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Maestro

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Everything posted by Maestro

  1. The feeling of creative cogs churning again... I forgot what it felt like.

  2. Dawn of the 5th Day... -242 hours remain-

    1. BaconShelf
    2. Maestro

      Maestro

      I scrap over half of the files on my file share. Gotta make space for new stuff somehow!

  3. Days remaining until the ax: 11

  4. DAYS REMAINING UNTIL THE AX: 12 HOURS REMAINING UNTIL THE AX: 283 ESTIMATED TIME OF ARRIVAL: 12:00 PM PST, JULY 13 UPDATE So far, after conducting an array of experiments and calculations involving all sorts of gadgets never seen or heard of by mankind, a total of seven files are on the chopping block, with eight more being monitored closely. Four gametypes and three maps are going to be scrapped. If you liked Tumble Rumble (map and gametype), Tesselatorium (map and two gametypes), and Lasers (map and gametype), download 'em before July 13! Also more non-forge screenshots: OHKO Master ... The game over screen in my game changes depending on who you have in your party at the time of death in battle. Different characters will show up, but that blue ghost woman will always laugh at you and snow will always fall. If you die by stage hazards, you will get a different game over screen entirely. And to my fellow Canucks... HAPPY CANADA DAY
  5. Yes and no. Specializations do give players a boost in certain regards, but you have to sacrifice a different support upgrade in order to reap the benefits. I've finished the Rogue, Wetwork, Pioneer, and Pathfinder specializations, but I'm not stealthy nor a steadier shot or a rapidly-leveling up player. What I'm talking about is the armour itself giving you a boost, such as the Defender torso piece giving you a slight defense boost to your chest and back or Aviator pieces making you lighter and letting you jump slightly higher or take less fall damage. Instead of Oceanic pieces being just for aesthetic purposes, let a person swim with them or at least walk underwater to a certain depth.
  6. I've always thought that different armour pieces should give the wearer different stats for each area. For example, Defender armour should increase defense in areas where one has Defender armour equipped. Oceanic armour should allow players to swim.
  7. DAYS REMAINING UNTIL THE AX: 13 HOURS REMAINING UNTIL THE AX: 300 ESTIMATED TIME OF ARRIVAL: 12:00 PM PST, JULY 13 UPDATE Well, this isn't a Halo-related update, but here's what I do when I'm not playing around with forge mode: In Worque Mine, you can find this little Easter egg. Part of the random weather generator script, AKA: the Weather Dominator! Kinda Halo related I guess. It's a Kaizo mod. Makin' games and moddin' Mario FTW! Since my original games are not on this computer, I have to take lousy cellphone screenshots.
  8. Mosquito kills today: 10

    1. The Stig

      The Stig

      What if we could rig the Halo Ring Instillation's and make it so that once one is activated with the index, it wipes out all mosquito's in the universe...

    2. EliteSniper

      EliteSniper

      Mosquito Killing Frenzy!

    3. Maestro

      Maestro

      Little buggers are horrid around here. Too much standing water and moisture for extended periods of time. D:

  9. Right now, I'm building a mine in my game. I took a little jab at Minecraft and put a dead Minecraft avatar beside some magma, along with some diamonds and a pickax.

  10. Bad news, everyone... I'm up to 25 files in my file share. Now I have to make the choice of which files get the ax and which ones make the cut. If there's any that you really want to download, now's the time. I'll be deleting the oldest and/or least popular maps and gametypes in two weeks' time. But in the meantime, let's show off which map has occupied File Share Slot #25! If you like Husky Raid, chances are you'll like Maestro's Siege. This spells trouble. What made Husky Raid so lovable is its simplicity. Two bases are attached to each other with a path in the middle. It uses a CTF gametype where people spawn with random weapons, and carnage awaits. Basically, Maestro's Siege is a four-way Husky Raid. There are four bases attached to each other, and each base has a mounted turret. Thanks to the decor, you get a little bit of cover. Every base looks like this, only with their respective colour. The addition of two more bases will make things more chaotic than Husky Raid. While you're off pillaging a base, the other two teams could be launching a siege on yours in your absence. You really have to watch yourself and your flag. For best results, play with 16 players in total, 4 per team. Like Husky Raid, set your primary and secondary weapons to random, give the flags a reset time of 5 seconds, and set the time limit to 20 minutes. As per my anti-spawn-kill campaign, give respawn traits invincibility as immunity to assassinations and speed boost visual effect. You may want to increase the number of flags needed to win to 10. Anyways, thanks for looking, and if you gave this map a try, I thank thee tenfold!
  11. Another strange dream... she appeared again.

    1. Twinreaper

      Twinreaper

      Did you at least get laid this time?

    2. Maestro

      Maestro

      It's a tad difficult to do that while falling from orbit.

  12. I got a new debit card awhile back, and I have activated it. Now I've got to destroy my old one. I tested my new pellet pistol on it, but there are still shreds with numbers on them. What can I do to the shreds?

    1. Show previous comments  3 more
    2. I_Make_Big_Boom

      I_Make_Big_Boom

      Get some paper and glue and make a Mosaic with what pieces you have.

    3. BaconShelf

      BaconShelf

      Kill it. Kill it with fire.

       

       

    4. Maestro

      Maestro

      I might kill it with fire. No one can get my debit card number if the plastic is melted into a puddle!

  13. Strange. I put a lot of effort into a map, and it hardly gets any downloads. I put little effort into a map, and it takes off. What do.

    1. Show previous comments  2 more
    2. GryffinGuy007

      GryffinGuy007

      Custom Games for the fun and enjoyment, not the competitive experience; players tend to look to Matchmaking for that.*

    3. BaconShelf

      BaconShelf

      Yeah, I have never played customs for competitive. Apart from when i was in clans

    4. Maestro

      Maestro

      The map in question is Portal Tower. I thought that one would not turn out well since I put it together in an hour or two. But here it is with 49 downloads, becoming my most downloaded map. Yet, my pirate map only has 3 downloads.

  14. The game of life has a default setting of European Extreme. Bullets do a lot of damage, and there are no rations to heal you instantaneously.

    1. Ryu♥Hayabusa

      Ryu♥Hayabusa

      And sadly, the gods have not revealed how to open up the settings menu.

    2. KhevaKins

      KhevaKins

      Wait... you don't know how to access the command console for life? I will share some life cheats. Spawn Police: Type 'Kiddy porn' into computer.

  15. If I were to work on this machinima with you, maybe I could be a quiet ATOM agent, since I don't know how my voice acting would be. Also, if you want a cool name for the mastermind, try translating titles such as master or lord into different languages.
  16. Now if we build a warp drive and take our cure for cancer, we'll be golden!
  17. Would it be a humourous machinima, or a serious one?
  18. UPDATE ! Holy Gamelon Route 666 à la Convoy King was the last map to be tested on this week's TNT, and I think it went over well. However, there were some issues with the Wraiths and the wrecked part beside the depot. There was also an issue with the gametype. I have removed the Wraiths and replaced them with Mantises, since the Wraiths had some issues moving on the highway. I added a few more pieces of debris on the wrecked ramp, as well as a rock at the base, to smooth out that section of the road. It's still bumpy, but there are far fewer sections where your vehicle can get stuck.The gametype had a point limit that was far too low. Instead of 200 points, I have increased it to 400; this is, of course, subject to change. I may increase it to 600.
  19. Ahoy, mateys! I be makin' forgeries 'pon the seven seas!

    1. Show previous comments  2 more
    2. BeckoningZebra1

      BeckoningZebra1

      I love maps with water in it

    3. Maestro

      Maestro

      @ Sikslik7: I brushed up on my pirate lingo.

      @ Self Destruct: Made two lol!

      @ Beckoningzebra1: Water's fickle to work with, though, especially when making partially submerged structures. :/

    4. BeckoningZebra1

      BeckoningZebra1

      yeah, but when you finish it looks great

  20. Ahoy, mateys! Spy yer lookin' glass 'pon this here map an' weigh anchor! Today I've got Koridai, a map where a bunch of pirates are fighting for control over the sea! It uses the same King of the Hill gametype as Holy Gamelon Route 666, which I renamed "Convoy King", as I may use it again in another map. It is a nautical map, where two teams spawn on opposing wharves. Landho! Like in Holy Gamelon Route 666, you have three hills on the map, and two of them are vehicles. This time around, however... Man the six-pounder, ye cowardly swab! ...the vehicular hills are Wraiths. I made the hills a lot smaller so that the only way one could control them is by hopping in the Wraiths. Sure, you could again stand awkwardly on top, but that's no fun. Besides, who doesn't like operating a Wraith? Anyways, the reason I've got a bunch of pirate lingo in this post is simple... Ye best have yer sea legs! ...this map uses gravity volumes to make Ghosts and Wraiths float on water. Hence, they're little ships... pirate ships. While Route 666 had mostly UNSC vehicles, Koridai has mostly Covenant vehicles. You can't make a Warthog swim, and neither can a landlubbin' Spartan. Fire!! Keep watch of where you are. There are struts at the edge of the outer gravity volumes to show where you cannot go with your vehicle. If you go past the struts... well... ahem... ye be headin' to Davey Jones' locker! Another reason I've got pirate lingo is that there are two ships outside of the gravity volume area. They're 'bout a league apart. They aren't massive ships, and they aren't inside any hills. They're there to provide support for both teams. The top ship is closer to the blue wharf, so this is the blue ship. The bottom ship is closer to the red wharf, and is the red ship. You can also tell by the colour of the wheel when you teleport over. Be ye loaded to the gunwalls?! Swab the deck!! The ships are nearly identical to each other. Someone be runnin' a rig... Due to an oversight on my part, however, the blue ship is farther away from the action than the red ship is. Each one has mounted turrets from each faction, a Shade Turret on the bow, a looking tower with a sniper, and a warthog surrounded by railings at the stern which cannot be driven. The warthog is where the similarities end. The red ship has a regular warthog, while the blue ship has a rocket warthog to compensate for the extra distance they have to deal with. "I feel like king of the world!" Each wharf has a Wraith hill and three Ghosts to protect the Wraith. They could also be used to control the third hill on the high seas if the cap'n goes down with his ship. There's also a Gauss Warthog surrounded by railings to provide additional support to your teammates. Drop anchor! I should mention that each team respawns on Respawn Island, which is on the other side of the big island that the wharves are at the base of. You respawn in a soft-kill zone with a teleporter leading to a random receiver node at your respective wharf. You also get invincibility frames to get back into the game. This is, once again, to prevent spawn-killing. If the budget wasn't nearly used up, I would've added more decorations. However, I believe functionality to be a higher priority than aesthetics. If Kappital Imperial Stadium itself had used up more resources, there may not have been a cityscape outside. That's just the way I am. Also note that while Koridai may use the same gametype as Route 666, it is not compatible with Flood. Do not try to use the Route 666 gametype on Koridai. It won't end well. If ye be spyin' the high seas, have a nipperkin o' grog, and if ye be pillagin', have a tankard o' rum!
  21. I was hoping to test Route 666 tonight... but there's nary a soul online right now to test it with. :/

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