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Particular Justice

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Everything posted by Particular Justice

  1. Would be nice, although I was perfectly fine with the way Ensemble had it. It wasn't too complicated for beginners, and it wasn't too easy for the Hardcore RTS guys. It had the right balance. I would like to see new features such as this though. It would only be Halo (Albeit on a larger scale).
  2. The difficulty was on Normal. And I'm not complaining that it's hard, I'm just saying that I find it annoying that they have eagle eyes
  3. OK, so I have started playing Halo 4 again recently, and have noticed recently that the enemy AI always seems to know where your at. I have never been in a situation where I am completely "behind enemy lines". Some way or another, a really smart Elite just happens to turn around and notice me almost every time I try and sneak around. I have tested this a lot on Spartan Ops missions. Even with the Stealth upgrade, when ever I am about to assassinate an Elite, he just happens to turn around the instant I am just inches away. I get the Prometheans getting to know where your at because of their Promethean Vision, but I don't see why the Elites are able to know your position. Here's another example, I was playing on the Spartan Ops mission, "The VIP" and I had just got to the part where the Wraith had got dropped off, and I was getting repeatedly killed by it. So I decided to use Active Camo, Stealth, and AA Efficiency. I had gotten a good distance away from the enemy, turned my Active Camo on, and when I look through the scope, most if not ALL of the enemies were looking straight at me. They were just looking, they weren't shooting, they were just tracking my movements WHEN I WAS INVISIBLE. And I have been getting almost annoyed at how they seem to be omniscient. Does anyone else notice this?
  4. The only reason I didn't like the Promethean Weapons was because they were designed to fight Flood, and Flood only. Yeah, sure there's an awesome disintegration effect, but they should have made weapons designed to kill other life forms too. Like weapons they had back in the Human-Forerunner War.
  5. Shutdown is the hardest to me. Especially in the last tower. The Banshees were very challenging to me. Not to mention the Shades. They killed me OVER 9,000 times! ( Anybody? Eh? Eh?? )
  6. So what happens when you get 100% energy? How would pick which Ability you would want to use?
  7. Wouldn't that be the balance to 1st Person Assassination? Yeah, you get some kickass moves, but your not able to look around while your doing it.
  8. I'd like to see some new scenery. Would be great to add crashed actual ODST drop pods around the map, and to be able to add dead bodies of ODST's, Elites, Grunts, Jackals, and Marines to represent that a battle took place earlier.
  9. Reach was better in my opinion. Good, fresh multiplayer modes. Camaign was excellent. Wish Noble Team would lived
  10. Colud have been an resupply. Or maybe a box of PIZZA!
  11. A non-combat server on an M-rated game. People today.
  12. More like what happened to FF Versus. Never saw it after the beta.
  13. I would buy it if it used the same engine on both multiplayer and campaign.
  14. Invasion. Weapon loadouts were perfect with progressing phases. Loved it:)
  15. Lol. I messed up with it. It was 2:00 in the morning and I was bored. I'll fix the next one. Thanks:)
  16. Please don't assume the modding community stereo typically only hacks and cheats.
  17. Destiny is going to remain the highest populated game until the next major Halo game. Everybody wants to know what happens to the Master Chief right?
  18. If you want a challenge, try doing it on Heroic or Legendary with all skulls on? Don't do it if you want to live. Good luck!
  19. Can someone tell me why the Packages are all messed up? I just want to know how the Stealth mod contributes to your supporting capability. It speeds up YOUR assassination speed. It makes YOU harder to see on Promethean Vision. YOUR footsteps are very quiet. How does that contribute to a support mod? In fact, half of the stuff on there doesn't belong there. Stability steadies YOUR weapon when being hit. Sensor increases your Radar range. Nemesis marks the enemy on your HUD. Is it because of balancing mods? Please tell me. I would love to know. Thanks.
  20. The year is 2531, the Covenant has ruined Harvest, and any ships that have been sent to help are still fighting in orbit or have been destroyed. Word is though, some Phoenix-class colony ship (Of course, it had been refitted for warfare) had managed to get boots on the ground and retake an Alpha Base maybe 20 miles from this godforsaken city. Anyway, introductions. I lead a team of ODST's, or ass-kickers, for short. Our Recon, Private Fyle and Weldes, they're a few idiots but give 'em something to do and they'll be back before you say "holy ****". Explosives and Heavy Weapons Specialist PFC Maise, he likes be a smart-ass at times but his expertise in his field in near perfect. And then our Silent but Deadly dedicated Marksman. Corporal James. He was pulled out of his old unit and placed in mine after his entire squad was obliterated by just one elite. I actually feel bad for him, having been placed in this mess after what happened to him. Then there's me, Squad Leader. Sergeant Hales. 'Nuff said. We've been stationed on Harvest for 6 years after first contact. We stayed behind after a close call with an evac forced us to help defend a shuttle with a squad of marines. Stuck here ever since. Built us a shelter where the Covies hadn't glassed our ass, using the bodies and the few dead animals that were left to get food. Supply caches left over from battle have kept us loaded, but we haven't shot a bullet since that shuttle left 6 years ago. "Sarge, where did Fyle and Weldes go?" "What kinda question is that?" I replied. Really, why would you ask where your recon boys went? "I don't know, sarge..." I heard James let out a chuckle. It was easy to make him laugh. Maise continued, "They've been go-" Gunfire. "Damn it. Hey James." He let out a quick "Sir." and stood up in full attention. "Go radio Recon, tell them to come home, ASAP." Yes, sir." I have to admit, that Recon has got some balls going out there alone, what with all hell breaking loose. "Maise, on me, let's go."
  21. The reason I don't play as much anymore is because nothing "drives" me to play it after Lvl 130. I don't care about change, in fact I love change, but when it comes to the fundamentals of Halo? There shouldn't have been personalized loadouts. Reach was good with the default set laid out for you. With Halo 4, there's bugs with peoples loadouts resetting constantly. And then, the leveling system. 130 ranks. C'mon, 343, really? For the first 50 levels it's increasing the XP requirement little by little. Then, after 50? What happens? The same amount of XP requirement over and over again, 8 times! Eight! Let me get started on the specialization perks while I'm at this. Stalker- waste of time to get. You get to see the last enemy that killed you for 2 seconds. Oh yeah, and the loadout selection of these specialized mods. Tell me, in what way, does the mod Stealth do for your TEAM. Why is it in the Support mods? I'm gonna stop and just post this. So, here ya go.
  22. I use Anders. Favorite Unit would have to the standard marine soldier with the few upgrades New Blood, RPG, then Medic. My tactic is to just defend myself and help my team. I never rush or attack.
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