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Chronicles: The Flood


GryffinGuy007

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"Chronicles: The Flood"
Brought to you by GryffinGuy007.

Link:
http://www.halowaypo...etails=30925896

Gametype: Flood 2.0 (tweaked variant of Insanmiac's Flood [H4 STYLE].)
http://www.halowaypo...etails=30908573

Chronicles: The Flood plays the story of the discovery of The Flood. You are a group of recently recruited spartans that were sent by the UNSC to observe an abondoned forunner facility. Strange membranes and bio-matter line the walls and floors- what could have happened? As you progress your way throughout the facility you find that what you have discovered is... the Flood hive.

What I find most interesting about this map, is that on many occasions your experience will be different. In the first instance, sometimes the Flood will infect players right from the beginning. At times the crate will only open slightly, leaving you and your squad to bash it open the rest of the way. The first phase consists of an outdoor area and indoor area. The "Flood" (Orange Elites), fire up man-cannons over the forunner "lightgate". You will hold out until the crates pop open.

The second room, has a very Halo 3-esque feel. The walls are similar to that of Halo 3's flood campaign missions. The Flood can drop down pipes along the walls, then attack from above. The crashed sentinel provides as slight cover, but mostly just for a sort of "round-about". Here you'll find the Rocket Launcher, and scattered ammunition.

The final instance, is where you'll be confronted by the Flood hive. There's no need to be intimidated as the Flood spew out from above, though. There's plenty of ammunition to keep them at bay.

Now, what's interesting is that often most of the players will survive the first room. In the second room, however, tonnes of players can be subject to infection if they're not careful. If players survive up to the last stage, you will often survive the round, but if the Flood pour out in great numbers, you may get overrun.

The Flood are basically just orange Elites (Gametype), and walk at 90% speed. They have quite a bit of health though, so don't let them get too close. If you're confused as to why they have 2 loadouts, but can't use the Armor Abilities (Evade & Active Camo), it's because I wasn't sure how to take the loudouts off the gametype.

Now here's the screenshots:

Zombie spawn/outdoor area:
post-30531-0-79954900-1350462961_thumb.jpg
Indoor area (First room):
post-30531-0-14808300-1350462973_thumb.jpg
Halo 3 Pipe area (Infected drop from both pipes)
post-30531-0-08829500-1350462985_thumb.jpg
Final room (The Flood Hive D:)
post-30531-0-86846000-1350462995_thumb.jpg

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