Banehalo Posted May 28, 2013 Report Share Posted May 28, 2013 Map:Abandon Canvas:impact GT:banehalo Players: at least 4-8. Reason: I wanted to know if it is big enough i might later fixs spawns since everyone gets confuse it takes a couple of times before remembering but i just need to know if this map has what it takes to be in a lot of custom games. description of map: is and old mine town looking for fuel to out beat the war but they found nothing and they died all that is left is history of ships being pulled in and no survivors maybe the spartans can find any supplies here. (p.s. it not what it saids on the map i haven't gotten a chance but thats the main theme of it all) (p.s.s. available till monday since my trial will run out then) (P.S.S.S. will download it tonight haven't been on in awhile but it will be there soon as i get home tonight) it is back but don't do teams on it yet it is incomplete for that portion of it you can try it but i need to edit it to so i can have the teams spawn in there lol so FFA is fine for so enjoy i know most of the flaws but i want to hear from others what they think about it like how is the structure Link to comment Share on other sites More sharing options...
AbleSir Thomas Posted May 28, 2013 Author Report Share Posted May 28, 2013 GT: AbleSir Thomas Map: Impass Player Count: 12 game-type: dominion Link to comment Share on other sites More sharing options...
Banehalo Posted May 28, 2013 Report Share Posted May 28, 2013 GT:banehalo Map:ABANDON Player count:8 gametype:Slayer, Regcide 1 Link to comment Share on other sites More sharing options...
alex quit Posted June 4, 2013 Report Share Posted June 4, 2013 Gamertag: alex quit Map: Generator 7 Gametype: JOUST! (slayer mini-game) Players: 12 p.s. - Wont be on until 9:30pm EST at the latest. I don't expect you guys to wait for me, so if I don't get into the lobby this week, I understand. Sorry for the inconvenience. Link to comment Share on other sites More sharing options...
AbleSir Thomas Posted June 4, 2013 Author Report Share Posted June 4, 2013 GT: AbleSir Thomas Map: Impass Player Count: 12 game-type: dominion Link to comment Share on other sites More sharing options...
CrimsonVolver Posted June 6, 2013 Report Share Posted June 6, 2013 Hey guys it's been a few weeks but I think I will have Vanguard 4.5 ready with lighting fixed hopefully. I had to strip it all down again. I also have a dominion-based banshee themed map ready for the following TNT. See you guys next TNT. CV Link to comment Share on other sites More sharing options...
CrimsonVolver Posted June 10, 2013 Report Share Posted June 10, 2013 Map: Awakening Canvas: Forge Island Gametype: Dominion Players: 12-16 Custom Gametype: Yes Description: Awakening look like islands in the sky, or perhaps an ancient Forerunner artifact. Recently the Covenant have been using Awakening as a staging site for precision arial attacks against human interlopers. But with the help of the Spartans the UNSC neutralized the Covenant and have maintained vigilant guard. This map requires a custom gametype: Dominion banshees. There are set loadouts, but everyone wears a jet pack. Don't worry, it is unlimited, and once you jump in you will see why. I am trying the find the right balance with adjusting shields and weapon strengths to help jet packers have more chance against vehicles. I will be looking for feedback. Link to comment Share on other sites More sharing options...
MaxxCashFTW Posted June 10, 2013 Report Share Posted June 10, 2013 Map: Atom V1.3 Canvas: Impact Gametype: Snipers Players:6-12 Custom Gametype: No Link to comment Share on other sites More sharing options...
Karim Osborne Posted June 11, 2013 Report Share Posted June 11, 2013 Map: OutpostGamertag: Unwanted Soul91Gametype: DominionPlayer Count: 12Notes: just want to see how the map flows with the new weapon tuning. Link to comment Share on other sites More sharing options...
AbleSir Thomas Posted June 11, 2013 Author Report Share Posted June 11, 2013 Gamertag: AbleSir Thomas Map: Impasse Gametype: Dominion Player Count: 12 Notes: wanted to test the new weapon drops Link to comment Share on other sites More sharing options...
Proj3ct_Ic3 Posted June 11, 2013 Report Share Posted June 11, 2013 GamerTag: proj3ct ic3 Map: Sunset Island Location: Forge Island Gametype: BTB, CTF Payer: 12-16 players Link to comment Share on other sites More sharing options...
Maginot Sphere Posted June 11, 2013 Report Share Posted June 11, 2013 Hello everybody I just joined. How's it goin? Anyone wanna play 4 or Reach? Link to comment Share on other sites More sharing options...
Zandril Posted June 11, 2013 Report Share Posted June 11, 2013 Map: Novus GT: Zandril S312 Gametype: Slayer 4v4-5v5 Notes: I want to see how the map goes with 5v5. Link to comment Share on other sites More sharing options...
CrimsonVolver Posted June 16, 2013 Report Share Posted June 16, 2013 Map: Vanguard 5.0 Canvas: Impact Gametype: Dominion Players: 12 Issue: Broken lighting fixed; newly revised midline structures. This is a close quarters version of Dominion. I want to test the map and revisions, and this Dominion variant. It is also a banshee themed map, or rather a map with multiple banshees. The fun thing about Dominion is how you can soawn items that only your team can use, if you capture a terminal. I want to see how this all plays out. Link to comment Share on other sites More sharing options...
1xPDPx1 Posted June 17, 2013 Report Share Posted June 17, 2013 Map: Forest Assault Canvas: Forge Island Gametypes: Infinity Slayer and CTF Players: 4v4, 5v5, or 6v6 Notes: I want to see how well the map plays, if the vehicles work on the map, and if the weapon drops work well. GT: lxPDPx1 Link to comment Share on other sites More sharing options...
Karim Osborne Posted June 17, 2013 Report Share Posted June 17, 2013 Map: Outpost Gamertag: Unwanted Soul91 Gametype: extraction Player Count: 12 Notes: just want to see how the map works with extraction. Link to comment Share on other sites More sharing options...
Juan Carlos Hernandez Posted June 18, 2013 Report Share Posted June 18, 2013 Map: Boat Yard Gametype: Flood Gamertag: PRV JCs Canvas: Forge Island Players: 16 Notes: I want to see how the map handles a lobby of 16 or the amount of players should be lowered. Link to comment Share on other sites More sharing options...
alex quit Posted June 18, 2013 Report Share Posted June 18, 2013 Gamertag: alex quit Map: Aatrox Gametype: Slayer Pro Players: 8 Notes: I've been making competitive maps since Halo 3, but this will be the first competitive map I've ever seriously tested. Looking for good feedback/tips on spawning, something I'm not very familiar with. Link to comment Share on other sites More sharing options...
AbleSir Thomas Posted June 18, 2013 Author Report Share Posted June 18, 2013 Gamertag: AbleSir Thomas Map: impass Game-type: capture the flag Player count: 12 Link to comment Share on other sites More sharing options...
Drizzy_Dan Posted June 18, 2013 Report Share Posted June 18, 2013 I'd like to join right now if possible Link to comment Share on other sites More sharing options...
Is not JL Posted June 19, 2013 Report Share Posted June 19, 2013 I'd like to join right now if possible I was wondering if there will be a 'morning' TNT possible for you guys... :/ Otherwise, is there a way I could submit a map and then get criticism here? Link to comment Share on other sites More sharing options...
Maestro Posted June 19, 2013 Report Share Posted June 19, 2013 Map: Holy Gamelon Route 666 Gamertag: Maestro9318 Gametypes: currently supports King of the Hill and Flood, Slayer support planned Player Count: 8+ I also have a couple of specialized gametypes for this map. While regular King of the Hill and Flood work just fine, I have two variants called Convoy King (KotH) and Route 666 (Flood). King of Route 666 enables three active hills at once (there are only three hills in the map) and gives players invincibility frames to prevent spawn-killing. Another thing to note is that you cannot perform "Hillception" and control the Hog Hill and the Highway Hill simultaneously. So if you're driving the Hog Hill and go into the Highway Hill, you will only control the Hog Hill. Route 666 enables vehicles to appear, weapon pickup, and a ten minute time limit. The time limit extension was added simply because there are a lot of hiding spots. If possible, I'd want to test each gametype; but since that's not allowed (unless there are relatively few submissions?), I'd want to test Convoy King and leave the Flood variant for later. You can look at some screenshots and learn more about it in my map thread. Link to comment Share on other sites More sharing options...
Karim Osborne Posted June 24, 2013 Report Share Posted June 24, 2013 Map: OutpostGamertag: Unwanted Soul91Gametype: Extraction 1 site LargePlayer Count: 12Notes:just want to get a few good tests on this map then its done. Link to comment Share on other sites More sharing options...
AbleSir Thomas Posted June 25, 2013 Author Report Share Posted June 25, 2013 Map: impasse Gametype: dominion playercount: 12 Link to comment Share on other sites More sharing options...
10 000 people Posted June 25, 2013 Report Share Posted June 25, 2013 Map: Receiver Gamer Tag: l0 000 people (lowercase L) Gametypes: Slayer (no personal ordinance), CTF Player Count: 8 Notes: Never played more than 3 people on this map. It's about time for some proper testing. Link to comment Share on other sites More sharing options...
Recommended Posts