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Coldfreeze

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Everything posted by Coldfreeze

  1. Welcome to our little piece of heaven on the internet. We are a fun little community, join some events, talk to some people, make some friends, akwardly remember you had a science project due and completely lost track of time so holy taco's you are in a rush, but the community is so fun, maybe ten more minutes oh no its eight AM already and school starts in 30 minutes and no SCIENCE PROJECT!!!!! *wheeze* *Wheeze* *scratches throat* Um yeah..uuum... Me and Unease P34nut (Unease N3wsnut now) represent the bit of orange here as (I think) we are the only dutch people on this forum (unless you count my brother but he is never on anyway.) I see you like big team heavies and tbh so do I mostly because I am deadly with a turret. Have fun! See you around on the battlefield!
  2. You call the savior of the human race annoying? I play Halo for the chief. I really find the other characters either lacking or just really random (What did the rookie do, besides wandering through the city in ODST.
  3. Not to burst your bubble here buddy, but DayZ was just announced for PS4, I do agree with you since the pc version still needs work, but yeah it's coming to ps4.
  4. I used to love Reach, the addition of forge maps in the map roulation was a bad choice from Bungie, I hated all those forge maps it ruined the game for me. But I love it for what it is. Same with Halo 4 there are things I dislike and things I miss, but I like it for what it is. Every Halo has good things and bad things. Halo 5 should be more like Halo 4, but with the good things from the past games.
  5. Isn't that a save modification tool? I mean those are against Xbox''s user policy right?
  6. I think Reach did it really well, recognizable emblems in your name tag and recognizable emblems on your spartan.
  7. The AR is a suppresive full auto gun, it's gameplay is focused on supressive fire and room cleaning from short to medium range. The BR on medium to long firefights with a focus on accuracy. The DMR on long distance firefights with a large focus on accuracy. Like I said before personal loadouts and ordnance switch up the game perfectly and makes situations unpredictable and keeps the gameplay incredibly fresh every match. Sprint gives you more movement options and a speed increase, giving you the option to charge in or away from a fight. Now I did not say that ADS doesn't fit into the "old" concept, I said it did not fit into the game in terms of gameplay, it would be the same as changing the elder scrolls combat into a hack and slash. It fit's the concept of the game, but not the gameplay. Same goes with prone, it fits in the concept, but does not fit into the gameplay. Now let me explain what I mean with the term gameplay in Halo. See Halo is focused on an arena type gamestyle, much like the old games such as quake or unreal tournament. These games are focused on movement during combat and the abillity to adapt during combat, switching either weapons or direction of movement on the fly and enemies do not die in one shot unless it's whit what we call a power weapon. the games focus on map control, Call of duty and counter strike are focused on a far more competitve yet highly reactive type of gameplay. You see an enemy you shoot, the games don't offer things such as power weapons, but only weapons that are different in small ways, like recoil, rounds per minute, loading time, distance. While counter strike also does not feature ADS, it's a completely different game than Halo, some weapons in CS offer a scoped view and some don't. These type of games focus on heavily on kills and fast reaction speed. Map control is less important, since more kills means less resistance. Then we got another type of style which I reference to as war sims, this are games such a Battlefield or Red orchestra, focusing on map control, strategy and vehicles and objective based gameplay. Halo is focused on a "retro" style arena shooter with some small elements of a war sim in the vehicles and objective based gameplay. Your suggestions for prone and ADS, would move Halo a lot more in the direction of games like Call of duty, now you said you didn't mind having that, but a lot of people do, not because they are scared of change, but it's not the gamestyle they seek in their FPS games.
  8. I first called myself Spidey463 (huge spidey fan back then) in 2007. Right up untill Reach, I already switched many of my online profile names to Coldfreeze. The name came in my thoughts when I was writing a short story about a Spartan team who had elemental abillities due to Forerunner tech and DNA splicing as children and the name stuck, now my gamertag is Coldfreeze Zero due to the name Coldfreeze already being taken, I didn't want to add digits to it like C0ldfreeze, I put the zero at the back, wrote it phonetically and blam! here we are today.
  9. I can't think of any reason that ADS would benefit in Halo, I mean weapons have a zoom abillity, not all but a lot do. you can't add stuff only because it modernizes a series, it also needs to fit in with the gameplay. sprint fits in the gameplay mechanics of Halo, so do loadouts. And not all change is good. Not everything in the Modern era is good and not all is bad, but there are things that don't fit in terms of gameplay.
  10. see the point here is, that ADS is not part of Halo, its like adding just swords in COD or guns in the elder scrolls. it does not belong in Halo, we are not scared of change mind you, I salute sprint and loadouts and ordnance and hijacks and assassinations. The part were Halo is a fast paced arena shooter does not allow for something like prone or ADS. It falls in line with games such as quake and Unreal tournament.
  11. I wouldn't like Aiming down the sight. I mean Halo basically evolved around that, taking that aways is rather strange. Lore based Spartans and marines alike get a reticule which is directly linked to their visual feed. It's a really nice concep and is a ctually being deployed in real combat more and more often, due to landwarrior. Going prone would not mean much in Halo's MP, the gameplay moves fast and the abillity to react slows down. Cod has it but kills are easily gained. Your reasons how Halo improved with REACH and 4 are most of the reasons I like them as well.
  12. The fuel rod is also a really nice way to bounce vehicles around though.
  13. It's a great gamemode in my opinion, so is dominion, I really don't get why they would remove them from the map rotation. dominion has achievements and to remove it from the map rotation is quite dumb. I mean every basice mode should stay in the map rotation. But I love extraction.
  14. Or every action movie from the 80's. GET TO THA CHOPPA!
  15. I think armor should unlock through a variation, the armors from the Halo 5 beta video, look more bulky and a lot more protectvie than I anticipated. get it through challenges, achievements and maybe even skill ratings.
  16. Or that you while you run, you dont just see explosions but stuff like buildings are collapsing and with debrie so you have to dodge that as well.
  17. Sounds like a good idea, especially the running away from explosions. I love running away from explosions, maybe even the maps collapsing.
  18. this reminds me of dutch proverb: all geef je een aap een gouden ring.... :P
  19. Well now I have to kill p34nut, sorry man, you know too much. In all seriousness congratulations to all.
  20. And surely we can trust Oni for keeping that stuff completely 100% up to date and legit right?
  21. HYES LOADOUTS WOOP WOOP. Serioulsly loadouts switch things up, makes my setup much more personal.
  22. That was a big letdown in free mode for me, you can only build it were we want it to be build. Left a lot of strategy missing.
  23. figured since they were in the game they would have been playable. But I never played against another player.
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