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Carts

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Everything posted by Carts

  1. Yes (for University site only) Have you ever seperated your smarties by color and make them fight
  2. Halo 2 is #1, but aside from that it would be TESIV: Oblivion and then COD4: MW
  3. No card is identical from the 2 sets...
  4. Just filled about me with a nice life story :)

  5. I think they should go with H2/3 style. Members here argue that Reach gives you more survivability but I would have to disagree. In reach, if you have been damaged in a fight that your now at 1-shot (and survive the fight), if you dont find a health pack you will always be 1 body shot away from death after your shields are down. In H2/3, if you take the same amount of damage that you are now a 1 body shot kill and survive (Note H2/3 still has health, its just hidden), your health regenerates with your shields and no longer a 1 body shot kill after re-losing your shields. So really, the most survivable system is the H2/3 way because you never need to find a health pack. However, I would like to see my health bar, so that I can tell how close I am from dying from AR or BR body shots. Just keep it in recharging form.
  6. Yes, 343i knows that if the feature isnt included that fans will be angry. As mentionned by Stealth Pilot, Firefight has become expected from a Halo game.
  7. mine shouldnt be too high, I had games in Invasion that had about 3 idle players, It was an obvious loss so I just had fun betraying my teammate enough to hear Broseidon.
  8. Carts

    BxR in halo 4

    Double shot and aiming it took an insane amout of skill, but I think it shouldnt belong either way.
  9. 10 would be too much as a limite, 3 would be better. I can even remember getting more then 3 betrayals in a game.
  10. http://www.343industries.org/forum/topic/7127-how-the-betrayl-and-team-mate-damage-system-should-work-in-halo-4/
  11. I didnt like Halo 3s rank system, it was too easy to level up, I think it should be more strict and function like Halo 2s system.
  12. Bungie had an issue with clans leveling up, then restarting with a new clan as a mean of playing against lower ranks. Which is why the clan battle playlist was removed eventually. But, in my personal experience I had lots of fun in the playlist and the matches were the most competitive in MM.
  13. Sniper, best long range, arguably the best anti-vehicle and if skilled enough, handy in mid-close quarters.
  14. Carts

    BxR in halo 4

    BxR made it that you did a melee followed by a BR shot instantly (removed the anamation of lowering the gun). BxB was the same but followed by a 2nd melee. Then you had what few could manage to do was the RRX(YY), which was a glitch that shot 2 br shots instead of 1 (and the yy so you can do it a 2nd time without delay). I dont think it added skill, you basically just had a auto kill whenever in melee range, whoever was first or had better conection usually won. And I noticed OP didnt mention the RRX, I would bet you couldnt pull it off and wouldnt be happy that would return now would you? In the end I had to know these things since it was needed to play at higher levels, even though Bungie has stated weapon glitches are in the same boat as super jumps and are cheating. I am certain these things will not return.
  15. i feel like gameplay wise, Reach did better then Halo 3 (after TU). Super Slayer feels a lot like Halo 2, which in my opinion is the most competitive Halo and had the best gameplay. Halo 3 was slightly disapointing for me but was okay overall. However, I wish that Halo 4 has the things OP has mentionned like no armor abilities and a visible ranking system.
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