Post #100... I thought it'd be a more joyous occasion. Alas, it is not. I bring you the casualty list.
The following files have been deleted:
TUMBLE RUMBLE (map and gametype)
TESSELATORIUM (map and gametypes)
LASERS (map and gametype)
HALO GEAR SOLID TRILOGY (maps and gametype)
Most of these files yielded very little downloads versus the amount of time they were uploaded, which is the reason why I scrapped them.
Tesselatorium remained unchanged since I uploaded it in... April, I think, and had only 5 downloads. There were issues with the gametypes too.
Tumble Rumble had only 1 download, and had a few issues with kill ball trajectory and soccer balls disappearing when they shouldn't.
Lasers had a grand total of 3 downloads, and something was wonky with the gametype and/or the map, which would break it entirely. I never did get a lot of positive feedback about it, which made it a good candidate for deletion.
I have been thinking of doing a complete overhaul of the Halo Gear Solid trilogy, so I shall take the opportunity now to do so.
The following files have survived:
SPACE INVADERS (map and gametype)
KAPPITAL IMPERIAL STADIUM (maps and gametype)
HOLY GAMELON ROUTE 666 (map and gametypes)
PORTAL TOWER (map)
KORIDAI (map)
MAESTRO'S SIEGE (map)
The reason why these files made the cut is the opposite of why the others were deleted: they yielded more downloads in their time on my file share. I may remake Space Invaders; I've wanted to add more decor and redo the tanks' cover for awhile but haven't gotten around to it.
I have plans for Kappital Imperial Stadium v1.01 or 1.11, which would simply be the exact same map only with loadout cams in different locations. Holy Gamelon Route 666 may get an update as well, as I've made a version that is compatible with the new (modded) Race gametype! For best results, play with huge Spartans and mini Ghosts.
Portal Tower is pretty popular despite the lack of effort I put into it... people like to fall I guess. This might also get an update and/or second version, which would be compatible with King of the Hill to make it a last man falling sort of map or make it Flood-capable. Who knows? Now that I have more file share slots again, I can resume mucking about with forge.
Koridai is somewhat popular, and I put a lot of effort into the map. So it will stay for now. I can only think of one thing that can be changed.
Maestro's Siege hasn't finished its trial month of file share time, but may also get the ax because it hasn't been downloaded a lot.
As I said long ago, my forging reign of terror has just started. Every single file that has survived is planned to get an update sometime in the future. And as mentioned before, I've got a big project underway right now. I cannot guarantee its completion before the 28th, however.
So while this post has bad news, it also contains good news, and hopes for the future. Expect bigger and better forgeries from Maestro! I HAVE RETURNED!