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  1. A bungie.net user BadgerDeluxe spotted some unnoticed art from Bungies next game Destiny at the Sony PS4 presentation. I assume these have gone unnoticed by the majority of the community as I have never seen these posted before or seen any one discuss them. Now the they aren't the best quality but they do open the window to Destiny's world a little more. Check them out below. First up is this one, what we can see here is some kind of pillar or watch tower, I'm getting the feeling of a human presence from this image as to me the structure seems to have a human architectural look to it. The tower seems to watch over a deserted and dead piece of landscape with what it looks like the sun is taking up the entire horizon. Maybe this was a human colony world that the human once inhabited I'm guessing this could be Mercury which it is the planet that is the closest to the Sun and as it appears the Sun is massive in this image. Here is the next image this looks to be one of the walls that surrounds the last city on Earth as it is very similar to structures that can be seen in earlier reveals and which was said to be a wall surrounding of the city. In this image we have a human warrior (a guardian) that is encountering creatures that are currently called "space zombies" the human appears to be carrying out an attack towards them and it appears that he or she possess some kind of power as a streak of light it shooting from their hand and seems to tell us that the player will have some kind of power to use as a defensive move. In this image we can see a night time stage and a human soldier approaches a building (assuming an enemy occupied area) from a wooded environment. This could be showing us that we will engage in stealth missions. There isn't much to tell with this image, it appears that another guardian is battling of an enemy alien that appears to be a part of the Fallen faction. And the final image again seems to feature the Fallen but the character that it mainly focuses on seems to be a high ranking figure or possibly a leader within the faction as it's dressing and it's bodily actions seems to show that it is giving orders and shows superiority.
  2. A bungie.net user BadgerDeluxe spotted some unnoticed art from Bungies next game Destiny at the Sony PS4 presentation. I assume these have gone unnoticed by the majority of the community as I have never seen these posted before or seen any one discuss them. Now the they aren't the best quality but they do open the window to Destiny's world a little more. Check them out below. First up is this one, what we can see here is some kind of pillar or watch tower, I'm getting the feeling of a human presence from this image as to me the structure seems to have a human architectural look to it. The tower seems to watch over a deserted and dead piece of landscape with what it looks like the sun is taking up the entire horizon. Maybe this was a human colony world that the human once inhabited I'm guessing this could be Mercury which it is the planet that is the closest to the Sun and as it appears the Sun is massive in this image. Here is the next image this looks to be one of the walls that surrounds the last city on Earth as it is very similar to structures that can be seen in earlier reveals and which was said to be a wall surrounding of the city. In this image we have a human warrior (a guardian) that is encountering creatures that are currently called "space zombies" the human appears to be carrying out an attack towards them and it appears that he or she possess some kind of power as a streak of light it shooting from their hand and seems to tell us that the player will have some kind of power to use as a defensive move. In this image we can see a night time stage and a human soldier approaches a building (assuming an enemy occupied area) from a wooded environment. This could be showing us that we will engage in stealth missions. There isn't much to tell with this image, it appears that another guardian is battling of an enemy alien that appears to be a part of the Fallen faction. And the final image again seems to feature the Fallen but the character that it mainly focuses on seems to be a high ranking figure or possibly a leader within the faction as it's dressing and it's bodily actions seems to show that it is giving orders and shows superiority. This post has been promoted to an article
  3. This will be thread dedicated to all know concept art work and various screen shots that show Destiny's lush environments. Destiny Concept Art Work Destiny Game Logo Concept Art Work "The Traveler's Rest" "The Vault" The "Captain" "Fireteam" "The Vex" "The Pike" "Dark Patrol" "Ghost Town" "Citadel" "The Black Garden" "Cassini Derelict" "Mars Exclusion Zone" "Hellmouth" "Ocean of Storms" "Fallen" "Guardians" We will add work to this thread as it becomes available.
  4. Reporters caught up with Bungie's COO Pete Parson to talk about life after Halo and their next game destiny. This is no doubt the biggest challenge Bungie has come up against, Pete explains to us how the idea of destiny came about, how much of an impact their project will be on them, the technical side of destiny and more. Credits to Lil Dog for finding these. Articles and interviews conducted by VetureBeat and TechHive VentureBeat Interview Parsons left his job at Microsoft to become the COO at Bungie after Halo launched. In 2007, he left Microsoft to start Meteor Solutions, a viral-marketing startup, and worked double duty for a time. As Bungie prepared to leave the Microsoft fold and move on to a new franchise, Parsons came back. He returned to the studio in 2010. Parsons is now fully focused on getting Destiny out the door and managing the culture and talent inside Bungie’s 80,000-square-foot headquarters in Bellevue, Wash. After a few years of secrecy, Bungie finally revealed concept art from its new game universe while announcing that Destiny would debut on the PlayStation 4 (and likely other platforms). We visited Parsons at Bungie HQ last week, and here’s an edited transcript of our conversation. GamesBeat: You must feel good right now. Pete Parsons: [Laughs] Well, I think it feels good to be Bungie right now. We’re always about doing great things and ambitious things. That’s because we have such a great team, because we can do that. It’s a great time to be at Bungie. It’s an energy that many people haven’t felt since some of the earliest days of Halo. That’s exciting. We still have a lot of the old guard around, but we’ve been able to bring on a massive amount of new talent. GamesBeat: Did somebody in particular sell you on the idea of Destiny? I think you came in after it started, right? Parsons: No, we’ve all been working from the very beginning. Well, it depends on how you look at it. Destiny has been an idea bouncing around since even before the technology to make it existed. Destiny is very much a product of everybody at Bungie, but its inception comes from Jason [Jones, co-founder of Bungie]. This is very much a vision that Jason has. Then, he gathers a small group of really talented people who have been here a long time, and they begin hammering on it. It’s had multiple incarnations until it finally landed into what it is today. That’s fun to watch. Not just on technology, but art and story. GamesBeat: It sounds like you did have options, though. Was there a point where you bought into Destiny and said, “I want to do this too?” For 10 years or whatever it will be. Parsons: As naïve as this may sound, if Jason believes in something and he’s ready to go for it, I’m in. No joke, I still walk in the door every day and think, “Who gets to do this? This is awesome, to be a part of this thing.” Even when I’m having a ****ty day, I feel that way. There are so many other things I could do that, for me, wouldn’t be as satisfying or as interesting. They might be enriching. They might satisfy some level of my curiosity. They might be exciting. But there’s something about these people and this place. GamesBeat: Did you feel any tug when Halo went off in another direction, with Microsoft’s 343 Industries, and then Bungie went its separate way with Destiny? Parsons: Personally, I did not. I love the Halo universe. I think it’s great. It inspires me. It inspires my children. They’ve never played, but they know the universe. One, though, I’ve spent a lot of time with Halo. Two, the mythic science fiction of Destiny immediately attracted me. It was that first image … It’s a simple image, but it took weeks of back-and-forth to put together. There were a few images already, maybe three or four, but they didn’t speak to what it was. The moment that image was done, it was like, “That’s it.” That’s the game. That’s the idea. That’s a place that I want to be. GamesBeat: Is that published now? Which image is that? Parsons: I don’t know if it’s ever been published. It was just this very striking image that had that feeling of — this is not purely a science fiction universe. It’s not just about two big military-industrial complexes smashing into each other. It’s a place with myths and lore. There’s a guy with sci-fi armor on, and yet he’s got a rifle that looks like it’s from an ancient desert somewhere. It was super cool. That certainly spoke to me. I didn’t look back. At the time, we were working on both Halo: ODST and Halo:Reach. I still love the Halo universe. It’s an interesting place. But I think what we’ve been able to do is create an incredibly deep fiction and a place that you’re going to want to be in. GamesBeat: You had a leak. You had some interesting reactions. What was it like, looking at the reaction from the inside? Parsons: You’re never really excited when you first learn that a leak happens. Then you get to see the reaction. We had this really quick thing. We said, “There’s a leak happening. We can either say nothing, or we can say, ‘Yeah.’” Instead of looking at images that we didn’t want you to see, let’s give you one that we want you to see. So, we released the picture of the Fallen. When our community, who we love, reacts so positively to an image — “Oh my God. That’s so great. That’s a place I want to be in. I can’t wait to learn more about that” — we go from, “Oh, man” to “Sweet!” Within less than half an hour, we were like, “This is the course of action. Let’s go. TechHive Interview Game On: Where did the idea for Destiny come from? Parsons: After Halo, we asked ourselves some tough questions. What was worth doing? What comes next? How do we turn a genre on its head? We have a studio filled with incredibly talented and passionate people, and we could have pointed them at anything, but we wanted to do something ambitious. That ambition was Destiny—a universe filled with mystery and adventure set within our own solar system. What were your goals heading into this new project? We took all of our combined talent and experience and set out to make a game that would entirely redefine how people play action games. It’s a Bungie action game set in a bold new universe. Players create their own unique characters that grow and change over time. From the ground up, Destiny is built to be a social and cooperative game, but it’s also filled with a broad range of activities, from solo to group, casual to intense and cooperative to competitive. What was it like starting anew after being immersed in the same universe for so long? Creating this world is the most ambitious challenge we've ever taken on. It’s a new intellectual property with greater breadth of scope than anything we've done before. Huge worlds, larger than any we've ever built. And these are living, open worlds, with evolving stories, changing time of day, and plenty of players. That’s a bold vision, but it creates a lot of challenges, because Destiny is unlike any other action game. How did this impact the creativity of your team for Destiny? It’s an exciting time to be at Bungie and it started the moment we made the decision to commit the entire team to this single vision. That energy grows with each and every milestone. Every day I walk in the door I am inspired by the insane amount of talent that work and play within our walls. What are the challenges that exist today in launching a new IP like Destiny? We have a bold vision that requires a scary amount of art, design, technology, and creative focus to pull off. It’s a huge challenge. For example, our technology has to take this great action game, fuse it with a richly simulated world that we fill with unique player characters, each with their own history and unique abilities and characteristics. Our technology has to create a seamless social world where those players can meet up and experience their own shared stories, and it has to do it all invisibly. How do you hope Destiny pushes the shooter genre forward? We want players to tell their own stories. We’re going to give them the ability to customize their character, and their experience. Then they’re going to go on epic adventures with their friends. You can play Destiny solo, but we believe that everything fun to do in Destiny is more fun when you’re playing with friends. It’s that unpredictable human element that will create the most important moments in Destiny. Can you talk about the technology engine, Grognok, behind this game and what you feel it opened up for your development? We had to rebuild our engine and tools to support Destiny’s enormous size, scope and vision. Our graphics engine, world builder, lighting engine, and more were all custom-built to support the team’s vision. But all the tech doesn’t mean anything by itself. What matters is how it creates player stories. It’s been a huge challenge, but we’ve already begun to see huge rewards for all the hard work. How have you utilized performance capture or new technology to work with the actors in this story? Bungie has our own full-featured performance and motion capture studio on site, lovingly dubbed “Spandex Palace.” We’re not ready to crack the lid on the story, or our talented actors yet, but it’s something we’re looking forward to talking about in the future. What are you most excited about gamers being able to experience with Destiny? I hope gamers will put Destiny on the same shelf of great memories as they put amazing entertainment experiences like Star Wars, Raiders of the Lost Ark or Lord of the Rings. I believe the efforts and talent of our team is creating a universe that will ultimately have deep meaning for the people who come and visit our world. Halo has become a fixture in eSports. Have you thought of eSports (something Treyarch focused on with Call of Duty: Black Ops II) when designing the multiplayer of Destiny? We’re not talking specifics about any of Destiny’s core activities at this time. We’re too busy playing. View full article
  5. Reporters caught up with Bungie's COO Pete Parson to talk about life after Halo and their next game destiny. This is no doubt the biggest challenge Bungie has come up against, Pete explains to us how the idea of destiny came about, how much of an impact their project will be on them, the technical side of destiny and more. Credits to Lil Dog for finding these. Articles and interviews conducted by VetureBeat and TechHive VentureBeat Interview Parsons left his job at Microsoft to become the COO at Bungie after Halo launched. In 2007, he left Microsoft to start Meteor Solutions, a viral-marketing startup, and worked double duty for a time. As Bungie prepared to leave the Microsoft fold and move on to a new franchise, Parsons came back. He returned to the studio in 2010. Parsons is now fully focused on getting Destiny out the door and managing the culture and talent inside Bungie’s 80,000-square-foot headquarters in Bellevue, Wash. After a few years of secrecy, Bungie finally revealed concept art from its new game universe while announcing that Destiny would debut on the PlayStation 4 (and likely other platforms). We visited Parsons at Bungie HQ last week, and here’s an edited transcript of our conversation. GamesBeat: You must feel good right now. Pete Parsons: [Laughs] Well, I think it feels good to be Bungie right now. We’re always about doing great things and ambitious things. That’s because we have such a great team, because we can do that. It’s a great time to be at Bungie. It’s an energy that many people haven’t felt since some of the earliest days of Halo. That’s exciting. We still have a lot of the old guard around, but we’ve been able to bring on a massive amount of new talent. GamesBeat: Did somebody in particular sell you on the idea of Destiny? I think you came in after it started, right? Parsons: No, we’ve all been working from the very beginning. Well, it depends on how you look at it. Destiny has been an idea bouncing around since even before the technology to make it existed. Destiny is very much a product of everybody at Bungie, but its inception comes from Jason [Jones, co-founder of Bungie]. This is very much a vision that Jason has. Then, he gathers a small group of really talented people who have been here a long time, and they begin hammering on it. It’s had multiple incarnations until it finally landed into what it is today. That’s fun to watch. Not just on technology, but art and story. GamesBeat: It sounds like you did have options, though. Was there a point where you bought into Destiny and said, “I want to do this too?” For 10 years or whatever it will be. Parsons: As naïve as this may sound, if Jason believes in something and he’s ready to go for it, I’m in. No joke, I still walk in the door every day and think, “Who gets to do this? This is awesome, to be a part of this thing.” Even when I’m having a ****ty day, I feel that way. There are so many other things I could do that, for me, wouldn’t be as satisfying or as interesting. They might be enriching. They might satisfy some level of my curiosity. They might be exciting. But there’s something about these people and this place. GamesBeat: Did you feel any tug when Halo went off in another direction, with Microsoft’s 343 Industries, and then Bungie went its separate way with Destiny? Parsons: Personally, I did not. I love the Halo universe. I think it’s great. It inspires me. It inspires my children. They’ve never played, but they know the universe. One, though, I’ve spent a lot of time with Halo. Two, the mythic science fiction of Destiny immediately attracted me. It was that first image … It’s a simple image, but it took weeks of back-and-forth to put together. There were a few images already, maybe three or four, but they didn’t speak to what it was. The moment that image was done, it was like, “That’s it.” That’s the game. That’s the idea. That’s a place that I want to be. GamesBeat: Is that published now? Which image is that? Parsons: I don’t know if it’s ever been published. It was just this very striking image that had that feeling of — this is not purely a science fiction universe. It’s not just about two big military-industrial complexes smashing into each other. It’s a place with myths and lore. There’s a guy with sci-fi armor on, and yet he’s got a rifle that looks like it’s from an ancient desert somewhere. It was super cool. That certainly spoke to me. I didn’t look back. At the time, we were working on both Halo: ODST and Halo:Reach. I still love the Halo universe. It’s an interesting place. But I think what we’ve been able to do is create an incredibly deep fiction and a place that you’re going to want to be in. GamesBeat: You had a leak. You had some interesting reactions. What was it like, looking at the reaction from the inside? Parsons: You’re never really excited when you first learn that a leak happens. Then you get to see the reaction. We had this really quick thing. We said, “There’s a leak happening. We can either say nothing, or we can say, ‘Yeah.’” Instead of looking at images that we didn’t want you to see, let’s give you one that we want you to see. So, we released the picture of the Fallen. When our community, who we love, reacts so positively to an image — “Oh my God. That’s so great. That’s a place I want to be in. I can’t wait to learn more about that” — we go from, “Oh, man” to “Sweet!” Within less than half an hour, we were like, “This is the course of action. Let’s go. TechHive Interview Game On: Where did the idea for Destiny come from? Parsons: After Halo, we asked ourselves some tough questions. What was worth doing? What comes next? How do we turn a genre on its head? We have a studio filled with incredibly talented and passionate people, and we could have pointed them at anything, but we wanted to do something ambitious. That ambition was Destiny—a universe filled with mystery and adventure set within our own solar system. What were your goals heading into this new project? We took all of our combined talent and experience and set out to make a game that would entirely redefine how people play action games. It’s a Bungie action game set in a bold new universe. Players create their own unique characters that grow and change over time. From the ground up, Destiny is built to be a social and cooperative game, but it’s also filled with a broad range of activities, from solo to group, casual to intense and cooperative to competitive. What was it like starting anew after being immersed in the same universe for so long? Creating this world is the most ambitious challenge we've ever taken on. It’s a new intellectual property with greater breadth of scope than anything we've done before. Huge worlds, larger than any we've ever built. And these are living, open worlds, with evolving stories, changing time of day, and plenty of players. That’s a bold vision, but it creates a lot of challenges, because Destiny is unlike any other action game. How did this impact the creativity of your team for Destiny? It’s an exciting time to be at Bungie and it started the moment we made the decision to commit the entire team to this single vision. That energy grows with each and every milestone. Every day I walk in the door I am inspired by the insane amount of talent that work and play within our walls. What are the challenges that exist today in launching a new IP like Destiny? We have a bold vision that requires a scary amount of art, design, technology, and creative focus to pull off. It’s a huge challenge. For example, our technology has to take this great action game, fuse it with a richly simulated world that we fill with unique player characters, each with their own history and unique abilities and characteristics. Our technology has to create a seamless social world where those players can meet up and experience their own shared stories, and it has to do it all invisibly. How do you hope Destiny pushes the shooter genre forward? We want players to tell their own stories. We’re going to give them the ability to customize their character, and their experience. Then they’re going to go on epic adventures with their friends. You can play Destiny solo, but we believe that everything fun to do in Destiny is more fun when you’re playing with friends. It’s that unpredictable human element that will create the most important moments in Destiny. Can you talk about the technology engine, Grognok, behind this game and what you feel it opened up for your development? We had to rebuild our engine and tools to support Destiny’s enormous size, scope and vision. Our graphics engine, world builder, lighting engine, and more were all custom-built to support the team’s vision. But all the tech doesn’t mean anything by itself. What matters is how it creates player stories. It’s been a huge challenge, but we’ve already begun to see huge rewards for all the hard work. How have you utilized performance capture or new technology to work with the actors in this story? Bungie has our own full-featured performance and motion capture studio on site, lovingly dubbed “Spandex Palace.” We’re not ready to crack the lid on the story, or our talented actors yet, but it’s something we’re looking forward to talking about in the future. What are you most excited about gamers being able to experience with Destiny? I hope gamers will put Destiny on the same shelf of great memories as they put amazing entertainment experiences like Star Wars, Raiders of the Lost Ark or Lord of the Rings. I believe the efforts and talent of our team is creating a universe that will ultimately have deep meaning for the people who come and visit our world. Halo has become a fixture in eSports. Have you thought of eSports (something Treyarch focused on with Call of Duty: Black Ops II) when designing the multiplayer of Destiny? We’re not talking specifics about any of Destiny’s core activities at this time. We’re too busy playing.
  6. Here we have 3 new pieces of Destiny concept are have just been discovered from the Game Informer magazine. Thanks to Drizzy_dan for showing me these images. This image is on one of Jupiter's, as you can see there are building ruins that's confined in an icy environment most likey one of the locations humanity once colonized and one of the locations we may visit and reclaim. This image appears to be in space as two space crafts fly through huge structures, it looks as if the structure is falling apart or is heavily damaged maybe a battle is taking place there. And the third picture, it looks very industrial factory facility. As you can see what appears to be some kind of tower buildings as there are people or aliens that are about to enter one and they supported by huge chains. To me the image above reminds me a little of the tower structures from bungies MAC game Marathon 2: Durandal (image below) with having somewhat similar shapes and the patterns of lights on them.
  7. Here we have 3 new pieces of Destiny concept are have just been discovered from the Game Informer magazine. Thanks to Drizzy_dan for showing me these images. This image is on one of Jupiter's, as you can see there are building ruins that's confined in an icy environment most likey one of the locations humanity once colonized and one of the locations we may visit and reclaim. This image appears to be in space as two space crafts fly through huge structures, it looks as if the structure is falling apart or is heavily damaged maybe a battle is taking place there. And the third picture, it looks very industrial factory facility. As you can see what appears to be some kind of tower buildings as there are people or aliens that are about to enter one and they supported by huge chains. To me the image above reminds me a little of the tower structures from bungies MAC game Marathon 2: Durandal (image below) with having somewhat similar shapes and the patterns of lights on them. View full article
  8. Welcome to the destiny forum the latest addition to the site that discusses all things destiny and is the front line of destiny news. Here we will be covering everything from facts to theories and speculation of Bungies next game, so lets go through everything we know so far. We know about destiny's story so far Well it is set some seven hundred years in the future after the collapse of human civilization and who on the verge of extinction. Humanity once colonized the solar system, this vast development and existence of the human race was known as "The Golden Age". But from an attack of enemy forces humanity saw themselves and their civilization crumble and recede. Those left are now living on Earth and on the last city which they built under an unknown spherical entity "The Traveler" that hovers over them and saved them from total destruction. The defenders of what remains of humanity "The Guardians" have been given the ability to hold an unknown power to defend themselves and their city and to fight the alien forces that controls the worlds humanity once inhabited. Destiny is a FPS that appears to have the elements of an MMO, you play as one of the guardians of the city and defend it from enemy forces and help humanity from completely dying out. Mysterious activity On February 11th Bungie began a short ARG for destiny that took place over a period of seven day's, this tasked the community to work together to retrieve mysterious poems that are most likely to window into Destiny's deep and vast universe. Full info on the ARG here. The darkness is ending After a couple of years of silence Bungie finally opened the door and let us visit the world they have been creating for so long as they provide with a vidoc "Pathways out of Darkness". They gave us peek of what the Destiny universe will look like and what it will entail. Breaking everything down After the the first reveal of Destiny IGN provided a full analysis of everything we have seen, they go through various locations that the player may need venture to, alien factions we will encounter and a ton more. Quick look at some Gamplay Bungie co-founder showed us a little look at some Destiny gameplay from Sony's presentation for the Playstation 4. They also shared a really cool sculpture image of an alien from an enemy faction "Fallen" on twitter. A 2013 release for Destiny may not be happening It was reported that Activision has warned not to expect a 2013 release for Destiny. "Although Bungie's amazing new world was revealed today, Activision has not included the launch in its 2013 outlook and there should be no speculation or expectation of a different result," said the publisher today in a statement. Destiny is scheduled to be released for Xbox 360, PlayStation 3 and all future console platforms, with the new Xbox and PlayStation expected on shop shelves before the end of the year. This means it is unlikely Destiny will be a next-gen launch title. Destiny is billing itself a "shared-world shooter" in an always-connected world. Players assume the roles of Guardians in the last safe city on Earth. Bungie has yet to release any in-game footage of the game. "For all the unknowns, Destiny still feels very much like the product of Bungie," said GameSpot's Shaun McInnis after glancing a first look at the game last week. "More specifically, it feels like Bungie taking what they've done well over the years and moving in a new direction, with new technology, toward something well beyond Halo. I know I can't wait to see what else Destiny is." As seen from various sources http://www.joystiq.c...estiny-in-2013/ http://uk.ign.com/ar...-coming-in-2013 http://investor.acti...eleaseID=740914 The seven heavens of Destiny. Bungie has a history of connecting their stories and making references to Mythological and Religious things. I came up with a theory of possible connections that Destiny may have with an ancient belief called "The seven heavens". It goes through possible connections with the ARG symbols, the poems, alien factions in destiny and locations. It can be read here. 343i.org's News Group member adamj and his theory made into a video explaining the idea. Narrated by OakleyHiDef
  9. I made a post about bungie's new game "Destiny" and how it could possibly connect to an ancient belief called "The seven heavens" Which can be read here. Oakley HiDef from THFE contacted me to have a discussion about this theory as he was interested with it and wanted make a video about it. Bungie have a history of connecting their video game story's to biblical and mythological events, so for any of you who are interesting with the vast depths of bungie's story telling this may catch your interest. So here is the video about Oakley discussing mine and his theories about Destiny and the seven heavens. A big thank you to Oakley for taking an interest in my post and taking the time discussing it, making a video and sharing it View full article
  10. I made a post about bungie's new game "Destiny" and how it could possibly connect to an ancient belief called "The seven heavens" Which can be read here. Oakley HiDef from THFE contacted me to have a discussion about this theory as he was interested with it and wanted make a video about it. Bungie have a history of connecting their video game story's to biblical and mythological events, so for any of you who are interesting with the vast depths of bungie's story telling this may catch your interest. So here is the video about Oakley discussing mine and his theories about Destiny and the seven heavens. A big thank you to Oakley for taking an interest in my post and taking the time discussing it, making a video and sharing it
  11. I for one was very disappointed by the lack of large maps in halo 4, true we have a lot of BTB maps but they are all fairly small and incapable of supporting heavy vehicle combat. What i would like to see in halo 5 is the introduction of a 16 v 16 heavy combat playlist which would pit teams against each other on very large maps loaded with air and ground vehicles. I would like to see the following vehicles in halo 5: -Warthog -Guass hog -Rocket hog -mortar hog -mongoose -Scorpion -Mantis -Falcon -Hornet -Wraith -Spectre -Banshee -Chopper -Ghost -Possibly even pelicans and spirits With this massive pallet of vehicles we should also get some new anti vehicle weapons here are some ideas: -Rocket launcher -Anti armor/air rockets (tracks ground and air targets, low splash damage) -Anti personnel rockets (no tracking, high splash damage) -Spartan Laser (how could anyone forget:) -Heavy Railgun (The most powerful weapon in the game, hold 2 rounds, has 2x and 10x scope, one hit kill on literally anything, pelicans included) -Plasma Launcher (practically the same as the one from reach but with better tracking and more damage) -Anti armor incendiary rounds (can be placed on map and are weapon specific, deal 2x the damage to vehicles) -Gauss turret (like the one on the warthog except in "shade turret" format -Rocket turret (like the ones on the mammoth in halo 4) -Oh and possibly mines as well (they could fit into a grenade slot on your HUD) These are just some cool ideas i had, feel free to critic them or add some ideas of your own
  12. Bungie has a history of connecting their story's or making references to biblical and Mythological event's. Fpr example in Halo the forerunners made an array of weapons which is made up of 8 installations, 7 of them being the actual weapons (the rings) and 1 of them being the place to activate the rings (the ark). The purpose of this array was to wipe out a parasitic threat called the flood and as I stated the ark is the place where is can happen. So this is a reference to the biblical event of Noah's ark, Noah's ark was to save life from the flooded earth, also the covenant seen these installations as sacred structures and they wanted to activate them believing they would be come gods and as you know the ark is the place to do this which is another biblical reference to story "The ark of the covenant. Another reference bungie used was Mjolnir was from Norse mythology and it was the hammer of Thor, Mjolnir were cyborgs the humans used in the game marathon and also the name of a type of spartan armor in Halo. They were many more of these kind of references but I just wanted to use a few as examples. So what has Bungie been doing this time for destiny? Well I think we might have some connections between destiny and an ancient religious story called the "The seven heavens" or "The seven layers of heaven" which are affiliated with some parts of Christianity and Islam. They can be read here. http://www.archangel...en_heavens.html http://www.faithfree...s/sina40712.htm It was believed that heaven was made up of seven layers, here is a quote from the article from the first link explaining this belief. "The ancients believed that there were Seven Heavens which related to the seven observable planets in our solar system. The Sun and Moon, where referred to as planets by the ancients due to lack astronomical understanding and with these they also included the five planets which were visible by the naked eye, Mercury, Venus, Mars, Saturn and Jupiter. According to this belief each planet occupied its own layer of Heaven or potion of the sky/space, each occupying an orbit further and further away from Earth, as Earth was the considered centre of the Universe. Today we realise that this apparent distance is in fact the planets orbit around the Sun, not distance from the Earth" These planets also represented each day of the week as stated in the second link provided above. Monday to Moon Tuesday to Mars Wednesday to Mercury Thursday to Jupiter Friday to Venus Saturday to Saturn Sunday to Sun Two weeks ago on the week of February 11th Bungie started an ARG (Alternate Reality Game) for Destiny, this game was on a website called alphalupi.bungie.net and on that site there are seven sections that correspond to each day of the week. To access each section on the day it corresponds to we had to rearrange a series of dots, once these dots were arranged correctly they made up geomantic figures. Geomantic figures was an art that was practised in the Europe during the middle ages. There are 16 of these figures and they each represents the state or mind of the world and each figure is associated with the planets in the solar system. Out of the 16 figures here are the seven that Bungie used for the ARG. The first symbol to retrieve was this This symbol is called Populous which is Latin for "The people" and it is affiliated with the moon. Just like in the seven heavens story the moon represents Monday which was the day we had to retrieve this symbol in the ARG The Second symbol was this This symbol is called Puer which is Latin for "The Boy" and it is affiliated with the planet Mars, and in the seven heavens story Mars represents Tuesday which was the day this symbol was used in the ARG. The third symbol was this This symbol is called Albus which is Latin for "White" and it is affiliated with the planet Mercury which represents Wednesday and it was the day this symbol was used in the ARG. The fourth symbol was this This symbol is called Acquisito which is Latin for "Gain" and it is affiliated with the planet Jupiter which represents Thursday the same day this symbol was used for the ARG. The fifth symbol was this This symbol is called Puella which is Latin for "The girl" and it is affiliated with the planet Venus which represents Friday the same day this symbol was used for the ARG. The sixth symbol was this This symbol is called Tristitia which is Latin for "Sorrow" and it is affiliated with the planet Saturn which represents Saturday the same day this symbol was used for the ARG. The seventh and final symbol was this This symbol is called Fortuna Major which is Latin for "The Greater Fortune" and it is affiliated with the Sun which represents Sunday and you guessed it, it's the same day this symbol was used for the ARG. That was the first connection I believe destiny has to the seven heavens, the symbols representing the planets from the story and were used on the same days that the planets represented, In my opinion I think that may be a solid connection. The next thing that at noticed was this piece of the the story from the second link. "There are seven earths. The first is called Ramaka, beneath which is the Barren Wind, which can be bridled by no fewer than seventy thousand angels. With this wind God destroyed the people of Ad. The inhabitants of Ramaka are a nation called Muwashshim, upon whom is everlasting torment and divine retribution. The second earth is called Khalada, wherein are the implements of torture for the inhabitants of Hell. There dwells a nation called Tamis, whose food is their own flesh and whose drink is their own blood. The third earth is called Arqa, wherein dwell mulelike eagles with spearlike tails. On each tail are three hundred and sixty poisonous quills. Were even one quill placed on the face of the earth, the entire universe would pass away. The inhabitants thereof are a nation called Qays, who eat dirt and drink mothers' milk. The fourth earth is called Haraba, wherein dwell the snakes of Hell, which are as large as mountains. Each snake has fangs like tall palm trees, and if they were to strike the hugest mountain with their fangs it would be leveled to the ground. The inhabitants of this earth are a nation called Jilla, and they have no eyes, hands or feet but have wings like bats and die only of old age. The fifth earth is called Maltham, wherein stones of sulphur hang around the necks of infidels. When the fire is kindled the fuel is placed on their breasts, and the flames leap up onto their faces, as He hath said: The fire whose fuel is men and stones (2:24), and Fire shall cover their faces (14:50). The inhabitants are a nation called Hajla, who are numerous and who eat each other. The sixth earth is called Sijjin. Here are the registers of the people of Hell, and their works are vile, as He hath said: Verily the register of the actions of the wicked is surely Sijjin (83:7). Herein dwells a nation called Qatat, who are shaped like birds and worship God truly. The seventh earth is called Ajiba and is the habitation of Iblis. There dwells a nation called Khasum, who are BLACK and short, with claws like lions. It is they who will be given dominion over Gog and Magog, who will be destroyed by them…" Note that each of the heavens/worlds has only one nation, just like in destiny humanity is reduced to only one last city on the planet and the people in that city are probably known as the last and only nation left on the planet. We could later find out that there could be 6 other planets that are suffering the same situation at earth but at the minute this theory isn't certain yet. Going back to the first linked site I may have found 1 or 2 other connections to destiny, but again this theory isn't certain yet but I thought it was worth mentioning. "The First Heaven was also considered to be the place where Adam and Eve lived and here you would experience winds and the landscape contains water and clouds. The Second Heaven was the place that Moses visited and is considered to be the place where the Fallen Angels are imprisoned. Moses visted Raquia and met the angel Nuriel who hade governorship over 50 myriads of angels, who are composed water and fire. The Third Heaven has a small contradiction, Firstly it is considered the place of the Garden of Eden, juxtaposed to this, it is also thought to be the location of Hell to the North .It is also reputed to be the home of the Tree of Life. The Fourth Heaven contains the heavenly city of Jerusalem. Also the location of the Garden of Eden The Fifth Heaven, Samael the Ruling Archangel is served by two millions of angels. These are divided among the four quarters of the world, in each quarter three, who control the twelve months, and over these are twelve chief angels. The northern regions of this Heaven is the area where the Watchers, (Grigori) reside. To the South reside the angels (ministering) who endlessly chant the praises of God." The Sixth Heaven, Archangel Sachiel, with two millions of angels. The angel Zebul is placed over these during the day, and another angel, Sabath, during the night. They rule over kings, create fear, and give protection from enemies. This Heaven is covered in snow and frequently experiences many storms. The Seventh Heaven is reputed to be the Holiest of all the Heavens and contains the Throne of Glory which is attended by the Seven Archangels.The 7th Heaven is the home of God and his Throne. He is surrounded by the angels of the orders of Seraphim, Cherubim, and Thrones. Michael, Gabriel, Uriel, and Fanuel (Penuel) are introduced as "the four angels of the face of the Lord."In Enoch, lxxi. 7-13, these four stand near the crystal throne of God, which, encircled by fire, is surrounded by the Seraphim, Cherubim, and Ofanim. Click here to see Angelic Hierachy page Note the second heaven, which is Mars is the place of the Fallen Angels. Destiny features and Alien faction called "The Fallen" which control an exclusion zone on Mars. The third world is where the Garden of Eden is and it is thought to be the location of the hell of the north, in destiny there is a place called the black garden, why would it be called the "black" garden. Maybe it is place of evil or a fierce enemy? Also worth noting that there is a place in destiny called "hell mouth" And the fifth world has angel or being that control the twelve months, to me that sounds like time control or time travel and in destiny there is a faction of robots/ AI's called "Vex" and they have the ability to time travel. Thats all I have so far, this may seem crazy or over the top to some but I believe these may have connections and if you think about it, it would seem that it does. View full article
  13. Bungie has a history of connecting their story's or making references to biblical and Mythological event's. Fpr example in Halo the forerunners made an array of weapons which is made up of 8 installations, 7 of them being the actual weapons (the rings) and 1 of them being the place to activate the rings (the ark). The purpose of this array was to wipe out a parasitic threat called the flood and as I stated the ark is the place where is can happen. So this is a reference to the biblical event of Noah's ark, Noah's ark was to save life from the flooded earth, also the covenant seen these installations as sacred structures and they wanted to activate them believing they would be come gods and as you know the ark is the place to do this which is another biblical reference to story "The ark of the covenant. Another reference bungie used was Mjolnir was from Norse mythology and it was the hammer of Thor, Mjolnir were cyborgs the humans used in the game marathon and also the name of a type of spartan armor in Halo. They were many more of these kind of references but I just wanted to use a few as examples. So what has Bungie been doing this time for destiny? Well I think we might have some connections between destiny and an ancient religious story called the "The seven heavens" or "The seven layers of heaven" which are affiliated with some parts of Christianity and Islam. They can be read here. http://www.archangel...en_heavens.html http://www.faithfree...s/sina40712.htm It was believed that heaven was made up of seven layers, here is a quote from the article from the first link explaining this belief. "The ancients believed that there were Seven Heavens which related to the seven observable planets in our solar system. The Sun and Moon, where referred to as planets by the ancients due to lack astronomical understanding and with these they also included the five planets which were visible by the naked eye, Mercury, Venus, Mars, Saturn and Jupiter. According to this belief each planet occupied its own layer of Heaven or potion of the sky/space, each occupying an orbit further and further away from Earth, as Earth was the considered centre of the Universe. Today we realise that this apparent distance is in fact the planets orbit around the Sun, not distance from the Earth" These planets also represented each day of the week as stated in the second link provided above. Monday to Moon Tuesday to Mars Wednesday to Mercury Thursday to Jupiter Friday to Venus Saturday to Saturn Sunday to Sun Two weeks ago on the week of February 11th Bungie started an ARG (Alternate Reality Game) for Destiny, this game was on a website called alphalupi.bungie.net and on that site there are seven sections that correspond to each day of the week. To access each section on the day it corresponds to we had to rearrange a series of dots, once these dots were arranged correctly they made up geomantic figures. Geomantic figures was an art that was practised in the Europe during the middle ages. There are 16 of these figures and they each represents the state or mind of the world and each figure is associated with the planets in the solar system. Out of the 16 figures here are the seven that Bungie used for the ARG. The first symbol to retrieve was this This symbol is called Populous which is Latin for "The people" and it is affiliated with the moon. Just like in the seven heavens story the moon represents Monday which was the day we had to retrieve this symbol in the ARG The Second symbol was this This symbol is called Puer which is Latin for "The Boy" and it is affiliated with the planet Mars, and in the seven heavens story Mars represents Tuesday which was the day this symbol was used in the ARG. The third symbol was this This symbol is called Albus which is Latin for "White" and it is affiliated with the planet Mercury which represents Wednesday and it was the day this symbol was used in the ARG. The fourth symbol was this This symbol is called Acquisito which is Latin for "Gain" and it is affiliated with the planet Jupiter which represents Thursday the same day this symbol was used for the ARG. The fifth symbol was this This symbol is called Puella which is Latin for "The girl" and it is affiliated with the planet Venus which represents Friday the same day this symbol was used for the ARG. The sixth symbol was this This symbol is called Tristitia which is Latin for "Sorrow" and it is affiliated with the planet Saturn which represents Saturday the same day this symbol was used for the ARG. The seventh and final symbol was this This symbol is called Fortuna Major which is Latin for "The Greater Fortune" and it is affiliated with the Sun which represents Sunday and you guessed it, it's the same day this symbol was used for the ARG. That was the first connection I believe destiny has to the seven heavens, the symbols representing the planets from the story and were used on the same days that the planets represented, In my opinion I think that may be a solid connection. The next thing that at noticed was this piece of the the story from the second link. "There are seven earths. The first is called Ramaka, beneath which is the Barren Wind, which can be bridled by no fewer than seventy thousand angels. With this wind God destroyed the people of Ad. The inhabitants of Ramaka are a nation called Muwashshim, upon whom is everlasting torment and divine retribution. The second earth is called Khalada, wherein are the implements of torture for the inhabitants of Hell. There dwells a nation called Tamis, whose food is their own flesh and whose drink is their own blood. The third earth is called Arqa, wherein dwell mulelike eagles with spearlike tails. On each tail are three hundred and sixty poisonous quills. Were even one quill placed on the face of the earth, the entire universe would pass away. The inhabitants thereof are a nation called Qays, who eat dirt and drink mothers' milk. The fourth earth is called Haraba, wherein dwell the snakes of Hell, which are as large as mountains. Each snake has fangs like tall palm trees, and if they were to strike the hugest mountain with their fangs it would be leveled to the ground. The inhabitants of this earth are a nation called Jilla, and they have no eyes, hands or feet but have wings like bats and die only of old age. The fifth earth is called Maltham, wherein stones of sulphur hang around the necks of infidels. When the fire is kindled the fuel is placed on their breasts, and the flames leap up onto their faces, as He hath said: The fire whose fuel is men and stones (2:24), and Fire shall cover their faces (14:50). The inhabitants are a nation called Hajla, who are numerous and who eat each other. The sixth earth is called Sijjin. Here are the registers of the people of Hell, and their works are vile, as He hath said: Verily the register of the actions of the wicked is surely Sijjin (83:7). Herein dwells a nation called Qatat, who are shaped like birds and worship God truly. The seventh earth is called Ajiba and is the habitation of Iblis. There dwells a nation called Khasum, who are BLACK and short, with claws like lions. It is they who will be given dominion over Gog and Magog, who will be destroyed by them…" Note that each of the heavens/worlds has only one nation, just like in destiny humanity is reduced to only one last city on the planet and the people in that city are probably known as the last and only nation left on the planet. We could later find out that there could be 6 other planets that are suffering the same situation at earth but at the minute this theory isn't certain yet. Going back to the first linked site I may have found 1 or 2 other connections to destiny, but again this theory isn't certain yet but I thought it was worth mentioning. "The First Heaven was also considered to be the place where Adam and Eve lived and here you would experience winds and the landscape contains water and clouds. The Second Heaven was the place that Moses visited and is considered to be the place where the Fallen Angels are imprisoned. Moses visted Raquia and met the angel Nuriel who hade governorship over 50 myriads of angels, who are composed water and fire. The Third Heaven has a small contradiction, Firstly it is considered the place of the Garden of Eden, juxtaposed to this, it is also thought to be the location of Hell to the North .It is also reputed to be the home of the Tree of Life. The Fourth Heaven contains the heavenly city of Jerusalem. Also the location of the Garden of Eden The Fifth Heaven, Samael the Ruling Archangel is served by two millions of angels. These are divided among the four quarters of the world, in each quarter three, who control the twelve months, and over these are twelve chief angels. The northern regions of this Heaven is the area where the Watchers, (Grigori) reside. To the South reside the angels (ministering) who endlessly chant the praises of God." The Sixth Heaven, Archangel Sachiel, with two millions of angels. The angel Zebul is placed over these during the day, and another angel, Sabath, during the night. They rule over kings, create fear, and give protection from enemies. This Heaven is covered in snow and frequently experiences many storms. The Seventh Heaven is reputed to be the Holiest of all the Heavens and contains the Throne of Glory which is attended by the Seven Archangels.The 7th Heaven is the home of God and his Throne. He is surrounded by the angels of the orders of Seraphim, Cherubim, and Thrones. Michael, Gabriel, Uriel, and Fanuel (Penuel) are introduced as "the four angels of the face of the Lord."In Enoch, lxxi. 7-13, these four stand near the crystal throne of God, which, encircled by fire, is surrounded by the Seraphim, Cherubim, and Ofanim. Click here to see Angelic Hierachy page Note the second heaven, which is Mars is the place of the Fallen Angels. Destiny features and Alien faction called "The Fallen" which control an exclusion zone on Mars. The third world is where the Garden of Eden is and it is thought to be the location of the hell of the north, in destiny there is a place called the black garden, why would it be called the "black" garden. Maybe it is place of evil or a fierce enemy? Also worth noting that there is a place in destiny called "hell mouth" And the fifth world has angel or being that control the twelve months, to me that sounds like time control or time travel and in destiny there is a faction of robots/ AI's called "Vex" and they have the ability to time travel. Thats all I have so far, this may seem crazy or over the top to some but I believe these may have connections and if you think about it, it would seem that it does.
  14. This will be an updated series Bungie has a history of connecting their story's or making references to biblical and Mythological event's. For example in Halo the forerunners made an array of weapons which is made up of 8 installations, 7 of them being the actual weapons (the rings) and 1 of them being the place to activate the rings (the ark). The purpose of this array was to wipe out a parasitic threat called the flood and as I stated the ark is the place where it can happen, this is a reference to the biblical event of Noah's ark, Noah's ark was to save life from the flooded earth. Also the covenant seen these installations as sacred structures and they wanted to activate them believing they would become gods and as you know the ark is the place to do this which is another biblical reference to story "The ark of the covenant". Another reference bungie used was Mjolnir which was from Norse mythology and it was the hammer of Thor, Mjolnir were cyborgs the humans used in the game marathon and also the name of a type of spartan armor in Halo. They were many more of these kind of references but I just wanted to use a few as examples. So what has Bungie been doing this time for destiny? Well I think we might have some connections between destiny and an ancient religious story called the "The seven heavens" or "The seven layers of heaven" which are affiliated with some parts of Christianity and Islam. They can be read here. http://www.archangels-and-angels.com/misc/seven_heavens.html http://www.faithfreedom.org/Articles/sina40712.htm It was believed that heaven was made up of seven layers or worlds, here is a quote from the article from the first link explaining this belief. "The ancients believed that there were Seven Heavens which related to the seven observable planets in our solar system. The Sun and Moon, where referred to as planets by the ancients due to lack astronomical understanding and with these they also included the five planets which were visible by the naked eye, Mercury, Venus, Mars, Saturn and Jupiter. According to this belief each planet occupied its own layer of Heaven or potion of the sky/space, each occupying an orbit further and further away from Earth, as Earth was the considered centre of the Universe. Today we realize that this apparent distance is in fact the planets orbit around the Sun, not distance from the Earth." These planets also represented each day of the week as stated in the second link provided above. Monday to Moon Tuesday to Mars Wednesday to Mercury Thursday to Jupiter Friday to Venus Saturday to Saturn Sunday to Sun Two weeks ago on the week of February 11th Bungie started an ARG (Alternate Reality Game) for Destiny, this game was on a website called alphalupi.bungie.net and on that site there are seven sections that correspond to each day of the week. To access each section on the day it corresponds to we had to rearrange a series of dots, once these dots were arranged correctly they made up geomantic figures. Geomantic figures was an art that was practiced in Europe during the middle ages. There are 16 of these figures and they each represents the state or mind of the world and each figure is associated with the planets in the solar system. Out of the 16 figures here are the seven that Bungie used for the ARG, each of the seven figures represents the same 7 planets that were believed to be the 7 heavens. The first symbol to retrieve was this This symbol is called Populous which is Latin for "The people" and it is affiliated with the moon. Just like in the seven heavens story the moon represents Monday which was the day we had to retrieve this symbol in the ARG The Second symbol was this This symbol is called Puer which is Latin for "The Boy" and it is affiliated with the planet Mars, and in the seven heavens story Mars represents Tuesday which was the day this symbol was used in the ARG. The third symbol was this This symbol is called Albus which is Latin for "White" and it is affiliated with the planet Mercury which represents Wednesday in the myth and it was the day this symbol was used in the ARG. The fourth symbol was this This symbol is called Acquisito which is Latin for "Gain" and it is affiliated with the planet Jupiter which represents Thursday in the myth the same day this symbol was used for the ARG. The fifth symbol was this This symbol is called Puella which is Latin for "The girl" and it is affiliated with the planet Venus which represents Friday in the myth the same day this symbol was used for the ARG. The sixth symbol was this This symbol is called Tristitia which is Latin for "Sorrow" and it is affiliated with the planet Saturn which represents Saturday in the myth the same day this symbol was used for the ARG. The seventh and final symbol was this This symbol is called Fortuna Major which is Latin for "The Greater Fortune" and it is affiliated with the Sun which represents Sunday in the myth, and it's the same day this symbol was used for the ARG. That was the first connection I believe destiny has to the seven heavens, the symbols representing the planets from the story and were used on the same days that the planets represented, In my opinion I think that may be a good connection. The next thing that at noticed was this piece of the the story from the second link: "There are seven earths. The first is called Ramaka, beneath which is the Barren Wind, which can be bridled by no fewer than seventy thousand angels. With this wind God destroyed the people of Ad. The inhabitants of Ramaka are a nation called Muwashshim, upon whom is everlasting torment and divine retribution. The second earth is called Khalada, wherein are the implements of torture for the inhabitants of Hell. There dwells a nation called Tamis, whose food is their own flesh and whose drink is their own blood. The third earth is called Arqa, wherein dwell mulelike eagles with spearlike tails. On each tail are three hundred and sixty poisonous quills. Were even one quill placed on the face of the earth, the entire universe would pass away. The inhabitants thereof are a nation called Qays, who eat dirt and drink mothers' milk. The fourth earth is called Haraba, wherein dwell the snakes of Hell, which are as large as mountains. Each snake has fangs like tall palm trees, and if they were to strike the hugest mountain with their fangs it would be leveled to the ground. The inhabitants of this earth are a nation called Jilla, and they have no eyes, hands or feet but have wings like bats and die only of old age. The fifth earth is called Maltham, wherein stones of sulphur hang around the necks of infidels. When the fire is kindled the fuel is placed on their breasts, and the flames leap up onto their faces, as He hath said: The fire whose fuel is men and stones (2:24), and Fire shall cover their faces (14:50). The inhabitants are a nation called Hajla, who are numerous and who eat each other. The sixth earth is called Sijjin. Here are the registers of the people of Hell, and their works are vile, as He hath said: Verily the register of the actions of the wicked is surely Sijjin (83:7). Herein dwells a nation called Qatat, who are shaped like birds and worship God truly. The seventh earth is called Ajiba and is the habitation of Iblis. There dwells a nation called Khasum, who are BLACK and short, with claws like lions. It is they who will be given dominion over Gog and Magog, who will be destroyed by them…" Note that each of the heavens/worlds has only one nation, just like in destiny humanity is reduced to only one last city on the planet and the people in that city are probably known as the last and only nation left on the planet. We could later find out that there could be 6 other planets that are suffering the same situation at earth but at the minute this theory isn't certain yet. Going back to the first linked site I may have found 1 or 2 other connections to destiny, but again this theory isn't certain yet but I thought it was worth mentioning. "The First Heaven was also considered to be the place where Adam and Eve lived and here you would experience winds and the landscape contains water and clouds. The Second Heaven was the place that Moses visited and is considered to be the place where the Fallen Angels are imprisoned. Moses visted Raquia and met the angel Nuriel who hade governorship over 50 myriads of angels, who are composed water and fire. The Third Heaven has a small contradiction, Firstly it is considered the place of the Garden of Eden, juxtaposed to this, it is also thought to be the location of Hell to the North .It is also reputed to be the home of the Tree of Life. The Fourth Heaven contains the heavenly city of Jerusalem. Also the location of the Garden of Eden The Fifth Heaven, Samael the Ruling Archangel is served by two millions of angels. These are divided among the four quarters of the world, in each quarter three, who control the twelve months, and over these are twelve chief angels. The northern regions of this Heaven is the area where the Watchers, (Grigori) reside. To the South reside the angels (ministering) who endlessly chant the praises of God." The Sixth Heaven, Archangel Sachiel, with two millions of angels. The angel Zebul is placed over these during the day, and another angel, Sabath, during the night. They rule over kings, create fear, and give protection from enemies. This Heaven is covered in snow and frequently experiences many storms. The Seventh Heaven is reputed to be the Holiest of all the Heavens and contains the Throne of Glory which is attended by the Seven Archangels.The 7th Heaven is the home of God and his Throne. He is surrounded by the angels of the orders of Seraphim, Cherubim, and Thrones. Michael, Gabriel, Uriel, and Fanuel (Penuel) are introduced as "the four angels of the face of the Lord."In Enoch, lxxi. 7-13, these four stand near the crystal throne of God, which, encircled by fire, is surrounded by the Seraphim, Cherubim, and Ofanim. I tried to connect somethings with what we know so far in destiny. The third world is where the Garden of Eden is and it is thought to be the location of the hell of the north, in destiny there is a place called the black garden, why would it be called the "black" garden. Maybe it is place of evil or a fierce enemy? Also worth noting that there is a place in destiny called "hell mouth" but that is on the moon and most likely the black garden is on one of the planets. And the fifth world has angels or beings that control the twelve months, to me that sounds like time control or time travel and in destiny there is a faction of robots/ AI's called "Vex" and they have the ability to time travel. Thats all I have so far, this may seem crazy or over the top to some but I believe these may have connections and if you think about it, it would seem that it does. :down: UPDATE :down: 2/26/13 Ok as you have seen I put two links near the top of this post of two sites that explain the ancient 7 heavens myth and each of them explain and provide what these seven heavens are. They both talk about the same planets and they are both in the same order, some of their explanations and descriptions of each of the planets/heavens are fairly the same as each other and some are also a bit different to each other as they are mostly just two variants/versions of the same myth. I have color coded the 2 descriptions like I did previously (one yellow the other orange) from the two sites. I am going to go through some other theories and it will easier to see which one I am referring to as I explain it. So before I explain I want to let you know that some points of my theory may connect to one variant/version of the myth and not the other (as I said that they both give some different decriptions to each other). Ok we are going to talk about the ARG again and as I explained about it previously each of the geomantic symbols that was used connected to the same day and planet that was stated in the myth. Once we accessed each section of the ARG there was a poem that was to be revealed. On day 1 of the ARG was a monday, the geomantic symbol that we had to use represented the moon and in the myth the moon represents monday and the first heaven. Here is that poem. http://alphalupi.bungie.net/98862748014.jpg In that poem it mentions the wind metaphorically "Your voice whispers, murmurs and urges into larger winds". Both versions of the myth describe the first heaven (the moon) of having strong winds on it. "There are seven earths. The first is called Ramaka, beneath which is the Barren Wind, which can be bridled by no fewer than seventy thousand angels. With this wind God destroyed the people of Ad. The inhabitants of Ramaka are a nation called Muwashshim, upon whom is everlasting torment and divine retribution." "The First Heaven was also considered to be the place where Adam and Eve lived and here you would experience winds and the landscape contains water and clouds." Day 2 (Tuesday) poem http://alphalupi.bungie.net/09394972304.jpg In this peom it talks about a voice flowing through red rock and through dead valley's, volcanoes exploding and filling the air with black ash. It gives the sense of a place of evil and misery, like hell. Both versions of the myth describes the second heaven (Mars) as hell and with fire. "The second earth is called Khalada, wherein are the implements of torture for the inhabitants of Hell. There dwells a nation called Tamis, whose food is their own flesh and whose drink is their own blood." "The Second Heaven was the place that Moses visited and is considered to be the place where the Fallen Angels are imprisoned. Moses visted Raquia and met the angel Nuriel who hade governorship over 50 myriads of angels, who are composed water and fire." At the end of the first quote it says the inhabitants of that world eat their own flesh and drink their own blood, it was revealed that in destiny there are creatures that are zombies or similar to zombies called the Hive. So as we know creatures like this consume the bodies of the living and those who fall victim to it become one of them, which brings my attention to one of the lines from the ARG poem "in the midst of a thousand careful disasters, you watch the transformation with your own eyes" Day 3 (Wednesday) poem http://alphalupi.bungie.net/590881739283143985.jpg I couldn't find a good connection with this poem to the myth but this is what I came up with. In the poem it says some thing that as wet and fertile was kicked into space stealing everything that was of value. And also there's a part that says that something offers itself. In one of versions of the myth it mentions the tree of life. "The Third Heaven has a small contradiction, Firstly it is considered the place of the Garden of Eden, juxtaposed to this, it is also thought to be the location of Hell to the North .It is also reputed to be the home of the Tree of Life." That poem seem to be referring to life and the taking of life, " Something that was wet and fertile stealing away everything of value" "what thrived here for a day or ten million years decided to leave" "a name offers itself, and another and a thousand more" "you realize the union between the past and future is now" the aspects of life is the past, present and future. Day 4 (Thursday) poem http://alphalupi.bungie.net/1291670595463907.jpg I struggled with this one I came up with a very vague connection but I'm not sure about it but here it is anyway. In the poem it says "you deliver your last orders to an army that needs nothing anymore, not instruction, courage or even prayers". This made me think of what was said about the fourth world in one of the versions of the myth, that inhabitants has no eyes, hands or feet. ("the army that needs nothing anymore") "The fourth earth is called Haraba, wherein dwell the snakes of Hell, which are as large as mountains. Each snake has fangs like tall palm trees, and if they were to strike the hugest mountain with their fangs it would be leveled to the ground. The inhabitants of this earth are a nation called Jilla, and they have no eyes, hands or feet but have wings like bats and die only of old age" Day 5 (Friday) poem http://alphalupi.bungie.net/010258608004307500961392069234939781476.jpg Another hard one I tried to find something that could connect. In this poem it seems to talk about good things happening, evil going away, the world returning to normal "Fierceness is chilled and thinned, made sweet again" "A new ocean emerges, thick and salty and hot, from springs and geysers that drench the dead ground" "You wonder will this worlds second birth be it's finest? you draw deep inside seeking direction, truth" A good high power could be conducting these acts of that world. In the myth it says angels endlessly chant the praises of god, this new birth of the world from the poem could be what these angels are praising about. But I'm not too sure heres the quote. "The Fifth Heaven, Samael the Ruling Archangel is served by two millions of angels. These are divided among the four quarters of the world, in each quarter three, who control the twelve months, and over these are twelve chief angels. The northern regions of this Heaven is the area where the Watchers, (Grigori) reside. To the South reside the angels (ministering) who endlessly chant the praises of God." Day 6 (Saturday) poem http://alphalupi.bungie.net/231500044149.jpg The part where it says "A cold giant shows it's night face to you" "Eyes that never close gaze everywhere and at everything. You see them in their hiding place. And they see you too" This seems to connect with what is said in one of the versions of the myth, it mentions an angel of the night that rules over kings, creates fear etc. "The Sixth Heaven, Archangel Sachiel, with two millions of angels. The angel Zebul is placed over these during the day, and another angel, Sabath, during the night. They rule over kings, create fear, and give protection from enemies. This Heaven is covered in snow and frequently experiences many storms." This giant that shows it's night face could be the night angel from the myth, the giant's eyes gazing at everything and keep watch at everyone could be referring to the night angel ruling over kings and creating fear. Day 7 (Saturday) Poem http://alphalupi.bungie.net/x99634869174.jpg This poem clearly talks of good things, hope returning, answers revealed, becoming stronger and everything is now safe. Well the myth describes the seventh and final heaven to be the holiest of all the heavens and contains the throne of glory, the arch angels standing beside god. There is a very strong connection of feeling with the last poem and the seventh heaven. The Seventh Heaven is reputed to be the Holiest of all the Heavens and contains the Throne of Glory which is attended by the Seven Archangels.The 7th Heaven is the home of God and his Throne. He is surrounded by the angels of the orders of Seraphim, Cherubim, and Thrones. Michael, Gabriel, Uriel, and Fanuel (Penuel) are introduced as "the four angels of the face of the Lord."In Enoch, lxxi. 7-13, these four stand near the crystal throne of God, which, encircled by fire, is surrounded by the Seraphim, Cherubim, and Ofanim. UPDATE Another thing that could relate to the 7 heavens is a video from E3, Bungie presented a video (shown below) that was only shown to those who attended, it was a video that cycled through the planets in our solar system. The video didn't show all the planets but only 7 from our solar system. The sun, the moon, venus, murcury, mars, jupiter and saturn. The same and only planets that the 7 heavens spoke about. So why has nothing been said about Neptune and Uranus in Destiny? No concept art, nothing spoke about them by bungie and from the video those 2 planets are absent and don't appear to be featured in the game. I personally believe this alone is enough to tell me Destiny may whether how big or small revolve around this ancient belief.
  15. Bungie co-founder Jason Jones shows little bit more of Destiny from Sony's Playstation 4 presentation, we get to see just a little bit more of Destiny but nothing to revealing. The video below shows small bits of in game footage from the game, a bigger Destiny reveal is scheduled for late match at GDC so for now enjoy this brief video. Credit to Minuette for finding the video. http://www.youtube.com/watch?v=83Szkq10HVs
  16. Bungie co-founder Jason Jones shows little bit more of Destiny from Sony's Playstation 4 presentation, we get to see just a little bit more of Destiny but nothing to revealing. The video below shows small bits of in game footage from the game, a bigger Destiny reveal is scheduled for late match at GDC so for now enjoy this brief video. Credit to Minuette for finding the video. http://www.youtube.com/watch?v=83Szkq10HVs View full article
  17. With the excitement and anticipation from the reveal of Bungies next game on Sunday some people might find their mood to be dampened as activision have announced that Destiny will not have a 2013 release. They said it will be coming out in 2014 but have not said when, it is a safe bet it could be within Q1 or Q2 of 2014 but nothing is for sure yet. Read below for more details. This article is from gamespot. Activision has warned not to expect Bungie's Destiny in 2013. "Although Bungie's amazing new world was revealed today, Activision has not included the launch in its 2013 outlook and there should be no speculation or expectation of a different result," said the publisher today in a statement. Destiny is scheduled to be released for Xbox 360, PlayStation 3 and all future console platforms, with the new Xbox and PlayStation expected on shop shelves before the end of the year. This means it is unlikely Destiny will be a next-gen launch title. Destiny is billing itself a "shared-world shooter" in an always-connected world. Players assume the roles of Guardians in the last safe city on Earth. Bungie has yet to release any in-game footage of the game. "For all the unknowns, Destiny still feels very much like the product of Bungie," said GameSpot's Shaun McInnis after glancing a first look at the game last week. "More specifically, it feels like Bungie taking what they've done well over the years and moving in a new direction, with new technology, toward something well beyond Halo. I know I can't wait to see what else Destiny is." Other sources regarding the delay http://www.joystiq.c...estiny-in-2013/ http://uk.ign.com/ar...-coming-in-2013 http://investor.acti...eleaseID=740914
  18. With the excitement and anticipation from the reveal of Bungies next game on Sunday some people might find their mood to be dampened as activision have announced that Destiny will not have a 2013 release. They said it will be coming out in 2014 but have not said when, it is a safe bet it could be within Q1 or Q2 of 2014 but nothing is for sure yet. Read below for more details. This article is from gamespot. Activision has warned not to expect Bungie's Destiny in 2013. "Although Bungie's amazing new world was revealed today, Activision has not included the launch in its 2013 outlook and there should be no speculation or expectation of a different result," said the publisher today in a statement. Destiny is scheduled to be released for Xbox 360, PlayStation 3 and all future console platforms, with the new Xbox and PlayStation expected on shop shelves before the end of the year. This means it is unlikely Destiny will be a next-gen launch title. Destiny is billing itself a "shared-world shooter" in an always-connected world. Players assume the roles of Guardians in the last safe city on Earth. Bungie has yet to release any in-game footage of the game. "For all the unknowns, Destiny still feels very much like the product of Bungie," said GameSpot's Shaun McInnis after glancing a first look at the game last week. "More specifically, it feels like Bungie taking what they've done well over the years and moving in a new direction, with new technology, toward something well beyond Halo. I know I can't wait to see what else Destiny is." Other sources regarding the delay http://www.joystiq.c...estiny-in-2013/ http://uk.ign.com/ar...-coming-in-2013 http://investor.acti...eleaseID=740914 View full article
  19. Here we have a full analysis of the destiny vidoc from IGN, it does thorough job at going through everything from the video. We get to look at enemy factions, vehicles, beautiful environments and a lot more. This Entire analysis is from IGN. Credit to Drizzy_Dan for the video. http://www.youtube.com/watch?feature=player_embedded&v=HjqYn2Bc1Hw Pillar #1: A World Players Want to Be In “This pillar really influenced us early in development,” Jones said, noting that Destiny has already been a six-year odyssey for him, while the rest of Bungie started to get in on the action in 2009 and jumped fully onboard after Halo: Reach shipped in September of 2010. “Is this world cool? Do I want to stay here? Do I want to learn more about it?” That world is a post-apocalyptic earth. Humanity has been nearly wiped out, but saved by the extraterrestrial protection of The Traveler, a gigantic white globe that now floats claustrophobically close above the planet’s last safe city – a place where humanity’s greatest minds have come together. Over time, humans have regained their technological mojo and again taken to exploring the stars of our own galaxy: Mars, Venus, the Moon, etc. Except now various forms of alien life seek to stamp out humanity once and for all, and it’s up to you as a Guardian to help stop them and keep earth safe. Not much is known about the Black Garden.. Pillar #2: A Bunch of Fun Things to Do Staten proceeded to tell a story about a possible gameplay scenario in Destiny, in which Staten’s Warlock class character and Jones’s Vanguard (Staten explained that every Guardian wields some of the Traveler’s power: “You can call it magic, I guess.”) head off on an adventure together. You’re at the Tower, a reinforced monolith that serves as your home. Here you can socialize, gear up, or group up and then aim for the stars – literally. Many other players mill about. Some you may know, some you may not. Some are making plans for adventure, but others may simply be watching the sunset – a worthwhile endeavor thanks to the spectacle of Destiny’s new engine, which pairs real-time dynamic lighting with global illumination for some truly spectacular vistas (one of the few things I actually did get to see with my own eyes). Jones is a higher-level player, and as such has better gear, including an impressive sleek, black spaceship that makes Staten’s smaller, simpler vessel look like, in his own joking words, a “Space Corolla.” Ships will serve various purposes. Only a Scout class was specifically mentioned, though it was implied that space combat will factor into Destiny as well. Mars' Exclusion Zone is controlled by the Cabal. Whooshing to Mars, the pair finds “the bones of a lost human civilization.” It’s “an ancient city,” Staten detailed. “Buried in sand. The precious remains of a golden age.” Here to prevent you from reaching any of the literal gold that’s rumored to lie beneath the ruins of the Dust Palace are the Sand Eaters, a group of massive, armored rhino-esque creatures known as the Cabal. A shootout soon turns ugly for Staten’s Warlock and Jones’s Vanguard. Fortunately, a mysterious female player – rocking a Hunter class – speeds in on the very Ghost-like Pike vehicle and helps turn the tide thanks to her unique weapon, dubbed “The Fate of All Fools.” The battle was won thanks to invisible, behind-the-scenes matchmaking that linked the players – think of it as the next evolutionary phase of Bungie’s groundbreaking hopper technology that served as the online backbone for every Halo game starting with 2. Earth's moon is broken. Check out the tectonic action! “Every time you run into another player, it’s amazing,” Staten exclaimed. “It just doesn’t happen in other shooters.” The Hunter class of Guardian lies in wait as a few different foes pass. “And just like that,” Staten explained. “The Dust Palace becomes part of my story. The breadth and depth of Destiny’s world encourages me to find my own adventures." Pillar #3: Rewards Players Care About Jones explained how the game will have “a lot of great things to earn, find, and make,” reiterating that “everything you do in Destiny earns rewards.” Besides unique weapons, every piece of your kit will be your own, from your helmet to your cape to your armor pieces to your face. Their goal, he said, is to keep players coming back “day after day, week after week, month after month, [and] year after year.” The two of them are now three, and the trio plumbs the depths of the Dust Palace, reaches Charlemagne’s Vault, and Staten scores a new pistol. Like the Huntress’s sidearm, it too has a custom name: “Thorn,” a fitting description for a 45-caliber hand cannon. With this outing complete, the Hunter leaves just as quickly and quietly as she arrived. If this sound a bit reminiscent of IGN’s 2012 Game of the Year Award-winning Journey in that regard, you’re not alone. Pillar #4: A New Experience Every Night “Imagine you could spend an hour and accomplish something,” Jones mused. Bungie aims to have emergent activity, where “you get distracted from doing the thing you meant to do when you logged on.” Furthermore, Jones expressed hope that “every time you sit down to play Destiny you have a different experience than last time.” All we know about the Vex is that they're time-traveling robots. The word “raids” – a term MMORPG fans know well – was used at one point during the presentation, suggesting large group scenarios as well as solo and smaller-party endeavors. Bungie says they’ll have “an activity for every mood.” As an extension of this pillar’s concept, Destiny will have no main menu. Instead, it just lives and you’re always in it when you boot the game up. Pillar #5: Shared With Other People Though all of the Bungie representatives on hand made sure to emphasize that there’s plenty of fun to be had in Destiny by yourself, they made repeated efforts to nudge my thinking in a more socially minded direction. You'll have at least three classes of Guardians to choose from: Hunter, Warlock, and Titan (left to right). “Everything that’s fun to do is more fun to do with your friends,” Jones mused. Naturally, of course, there will also be a fully featured competitive multiplayer mode, though neither Jones nor anyone else from Bungie was willing to offer even a hint about any details just yet. Well, other than the fact that you won’t be forced to engage in player-vs.-player combat unless you explicitly desire to. Pillar #6: Enjoyable By All Skill Levels He also made a point to emphasize that Destiny seeks to appease everyone from shooter neophytes to hardcore FPS players. “All core activities can be enjoyed by a novice player,” Jones promised. That, he intimated, is not hard. “What’s hard is keeping it interesting for your advanced players.” Pillar #7: Enjoyable by the Impatient and Distracted Destiny is alive whether you’re in it or not. But you’re busy can’t live there 24/7. To that end, a Destiny mobile phone app – shown as a prerecorded iOS demo this time – illustrated how the game could send you updates about new quests and what your friends are up to. Bungie also teased that you may be able to use the mobile connection to affect your friends’ games, but declined to provide any additional details. This image is interestingly titled "Hellmouth." Can't imagine why... Within the game proper, Jones said they know that players “don’t want to work hard, they don’t want to read, and they don’t’ want to go to the Internet to figure out our bull****.” In other words, they understand that what they’re making is escapist entertainment. “This has led us to a huge investment in [user interface],” Jones explained. Clearly, Bungie has a story to tell and information to convey, but they don’t want to bog you down with any of it. What Else? Talk about "dead space"... Bungie art director Christopher Barrett dubbed Destiny a “mythic science fiction” universe and shared a number of locales we can look forward to visiting: the Cosmodome Breach, the ruins on the edge of the European Dead Zone, the swamps of Old Chicago (likely a nod to Bungie’s original home city), derelict fleets floating in the rings of Saturn, the earth Moon’s Hellmouth, the uncharted depths of Reef, giant obsidian pyramid ships, mile-long tomb ships, and much more. Then there are the characters we’ll be encountering: fellow Guardians in at least the Titan, Warlock, and Hunter classes; the Fallen, the time-traveling robots known as the Vex, the aforementioned Cabal, Spider Pirates and their rusted machines, evil space zombies, the FOTC (apparently a Guardian faction of some kind) and...that's everything they'd cough up for now. View full article
  20. Here we have a full analysis of the destiny vidoc from IGN, it does thorough job at going through everything from the video. We get to look at enemy factions, vehicles, beautiful environments and a lot more. This Entire analysis is from IGN. Credit to Drizzy_Dan for the video. http://www.youtube.com/watch?feature=player_embedded&v=HjqYn2Bc1Hw Pillar #1: A World Players Want to Be In “This pillar really influenced us early in development,” Jones said, noting that Destiny has already been a six-year odyssey for him, while the rest of Bungie started to get in on the action in 2009 and jumped fully onboard after Halo: Reach shipped in September of 2010. “Is this world cool? Do I want to stay here? Do I want to learn more about it?” That world is a post-apocalyptic earth. Humanity has been nearly wiped out, but saved by the extraterrestrial protection of The Traveler, a gigantic white globe that now floats claustrophobically close above the planet’s last safe city – a place where humanity’s greatest minds have come together. Over time, humans have regained their technological mojo and again taken to exploring the stars of our own galaxy: Mars, Venus, the Moon, etc. Except now various forms of alien life seek to stamp out humanity once and for all, and it’s up to you as a Guardian to help stop them and keep earth safe. Not much is known about the Black Garden.. Pillar #2: A Bunch of Fun Things to Do Staten proceeded to tell a story about a possible gameplay scenario in Destiny, in which Staten’s Warlock class character and Jones’s Vanguard (Staten explained that every Guardian wields some of the Traveler’s power: “You can call it magic, I guess.”) head off on an adventure together. You’re at the Tower, a reinforced monolith that serves as your home. Here you can socialize, gear up, or group up and then aim for the stars – literally. Many other players mill about. Some you may know, some you may not. Some are making plans for adventure, but others may simply be watching the sunset – a worthwhile endeavor thanks to the spectacle of Destiny’s new engine, which pairs real-time dynamic lighting with global illumination for some truly spectacular vistas (one of the few things I actually did get to see with my own eyes). Jones is a higher-level player, and as such has better gear, including an impressive sleek, black spaceship that makes Staten’s smaller, simpler vessel look like, in his own joking words, a “Space Corolla.” Ships will serve various purposes. Only a Scout class was specifically mentioned, though it was implied that space combat will factor into Destiny as well. Mars' Exclusion Zone is controlled by the Cabal. Whooshing to Mars, the pair finds “the bones of a lost human civilization.” It’s “an ancient city,” Staten detailed. “Buried in sand. The precious remains of a golden age.” Here to prevent you from reaching any of the literal gold that’s rumored to lie beneath the ruins of the Dust Palace are the Sand Eaters, a group of massive, armored rhino-esque creatures known as the Cabal. A shootout soon turns ugly for Staten’s Warlock and Jones’s Vanguard. Fortunately, a mysterious female player – rocking a Hunter class – speeds in on the very Ghost-like Pike vehicle and helps turn the tide thanks to her unique weapon, dubbed “The Fate of All Fools.” The battle was won thanks to invisible, behind-the-scenes matchmaking that linked the players – think of it as the next evolutionary phase of Bungie’s groundbreaking hopper technology that served as the online backbone for every Halo game starting with 2. Earth's moon is broken. Check out the tectonic action! “Every time you run into another player, it’s amazing,” Staten exclaimed. “It just doesn’t happen in other shooters.” The Hunter class of Guardian lies in wait as a few different foes pass. “And just like that,” Staten explained. “The Dust Palace becomes part of my story. The breadth and depth of Destiny’s world encourages me to find my own adventures." Pillar #3: Rewards Players Care About Jones explained how the game will have “a lot of great things to earn, find, and make,” reiterating that “everything you do in Destiny earns rewards.” Besides unique weapons, every piece of your kit will be your own, from your helmet to your cape to your armor pieces to your face. Their goal, he said, is to keep players coming back “day after day, week after week, month after month, [and] year after year.” The two of them are now three, and the trio plumbs the depths of the Dust Palace, reaches Charlemagne’s Vault, and Staten scores a new pistol. Like the Huntress’s sidearm, it too has a custom name: “Thorn,” a fitting description for a 45-caliber hand cannon. With this outing complete, the Hunter leaves just as quickly and quietly as she arrived. If this sound a bit reminiscent of IGN’s 2012 Game of the Year Award-winning Journey in that regard, you’re not alone. Pillar #4: A New Experience Every Night “Imagine you could spend an hour and accomplish something,” Jones mused. Bungie aims to have emergent activity, where “you get distracted from doing the thing you meant to do when you logged on.” Furthermore, Jones expressed hope that “every time you sit down to play Destiny you have a different experience than last time.” All we know about the Vex is that they're time-traveling robots. The word “raids” – a term MMORPG fans know well – was used at one point during the presentation, suggesting large group scenarios as well as solo and smaller-party endeavors. Bungie says they’ll have “an activity for every mood.” As an extension of this pillar’s concept, Destiny will have no main menu. Instead, it just lives and you’re always in it when you boot the game up. Pillar #5: Shared With Other People Though all of the Bungie representatives on hand made sure to emphasize that there’s plenty of fun to be had in Destiny by yourself, they made repeated efforts to nudge my thinking in a more socially minded direction. You'll have at least three classes of Guardians to choose from: Hunter, Warlock, and Titan (left to right). “Everything that’s fun to do is more fun to do with your friends,” Jones mused. Naturally, of course, there will also be a fully featured competitive multiplayer mode, though neither Jones nor anyone else from Bungie was willing to offer even a hint about any details just yet. Well, other than the fact that you won’t be forced to engage in player-vs.-player combat unless you explicitly desire to. Pillar #6: Enjoyable By All Skill Levels He also made a point to emphasize that Destiny seeks to appease everyone from shooter neophytes to hardcore FPS players. “All core activities can be enjoyed by a novice player,” Jones promised. That, he intimated, is not hard. “What’s hard is keeping it interesting for your advanced players.” Pillar #7: Enjoyable by the Impatient and Distracted Destiny is alive whether you’re in it or not. But you’re busy can’t live there 24/7. To that end, a Destiny mobile phone app – shown as a prerecorded iOS demo this time – illustrated how the game could send you updates about new quests and what your friends are up to. Bungie also teased that you may be able to use the mobile connection to affect your friends’ games, but declined to provide any additional details. This image is interestingly titled "Hellmouth." Can't imagine why... Within the game proper, Jones said they know that players “don’t want to work hard, they don’t want to read, and they don’t’ want to go to the Internet to figure out our bull****.” In other words, they understand that what they’re making is escapist entertainment. “This has led us to a huge investment in [user interface],” Jones explained. Clearly, Bungie has a story to tell and information to convey, but they don’t want to bog you down with any of it. What Else? Talk about "dead space"... Bungie art director Christopher Barrett dubbed Destiny a “mythic science fiction” universe and shared a number of locales we can look forward to visiting: the Cosmodome Breach, the ruins on the edge of the European Dead Zone, the swamps of Old Chicago (likely a nod to Bungie’s original home city), derelict fleets floating in the rings of Saturn, the earth Moon’s Hellmouth, the uncharted depths of Reef, giant obsidian pyramid ships, mile-long tomb ships, and much more. Then there are the characters we’ll be encountering: fellow Guardians in at least the Titan, Warlock, and Hunter classes; the Fallen, the time-traveling robots known as the Vex, the aforementioned Cabal, Spider Pirates and their rusted machines, evil space zombies, the FOTC (apparently a Guardian faction of some kind) and...that's everything they'd cough up for now.
  21. IGN's Ryan McCaffery posted on twitter that Destiny vidoc is coming our this sunday at 9:30 am PT. He will be providing a live viewing and breakdown of the vidoc. So as we basically have not see anything about destiny yet except the concept but do you have anything you would like to see, anything you would like bungie to go into detail about, campaign, story, multiplayer? Credit to Superintendent for find this news. Ryan McCaffery's twitter. View full article
  22. IGN's Ryan McCaffery posted on twitter that Destiny vidoc is coming our this sunday at 9:30 am PT. He will be providing a live viewing and breakdown of the vidoc. So as we basically have not see anything about destiny yet except the concept but do you have anything you would like to see, anything you would like bungie to go into detail about, campaign, story, multiplayer? Credit to Superintendent for find this news. Ryan McCaffery's twitter.
  23. This picture was found on twitter and it's a sclupture of an alien character presumed to be from bungie next game Destiny. It looks similar to an alien character that was in the concept are for destiny. Bungie are revealing destiny this sunday so I'm sure we will find out if this creature is destiny related or not. So in the mean time what are your thoughts on this, do you think it's destiny related, do you like the look of it? It looks a bit similar to this character in the concept art below. View full article
  24. This picture was found on twitter and it's a sclupture of an alien character presumed to be from bungie next game Destiny. It looks similar to an alien character that was in the concept are for destiny. Bungie are revealing destiny this sunday so I'm sure we will find out if this creature is destiny related or not. So in the mean time what are your thoughts on this, do you think it's destiny related, do you like the look of it? It looks a bit similar to this character in the concept art below.
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