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[MAP-MOD] H2MT - Outskirts ODST Campaign Mod - Halo 2 Vista


Kills_Alone

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PRESENTS

 

Outskirts ODST Campaign Mod

 

Outskirts_ODST.jpg

 

by Kills Alone of the H2MT Crew

 

Released - December 2012

Updated - August 30th, 2013

 

 

 

 

ABOUT

=====

 

ODST Bipeds for Marines and Player Characters on Campaign scenario Outskirts (Old Mombasa).

 

The ODST player character biped is only viewable in Third Person. Thus I have provided two versions of the Campaign and

a list of recommended applications. The other Campaign variant is the same except for a few minor changes, specifically

the player character remains the Master Chief.

 

 

I used Gravemind 1.6B to make the changes, unfortunately the application has many faults such as some fields will

not appear after viewing other fields first. Also many values are incorrect or in the wrong places. Thus I used the

following two applications to verify the settings.

 

 

-Entity (H2x) was used to study the original map in its unmodified XBox incarnation.

 

Entity

 

Halo 2 XBox maps

 

 

-The unlocked Guerilla New (H2v) was also used to study original scenario source in its PC incarnation.

 

H2MT H2EK Unlocked - Enhanced Edition

 

03a_oldmombasa.scenario

 

 

Then Mr. Mohawk v1.2 was used to swap the player's biped to that of an ODST Marine.

 

Mohawk was used for the swap instead of Gravemind because it provided more consistent results.

 

 

Outskirts_ODST_01.jpg

 

 

ALTERATIONS

===========

 

-All Marines are ODST

-Some Marines have human heads (such as Johnson)

-Most Marines have ODST helmets (which is actually a head permutation)

 

-Changed the sky to a more cloudy/foggy sky

 

-Adjusted player0 starting location

 

-Player starts with Rockets (instead of a BR) which can be traded with other ODST Marines

 

-Pilot and Co-Pilot are now visible when picking up Johnson

 

-In one variant you play as an ODST (but this is limited to Third Person)

-I will attempt to get this recorded when playing Co-op

 

*See the included notes file for more specifics and values

 

 

INSTALL

=======

 

1) Before copying the file to your Halo 2\maps default maps directory you must backup the original.

 

2) The filename is 03a_oldmombasa.map, so make sure you backup the original by either renaming it or by

moving it to a backup sub-folder. I rename the original file to 03a_oldmombasa.map.ORIGINAL so I know what

it is at a later date.

 

3) Copy the new file to the same location then start Halo 2 Vista.

 

4) Select Outskirts from the Campaign selection screen.

 

5) For the ODST player character variant I recommend using one of the Third Person applications

listed below. I have included these and a few more apps/mods that you may require.

 

 

Outskirts_ODST_02.jpg

 

 

TOOLS

=====

 

Ambiguous Alpha v2.5 - for Third Person/Still Cam

 

 

Ambiguous Beta v1.0 Pre-Release - for Real-Time Editing

 

 

Gravemind v1.6B - for Meta Edit/Swap

 

 

H2V Blu Trainer vK2 - for Third Person/Still Cam/Fly Cam

 

 

HUD Removal - remove HUD and on-screen text

 

 

Mr. Mohawk v1.2 - for Meta Edit/Swap

 

 

DOWNLOAD

=========

 

H2MT Outskirts ODST Campaign Mod

~240MBs compressed (~400MBs extracted)

 

H2MT Outskirts ODST Campaign Mod SPPF Only Version

~11.5MBs compressed (~25.1MBs extracted)

 

 

 

 

 

 

 

 

 

 

 

 

notes.txt

 

-------------------------------------

Make all Marines ODST on Old Mombasa

-------------------------------------

Kills Alone 2012

 

 

 

Open 03a_oldmombasa.map with Gravemind 1.6B.

 

Then navigate to: mode - objects\characters\marine\marine

 

Enter Meta Editor.

 

Scroll down to Compression Info

 

///////////////////////////////////

 

0 - body

 

perm

0 = standard

1 = odst

2 = wounded

3 = dress

 

 

ODST BODY

11

11

27

42

61

61

 

///////////////////////////////////

 

2 - head

 

perm

0 = smith

1 = banks

2 = dion

3 = odst

4 = wounded

5 = morgan - PLAYER HEAD AFTER MOHAWK BIPED SWAP

6 = perez

7 = walter

8 = johnson

 

ODST HEAD - CONFIRMED!

15

15

33

48

68

68

 

^Apply to Head perms 0, 3(already set), 5(?), 6-7

 

 

///////////////////////////////////

 

3 - helmet

 

perm

0 = on

1 = dress

2 = pilot

3 = hat

 

 

 

NO HELMET

10

10

26

60

60

60

 

STANDARD HELMET

2

5

22

40

56

56

 

ODST/DRESS? HELMET

29

29

29

44

63

63

 

PILOT HELMET

All set to 66

 

JOHNSON BASEBALL CAP

 

All set to 69

 

///////////////////////////////////

 

5 - packs_abdomin / 6 - packs_arms / 7 - packs_chest

 

perm

0 = standard

1 = odst

2 = wounded

3 = dress

 

ODST PACKS_ABDOMIN through PACKS_THIGH

 

8

8

24

41

58

58

 

///////////////////////////////////

 

VERIFY 7 - packs_chest is correct

 

///////////////////////////////////

 

8 - packs_thigh

 

356

180

1

180

1

103

 

 

*Use Entity to get exact values as Gravemind will often give incorrect values. When you open a tag in Gravemind, the model tag for example; the next field you select can dictate the next which will

give you incorrect data. So if the second field has four sub-fields then the next field will only show the same amount of fields (even if it should have eight sub fields it would only have four,

if the field selected before had that many).

 

 

At the end (when you are done with any and all Gravemind edits) open the Map file with Mr. Mohawk v1.2 and then copy the Marines meta offset over the Masterchiefs. Doing it this way forces the MC to act

like an ODST, for example they can no longer jump very high.

 

However, if you want them to look like another NPC but act like the MC then use Gravemind 1.6B to swap the HLMT under the BIPD.

 

 

 

 

----MORE---

 

 

 

ODST OUTSKIRTS

change marines to odst, leave johnsons head, mc black suit, or miranda-johnson swap and swap sky to foggy sky

 

new spawn point (snr - player 0): -576.7466 -631.8923 2.175157 3.13975

 

 

 

Biped 11 is MC

 

Biped 13 is johnson, meta edit him to odst - didn't crash and was cinematic invis but same biped

 

I think Biped 18 is the first ODST

 

scnr oldmom - Biped Placement 68=odst_01 variant name=default_nrl

 

Johnson

 

X -33.30509

 

Y -291.9514

 

Z -0.9998547

 

Yaw 1.570796

 

Pitch 0

 

Roll 0

 

 

ODST_01

 

X -34.92849

 

Y -293.6703

 

Z -0.9998566

 

Yaw 1.570796

 

Pitch 0

 

Roll 0

 

if fails try changing spawn coords to weapon spawns and up a little

mc biped hlmt to marine gives good marine/odst/johnson cross smile.png

 

 

 

 

 

 

hlmt - objects\characters\marine\marine

 

Variants - modify or null values?

 

 

Marine

 

0 - johnson

1 - default_nrl - sound\dialog\combat\marine_perez

2 - default_cky - sound\dialog\combat\marine_aussie

3 - default_ntz - sound\dialog\combat\marine_timid

4 - pilot_nrl - sound\dialog\combat\marine_cross

5 - sarge_grf - sound\dialog\combat\marine_aussie

6 - johnson_combat - sound\dialog\combat\sgt_gruff

7 - johnson_dress - sound\dialog\combat\sgt_johnson

8 - dress_grf - sound\dialog\combat\sgt_gruff

9 - dress_cts - sound\dialog\combat\sgt_cautious

10 - dress_hat - sound\dialog\combat\sgt_gruff

 

 

 

 

Also works with biped!

Does not appear to work with char, in fact it seemed to cause a strange type of white screen H2V lockup

 

TRY THIS: go under globals[MATG] in the meta grid. and show idents. go down to where it shows masterchief third person and change that

 

MC A844264

 

Marine A50EE34

 

Miranda A9A9504

 

 

 

----------------------------------------

 

Play as Miranda with Marines helping

 

Play as standard Marine with Mirandas helping?

 

Miranda cannot die when hlmt swapped, only with biped swap

 

Try Master Chief swap by hlmt to test if shields work any better? remove shield attachment or null it?

 

Move spawn point to end of map? Depends on scripts that would fail

 

Swap Marines to Master Chief?

 

 

----------------------------------------

 

 

CHAR - Variations

 

objects\characters\marine\ai\marine_odst

 

0

Permutaion - odst_cky

Base Perm - cky

 

1

Permutaion - odst_grf

Base Perm - grf

 

2

Permutaion - odst_cts

Base Perm - cts

 

 

 

updates.txt

 

 

The main reason for these two mods is to try and get the IWHBYD skull to spawn then do that section with ODST support and the main player character as an ODST, then record it and share it on YouTube.

 

 

I found it funny that no-one else had figured out the proper way to pull the ODST permutations out from the Marine biped. Sure, some people had done character swaps but that method only works on scenarios with the ODST as a character (such as Delta Halo). The information to do the same is included and has already been added to a few mods by other modders.

 

 

 

Some things I might try to fix:

 

-Convince Kant to make me a view-lock camera app for better Machinima recording and creation

 

-Convince Kant to make a small app (or tweak to Blu Trainer/Ambiguous Alpha) that senses when the player exits from a vehicle so it can reset/force the camera back to third person

 

-The ODST grenade throwing animation takes forever and they cannot throw very far

IMPROVED - further throwing ability

 

 

Hybrid - New ODST Marine Player Character setting - BIPED

8 - Grenade Velocity

4 - Grenade Count

 

-Increase jump height by just a little

FIXED - jumping is much better

 

Fires From Camera - Checked - more dynamic firing effect in First Person

Melee Attackers Cannot Attach - Checked

 

Player - Default Team

 

head - Camera Marker Name

 

7.235988 - Lip Sync decay Weight

7.235988 - Moving Turning Speed (DPS)

 

Use Limp Body Physics - Checked

 

2.250796 - Stationary Turning Speed

2.1 - Jump Velocity

0.6 - Max Soft Landing Time

0 - Max Hard Landing Time

0.9 - Min Soft Landing Velocity

4 - Min Hard Landing Velocity

8 - Max Hard Landing Velocity

0 - Death Hard Landing Velocity

1.7 - Stun Duration

 

15 - Lock On Distance

1.2 - Head Shot Acc Scale

 

Use Player Physics - Unchecked - So the player cannot walk when throwing a nade

 

 

-Disable Dual-wielding of weapons as the Marine biped/anims/nodes do not support it

-Magnum

-Needler

-Plasma Pistol

-Brute Plasma Rifle

-Plasma Rifle

-SMG

 

 

 

Campaign MC

10 - Grenade Velocity

4 - Grenade Count

 

8.485791

8.485791

 

1.396263

3.08

0.6

0

1.5

7

12

0

1.7

 

 

Marine

5 - Grenade Velocity

0 - Grenade Count

 

5.235988

5.235988

 

1.570796

1.5

0.6

1

0.3

1

4

0

1.7

 

 

Dead Material Name: hard_metal_thin_hum_masterchief

This could provide ODST player (and maybe NPCs) with better armour

 

Enabled Flashlight toggle

Still needs reference in model

 

 

*Changes made with Gravemind 1.6B

 

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  • 8 months later...

I finally got around to updating this mod and the next map after; so now you can play as an ODST all the way through Old & New Mombasa. :)


Don't forget to use the included Ambiguous Alpha v2.5 and Blu Trainer vK2 to play the mod properly in third person.*

The downloads have been updated, and separate (much smaller) SPPF only versions are provided as well.**


*Make sure you have the most recent Microsoft .Net, Visual C++, and full Windows Updates to use these apps.

**The SPPF versions require the user to use the included Super PPF application to apply a patch to the appropriate map. Its a simple process but I always suggest making backups of the original campaign maps first. If it sounds confusing just download the full release.




Outskirts_ODST.jpg


NEW CHANGES:
-Improved the player's jumping
-Increased the player's nade throwing velocity
-Removed Dual-wielding
-Marines cannot use Energy Swords
-Various movement speed tweaks
-Small camera tweaks
-First Person mode no longer shows a biped (no hand, weapon, nor body remains)
-Other minor tweaks

 

 

For the next map in the series (Metropolis aka New Mombasa) go here:
http://www.halo2vista.com/forums/viewtopic.php?f=19&t=623

 

 

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  • 2 weeks later...
  • 1 month later...

Sorry for the late reply but this is one of the many Halo forums I only visit every few months.

This modification takes the existing scenarios of Old and New Mombasa and replaces the (male) marines with a slightly customized version of the ODST. Some of these NPCs have helmets, others have human heads and sometimes they might have the baseball style-cap seen on Johnson.

I have included two versions, one where you play as an ODST and another where you remain the MC. It should all be explained above and in the included readme file.
 
 
---

WARNING, I DO A BIT OF RANTING BELOW, YOU HAVE BEEN WARNED...IN CAPS...AND NOW YOU HAVE BEEN YELLED AT! :)
 
 
Besides that we (we being the H2MT: Halo 2 Map/Mod Team) are also working on our own custom campaign for Halo 2 Vista, along with a more open and customized edition of Halo 2.
 
Unfortunately the tools that came included with the original H2EK (Halo 2 Editing Kit) were lobotomized just before release, and to this day Microsoft refuses to comment on the issue. They sold us a product with the promise that we would be able to do everything from making new working models (physics, collision, render_model), to completely new game-types, and beyond. But this was not to be, instead they gave us a program so locked down all you could really do was make a BSP and lay down the netgame equipment and settings. No custom models, no new variants, no custom anything besides BSP and textures. It truly was the saddest Editing Kit to ever be released, fast forward to today and the community has removed most of the ridiculous restrictions.
 
Here is the video evidence:


 

It has been a long process of fixing the H2EK tools and tagset (source files) to return it to its former glory. We have a working beta prototype of this new take on Halo 2, however there are still a few issues that we need to fix/circumvent. If certain representatives of 343i would respond to their tweets perhaps we could get some help from them.

If 343i and Microsoft would just wake up, recognize, and emulate what Valve does in regards to their userbase and the mods that are made they would gain more in customer good will and sales revenue. Instead they are driving the game into the ground by CODifying it, but that is a rant for another thread. ;) Seriously though, just imagine what Halo could become if we had our own sandbox version of it that was open and modifiable in the sense that Garry's Mod is. Accessible yet complex as you want it to be.


For anyone who is interested in how I ripped globals.globals out of the mainmenu.map (allowing me to make my own resource maps such as mm and shared), or in some of the other progress related to such a find like new player HUDs and bipeds, you can follow this link:
Take-my-globals.globals
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