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highplainsdrifter

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Everything posted by highplainsdrifter

  1. I don't really know what you're talking about with that, vaguely I feel like I've seen an infinite option for that but really I have no idea what I'm talking about. I'd like to have vehicle and structure placement for any map. I can see how Anchor 9 should not allow stuff like that but Highlands? for real?
  2. gonna carve yo name into him... same moon.., same moon!... not a scratch

  3. This is kind of different from what you're talking about but I think a multiplayer map that basically consists of a feel like the mission in Halo 2 when you had to fight on top of the Scarab would be sweet. Maybe a scarab with more surface area to walk on would be better though, but the idea would be like a stay on the scarab for a close range game 'the floor is lava type deal'
  4. well there's supposed to be one precursor left that was imprisoned by the forerunners (think it's called the prisoner). I was reading up on 'The Assembly' and it got me thinking, what if the forerunners are actually AI made by the precursors and later given organic form? Make's sense why our smart AI actually like us, a common trait of Ai to choose humans as worth protecting, Covenant Ai aren't exactly smart as far as I can tell, they're more like how you imagine a brainwashed person.
  5. thanks for the replies damn yeah I played in it on team slayer last night Interesting, this and what director said about the reticle are making me think, do you have the DLCs because I think parts of Highlands could be good (but I just got it so maybe not). this is a great idea, it would be nice to have specifically SWAT designed maps so having a non standard map playlist would be pretty sweet. Almost like MLG is but swatified
  6. I can see it without testing for it, and it has been in every game in at least one weapon. Every weapon had it in CE (except for the sniper rifle, shotty, and rocket launcher, aka same deal with Reach) Bloom is a replacement for decreasing the fire rate of certain weapons. Halo 3's pistol and BR fire extremely slow because the shots are always on target, and bloom technically doesn't exist. If you get into a CQB you want to fire faster because your target is extremely 'large'. This is like saying Halo CE is not true to the essence of Halo because back in the day you could fire faster more inaccurate shots like how Reach just tells you how much accuracy you're losing. Including bloom and showing it balance out a lot of elements of the game (sure there are wildcards but the fundamental gameplay works). Maybe people left because Halo 3 was like Halo 2 and Reach was like neither, Halo 2 had one weapon with bloom and a few with spread, and Halo CE was never online making it hardly within anyones memory or concept of good Halo multiplayer a decade later. MLG probably dropped it because it was otherworldly compared to Halo 2 and 3, same reason why people left. Reach is actually a return to Halo CE more than any other game. There is an increase in bloom compared to how it was in CE but how many new ways are there to kill people?
  7. I feel like if people had just never seen armor lock they would have no problem with the other AA's. I can see people still not liking them in loadouts but at least keep them as pickups. At the very least Forge should include them because it adds so much to the fun of Halo
  8. I know there are a couple; Asylum, Uncaged, Pinnacle. But should there be more? For some reason i feel like Think Twice used to be on there but maybe that's just Team Slayer (anybody know?). What do the people say? added another option to the poll
  9. I'm saying this in the nicest way I can so keep that in mind while you read. Bloom is how much the reticle moves to show how much the spread has changed. Every Halo has had spread, the older games just don't show bloom (the animation on your HUD of how inaccurate your shots are becoming). Reach allows you to time your shots better by letting you know when you're too inaccurate for your own good. Maybe you are saying bloom is unnecessary because it allows inexperienced players to know exactly how big their spread it and therefore defeat more experienced players hence adding a randomness to the game. Bloom helps players develop and pace more effeciently as they can see how the gun is going to behave. As for Reach having disproportionate bloom, none of the weapons from any previous title behave like previous versions. Reach had to balance the whole experience of movement, vehicles, AA's, new weapons, and spread+bloom, Halo is always evolving, every game is different because it brings something new to the table to supplement the refinement of Halo itself.
  10. can ms mystic come in here? My deal breaker is if you can't play campaign. boom.
  11. well ur dumb so dont even not be. FACE!
  12. think it's that but is it a city?
  13. can we recommend map variants? (i didn't make them)
  14. from the concept art and the trailer to me it looks like a Halo construction installation. Could be a totally new species that is unknown to humans or covenant that found forerunner stuff and is inhabiting it. (Precursor's last attempt to create a sentience to continue their 'legacy') BUM BUM BUM!
  15. I agree with you on that. I'm thinking, since the flood were originally created by the precursors to fight the forerunners, it might have something to do with that. Perhaps the origin of the flood? As for the information; the expo runs until tomorrow sometime so there should be at least new figures and vehicles, personally I doubt there will be any kind of trailer, information pertaining to characters seems a little more likely. Still! We can always hope
  16. i mean there were supposed to be 100,000 by the time Reach fell. I'm pretty sure there were at least 1,000 if not more like you're saying. My bad i thought that's for real how many there were
  17. I feel like i'm always doing this so don't take it the wrong way. Ghosts of Onyx was published four years before Reach came out, making it official cannon before Halo 3 came out. Spartan III's are a way of expanding the connection to the legend and mythology of ancient Sparta. Compared to the elite selection of 300 of the most oustanding warriors chosen to defend Thermopylae, Sparta had a standing army (actually composed of every male in the society) of anywhere from 1,500 to 2,000 which is represented by the Spartan III's. Sure they're different, they won't ever be the same, but they're still spartans. In the campaign you only fight in a confined set of coordinates because not only is that a very important sector of Reach but there were supposed to be about 100,000 Spartan III's (working in various sectors all over the planet i imagine) when the program peaked production around the Fall of Reach. You're part of most badass spec ops Spartan III team there is. I really don't mean this as a rant and i know it's off topic but it might help explain the differences of the games.
  18. what do you guys think of the pelican exclusively in forge though?A troop transport like that could add something significant to custom games as long as it's either matte gunmetal or olive drab, i can't take there being a super shiny pelican like that Reach concept that was shown as a fake halo 4 one.
  19. Congrats ranman! Well done everybody who participated Too bad Jester didn't win though
  20. Do we know yet if this is a midnight thing, a whenever 24th thing, or is it still a we aren't going to tell until it happens thing?
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