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lemon cup

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Everything posted by lemon cup

  1. Three-way tie for me: Burial Mounds Waterworks Containment
  2. It has been said that the DMR's bloom is now only noticeable at long range. The Magnum still looks to have the same amount of bloom as Reach, however.
  3. The game is far beyond that stage in development, content like this can not simply be added over night, or through DLC.
  4. If armor affected hitboxes, eventually everyone would only be wearing the smallest armor, limiting individuality. Otherwise, armor pieces providing additional effects on gameplay do not fit in with Halo 4, as you can already select armor abilities as well as armor specialties.
  5. The only way it would work is if it ran on rocket fuel, otherwise it would not operate in the vacuum of space. Rocket fuel is highly unstable and unsuited for common atmospheric flight. So no, we do not currently have the technology.
  6. lemon cup

    SMG

    ^ I agree, the SMG functioned well in Halo 3 as a single-wield weapon. When available, I always traded it with my AR in BR-start games.
  7. I really expected this to be a troll thread. Thank you for the screens. The halo community is so much more honest than they were in the Halo 2/3 days :')
  8. I did not the like Armor Effects in Halo Reach. They seemed inconsistent to the tone of Halo's multiplayer; it was never aimed at being playful or comical, but then someone dies and cheering and confetti pop out of their heads? It ruined part of the immersion for me. I like what Immortal Reaver suggested. Armor Effects that actually make sense and don't drawn extraordinary negative attention to yourself.
  9. I was personally hoping for a color wheel or RGB slider, instead of the same old 20-something preset colors. I prefer my Spartan to look more like a soldier and less like a pokemon, but in every halo game there have only been a few browns greens and grays, and a whole lot of rainbow. Unfortunately this seems to be the case in Halo 4 as well.
  10. What Frankie was talking about and the blurb about the Warthog are not related. He was referring to the ability to choose vehicle drops for BTB-type games, but I don't think the article is hinting at customizing vehicles or anything to that extent. It's just a quick overview of how the UNSC uses the Warthog and what types are utilized.
  11. I would like the option to choose first person or third person for all vehicles and turrets. But there is probably balancing issues with that, so it is understandable if it is not included.
  12. I never understood the concept of bloom. It tries to simulate recoil when they could easily produce real recoil by making the reticle rise during sustained fire (like the SMG in Halo 2). That way the player could manually counteract this by pushing down on the stick and staying on target, instead of leaving up to blind luck where your shots go. I don't know why this hasn't been done.
  13. That doesn't sound right. Of all things, why would you try to replicate rock paper scissors, a game of luck? The AAs should be balanced with eachother, not one cancels this and another cancels that.
  14. I miss a lot of the BTB maps from Halo 2. Containment, Burial Mounds, and Waterworks were some of several great maps that were widely enjoyed in Halo 2, but never saw remakes.
  15. Classic Halo will always feel more natural for me. That being said, I do not think Armor Abilities are evil and I think a lot of work is being put into improving them and their overall effect on gameplay.
  16. Although it has been mentioned a few times, I don't think the subject of long-term cryogenic storage has ever been discussed in detail in Halo lore. But as far as I'm concerned, I think Azeraph pretty much hit the nail on the head.
  17. The worst part about Firefight for me was the AI and its limited capabilities. It was very dumbed down from the normal campaign AI and they lacked any kind of dynamic behavior whatsoever - their sole directive was to advance to your position without stopping until you killed them. If firefight were to return, the AI would need some serious beefing, as well as the implementation of more gameplay dynamics and larger maps to incorporate their improved behavior. I think a good place to start would be allowing the AI to set up defensive positions of their own. Find areas in the map to take cover behind, deploy stationary guns, mortars, and artillery from, dispatch small teams to assault your position, and a number of other scenarios that would make it feel like an actual battle, rather than wave after wave of dumb enemies. Their positions could even have the capability of growing in size and power, such as starting out as a simple machine gun pit, then growing into an encampment with key leaders (Elites, Brutes) in charge, to a full-scale firebase with sniper towers and other structures that can spawn enemies directly, or serve as a drop zone for more troops and vehicles. This could even become a secondary objective of Firefight mode - stop enemies from setting up a significant presence in the area, or in failing that, assault their firebases and wipe them out / destroy them. As Spartans, the same options would be available to you as well, allowing you to set up defensive positions during lulls in combat and call in ordnance drops or personnel. This would create the potential for drastically different outcomes each time the game is played, all depending on how you want to play it. You could stay on the offensive and seek out enemies directly before they have a chance to mount a counter-offensive, or build up your defenses and duke it out with an enemy base in a battle of attrition. Or even lay low for a while, letting the enemy set up a few spots, and launch hit-and-run raids. At this late point in the development cycle, its too late to add something this big if it doesn't already exist, but there are still future Halos and I think this would improve the experience drastically.
  18. I did not expect this to be something the developers would implement. Good find. Notice the context though. "...from dead bodies". This does not include grenades that will undoubtedly be placed on the map. So you can still pick those up, meaning that learning the locations of them will be a little more important.
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