 

You may reveal, or fake your role.

  • Conduct:

- Be respectful of other players.

 

Flame, or grudge wars result in a game ban.

 

You may not use information within this game to help you in things out of the game, e.g. "I'll tell you my role if you give me a 48 hour gold trial."

 

- Keep the negative emotional investment in the game at a minimum to prevent players from becoming angry, or mad at each other. If you're heated go walk it off.

 

Do not request me for a role.

 

You may not under any circumstances use staff or mod powers, whether they are yours or someone else's, to aid your team.

 

 

 

 

 

 

 

Player List:

 

20 or more if player attendance becomes larger in the next few games.

 

Edited by Self Destruct
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