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  1. Source-IGN Xbox Live Gold members will be able to watch live episodes of Mad Men, Breaking Bad, and other hit shows starting later this summer through the upcoming Time Warner Cable app for the Xbox 360. Announced today by Microsoft, the "landmark deal" lets Time Warner Cable subscribers stream up to 300 shows from AMC, BBC World News, Bravo, Cartoon Network, CNN, and others. And if using your controller is just too much work, you can control the app with voice commands using Kinect. The addition of Time Warner Cable extends the Xbox 360's television offerings beyond the already-available Verizon FiOS TV, ESPN, and Comcast Xfinity apps, just to name a few. It has not been said if the app will eventually be available for the Xbox One, although Microsoft already has a plan for live television on their upcoming console. This post has been promoted to an article
  2. With an internet connection being a very important requirement for the xbox not everyone will have a stable connection or may not have any internet at all. Microsoft's Xbox chief Don Mattrick's solution to this is to stick with the Xbox 360 as he said during an E3 interview. Credit to Absolute Dog for finding this MATTRICK: "Some of the advantages that you get, of having, a box that is designed to use an online state, so, that, uh, to me is the future-proof choice, and I think people, could've arguably gone the other way if we didn't do it and fortunately we have a product for people who aren't able to get some form of connectivity, it's called Xbox 360." KEIGHLEY: "Right, so stick with 360, that's your message if you don't [inaudible] like it?" MATTRICK: "Well, if you have zero access to the internet, that is an offline device, I mean, seriously, when I read the blogs, and thought about who's really the most impacted, there was a person who said 'hey, I'm on a nuclear sub,' and I don't even know what it means to be on a nuclear sub but I've gotta imagine it's not easy to get an internet connection." KEIGHLEY: "[inaudible] playing call of duty multiplayer" MATTRICK: "Hey, I can empathize, if I was on a nuclear sub, I'd be disappointed." E3 interview
  3. With an internet connection being a very important requirement for the xbox not everyone will have a stable connection or may not have any internet at all. Microsoft's Xbox chief Don Mattrick's solution to this is to stick with the Xbox 360 as he said during an E3 interview. Credit to Absolute Dog for finding this MATTRICK: "Some of the advantages that you get, of having, a box that is designed to use an online state, so, that, uh, to me is the future-proof choice, and I think people, could've arguably gone the other way if we didn't do it and fortunately we have a product for people who aren't able to get some form of connectivity, it's called Xbox 360." KEIGHLEY: "Right, so stick with 360, that's your message if you don't [inaudible] like it?" MATTRICK: "Well, if you have zero access to the internet, that is an offline device, I mean, seriously, when I read the blogs, and thought about who's really the most impacted, there was a person who said 'hey, I'm on a nuclear sub,' and I don't even know what it means to be on a nuclear sub but I've gotta imagine it's not easy to get an internet connection." KEIGHLEY: "[inaudible] playing call of duty multiplayer" MATTRICK: "Hey, I can empathize, if I was on a nuclear sub, I'd be disappointed." E3 interview View full article
  4. As you may know world of tanks is coming to the Xbox 360 and Wargaming wants you to participate in their beta. But for now the beta will only open to those in North America and Canada but those located in Europe or other territories will be emailed as soon as the beta becomes available there, so they are accepting non North American and Canadian applications. To sign up for the beta click this link where you will be asked to provide you email address, xbox 360 gamer tag and your name. It's first come first serve so hurry if you want to get accepted. View full article
  5. As you may know world of tanks is coming to the Xbox 360 and Wargaming wants you to participate in their beta. But for now the beta will only open to those in North America and Canada but those located in Europe or other territories will be emailed as soon as the beta becomes available there, so they are accepting non North American and Canadian applications. To sign up for the beta click this link where you will be asked to provide you email address, xbox 360 gamer tag and your name. It's first come first serve so hurry if you want to get accepted.
  6. Ok, I'm trying to figure out if I should buy Destiny on my 360 or wait and get it on the Xbox One?(I say wait because I won't have Xbox one at launch)
  7. At a time when Microsoft (MS) is planning to unveil it's next generation XBOX it may be just the time to reflect on the past. Some companies will, seemingly, will unabashedly promote their newest products well beyond any realistic measure in order to get the biggest sales return possible. A story I recently read by Andrew Groen of Wired took a look back at all the hype offered by Microsoft surrounding the XBOX 360 and he provided an interesting retrospective of sales versus reality. These insights may better help the gamer to weed through the onslaught of hype, as experienced most recently with Halo 4, and the reality, as seen by the current population that still plays the game. The reality there is an unfinished game was sold to the consumer to hit a sales period for the holidays instead of taking the time to finish the product, which without a doubt, would have given the playing population a fully functional game that met the standards spoken to by it's producer and maintained a much stronger presence in the gaming world. The jubilation they thrived in briefly about sales was soon darkened by the reality of the disenfranchised fan base. This decision also affected a supporting company, Certain Affinty, whose reputation, and most likely income, depended on DLC content and their work on forge for Halo 4. Hopefully these companies will see this reality for themselves in a manner that will allow them to continue to produce quality products and experiences for their consumers without loosing sight of the consumers need to be able to trust in the very products and services they provide. The story as offered at wired.com 7 Years Later, Has Microsoft Kept Its Xbox 360 Promises? BY ANDREW GROEN - 04.25.13 - 6:30 AM Microsoft CEO Steve Ballmer wasn’t shy about predicting that Xbox 360 would change the world of entertainment as we know it, but has the company delivered on its huge promises? Photo: Jonathan Snyder/Wired.com Microsoft was more than a little bombastic when it began hyping up the Xbox 360 before its 2005 launch. “In the next generation, Xbox 360 will transform the way people play games and have fun,” said Robbie Bach, former president of Microsoft’s Entertainment and Devices division, at the company’s 2005 press briefing at the Electronic Entertainment Expo. Certainly it did, but not necessarily in the ways that Microsoft promised. Xbox 360 was a great gaming device, one that Microsoft continually improved upon in a way that was unheard of in the game business until this generation. It constantly added significant new features, upgraded the user experience and moved from an also-ran to a major player, forcing the competition to follow suit. The PlayStation 2 you bought in 2001 was the same exact machine in 2005, but the Xbox 360 you bought that year would be unrecognizable now. Xbox 360 did change everything. But many of the things Microsoft talked about at the beginning of the generation turned out to be so much vaporware. And often instead of pursuing them, Microsoft allowed the competition to. It’s pretty clear Microsoft was shining us on about… well, a lot. On Wednesday, Microsoft officially announced what all of us have known was coming for years now: It will unveil the next generation of Xbox hardware at an event in Redmond, Washington on May 21. This follows the sort-of unveiling of PlayStation 4 by Sony in February, at which it made grandiose pledges such as saying that PlayStation 4 will “make you feel emotions that you have never felt in real life.” Sure it will. As we pointed out at the time, Sony made many similar promises about PlayStation 3, many of which failed to materialize. What about Microsoft’s hype about Xbox 360, back in 2005? Here’s what executives said, and what really happened. “A product with games at its core, surrounded by limitless connected digital entertainment.”— J Allard, then Xbox chief experience officer, at the 2005 E3 press briefing. “Limitless” was obvious hyperbole, and yet it ended up being truer than even former Microsoft evangelist Allard probably believed at the time. At the time, “connected digital entertainment” meant people would use their vast knowledge of 2005 technology to plug in an iPod to hear songs through the TV. Today, 360 users can access the internet, Twitter, Facebook, ESPN apps, live presidential election coverage and thousands of movies, TV shows and songs. Verdict: True ^ “For us to say we’re going to go through a whole generation without an HD capacity drive — I think that would be naive to assume that we’ll be sitting here at the end of the Xbox 360 generation and no such device will have shipped… We’re not going to be sitting here in five years saying, ‘Oh jeez, we don’t have HD DVD-type storage.’” – Steve Ballmer, Engadget interview, published May 2005. We suppose that Ballmer was technically correct: After launching Xbox 360 with a standard-capacity DVD drive instead of a high-density disc, Microsoft did release an HD-DVD drive that plugged into an Xbox 360 via USB. This was only for watching HD-DVD movies, not playing games, and Microsoft hastily discontinued it when HD-DVD lost the format battle to Blu-ray — a battle that may have been won solely because Sony put Blu-ray into every PlayStation 3. Had every Xbox 360 played HD-DVD discs, Blu-ray might have gone the way of Betamax. Seven years later, Microsoft is sitting here saying, “Oh jeez, we don’t have HD-DVD type storage.” Just call him Naive Steve. Verdict: False ^ “On the [Xbox Live] Marketplace… she might never pick up a controller, never take a run in the halfpipe but she’ll be able to design and sell stickers, shirts, boards, soundtracks and even design her own skate park for those hardcore gamers.” — J Allard, 2005 Microsoft E3 Press Briefing. The “she” in this particular statement was the infamous “Velocity Girl,” the online screen name of a hypothetical young female non-gamer who would use her Xbox 360 as a place to create and sell her own designs and products. Microsoft promised an online modding community where users could sell their digital wares for cash on the Xbox 360 marketplace, but the company never really even tried. Throughout the system’s lifespan Microsoft never implemented any large-scale programs that would have brought about the non-gaming hipster-design revolution that it prophesized. We’ve seen a couple small attempts over the years, though. The Forza Motorsport storefront, for instance, allows players to create car designs and other goods to sell for in-game credits — but not real cash. Players creating items and selling them at a profit has actually has become a reality — but it’s Valve doing it on the Steam service, not Microsoft. Verdict: False ^ “It’s a future where my games are always personalized to match my desires.” — “Kim,” the ultra-hip introduction presenter at Microsoft’s E3 2005 press briefing. In the early days of its marketing campaign, Microsoft used cringe-inducing statements like this to brag about how much Generation Me was going to be able to “express themselves” through their Xbox 360. While Microsoft has done some great work in making the console itself more flexible to the user’s interests (you can even still buy those staggeringly pointless faceplates that Microsoft abandoned years ago), the games themselves have rarely fit that description. Downloadable content has provided an avenue for players to somewhat personalize some games, but giving a company more money for new digital character outfits hardly counts as “personalization.” Verdict: False ^ Microsoft executive Robbie Bach had to walk a careful verbal tightrope when he talked about Xbox’s backward compatibility. Photo courtesy Microsoft “We will make money, and a lot of money in this next generation!” — Steve Ballmer, interview with Engadget published May 18, 2005. Microsoft spent four tough years with the original Xbox in which it operated the division at a big loss — reportedly $4 billion over four years — in order to try to gain a foothold in the videogame market. So investors wouldn’t have been pleased if Microsoft said they’d have to wait another generation for the profit to begin flowing. Though Xbox 360 also operated at a loss for its first few years, Microsoft’s fortunes finally turned in late 2008 when it posted the first net profits for the Entertainment and Devices division (which includes Xbox, Windows Phone, PC gaming and Zune) since its entry into consoles. It got off to a rough start, though. Xbox 360 faced a $1 billion setback when Microsoft extended the system’s warranty to three years due to the dreaded Red Ring of Death error, resulting in a disastrous $1.9 billion operating loss for the division in 2007. It will take more time for Microsoft to erase the massive multi-billion dollar loss accrued in the early years, but the division is now profitable and Microsoft is now a major market player. Verdict: Somewhat true ^ “Tonight we are pleased to announce that Xbox 360 will be backward compatible with the top-selling Xbox games.” — Robbie Bach, E3 2005 Microsoft Press Briefing. This is Microsoft’s most infamous statement prior to the launch of the Xbox 360. When Bach made this announcement, the crowd went wild before he finished his sentence, allowing him to mumble the “top selling” bit. It seemed, at first, that he had just said the Xbox 360 was backward compatible with original Xbox games, and anybody who purchased a 360 would be able to catch up on the first Xbox’s library of games. We soon found out that you really have to parse every single word of Microsoft’s statements. It indeed only intended to make the top-selling Xbox games backward compatible with Xbox 360, not the entire library. And it didn’t even do that, not at first: Less than a third of the Xbox’s library worked on Xbox 360 at launch, and the emulation software that ran the games was often glitchy, sometimes to the point where the game played much worse than it did on the less powerful machine. Many of the “top-selling” games were actually missing, since they were harder to emulate than the cheapo games: Splinter Cell didn’t work, but Barbie Horse Adventure was good to go. Over the next two years, Microsoft did work to add more games, eventually getting about half of the library emulated and adding most (but not all) of the biggest games on the platform. Verdict: A sneaky half-truth ^ “Microsoft will inevitably succeed in Japan.” – Takashi Sensui, general manager of Microsoft’s Interactive Entertainment Business division in Japan. The worldwide videogame business was a much different industry in 2005. Though Japan’s influence has recently begun to slip, in 2005 it was seen as a major key to success, and the original Xbox tanked miserably there. With Xbox 360, Microsoft devoted considerable resources to changing that, but not even two exclusive RPGs from one of the most famous designers in Japan (Final Fantasy creator Hironobu Sakaguchi) could overcome the widespread apathy toward Xbox 360. In June of 2011, Microsoft announced it had sold 1.5 million Xbox 360s in nearly six years. To contrast, the Nintendo DS has sold over 33 million consoles there to date. Hardly a good showing. Verdict: False ^ “We’ll get there by making games more approachable for people who didn’t grow up with a game controller.” — Robbie Bach, 2005 E3 press briefing, on expanding the market. Microsoft didn’t manage to do this when it launched Xbox 360, but Nintendo did the next year with the Wii’s motion controller. It was later revealed that Microsoft had turned down the rights to the underlying core technology of Wii. After Nintendo’s success, it was much more receptive to the idea for Kinect, a different type of motion controller. Kinect has brought about some of the most wretched games in the history of the console. But it did have a couple of highly successful, demographic-expanding, controller-free games like Dance Central. On the other other hand, Kinect has mostly been successful at selling to small kids who can’t yet handle a controller, not grownups who never learned to use one. Verdict: Half true ^ “Wouldn’t it be cool to have the game that has the person on the PC being the general who is driving the strategy, and the person on the console on Xbox Live executing the strategy? That is a completely new genre… and it leverages everything that Steve [ballmer] talked about that we’re putting in place.” — Robbie Bach, interview with Engadget, published May 18, 2005. Seven years later, no game even remotely approaching this type of PC-console cross-play has been released. There have been some instances of console and PC players being able to play the same game together, but unfortunately for Microsoft they were mostly on PlayStation 3. The only game that seems somewhat similar to this dream is Dust 514, a multiplayer shooter which is bound to the outer space MMO EVE Online. In Dust 514, players can coordinate with groups in EVE for funding and even artillery bombardments which can help them win battles. But this, too, is a Sony exclusive. So yes, it would absolutely be cool, but Microsoft hasn’t bothered to do it. Verdict: False ^ View full article
  8. At a time when Microsoft (MS) is planning to unveil it's next generation XBOX it may be just the time to reflect on the past. Some companies will, seemingly, will unabashedly promote their newest products well beyond any realistic measure in order to get the biggest sales return possible. A story I recently read by Andrew Groen of Wired took a look back at all the hype offered by Microsoft surrounding the XBOX 360 and he provided an interesting retrospective of sales versus reality. These insights may better help the gamer to weed through the onslaught of hype, as experienced most recently with Halo 4, and the reality, as seen by the current population that still plays the game. The reality there is an unfinished game was sold to the consumer to hit a sales period for the holidays instead of taking the time to finish the product, which without a doubt, would have given the playing population a fully functional game that met the standards spoken to by it's producer and maintained a much stronger presence in the gaming world. The jubilation they thrived in briefly about sales was soon darkened by the reality of the disenfranchised fan base. This decision also affected a supporting company, Certain Affinty, whose reputation, and most likely income, depended on DLC content and their work on forge for Halo 4. Hopefully these companies will see this reality for themselves in a manner that will allow them to continue to produce quality products and experiences for their consumers without loosing sight of the consumers need to be able to trust in the very products and services they provide. The story as offered at wired.com 7 Years Later, Has Microsoft Kept Its Xbox 360 Promises? BY ANDREW GROEN - 04.25.13 - 6:30 AM Microsoft CEO Steve Ballmer wasn’t shy about predicting that Xbox 360 would change the world of entertainment as we know it, but has the company delivered on its huge promises? Photo: Jonathan Snyder/Wired.com Microsoft was more than a little bombastic when it began hyping up the Xbox 360 before its 2005 launch. “In the next generation, Xbox 360 will transform the way people play games and have fun,” said Robbie Bach, former president of Microsoft’s Entertainment and Devices division, at the company’s 2005 press briefing at the Electronic Entertainment Expo. Certainly it did, but not necessarily in the ways that Microsoft promised. Xbox 360 was a great gaming device, one that Microsoft continually improved upon in a way that was unheard of in the game business until this generation. It constantly added significant new features, upgraded the user experience and moved from an also-ran to a major player, forcing the competition to follow suit. The PlayStation 2 you bought in 2001 was the same exact machine in 2005, but the Xbox 360 you bought that year would be unrecognizable now. Xbox 360 did change everything. But many of the things Microsoft talked about at the beginning of the generation turned out to be so much vaporware. And often instead of pursuing them, Microsoft allowed the competition to. It’s pretty clear Microsoft was shining us on about… well, a lot. On Wednesday, Microsoft officially announced what all of us have known was coming for years now: It will unveil the next generation of Xbox hardware at an event in Redmond, Washington on May 21. This follows the sort-of unveiling of PlayStation 4 by Sony in February, at which it made grandiose pledges such as saying that PlayStation 4 will “make you feel emotions that you have never felt in real life.” Sure it will. As we pointed out at the time, Sony made many similar promises about PlayStation 3, many of which failed to materialize. What about Microsoft’s hype about Xbox 360, back in 2005? Here’s what executives said, and what really happened. “A product with games at its core, surrounded by limitless connected digital entertainment.”— J Allard, then Xbox chief experience officer, at the 2005 E3 press briefing. “Limitless” was obvious hyperbole, and yet it ended up being truer than even former Microsoft evangelist Allard probably believed at the time. At the time, “connected digital entertainment” meant people would use their vast knowledge of 2005 technology to plug in an iPod to hear songs through the TV. Today, 360 users can access the internet, Twitter, Facebook, ESPN apps, live presidential election coverage and thousands of movies, TV shows and songs. Verdict: True ^ “For us to say we’re going to go through a whole generation without an HD capacity drive — I think that would be naive to assume that we’ll be sitting here at the end of the Xbox 360 generation and no such device will have shipped… We’re not going to be sitting here in five years saying, ‘Oh jeez, we don’t have HD DVD-type storage.’” – Steve Ballmer, Engadget interview, published May 2005. We suppose that Ballmer was technically correct: After launching Xbox 360 with a standard-capacity DVD drive instead of a high-density disc, Microsoft did release an HD-DVD drive that plugged into an Xbox 360 via USB. This was only for watching HD-DVD movies, not playing games, and Microsoft hastily discontinued it when HD-DVD lost the format battle to Blu-ray — a battle that may have been won solely because Sony put Blu-ray into every PlayStation 3. Had every Xbox 360 played HD-DVD discs, Blu-ray might have gone the way of Betamax. Seven years later, Microsoft is sitting here saying, “Oh jeez, we don’t have HD-DVD type storage.” Just call him Naive Steve. Verdict: False ^ “On the [Xbox Live] Marketplace… she might never pick up a controller, never take a run in the halfpipe but she’ll be able to design and sell stickers, shirts, boards, soundtracks and even design her own skate park for those hardcore gamers.” — J Allard, 2005 Microsoft E3 Press Briefing. The “she” in this particular statement was the infamous “Velocity Girl,” the online screen name of a hypothetical young female non-gamer who would use her Xbox 360 as a place to create and sell her own designs and products. Microsoft promised an online modding community where users could sell their digital wares for cash on the Xbox 360 marketplace, but the company never really even tried. Throughout the system’s lifespan Microsoft never implemented any large-scale programs that would have brought about the non-gaming hipster-design revolution that it prophesized. We’ve seen a couple small attempts over the years, though. The Forza Motorsport storefront, for instance, allows players to create car designs and other goods to sell for in-game credits — but not real cash. Players creating items and selling them at a profit has actually has become a reality — but it’s Valve doing it on the Steam service, not Microsoft. Verdict: False ^ “It’s a future where my games are always personalized to match my desires.” — “Kim,” the ultra-hip introduction presenter at Microsoft’s E3 2005 press briefing. In the early days of its marketing campaign, Microsoft used cringe-inducing statements like this to brag about how much Generation Me was going to be able to “express themselves” through their Xbox 360. While Microsoft has done some great work in making the console itself more flexible to the user’s interests (you can even still buy those staggeringly pointless faceplates that Microsoft abandoned years ago), the games themselves have rarely fit that description. Downloadable content has provided an avenue for players to somewhat personalize some games, but giving a company more money for new digital character outfits hardly counts as “personalization.” Verdict: False ^ Microsoft executive Robbie Bach had to walk a careful verbal tightrope when he talked about Xbox’s backward compatibility. Photo courtesy Microsoft “We will make money, and a lot of money in this next generation!” — Steve Ballmer, interview with Engadget published May 18, 2005. Microsoft spent four tough years with the original Xbox in which it operated the division at a big loss — reportedly $4 billion over four years — in order to try to gain a foothold in the videogame market. So investors wouldn’t have been pleased if Microsoft said they’d have to wait another generation for the profit to begin flowing. Though Xbox 360 also operated at a loss for its first few years, Microsoft’s fortunes finally turned in late 2008 when it posted the first net profits for the Entertainment and Devices division (which includes Xbox, Windows Phone, PC gaming and Zune) since its entry into consoles. It got off to a rough start, though. Xbox 360 faced a $1 billion setback when Microsoft extended the system’s warranty to three years due to the dreaded Red Ring of Death error, resulting in a disastrous $1.9 billion operating loss for the division in 2007. It will take more time for Microsoft to erase the massive multi-billion dollar loss accrued in the early years, but the division is now profitable and Microsoft is now a major market player. Verdict: Somewhat true ^ “Tonight we are pleased to announce that Xbox 360 will be backward compatible with the top-selling Xbox games.” — Robbie Bach, E3 2005 Microsoft Press Briefing. This is Microsoft’s most infamous statement prior to the launch of the Xbox 360. When Bach made this announcement, the crowd went wild before he finished his sentence, allowing him to mumble the “top selling” bit. It seemed, at first, that he had just said the Xbox 360 was backward compatible with original Xbox games, and anybody who purchased a 360 would be able to catch up on the first Xbox’s library of games. We soon found out that you really have to parse every single word of Microsoft’s statements. It indeed only intended to make the top-selling Xbox games backward compatible with Xbox 360, not the entire library. And it didn’t even do that, not at first: Less than a third of the Xbox’s library worked on Xbox 360 at launch, and the emulation software that ran the games was often glitchy, sometimes to the point where the game played much worse than it did on the less powerful machine. Many of the “top-selling” games were actually missing, since they were harder to emulate than the cheapo games: Splinter Cell didn’t work, but Barbie Horse Adventure was good to go. Over the next two years, Microsoft did work to add more games, eventually getting about half of the library emulated and adding most (but not all) of the biggest games on the platform. Verdict: A sneaky half-truth ^ “Microsoft will inevitably succeed in Japan.” – Takashi Sensui, general manager of Microsoft’s Interactive Entertainment Business division in Japan. The worldwide videogame business was a much different industry in 2005. Though Japan’s influence has recently begun to slip, in 2005 it was seen as a major key to success, and the original Xbox tanked miserably there. With Xbox 360, Microsoft devoted considerable resources to changing that, but not even two exclusive RPGs from one of the most famous designers in Japan (Final Fantasy creator Hironobu Sakaguchi) could overcome the widespread apathy toward Xbox 360. In June of 2011, Microsoft announced it had sold 1.5 million Xbox 360s in nearly six years. To contrast, the Nintendo DS has sold over 33 million consoles there to date. Hardly a good showing. Verdict: False ^ “We’ll get there by making games more approachable for people who didn’t grow up with a game controller.” — Robbie Bach, 2005 E3 press briefing, on expanding the market. Microsoft didn’t manage to do this when it launched Xbox 360, but Nintendo did the next year with the Wii’s motion controller. It was later revealed that Microsoft had turned down the rights to the underlying core technology of Wii. After Nintendo’s success, it was much more receptive to the idea for Kinect, a different type of motion controller. Kinect has brought about some of the most wretched games in the history of the console. But it did have a couple of highly successful, demographic-expanding, controller-free games like Dance Central. On the other other hand, Kinect has mostly been successful at selling to small kids who can’t yet handle a controller, not grownups who never learned to use one. Verdict: Half true ^ “Wouldn’t it be cool to have the game that has the person on the PC being the general who is driving the strategy, and the person on the console on Xbox Live executing the strategy? That is a completely new genre… and it leverages everything that Steve [ballmer] talked about that we’re putting in place.” — Robbie Bach, interview with Engadget, published May 18, 2005. Seven years later, no game even remotely approaching this type of PC-console cross-play has been released. There have been some instances of console and PC players being able to play the same game together, but unfortunately for Microsoft they were mostly on PlayStation 3. The only game that seems somewhat similar to this dream is Dust 514, a multiplayer shooter which is bound to the outer space MMO EVE Online. In Dust 514, players can coordinate with groups in EVE for funding and even artillery bombardments which can help them win battles. But this, too, is a Sony exclusive. So yes, it would absolutely be cool, but Microsoft hasn’t bothered to do it. Verdict: False ^
  9. Xbox 360 has once again proven itself to be the best selling console in the States. Microsoft's epic console has once again stayed on top of the table with it's 27 month consecutive being the most bought system in the United States, according to new date from NPD Group. The Xbox 360 console has sold 261'000 units in the United States in March, beating Sony's PlayStation 3 and Nintendo's new Wii U handheld device. In the large picture, physical sales decreased by 10% year over year from $1.1Billion in March 2012 to $992.5 Million in March 2013. Software sales remained basically flat at around $554.8 Million, only inching down by 1% from one year ago. The steepest decline came from Hardware sales, dropping down by 32% to $221.6 Million. Against popular beliefs, the Nintendo 3DS has grown by roughly 9% during the decline of portable console sales. Sources: BGR.com
  10. Hey guys! Apparently Microsoft just bought a URL, www.xbox8.com. They haven't done anyhting with, but own it. One thing though, the Xbox 720 may be called the Xbox 8. Yet, I reasoned in my mind. If it's true that history repeats itself, then this'll make sense. Right now, they use www.xbox.com. Although, the current Xbox model, is the Xbox 360. If I'm right, then they'll keep using www.xbox.com for the next gen. Then, again, what explains the www.xbox8.com purchase? Maybe they didn't want anyone else using that URL since it has the Xbox name? I don't know...
  11. Hello! My name is Freelance IND and I am here to tell you about the war simulator community that is Forerunner Conflict. What is a war simulator community you ask? In a nutshell, it is a community that simulates the actual feeling of a real war and military-like feeling in the HALO universe. There are two armies, REDD and BLUE, who "battle" every Sunday night at 6PM (EASTERN TIME ZONE) over various maps to gain control of a "war map" that we have created. In a war simulator, each army has a ranking system, and each army also has Battalions and Platoons. The "Wars" (as we call them) use a variety of gametypes, some simple such as SLAYER and CTF, and others more unique and custom-made, but in the end all feel like an actual war setting. ***See bottom of post if you are already in a clan/community. History of our community: Our community has been around since the spring of 2005, which means we've been around for ALMOST EIGHT YEARS. Our name has gone through various changes, most notable ones are Red vs. Blue Wars, Allies vs. Axis, Galactic Wars, and Red vs. Blue Retaliation, before finally becoming Forerunner Conflict by the start of Halo 3. Through the years we've gone through many positive changes to make our wars more authentic and fun. Currently, there are approximately 200+ soldiers and growing fast each day. This all sounds awesome! How do I join!? Well first off, you should visit our forum boards, register, and enlist for whichever army you would like (PLEASE REGISTER WITH YOUR ACTUAL GAMERTAG, and please put who you were referred by. In this case, it would be Freelance IND. Our forums are http://fcwars.net/. But, you can't immediately jump into battle once you enlist! Even in the actual world, all enlisted must go through a BOOT CAMP. Yes, you heard me, BOOT CAMP. This has been the TRADEMARK of our community since the day it was created. All members must go through a BOOT CAMP, in which they will be told the rules, regulations, and will be shown several few military-like tactics that can come in handy in the actual battles or even matchmaking! We also to use BOOT CAMPS to weed out anyone who isn't interested or not taking us seriously. To receive a boot camp, please enlist on the forums and you will be contacted by a drill instructor. **You MUST be at least 15 years old to enlist. Special cases will be made for people younger who can prove they are mature enough to be with us. Our Most Important Rule: RESPECT! Though our community is a war simulator and we take our roles seriously, our number one focus is about RESPECT and making sure everyone is having fun, because in the end that's why people play video games, to have FUN! If you join, don't hate someone because they are in a different army, our job is to make sure everyone is friendly and having a fun time, while at the same time being competitive! We encourage people to make many new friends. So if you are looking for a fun, yet military-like competitiveness and new interesting experience over HALO 4, PLEASE CONTACT ME (or preferably one of the army leaders listed below) IMMEDIATELY!! I will gladly respond ASAP and answer any questions. MAKE SURE YOU VISIT OUR FORUMS FIRST THOUGH! http://fcwars.net/ !! MAKE SURE YOU POST IN THE UNIVERSAL RECRUITMENT SECTION PLEASE! TL R: If you're looking to join a large and very unique community that utilizes HALO 4 custom games to the max with a spice of authentic war-like feeling, then you should enlist in an army and join the wars of Forerunner Conflict as a soldier in either the REDD or BLUE Army! Feel free to bring your friends as well! Look us up at FCWars.net! Make sure to register an account using your actual gamertag! (Also, please help us keep this topic popular by replying with your interest in the community, THANKS =D) People you can contact for Army information: BLUE ARMY: WSxPhoenix-Field Marshal Purple Gamer 17-General Nicolas Sapien -Lt. General Sicarioano -Maj. General Death758 -Brig. General R.E.D.D. Army: FuzzyStormz-Field Marshal Unlucky Num13er-General Relapsive-Lt. General Gargoyle605-Maj. General VerbotenDonkey-Brig. General ***If you are already in a clan, YOU DO NOT HAVE TO LEAVE YOUR CLAN TO JOIN OUR COMMUNITY. Like I said, we are a community, not a clan. You can bring in your clan as a group into these wars and we will give you a set squad/platoon depending on how many people you have. But again, by no means are we trying to destroy or poach members from your clan. If you are interested in affiliating with us, then by all means contact our Forerunners.
  12. Which console do you prefer? PS3? or Xbox 360?
  13. Over the summer I acquired a mini HD Tv that I now use to use my xbox with almost Anywhere I travel to, to play Xbox Games. How far would you or have you taken your xbox 360?
  14. Hi, I would love to find any RPG that is great for xbox. Phantasy Star Universe, a great game for those who don't know, was an RPG that was cancelled back in September of 2012 on xbox and that was really a great RPG on the xbox. Anyone have any suggestions. Another game I tried to play and did not like was Dark Souls. Me and a friend are gonna start playing Mass effect 3 soon. Preferably online but offline is quite acceptable Hope these help narrow the list. Thanks
  15. Starting a clan/ gaming community has always been a little goal of mine, so I finally decided to do it. We Don't discriminate against skill or anything else. We have many leadership positions open. So if you are the leader type you have potential to move through the ranks fairly quickly at first. I'm gonna put some details about us below if you feel as though it's something you might wanna join or you want to discuss it further with me, hit me up on Xbox Live my gamertag is "DGS Camaro SV". Community Name: Deadly Gaming Syndicate (DGS for short) Overall goal: The goal is pretty simple and similar to that of most other communities. The goal is to give gamers a positive environment to game in, in which they can meet other gamers and hopefully develop friendships with them. Why a gamer would want to join this clan: -Well, for starters we are a very laid back community just like most of the communities out there. We do have rules but they are very general and easy to follow. We do also have a ranking structure which is based off the military but don't think this automatically makes us a strict community. -I'd also like to do many friendly clan battles among the communities and clans we can become allied with, and have a team/s for GameBattles, and other brackets. - I'd also like to do many community exclusive tournaments and competitions where you can win actual prizes (and no not just Microsoft Points). Website: You check out our forums at http://www.DGSLive.info/forums Or our website http://www.dgslive.info If you have any other questions about the community or you're interested in trying it out, feel free to message me on Xbox Live (Gamertag: DGS Camaro SV). You can also private message me on here, or ya know just reply to this topic . If you are reading this are you're already in a clan or community, DGS is looking for more clans and communities to become allied with! Contact me for further details.
  16. iKonic Gaming Recruiting - Casual & Competitive - 18+ Only iKonic Gaming [iKon] is a fast growing multi game community for ages 18 and up that focuses on popular first person shooter games for the XBOX 360 including Call of Duty, Halo and Battlefield. The leadership of iKon have been competing for years and have attracted many dedicated members in the past with two goals in mind. Having fun and winning. We strongly believe that one leads into the other. Some of the current features we have and are planning for are: » Active Leadership » Active and busy forums » Casual & Competitive Divisions » Gamebattles and league teams » Community tournaments with prizes » Special events and game nights » Skilled active members in-game who just love to play and have fun » A live chat box on our forums to chat with friends live » Positive, friendly atmosphere where respectful people are welcome » And much more in the works Games are meant to be fun, and at iKonic we strive to make this a reality. We believe that winning and performing at a high level are byproducts of dedicated gamers that work together and have fun doing it. With that being said, we do take winning very serious and believe chemistry, team-work, and communication are what keep our organization alive and enable us to perform consistently at a high level. We accept both casual and competitive players, all new recruits must submit an application for review to see if you would mesh well with our current member base and make sure you have consistent activity. Ready to post an application? Need more information? All of which can be found on our newly updated website at www.iKonicGaming.com Also, if you have any questions, post in this thread and we will get back to you asap! Thanks, and hope to see you on the battlefield! iKonic Gaming
  17. hey folks, who has that game i'm looking forward to having sea battle with battleships? i find those fun http://www.youtube.com/watch?v=KsQ7mJQFB2I if you got that game, you can send a post or send a MSG on my GT, about it. GT: SUPERBLAZE1 hope to see you on soon
  18. Thought that Halo 4 or Gears of war 3 had the best graphics? Well think again as they might be getting kicked of their throne as Crysis 3 may be taking the lead. More details below Source: Examiner In an interview with VideoGamer on Tuesday, Cevat Yerli talked a little bit about the graphics of the upcoming multiplatform title, “Crysis 3.” The CEO of Crytek boasts that no other Playstation 3 and Xbox 360 video game, not even “Halo” or “Gears of War,” look as good technically as the first-person shooter on consoles. "No game will ever look technically better than Crysis 3 on these consoles, flat out. Most games are not even anywhere near Crysis 2 technically. I'm not talking about art style – art is subjective – but the pure fact of what we have been cramming in with Crysis 2 on Xbox [360] and PlayStation [3], I've yet to see a game do that still today. Any day I will take a battle against Gears and Halo, whatever, the amount of data we put in and the detail level is far superior. With Crysis 3 we're pushing that to another level, but the PC is just two levels beyond." View slideshow: ‘Crysis 3’ graphics compared to ‘Halo’ and ‘Gears of War’ “Crysis 3” is currently being developed by Crytek Frankfurt, the same studio responsible for the previous games in the series in addition to the original “Far Cry.” Crytek UK (previously known as Free Radical Design, the studio behind “Haze” and “TimeSplitters”) worked on the multiplayer portion of the video game. “Crysis 3” is slated to come out for the PC, Playstation 3 and Xbox 360 platforms in North America on Feb. 19, 2013. You can pre-order the first-person shooter in the following link: “Crysis 3”
  19. Thought that Halo 4 or Gears of war 3 had the best graphics? Well think again as they might be getting kicked of their throne as Crysis 3 may be taking the lead. More details below Source: Examiner In an interview with VideoGamer on Tuesday, Cevat Yerli talked a little bit about the graphics of the upcoming multiplatform title, “Crysis 3.” The CEO of Crytek boasts that no other Playstation 3 and Xbox 360 video game, not even “Halo” or “Gears of War,” look as good technically as the first-person shooter on consoles. "No game will ever look technically better than Crysis 3 on these consoles, flat out. Most games are not even anywhere near Crysis 2 technically. I'm not talking about art style – art is subjective – but the pure fact of what we have been cramming in with Crysis 2 on Xbox [360] and PlayStation [3], I've yet to see a game do that still today. Any day I will take a battle against Gears and Halo, whatever, the amount of data we put in and the detail level is far superior. With Crysis 3 we're pushing that to another level, but the PC is just two levels beyond." View slideshow: ‘Crysis 3’ graphics compared to ‘Halo’ and ‘Gears of War’ “Crysis 3” is currently being developed by Crytek Frankfurt, the same studio responsible for the previous games in the series in addition to the original “Far Cry.” Crytek UK (previously known as Free Radical Design, the studio behind “Haze” and “TimeSplitters”) worked on the multiplayer portion of the video game. “Crysis 3” is slated to come out for the PC, Playstation 3 and Xbox 360 platforms in North America on Feb. 19, 2013. You can pre-order the first-person shooter in the following link: “Crysis 3” View full article
  20. The results are in here is the list of the winners of the 2012 Video Game Awards. Game of the year The Walking Dead Studio of the year Telltale Games Best Xbox 360 Game Halo 4 Best PS3 Game Journey Best Wii / Wii U Game New Super Mario Bros U Best PC Game XCOM: Enemy Unknown Best Shooter Boarderlands 2 Best Action Adventure Game Dishonored Best RPG Mass Effect 3 Best Multi-Player Game Boarderlands 2 Best Individual Sports Game SSX Best Team Sports Game NBA 2K13 Best Driving Game Need For Speed Most Wanted Best Song in Game Cities By Beck Best Original Graphics Journey Best Graphics Halo 4 Best Independent Game Journey Best Fighting Game Persona 4 Arena Best Handheld / Mobile Game Sound Shapes Best Performance By a Human Female Melissa Hutchison as Clementine (The Walking Dead) Best Performance By a Human Male Dameon Clarke as Handsome Jack (Boarderlands 2) Best Adapted Video Game The Waking Dead Best DLC Dawnguard - The Elder Scrolls V:Skyrim Best Downloadable Game The Walking Dead Best Social Game You Don't Know Jack Most Anticipated Game GTA V Best Character of the Year Clap Trap (Boarderlands 2)
  21. The results are in here is the list of the winners of the 2012 Video Game Awards. Game of the year The Walking Dead Studio of the year Telltale Games Best Xbox 360 Game Halo 4 Best PS3 Game Journey Best Wii / Wii U Game New Super Mario Bros U Best PC Game XCOM: Enemy Unknown Best Shooter Boarderlands 2 Best Action Adventure Game Dishonored Best RPG Mass Effect 3 Best Multi-Player Game Boarderlands 2 Best Individual Sports Game SSX Best Team Sports Game NBA 2K13 Best Driving Game Need For Speed Most Wanted Best Song in Game Cities By Beck Best Original Graphics Journey Best Graphics Halo 4 Best Independent Game Journey Best Fighting Game Persona 4 Arena Best Handheld / Mobile Game Sound Shapes Best Performance By a Human Female Melissa Hutchison as Clementine (The Walking Dead) Best Performance By a Human Male Dameon Clarke as Handsome Jack (Boarderlands 2) Best Adapted Video Game The Waking Dead Best DLC Dawnguard - The Elder Scrolls V:Skyrim Best Downloadable Game The Walking Dead Best Social Game You Don't Know Jack Most Anticipated Game GTA V Best Character of the Year Clap Trap (Boarderlands 2) View full article
  22. Source: Examiner 343 Industries released a title update to Halo 4 on the Xbox 360 Thursday with various exploit and gameplay fixes. The exact details of the Halo 4 title update have not been released yet as 343 Industries wanted to wait until after the update was released. Community manager Jessica Shea did say, "this particular TU tackles actual game and gameplay issues, not sandbox tweaks and balances. We have another TU in the works and will continue working on the timing and content of the next one." The title update moves Halo 4 to version 1.02 and is an approximately 30MB download. Halo 4 players have already confirmed a number of fixes on Reddit and the Halo Waypoint forums though. These include the following. Haven has been fixed. Weapons are no longer in the floor. Endgame killcams added in some gametypes but reportedly don't work correctly Game is reportedly smoother. An issue with DLC only working on one profile has now been fixed. Trying to launch ‘Halo Waypoint’ from Halo 4′s menus no longer crashes your console. It is now possible to get the ‘Last Strike’ medal in Matchmaking. We'll add the full list of fixes when 343 Industries releases them. Here are some issues that were not fixed with this title update. Theater is still broken Super Throw Glitch still work
  23. Source: Examiner 343 Industries released a title update to Halo 4 on the Xbox 360 Thursday with various exploit and gameplay fixes. The exact details of the Halo 4 title update have not been released yet as 343 Industries wanted to wait until after the update was released. Community manager Jessica Shea did say, "this particular TU tackles actual game and gameplay issues, not sandbox tweaks and balances. We have another TU in the works and will continue working on the timing and content of the next one." The title update moves Halo 4 to version 1.02 and is an approximately 30MB download. Halo 4 players have already confirmed a number of fixes on Reddit and the Halo Waypoint forums though. These include the following. Haven has been fixed. Weapons are no longer in the floor. Endgame killcams added in some gametypes but reportedly don't work correctly Game is reportedly smoother. An issue with DLC only working on one profile has now been fixed. Trying to launch ‘Halo Waypoint’ from Halo 4′s menus no longer crashes your console. It is now possible to get the ‘Last Strike’ medal in Matchmaking. We'll add the full list of fixes when 343 Industries releases them. Here are some issues that were not fixed with this title update. Theater is still broken Super Throw Glitch still work View full article
  24. Frank O'Connor talks a little bit about the next Halo project it's is now in the very early stages of development. Read below for more details. Source: CVG 343 Industries is gradually reallocating its teams to work on the next major Halo project, an executive at the studio has told CVG. Frank O'Connor, the franchise development director for Halo, said that "a lot of people at 343 are already prototyping ideas and software and art for future Halo products". He added: "I can't say more than that, but work on the game started actually before we launched Halo 4 and continues apace as we cycle staff through the team's vacation breaks. We're excited about the next game." O'Connor didn't explicitly state that the next game is specifically Halo 5, though Microsoft has already confirmed that it is building a second trilogy of Halo titles. Many within the 343 Industries studio are still working on post launch content for Halo 4, the latest being the curation of a major international Halo 4 tournament. It has also developed a plot-led series of co-op games called Spartan Ops, which has been widely praised by critics. A second season of the co-op mode, however, remains up in the air. "Spartan Ops season 2 is yet to be decided, we're looking at how the first season does," said O'Connor. "We got such great responses from [live-action web series] Forward Unto Dawn and Spartan Ops that we're pretty happy with it and we're learning a lot of really interesting stuff for the future," he added. "You are going to see a spectrum of Halo support though the next year and beyond."
  25. Frank O'Connor talks a little bit about the next Halo project it's is now in the very early stages of development. Read below for more details. Source: CVG 343 Industries is gradually reallocating its teams to work on the next major Halo project, an executive at the studio has told CVG. Frank O'Connor, the franchise development director for Halo, said that "a lot of people at 343 are already prototyping ideas and software and art for future Halo products". He added: "I can't say more than that, but work on the game started actually before we launched Halo 4 and continues apace as we cycle staff through the team's vacation breaks. We're excited about the next game." O'Connor didn't explicitly state that the next game is specifically Halo 5, though Microsoft has already confirmed that it is building a second trilogy of Halo titles. Many within the 343 Industries studio are still working on post launch content for Halo 4, the latest being the curation of a major international Halo 4 tournament. It has also developed a plot-led series of co-op games called Spartan Ops, which has been widely praised by critics. A second season of the co-op mode, however, remains up in the air. "Spartan Ops season 2 is yet to be decided, we're looking at how the first season does," said O'Connor. "We got such great responses from [live-action web series] Forward Unto Dawn and Spartan Ops that we're pretty happy with it and we're learning a lot of really interesting stuff for the future," he added. "You are going to see a spectrum of Halo support though the next year and beyond." View full article
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