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Elite

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Everything posted by Elite

  1. Yay, now that THFE are gone I can post threads with my more-awesome map and not get banned for being better than them. >=)

  2. Windows 1 Amazing innovation Windows 2 Amazing innovation Windows 3-3.3 Fairly impressive innovation Windows 95 GLORIOUS INNOVATION Windows 98 Good. Not the best, but good. Windows ME Baaaaaaad. Windows XP The most stable, the most impressive, the most useful and the beautiful. Finally an evolution in operating systems before all of the "next-gen" rabble. Windows Vista/Longhorn BAAAAAAAAD. Windows 7 Fairly impressive innovation Windows 8 Bad. The result of a lack of passion and money-whoring. Any pattern you see doesn't exist.
  3. I know that 'tis optional, I'm saying that putting your operating system on an SSD and everything else on HDD that isn't start-up stuffies, such as Rainmeter and such.
  4. Also be careful of the heatsink size. :3 There's plenty of big bunnies out there and some are so huge that they'll overlap RAM sockets. Also make sure that if you have two pairs of different coloured RAM sockets, either put two cards in one colour or four cards in both colour, don't have one card in one colour and another in a different colour. I forgot why. But it is better. HERETIC. BURN THE HERETIC! Also guide on installing RAID 0 and RAID 1 for these computer building newbies. :3 Or become a master and RAID 24 SSDs! *evil face* When installing Windows you can partition a space just for Windows on an SSD. Alternatively, use your SSD as C drive and only put Windows and start-up stuffz on it, like your auto-update, security software and such. Then for things like Steam, games and software such as Office, Adobe and that, chuck that onto a 1.0/1.5 terabyte hard drive. You'll get super duper fast time to boot Windows and to be able to log in. Heehee, if you then get 2 of the same SSDs and a RAID array for performance, you'll boot so fast that you'll be hurled into the back of the room at the sheer seconds it takes to boot. :3
  5. After effects are something you'll want experience in doing; record cinematics and put after effects on till it looks good enough; avoid using after effects for gameplay clips as it isn't subtle at all, obviously.
  6. I think all of the console gamers are too sensitive. Little problem here? Not buying it, even if it is fixed! Nope, that plagued the whole corporation and its products! Regardless of Xbox One or PS4, both are quite literally determined to do nothing but reap your wallets instead of providing joy.
  7. Finally! Always wanted this to happen; I really do support this. Although personally Cortana is boring compared to EDI, or Legion. Having Legion replacing Siri is a dream-come-true. Can't argue it. EDI or Legion would win any day for the best voice. Yes, I know Legion's voice isn't the natural voice actor's voice. Derp, obviously...
  8. I wouldn't see talented directors thinking of Halo of having a good plot to use for a movie. The big stump is that Halo isn't compatible with movie story-lines at all. There's no actual start or introduction, there's no revelations, no chance of any decent red herrings, minimum emotional involvement and quite frankly nothing dynamic. A movie in the Mass Effect universe or the Fallout universe or perfectly feasible alternatives, as they are completely open-world scenarios where billions of unique stories can be told; Halo is closed-world, it is just one storyline that no other story can be made to break away from.
  9. Also the name is wrong. I wouldn't name my daughter Tali'Zorah, or Tali. Tali is the first name, Zorah is the surname. So the husband and wife's family must be called "Zorah" for it to work. Kal'Reegar is Kal of the family of Reegar. So if Kal had a brother called Bob, his name would be Bob'Reegar. The daughter should be called Tali, and to go all the way, the family name must be Zorah. But I'm totally going to clone myself and call the clone Grunt. Just, ya'know. Why not?
  10. Looks too small to be Infinity. Plus, this looks nothing like a Halo Wars base.
  11. No, this is not something that a PC gamer would seek. The source says nothing about the actual Steam operating system; if it is not fully compatible with Windows software, then it isn't going to have a particularly big market. If it supports games built on Windows, great. If not, boo, do not want. 'Alienware' is still a joke, what we can see here is, like the corporation, a joke. Any PC gamer knows that if someone has a PC the size of an Xbox, or, well, something as tiny as that, then that someone isn't really a PC gamer. Any real PC gamer will tell you that you need a "mid tower case", to start with. Then you need wire mesh or something else that has a hole in it. The Alienware jokebox has no listed specifications and is probably worse than an Xbox One. If you're a PC gamer, you'll know anything worse than an Xbox One needs upgrading by the end of 2015 at latest. As a PC gamer, I will consider purchasing a copy of the Steam operating system, but am definitely not willing to buy a pre-built box built be amateurs such as Alienware; I'd rather choose an alternative or a more preferable option, just build it myself. The 6-8 hours taken to build a machine pays off when you save a few hundred pounds extra from not paying added value from high-street retailers. Consoles gamers come to PC because of Steam, in the majority of cases. I would not advise console gamers to buy a Steam Box, stick with paying £800-1000 and custom build yourself, that way your machine will not be outdated till approximately 2016-2017.
  12. Eh... Looks like we've got a troll here. Troll thread. ban imo
  13. I never get MoM... member of year pls
  14. It is truly on, take these tips and treat them as rules: Take advantage of camera angles and slow motion, do not use just one angle for whole action sequences, make sure slow motion doesn't last for over 2-3 seconds unless it is specifically a slow motion piece to emphasise something. If there's an assassination, use two shots at different angles that last no more than a second each, no one is entertained by seeing a recording of an animation that they've already seen in the exact same way thousands of times. Never use music incorrectly. Use the uplifting music, such as all of the Two Steps from Hell tracks that are popular right now when there is an event that is in favour of the 'good' side or the protagonist. Don't just play a whole song over something unless it actually fits perfectly. Make your story by doing these two steps: make characters with their own desires, believes and personal goals. Put them together and watch! That's basically how you make a story. The plot line will then come out of this. Your plot-line should never have a victory that doesn't also have a defeat attached to it, or the opposite way around. Professional characters are professional. They aren't going to bring up arguments in the middle of something, they won't let personal feelings drown their resolve, that will only ever happen when there is a conflict; this shouldn't barely ever happen in machinimas. Don't have an undetected professional character go do something pathetically stupid, like running into an open room unless there is a grand plan. There should be many, many, many moments when a professional character is about to be killed, but is saved by another professional character. The best way to use these moments, from personal experience, is a distraction ("HEY!" / *shoots at feet*) or an instant-kill (Headshot / heavy weapon impact). Do not make things tedious, ever. Always try and find ways to add completely unexpected events in. Its fun to see what happens if a Warthog comes out of nowhere and completely messes up plans. Fun to see that Warthog being flipped by the concussion of a Scorpion's cannon.
  15. When I make a map, I interview players on what they like about the current map, what they want to see in a map, I talk to other mappers about their maps, experiences and their own feedback from players. Here's data I've gathered for the map I'm building (obviously not Halo forge map): 'Serf village', an area where serfs can produce everything possible and thrive - but with limited protection because of poor player classes and a lack of decent weapons. Economy that marks up buying (and selling prices) in unproductive castles and marks down buying (and selling again!) prices in productive castles/villages. Castles/villages ALWAYS scaled on "how easy is it to defend?" and "how economically overpowering is it?", on that single flat dimension. One 'Super Castle' or a 'Town'. An area where serfs can make a lot of money, engineers can make a lot of money, soldiers can defend easily - and make a lot of money. This will provoke wars between factions for the 'super castle'. More wars, more danger, more fun. Sea access to as many people as possible, as much boats of possible! Just be spending 3-5 hours researching, I know exactly what people want to make my map a hit and to be put up on a server. Yes, this obviously isn't Halo forge. Just saying that planning is a very important aspect of making any map.
  16. Prop placement. What? So you're saying there's whole new maps on PC, that the same maps are made much better? I'm talking about the Beta; I'm not talking about the final game, I also played it on PC. The textures were again, lazy. First of all, I wish you some very damn good luck if you want to hit the rotor or a helicopter and destroy it, whilst moving and turning, in one bullet. It'll take one well-placed shot from an anti-material rifle, which I don't even think there is any in Battlefield 4, or it'd take 8-10 bullets from an average-sized NATO cartridge. I'm talking about weak points, not instant-kill points. It is kind of weird when you nail the cockpit and it nothing actually happens, not like you wrecked all of the controls or anything. If you play a game like ArmA II, you'd be surprised how fun it actually is when someone breaks your anti-torque rotor, and now the game isn't a tedious fly-by, it is now a new instant challenge of trying to land. Much more dynamic if, very well-placed shots (talking about quite a lot of well-placed shots) could hit your fuel tank, much more dynamic when you have to now consider find an appropriate landing spot before your leaky tank becomes empty and you fall, crash, burn and die. You'd be surprised how small a pack of bandages and a bottle of morphine is. You aren't "hauling a bunch of medical supplies", you're simply taking standard-issue equipment that's the size of a 500ml bottle of Pepsi and 2 cartridges. I never said anything about surgery in the game, injecting morphine takes about two seconds, it'll just be in an animation alongside applying bandages. If you play more than a few games, you'll realise quite a few do have bandage animations. Without morphine, simple impairments would make the game more fun. Your weapon is less accurate and you cannot hold it as steady if you're in a lot of pain, it'll still be very easy to get kills as usual, but it'll be a bit harder. How big are the Battlefield 4 maps? The only instance where you'd have to actually consider changing it in multiplayer is when you're sniping. Realistic bullet arcs are in more games than you think; I've played games where there's bullet arcs in... muskets..? The bottom line is, the ballistics is just broken, I'm pretty sure people still want to play Halo: Reach when you have to consider an arc with the grenade launcher! It won't be an annoyance because you're doing small changes, not taking apart your gun and fitting a new "a1m high3r11" grip so you feel comfortable with holding your weapon a little higher.
  17. Completely atrocious. The beta was almost as buggy as GTA V Online (which is pretty bad)! Lets get right to it. Ballistics This was just disappointing; I can't remember any game letting me down as much as this did. First of all, lets talk about the the actual mechanic itself. This was the core of disappointment. Battlefield 4 is a modern-day shooter. Modern military rifles have their own ballistics control, they have adjustable zeroing to decide how the the bullet is intended to go, so its arc finally lands on its target in longer distances. If my rifle is zeroed to 100m, and I fire at an enemy at 1,000m, on a flat surface, the bullet will hit there ground at 150-250m. If I changed the zeroing to 1,000m and fired again at the target. It'd most likely hit, or be very close. Battlefield 4 takes that away, this pretty much removes the whole concept of ballistics from the game already. All guns are zeroed to a value, their arcs do not represent real-life ballistics in any way at all, they are barely arc. Bullets barely drop at all. Now lets talk about bullet distance and how the distance travelled impacts if it is actually capable of severely hurting or killing someone. If I fired a bullet over 10,000m and it hit a person, it'd hurt. A damn lot. Lets say it was a game, you had 100 health. The bullet over 10,000m would take off 68 health, lets say. Now if we move ourselves to a 100m distance. Now we can consider the bullet to take 70 health. How about 10m? 70.00[random numbers] health. The point is, Battlefield 4 doesn't portray realistic loss of kinetic energy on a bullet. I would wager that it doesn't actually do that at all. A bullet has an extreme velocity, that velocity doesn't simply drop so fast. Examples above count for zeroed weapons. Large rifles Or to the gamer, 'Sniper Rifles'. Battlefield 4 is a modern-day military shooter. Now I'm no expert, but aren't guns made for killing? Of course, any modern day sniper rifle impact would incapacitate someone; perhaps it may even knock people unconscious on the brink of death. Forgive me, but I must just say this. ​How the hell does a defibrillator pop someone up to a working-stance and say "'Aight, you're good!" ? It bloody well doesn't, if you were hit by a modern-day military sniper rifle, you would be bleeding a lot, you'll need bandages to reduce amount of blood lost till blood clots, you'll need a considerable amount of morphine so you're not cringing in horrific pain and after the battle, you'll go for your surgery. 'Course really you could just step into the world of Battlefield 4 and walk over a medical kit, or get some energy through your heart as opposed to bandages and morphine. Lets say that our modern-day military rifles are being fired at someone wearing less protective clothing, perhaps just a small bullet-proof vest and paddings, as opposed to the previous proper military protection. Yeah you're screwed. Dead. In real life it'd take around 10-15 minutes, but in the gaming world, instantly would be fine too, waiting to die a pain-filled death isn't fun. Helicopters I'm pretty sure a helicopter doesn't say "One, two, three! Engine is now on, lets vault ourselves up in less than a second and fly around with the failing Battlefield 4 physics!". In the real world, it takes around 20 seconds to get the rotors spinning fast enough to allow the suction effect that gives a helicopter lift. It takes off slowly, no helicopter launches into the air like it does on Battlefield. You know the fastest way to take out any variant of the popular 'Little Bird' without explosives? Get an anti-material rifle, fire at the spinning shaft of the rotors, fire at the engine, or fire at the cockpit from the front (which will also kill the pilot). Hit any of these spots and it'll come down. Hit the shaft and jam it? Auto-rotation will not occur if the blades are stuck. That'll turn into a free-falling inferno-to-be. Battlefield 4 decides to, instead of having these realistic weak spots, give the helicopter a 'HP bar' and leave at that. Sorry, but wasn't Battlefield 4 supposed to be the 'console's only realistic military shooter'? These are alone the main three points that, for me, brand Battlefield 4 as a failure from the beta. I could go on about vehicles, the ******* insanely poor prop placement, prop make-up and prop textures are high up there but that's just Battlefield 4 being an excessively lazy game, not atrociously designed one.
  18. There's been cases such as this, and cases of murder for games, in America. Wouldn't go to say that this is essentially "safe than sorry", just that the DLC is probably very offensive as well as most likely racist. If I was Prime Minister of Britain, I'd ban films, games and other media that portrayed Britain, or other countries, in extremist ways when they're inaccurate. For example, I'd ban Homefront for extrapolating the leader of North Korea to every other person from North Korea, and then teach younger players that South Korea would submit to this, as well as China. In Homefront, China loses to North Korea. In the real world, North Korea would never be able to defeat China alone. Much less that this also would probably mean Britain declares war as well a possibly America (depending on how much they value their alliance). If the events of Homefront were real, a lot of countries would attack North Korea because of it being in a state of anarchy. Herpderp, even I would totally ban things. EDIT:
  19. I think Modern Warfare 3 was banned in Russia because of its racist attitude to the Eastern nations. Germany did also ban some of the games because it was, essentially what it is, a "personal insult" to the German people. Before you start asking if Germans are in any way affected by America, try talking with a German. A few Germans I've talked to that went to America was very timid of people knowing they're Germans purely because they're terrified of being called "Nazis" and subsequently assaulted by the nearest bunch of misinformed idiots. Yes, they are scared of that. More than one have said the exact same thing in nearly the exact same words. And if you know how American law enforcement works in the majority of states, the German visitors will not get justice, the people who assaulted the German visitors would not, at all, face prison time. Don't argue that, it is almost fact that American law enforcement is biased as all hell (as well as it still being racist). All the German people I've talked to, regardless of what country they're in (apart from Germany, obviously), are extremely uncomfortable with staying in hotels with a German flag because of the "Nazi stigma" that, mostly America, have exaggerated so shockingly. Yeah, I've heard American children over Xbox that think all Germans are Nazis. The oldest one to still think that was 13; I personally think that is very upsetting, don't you (youngest was 9)? So no, don't say that what America has done doesn't at all make Germans uncomfortable. Yes, this is true. I have talked to many German people, most feel the same way, an odd few did not, some wouldn't know because they haven't ventured outside of their homeland Germany.
  20. I'm going to guess that the DLC is racist..?
  21. Merry Christmas, I'm off to defeat the Collectors.

    1. Spyro

      Spyro

      Merry Christmas! :D

    2. Vitamin Pwn

      Vitamin Pwn

      Merry Christmas Elite

    3. Dog

      Dog

      i will help you fight off those parasite and merry hristmas.

  22. This. Mann Versus Machine had a shop, I daresay points / money could buy subtle advantages, like increased damage output (x1.05, x1.10, x 1.15, x 1.20, x1.25 and that), the same for shields and more. If firefight returns like this, maps should be made to heavily support teamwork, in stead of "Spartans go around this massive area on their own, Covenant spawn in the other side of the map". Possibly an objective to protect?
  23. First off, fix the damn story out. Sorry but it is too tedious now; I'd rather buy other games if this is the same process: Wake up somewhere as Master Chief, finding yourself in a situation where "Covenant are dominating Humanity". Systematically slaughter thousands of Covenant like they're nothing at all. Deploy some super-weapon to beat the Covenant/Other. Sappy, cheesy ending where a "boss" is either non-existent, in cinematic only, defeated by a single or a few quick-time events. Some points to consider: You don't always play as Master Chief or someone who's actually human. Play as Arbiter; don't make it look exactly the same. Again. Arbiter should be taller than Chief, the screen should shake a little (kind of like ArmA) when walking due to size, you shouldn't be limited to two energy sword-swing-movements. Arbiter can fight unarmed if the player decides. Go about with a calamitous attitude. No, don't the story and user-integration catastrophic, make events grand. No more "pew pew pew supercarrier" through-ins. The ability to lower weapons as an actual feature, instead of a "please no! It'll break everything because we don't want to make this thing, where there is actual demand, into a thing!". Ok, that was a little harsh but the message is clear. Interactive campaign. In Halo: Reach, the player's visor would be cracked as (s)he is on his/her suicide mission. Reach also had a rather grande (for Halo) charge, full of warthogs and falcons. Perhaps if the player is charging, to make the game more dark, the player would not be able to complete a mission (http://masseffect.wikia.com/wiki/Priority:_Thessia). As example, after the player hits an invisible prop, a sniper round would hit the player's shoulder, launching the play back from the point of impact, the player's character would be shocked, open his/her hand and lose his/her equipped weapon whilst dropping it. The player would have a single one-handed weapon (and cannot pick up others); the player would continue to the objective, to possibly be shot again in either leg, toppling the player, and in the chest whilst falling. The player would become unconscious, only to wake up in a darker fire-blazed field of heavy fighting, able to see his/her comrades being decimated (instead of walking all over the Covenant like always). There. You don't need a writer to figure out how to get even the most basic sense of immersion. Different themed music. Yes. Can we cut the tedious recurring themes now, 343i? There's always the Halo essence, but why does it have to be exactly the damn same every single game? Come on, this is a chance to eat up more and more of the generic-FPS market share than ever before. Any dedicated game developer would be able to tell you the best games don't come from selectively 'breeding' a few features and hoping everyone still likes the taste, it comes from experimentation, diversity and straight-down quality. Yeah, there's our original. Grande and majestic as all hell. From this we can get two things. I know what they are, do you? Okay, here's an example of recurring themes - but this is the thing the players hear ten minutes into the game, but what happens around 70 seconds in? It changes! There we go, a smooth transition from one game to another, something fresh! From this we can tell, just from a bit of background audio, that the new Halo is something different: something that we haven't seen yet, something we want to see. Lovely, now two things are evident. We've got our little big-brand chorus in here. Listen carefully, does this sound like the first video in any but one way? No; it keeps the theme throughout a single game, instead of changing it either constantly or changing it never. We still have the bit we love throughout the music of these two games, but the general theme, like the games, should be varied but follow a similar pattern. Onto the third, to assure we've got some consistent quality, listen. Like the past three pieces of the past two games, we can hear a similar pattern emerging, but yet again, a totally different theme for each and only each different game. Come on 343i, there's even different instruments used here! And finally, same pattern, same theme as the last piece, but different theme to the other two games. Get the point? Throughout the series there's a similar pattern of things, the little "series-wide chorus" is apparent in all three games, like it should be in Halo (but barely is) in addition to a completely different theme of things in each game. How much less tedious is this than the same-old Halo soundtracks? What else, oh what else? There was a demand for weapon skins. Weapon skins. What... What..? Ok, fair enough; keep weapon skins. We can see where skins worked. Halo 4, yes it did work! And where it didn't work so well. Gears of War 3; who wants a pink "mlg-pru" shotgun or a few much more serious skins? Think we can all agree on some slight touches to forge. We aren't asking for much. This video from the big-guys of the community sums up quite a lot of things. Because what's more fun than not adding back in the really useful things that allowed players to actually make their own maps without falling to sleep. Here's a summary of the video, and a few essentials fast so you don't fall asleep: Remake fine editing mode, can be edited to be much slower in controller options. Yes, hurr-durr I know you can't copy and paste things because I know some utterly basic things. Not going to try and play Red Alert 2 on Windows 3.1 or the first Macintosh operating system, am I (can't "copy and paste" code because it just won't mean anything to Halo 4's 'engine'). Fix magnets so they actually align things properly. We aren't asking for Chernarus, but some of us realise how anything bigger than a football pitch in Halo 4 would've crashed the Xbox360 when we try to do anything that requires half a hertz. There's no excuse for small maps now: PC-support, PS4 and Xbox One, as platforms, can handle at least 50km2 on a 1:1 game-to-real-life ratio for our new lovely forge world. Hell. More than the same boring selection of repetitive props that don't fit barely anywhere at all. The Forge item-limit and budget now doesn't have to restrict the player's creativity since platforms Halo 5 will be made for won't catch fire after rendering a cardboard box falling off of a shelf. Unless the box has a texture made from more than 10 pixels, of course! It does sound silly. So does keeping such a tight restriction. Don't do the "Banshee only!" trick again: bigger maps means vehicles that are made for going farther than down the street for a pint of milk have purpose now. TL;DR No more tedious story-line following a generic linear plot. Play as someone else but the Chief, and play through their perspective. Grand events in the story, no tiring and off-putting "trampling Covenant/Other as Master Chief" with nothing happening, again. Complete overhaul on music; keep a consistent pattern in the soundtracks that we all love and know from Halo, but change the theme each game so each game is actually different for once. Halo 3: ODST is the only example of this from the Halo series. You could argue Halo Wars, but that is going from FPS to strategy.
  24. First of all, this is just after the events of Mass Effect 2, the collectors are gone. No Reapers, rainy day for them. Each faction does not each attack each other and has exactly 10 years to develop their fleets. Of course this doesn't happen, but if it did. Who'd win?
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