Sikslik7 Posted June 1, 2012 Report Share Posted June 1, 2012 Something that has dictated how all Halo games are played is fall damage. I have seen nor heard anything about fall damage concerning Halo 4. Do you guys think that there should be fall damage in Halo 4? I like the aspect that it brings, but after Reach's heavy use of fall damage I don't know if something like it would be great in Halo 4. Your thoughts? Link to comment Share on other sites More sharing options...
a live dinosaur Posted June 1, 2012 Report Share Posted June 1, 2012 I am afraid there may be. Two leaked clips indicate that there will be, in fact, fall damage. The newest one jumped from not a very high distance from the ground, but lost all shields. I couldn't tell if he got shot, or simply fell. I hope they decide to take it out, since it is simply the 'Beta Stage' right now. Link to comment Share on other sites More sharing options...
CandiBunni Posted June 1, 2012 Report Share Posted June 1, 2012 From the clips we've seen there looks like there may be fall damage. I'm a fan of fall damage. I loved it in Halo: Combat Evolved, Halo 3: ODST, and Halo: Reach (though I wish there had been a bit more in Reach). It's just something that I've always enjoyed having in Halo. Personally I would love to see it return. 1 Link to comment Share on other sites More sharing options...
Veer Zamamai Posted June 1, 2012 Report Share Posted June 1, 2012 >_< I hope not. It was annoying it Halo: Reach, you fell, lost your shields and then someone popped one in your head. Then you have lost another life, pathetic way of entertainment. 3 Link to comment Share on other sites More sharing options...
Archangel Tyrael Posted June 1, 2012 Report Share Posted June 1, 2012 There is fall damage, as we seen from the leaked videos. The fall damage seems to be you jump down..not far..like in previous games and you loose all your shields. That to me kinda makes me go ugh. I just want it to be balanced fall damage depending on how far you fall. That short of distance is to much. 3 Link to comment Share on other sites More sharing options...
a live dinosaur Posted June 1, 2012 Report Share Posted June 1, 2012 There is fall damage, as we seen from the leaked videos. The fall damage seems to be you jump down..not far..like in previous games and you loose all your shields. That to me kinda makes me go ugh. I just want it to be balanced fall damage depending on how far you fall. That short of distance is to much. Exactly, that is what bugged me about CoD. Other than that, it was a fine game. Link to comment Share on other sites More sharing options...
TerribleTimbo Posted June 1, 2012 Report Share Posted June 1, 2012 They will probably change it if it is too short of a distance. Fall damage just makes you be more cautious about where you're going in the map while engaging/fleeing. I was able to play perfectly fine in Combat Evolved and Reach, as well as without it in 2 and 3. Link to comment Share on other sites More sharing options...
SatanicBagels Posted June 1, 2012 Report Share Posted June 1, 2012 They should most definatly include fall damage. But not Reach fall damage. Link to comment Share on other sites More sharing options...
Di3b BeAsTa Posted June 1, 2012 Report Share Posted June 1, 2012 I would love it if i could jump from really high places and still walk away, sheilds down or not doesnt matter. When i pursue people im good at taking angles and cutting people off and sometimes those angles and routes i take just so happen to lead to 30+foot drops to other landings, and when i die from taking routes like that its the single most angering thing that can happen to me while playing halo Link to comment Share on other sites More sharing options...
Mr. Bashful Brute Posted June 1, 2012 Report Share Posted June 1, 2012 Canonically speaking (not even sure if thats a term), I think there shouldn't be fall damage. Reach and CE had fall damage. 2 and 3 did not. With Mk VI, there was no fall damage. Simple as that. 2 Link to comment Share on other sites More sharing options...
Zuko 'Zarhamee Posted June 1, 2012 Report Share Posted June 1, 2012 Spartans have shields, armor, and carbonized bones. There should be no fall damage. 1 Link to comment Share on other sites More sharing options...
OTR Posted June 2, 2012 Report Share Posted June 2, 2012 NO FALL DAMAGE OR ELSE!.... Link to comment Share on other sites More sharing options...
Baby Boo Posted June 2, 2012 Report Share Posted June 2, 2012 Fall damage in previous halo's were acceptable and logical. However, with fall damage like reach, it becomes a serious liability. You would drop ten feet, and you'd have your shields popped. This is unacceptable and illogical, by my standards. 343 has previously said multiple times before: "We want to make it look and feel like you are a super soldier; a super hero." And what I ask myself now, is how exactly is it, that I don't get a single scrape in the physical world from jumping from ten feet, but a genetically engineered super soldier, falling from the same distance, will deplete his/her top-notch energy shield defense system. How, I ask, is this supposed to work? Sure, I understand that the Spartans wear 700 pound titanium armor, and would fall at a much greater terminal velocity. But there is also the aspect that it is power assisted, and to understate, the Spartan beneath the armor is pumped full of steroids, basically. This should be enough to deplete the effects of a ten foot drop. I say you should take fall damage, just not overly a lot. Like I stated above, a ten foot drop should not pop your shields, but maybe deplete about ten percent of them. And so on for different heights. I do hope 343 fixes this, as it will not be as fun if it had the same system such as reach. -Bullet Link to comment Share on other sites More sharing options...
Ryu♥Hayabusa Posted June 2, 2012 Report Share Posted June 2, 2012 Make it an option for gametypes. Some maps like ODST drop maps were almost unplayable in reach. They are F-ing fun too. Link to comment Share on other sites More sharing options...
Bighungry2x Posted June 2, 2012 Report Share Posted June 2, 2012 I enjoy both having and not having fall damage. It gives a different feeling when it comes to multiplayer. Whether you can or cannot jump off of an edge and survive the fall in order to escape or kill someone. So either way, I think that they will make it work. Link to comment Share on other sites More sharing options...
Nedia Posted June 2, 2012 Report Share Posted June 2, 2012 Canonically speaking (not even sure if thats a term), I think there shouldn't be fall damage. Reach and CE had fall damage. 2 and 3 did not. With Mk VI, there was no fall damage. Simple as that. Wow, you're right! For me, fall damage is fine, but not as strong as it was in Halo: REACH. Jumping between different height is part of the fun in Halo, and they kind of ruined that in Reach. Link to comment Share on other sites More sharing options...
RoosterTeethFan Posted June 2, 2012 Report Share Posted June 2, 2012 heres how i feel fall damge whould work it cant kill you but your shields go down so if your on the windmill on last resort and you fall your shieds will be gone but thats it you wont die or swordbase you can fall off the very top and wont die but your shields will be gone. the only time that can happen is if lets say on lock out you fall off the map then you die. Link to comment Share on other sites More sharing options...
CandiBunni Posted June 2, 2012 Report Share Posted June 2, 2012 Wow, you're right! For me, fall damage is fine, but not as strong as it was in Halo: REACH. Jumping between different height is part of the fun in Halo, and they kind of ruined that in Reach. Honestly falling damage in Halo: Reach wasn't really that bad at all. If you think it was bad in Halo: Reach, it was even worse in Halo: Combat Evolved. They greatly reduced the falling damage for Halo: Reach, and personally I wanted it to be even more than it was in the final game. Remember Damnation in the original Halo: Combat Evolved? If you fell from the area where the Active Camo was floating to just below where the Shotgun lay, you would pretty much lose all of your shields and possibly even some health. In Halo: Reach, you lose very little, if any, shields when falling in the exact same area. I'm also pretty sure that in Halo: Reach if you fall from Sniper to Rockets with full shields that you'll survive and, at worst, lose all of your shields and a tiny sliver of health. Where as in Halo: Combat Evolved that fall would just outright kill you. Link to comment Share on other sites More sharing options...
Mr. Bashful Brute Posted June 2, 2012 Report Share Posted June 2, 2012 Fall damage in Matchmaking (0:46): [media=] [/media] Hope it isn't in campaign. And I hope you can turn it off in customs. Link to comment Share on other sites More sharing options...
Stealth Pilot Posted June 3, 2012 Report Share Posted June 3, 2012 I say only yes. I just want it not to be a 10 foot shield-be-gone. I say a jump of the spire should kill you, but a jump from the third level on countdown with no shields lost at all. Link to comment Share on other sites More sharing options...
Kurt S-501 Posted June 3, 2012 Report Share Posted June 3, 2012 I hope there's no fall damage. Halo 2 and 3 didnt have any and with the master chief returning i think it should be kept out. Link to comment Share on other sites More sharing options...
Zuko 'Zarhamee Posted June 3, 2012 Report Share Posted June 3, 2012 Fall damage in Matchmaking (0:46): [media=] [/media] Hope it isn't in campaign. And I hope you can turn it off in customs. 1 Link to comment Share on other sites More sharing options...
Sikslik7 Posted June 3, 2012 Author Report Share Posted June 3, 2012 Honestly falling damage in Halo: Reach wasn't really that bad at all. If you think it was bad in Halo: Reach, it was even worse in Halo: Combat Evolved. They greatly reduced the falling damage for Halo: Reach, and personally I wanted it to be even more than it was in the final game. Remember Damnation in the original Halo: Combat Evolved? If you fell from the area where the Active Camo was floating to just below where the Shotgun lay, you would pretty much lose all of your shields and possibly even some health. In Halo: Reach, you lose very little, if any, shields when falling in the exact same area. I'm also pretty sure that in Halo: Reach if you fall from Sniper to Rockets with full shields that you'll survive and, at worst, lose all of your shields and a tiny sliver of health. Where as in Halo: Combat Evolved that fall would just outright kill you. Have you ever tested the scale of the Remake Maps in Halo Reach? I found out (using people stacked on each other) that the heights are not the same, that the distance in reach was less than the actual. I have played on a lot of 1x1 scale maps, but I fid that the heights are usually not right. I like fall damage, but Reach's damage is too much. Considering the Mjolnir VI armor (sorry about spelling if it is wrong) was built to get rid of fall damage, and Cortana has made improvements during the cyrosleep, why should there be fall damage (at least in campaign, I understand that the Spartan IV's don't have better armor than Chief) We will all find out at E3 and when we get the game. Link to comment Share on other sites More sharing options...
Vinyl Scratch Posted June 3, 2012 Report Share Posted June 3, 2012 I remember Halo 3 fall damage. It was still there, but very low. Link to comment Share on other sites More sharing options...
upton889 Posted June 4, 2012 Report Share Posted June 4, 2012 Here's my thing If 343 is putting emphasis on the spartans being these best-mode super soldiers then why should they be damaged from a fall? I don't really understand why they would put fall damage in the game. 2 Link to comment Share on other sites More sharing options...
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