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  1. The Xbox One is set to release on November 22nd 2013 according to Xbox360achievements.org and IGN. It will launch for USA, Canada, UK, Ireland, Australia, New Zealand, Spain, Germany, France, Italy, Brazil, Austria and Mexico and for every where else will get a 2014 release. Read up on the two articles here http://www.xbox360achievements.org/news/news-16035-Xbox-One-Launch-Date-Finally-Revealed.html http://uk.ign.com/articles/2013/09/04/xbox-one-release-date-to-be-announced-today View full article
  2. This is actually new to me as I have just stumbled upon some news about this Xbox One feature after it has been known for a couple of months, it's called Xbox One upload studio. Xbox One upload studio is a tool that allows users to edit, theme and share videos they have recorded from their video games and present them on their own channel for other gamers to see. Each users channel will most likely be attached to and accessible from that users own Xbox One profile. If you had an amazing, funny or weird moment while playing a game you could record it and upload it to your channel for the Xbox community to see. Quoted from news.xbox.com "At EVO 2013, one fan went undefeated for hours in “Killer Instinct” until at long last the best player on the “Killer Instinct” development team was able to defeat them. Using Game DVR, they were able to record the best parts of the highly competitive set of three matches. With Upload Studio, they were able to quickly turn it into a stylized video clip that could be shown off locally, like during a panel at Comic-Con, or broadcast through Xbox Live for the world to see." "If you want to share gameplay footage immediately without editing it, Xbox One also supports that. Simply say “Xbox record” at any time and the console will record what happens next for you to send to your friends or upload to the Internet." Here is a video from IGN with Xbox's Creative Director Matt White giving a brief walkthrough on how it works.
  3. This is actually new to me as I have just stumbled upon some news about this Xbox One feature after it has been known for a couple of months, it's called Xbox One upload studio. Xbox One upload studio is a tool that allows users to edit, theme and share videos they have recorded from their video games and present them on their own channel for other gamers to see. Each users channel will most likely be attached to and accessible from that users own Xbox One profile. If you had an amazing, funny or weird moment while playing a game you could record it and upload it to your channel for the Xbox community to see. Quoted from news.xbox.com "At EVO 2013, one fan went undefeated for hours in “Killer Instinct” until at long last the best player on the “Killer Instinct” development team was able to defeat them. Using Game DVR, they were able to record the best parts of the highly competitive set of three matches. With Upload Studio, they were able to quickly turn it into a stylized video clip that could be shown off locally, like during a panel at Comic-Con, or broadcast through Xbox Live for the world to see." "If you want to share gameplay footage immediately without editing it, Xbox One also supports that. Simply say “Xbox record” at any time and the console will record what happens next for you to send to your friends or upload to the Internet." Here is a video from IGN with Xbox's Creative Director Matt White giving a brief walkthrough on how it works. View full article
  4. Microsoft has opened the way for independent developers to use the ID@Xbox program to potentially become a registered XBOX One developer. This type of program is similar to Bugie's Aerospace project that launched back in 2011. The difference here is the ability to produce games directly for a console, given you have a proven record of shipping games for console, PC, phone or tablet use. Here is the story as it originally appeared in eurogamer.net. Microsoft unveils Xbox One indie developer self-publishing program By Wesley Yin-Poole Microsoft has unveiled its Xbox One indie developer self-publishing program. Microsoft said it met with more than 50 developers to learn what they wanted from a self-publishing program, and ID@Xbox, as it's known, is the result. Under the new rules, each registered developer will receive two development kits at no cost, and developers will have access to the full power of the console, cloud services, Kinect and the Xbox Live toolset, which includes Xbox SmartGlass, multiplayer, Achievements and Gamerscore, among other things. Applications to the ID@Xbox Program will be accepted from 20th August at www.xbox.com/id. If a developer is accepted, it will become a registered Xbox One developer. Microsoft said this status will be granted "with priority" to independent game developers "who have a proven track record of shipping games on console, PC, mobile or tablet", suggesting Microsoft has stopped short of creating a true open platform in the vein of the App Store. Crucially, there are no application fees, and as with Xbox 360, there are no fees for certification or title updates. Developers will also benefit from a global support team, headed up by ID@Xbox director Chris Charla. Charla's brief is to maintain personal communication with developers. Community managers will provide quick responses to submissions, and a number of events are planned to explain how the process will work. A chief concern among indie devs is how their games will be discovered by gamers who use the Xbox One. Microsoft said all games are located together on the Xbox One Store, and "rich search scenarios" using voice through Kinect will enable easy discoverability. Trending will showcase what friends and the community are playing, Recommendations will bring forward new games based on what you like to play, Spotlight showcases Editor Picks and, with the Xbox One's Game DVR and Upload feature, new games will be found as gamers capture and share videos. Developers will also be able to create special events out of Achievements and Challenges. The initial phase of the program will begin this autumn, but longer term Microsoft plans to enable any Xbox One console to be used as a development kit for self-publishing purposes. "This means that any hobbyist with a great game idea can make it come to life on Xbox One," Microsoft said. "We know Xbox fans will fall in love with the quality and diversity of games on our platform," Marc Whitten, Xbox Chief Product Officer, said. "We are committed to ID@Xbox and are fully invested in helping independent developers succeed on Xbox One." Microsoft EMEA boss Phil Harrison added: "I am really looking forward to the diversity and creativity of games that will come to Xbox One through the ID@Xbox program. We've worked with the community of developers to craft a platform that helps creators self-publish on Xbox One - irrespective of their size or location." One indie developer already convinced by Microsoft's new initiative is SpyParty creator Chris Hecker: "I'm really excited that Microsoft has listened to feedback from developers and created this program," he said. "As an independent developer, I want SpyParty to be available to as many players as possible, and it feels like Microsoft is interested in not only removing roadblocks for indies to get their games on Xbox One, but they're also genuinely interested in finding ways to bring new and innovative indie games to their platform to help games reach their potential as an art and entertainment form."
  5. Microsoft has opened the way for independent developers to use the ID@Xbox program to potentially become a registered XBOX One developer. This type of program is similar to Bugie's Aerospace project that launched back in 2011. The difference here is the ability to produce games directly for a console, given you have a proven record of shipping games for console, PC, phone or tablet use. Here is the story as it originally appeared in eurogamer.net. Microsoft unveils Xbox One indie developer self-publishing program By Wesley Yin-Poole Microsoft has unveiled its Xbox One indie developer self-publishing program. Microsoft said it met with more than 50 developers to learn what they wanted from a self-publishing program, and ID@Xbox, as it's known, is the result. Under the new rules, each registered developer will receive two development kits at no cost, and developers will have access to the full power of the console, cloud services, Kinect and the Xbox Live toolset, which includes Xbox SmartGlass, multiplayer, Achievements and Gamerscore, among other things. Applications to the ID@Xbox Program will be accepted from 20th August at www.xbox.com/id. If a developer is accepted, it will become a registered Xbox One developer. Microsoft said this status will be granted "with priority" to independent game developers "who have a proven track record of shipping games on console, PC, mobile or tablet", suggesting Microsoft has stopped short of creating a true open platform in the vein of the App Store. Crucially, there are no application fees, and as with Xbox 360, there are no fees for certification or title updates. Developers will also benefit from a global support team, headed up by ID@Xbox director Chris Charla. Charla's brief is to maintain personal communication with developers. Community managers will provide quick responses to submissions, and a number of events are planned to explain how the process will work. A chief concern among indie devs is how their games will be discovered by gamers who use the Xbox One. Microsoft said all games are located together on the Xbox One Store, and "rich search scenarios" using voice through Kinect will enable easy discoverability. Trending will showcase what friends and the community are playing, Recommendations will bring forward new games based on what you like to play, Spotlight showcases Editor Picks and, with the Xbox One's Game DVR and Upload feature, new games will be found as gamers capture and share videos. Developers will also be able to create special events out of Achievements and Challenges. The initial phase of the program will begin this autumn, but longer term Microsoft plans to enable any Xbox One console to be used as a development kit for self-publishing purposes. "This means that any hobbyist with a great game idea can make it come to life on Xbox One," Microsoft said. "We know Xbox fans will fall in love with the quality and diversity of games on our platform," Marc Whitten, Xbox Chief Product Officer, said. "We are committed to ID@Xbox and are fully invested in helping independent developers succeed on Xbox One." Microsoft EMEA boss Phil Harrison added: "I am really looking forward to the diversity and creativity of games that will come to Xbox One through the ID@Xbox program. We've worked with the community of developers to craft a platform that helps creators self-publish on Xbox One - irrespective of their size or location." One indie developer already convinced by Microsoft's new initiative is SpyParty creator Chris Hecker: "I'm really excited that Microsoft has listened to feedback from developers and created this program," he said. "As an independent developer, I want SpyParty to be available to as many players as possible, and it feels like Microsoft is interested in not only removing roadblocks for indies to get their games on Xbox One, but they're also genuinely interested in finding ways to bring new and innovative indie games to their platform to help games reach their potential as an art and entertainment form." View full article
  6. When I first read this I kind of laughed, but then thought it is better than nothing. Having to buy a game you already own again just to play it on a the new XBOX One is, well, kind of a put off. I mean you want a game when it first hits the market, then realize you have to shell out another $60.00 for another copy plus the $500.00 for the new console. I guess my initial laugh was based on the thought, "Who is willing to pay $120.00 for a game when they can wait a month or two and get it for $60.00?" The DLC seems hardly any kind of an inducement to pay out that kind of money. I am not the one who could legitimately speak to the new console being backwards compatible for 360 games, but can figure the need for a dual purpose disk reader and supporting hardware/software may not be an easy task or financially viable. Hopefully someone who knows that field better than I can explain that matter. Here is the original story that caught my attention, plus the link to XBOX Wire for the statement in their own words. Microsoft's Xbox 360-One Season Pass Guarantee Most carry across. But there's a catch... By Robert Purchese Thursday, 15 August 2013 story found @ eurogamer.net "Good news*! Companies signing up to Microsoft's Season Pass Guarantee - and the big names apparently are - will give you automatic access to Season Passes for Xbox One games that you've bought on Xbox 360. *There's just one catch: you have to buy the game again on Xbox One. Activision, EA and Ubisoft were mentioned as participating, and Call of Duty: Ghosts and Battlefield 4 were name-dropped. It's better than nothing." story found @ eurogamer.net
  7. When I first read this I kind of laughed, but then thought it is better than nothing. Having to buy a game you already own again just to play it on a the new XBOX One is, well, kind of a put off. I mean you want a game when it first hits the market, then realize you have to shell out another $60.00 for another copy plus the $500.00 for the new console. I guess my initial laugh was based on the thought, "Who is willing to pay $120.00 for a game when they can wait a month or two and get it for $60.00?" The DLC seems hardly any kind of an inducement to pay out that kind of money. I am not the one who could legitimately speak to the new console being backwards compatible for 360 games, but can figure the need for a dual purpose disk reader and supporting hardware/software may not be an easy task or financially viable. Hopefully someone who knows that field better than I can explain that matter. Here is the original story that caught my attention, plus the link to XBOX Wire for the statement in their own words. Microsoft's Xbox 360-One Season Pass Guarantee Most carry across. But there's a catch... By Robert Purchese Thursday, 15 August 2013 story found @ eurogamer.net "Good news*! Companies signing up to Microsoft's Season Pass Guarantee - and the big names apparently are - will give you automatic access to Season Passes for Xbox One games that you've bought on Xbox 360. *There's just one catch: you have to buy the game again on Xbox One. Activision, EA and Ubisoft were mentioned as participating, and Call of Duty: Ghosts and Battlefield 4 were name-dropped. It's better than nothing." story found @ eurogamer.net View full article
  8. Microsoft's Xbox chief Marc Whitten posted on xbox.com that a digital sharing system will be coming to Xbox One called "Home Gold". Not long after E3 Microsoft reversed a lot of their policies after a high amount of negative feed back from their fan base one of the features they removed was family sharing, a feature that allowed an Xbox One user to access games from their friends library if they chose to share it with them. Well Microsoft seems to be bringing this feature or a similar feature to the Xbox One which will allow users to access a friends game library from their account. Slashgear article. Home Gold was hinted at earlier this year at E3, and now we have the full details. Although called Home Gold, the feature isn’t necessarily limited to one’s physical home, but instead is applicable to those who are using the Xbox One with the Live Gold subscriber. At the subscriber’s home, the Xbox One console can be setup to enable Live Gold features to other residents regardless of whether the subscriber is logged in to his or her account. Elsewhere, the subscriber can log into their account on a different console (such as at a friend’s house) and extend those same Live Gold features to the other users. Benefits of this include multi-player gaming and access to the entertainment apps. For the gamer’s primary (home) Xbox One, Home Gold is extended to an unlimited number of gamers. Elsewhere, those using the console will have access to the Gold features while the subscriber is logged in. Home Gold aside, Microsoft also detailed the sharing of digital games, which is available amongst the users in one’s home. A single library can harbor games purchased by multiple users, and those users can then log in and play one of those games, even if the original buyer isn’t logged into his or her account. Buying a game on a different Xbox One while signed in will result in the game being made available on the gamer’s own console, and a gamer’s digital downloads can be played on a friend’s console by signing in. The statement also specifies that most of the digital games don’t require the gamer to be connected to the Internet, but that the “experience” is better if one is. IGN video.
  9. Microsoft's Xbox chief Marc Whitten posted on xbox.com that a digital sharing system will be coming to Xbox One called "Home Gold". Not long after E3 Microsoft reversed a lot of their policies after a high amount of negative feed back from their fan base one of the features they removed was family sharing, a feature that allowed an Xbox One user to access games from their friends library if they chose to share it with them. Well Microsoft seems to be bringing this feature or a similar feature to the Xbox One which will allow users to access a friends game library from their account. Slashgear article. Home Gold was hinted at earlier this year at E3, and now we have the full details. Although called Home Gold, the feature isn’t necessarily limited to one’s physical home, but instead is applicable to those who are using the Xbox One with the Live Gold subscriber. At the subscriber’s home, the Xbox One console can be setup to enable Live Gold features to other residents regardless of whether the subscriber is logged in to his or her account. Elsewhere, the subscriber can log into their account on a different console (such as at a friend’s house) and extend those same Live Gold features to the other users. Benefits of this include multi-player gaming and access to the entertainment apps. For the gamer’s primary (home) Xbox One, Home Gold is extended to an unlimited number of gamers. Elsewhere, those using the console will have access to the Gold features while the subscriber is logged in. Home Gold aside, Microsoft also detailed the sharing of digital games, which is available amongst the users in one’s home. A single library can harbor games purchased by multiple users, and those users can then log in and play one of those games, even if the original buyer isn’t logged into his or her account. Buying a game on a different Xbox One while signed in will result in the game being made available on the gamer’s own console, and a gamer’s digital downloads can be played on a friend’s console by signing in. The statement also specifies that most of the digital games don’t require the gamer to be connected to the Internet, but that the “experience” is better if one is. IGN video. View full article
  10. Source-XBOX Our own Major Nelson has created a special surprise and we couldn’t be more pumped to share this video with you. It’s kind of like opening that Christmas gift you’ve been eyeing under the tree, or the birthday surprise you’ve been awaiting. That’s right – we present to you – the unboxing of Xbox One. While working on this video, we uncovered several cool facts about Xbox One and the components that ship in the box. Below are my top favorites…make sure you keep reading below for other insider details from Albert Penello, our director of product planning for Xbox One. In the video, we are unveiling the Xbox One Day One edition – which includes a special Day One package, specially branded DAY ONE 2013 controller with chrome D-pad, and a Day One digital achievement. This will be available in limited quantities. The Xbox One console, Kinect sensor – even the HDMI cable and the power supply - have a “liquid black” finish, with a focus on a consistent 16:9 design ratio across all components. This attention to detail was intentional and a great example of how every component in the box was especially designed for Xbox One. You can hear more about our attention to design details from our design team here. The Xbox One console is state of the art - a 500GB hard drive, slot load Blu-ray drive, IR blaster port, HDMI input and output connectors, a S/PDIF interface, new Kinect sensor port, three USB 3.0 Super Speed ports, Wired and Wireless network support and a Kensington Security Slot. Of course, what’s most important is what the console can do – if you haven’t checked out the latest product details on Xbox.com, you should. The all new Kinect has improved gesture and voice control, 1080p color HD camera for video with Skype and a greater field of view. On-board sensors improve fidelity of the depth-sensing and low-light visibility, along with a four microphone array and IR blasting capability. The Xbox One controller offers over 40 design improvements, including a redesigned D-pad for accuracy, redesigned thumb sticks for better grip and control, new menu and view buttons, redesigned triggers and bumpers for accuracy and comfort, as well as exclusive impulse triggers for haptic feedback. The new integrated battery compartment on the Xbox One controller blends seamlessly into the back, offering better comfort. You can play wirelessly with standard AA or rechargeable AA batteries, or via the standard micro USB port for wired gameplay. The micro USB cable will charge the batteries if you are using the Xbox One Play & Charge Kit (it will not charge generic rechargeable AA batteries). The chat on Xbox One offers 3x the sampling rate of the Xbox 360. The quality of the Xbox One Chat Headset speaker and microphone have been upgraded to take advantage of the much improved audio quality. It’s also super lightweight-only 44g-with a padded earpiece that can be worn on either your left or right ear, and a bendable, rotating mic boom. You can control mute and volume without taking your hands off the controller. Of course, a HDMI cable, a power supply and a Quick Start Guide are included as well. Here’s a few other insider details – straight from Albert Penello, our director of product planning for Xbox One: When we say 4K HDMI cable, we mean it. The HDMI cable we’re including is an actual Category 2 HDMI cable, rated for 1080P, 3D and 4K, according to the HDMI 1.4 spec. The built-in wireless on Xbox 360 just supported single-band A/B/G/N @ 2.4ghz. The Xbox One wireless radio is A/B/G/N, but supports dual-band 2.4ghz and 5ghz frequencies. The console shown in the video is one of the first production units – less than 20 exist in the world (and yes, this box has the 853mhz GPU). When you plug a micro-USB cable into the controller for wired gameplay, the internal radio is actually shut off, transmitting data through the wire. You can even use the controller without batteries in this mode. This post has been promoted to an article
  11. Okay So, they have announced that Halo 5 is an exclusive to Xbox One, and will come out only for it just so people come over to the Xbox one, I can see why but, I plead of 343industries at least to make like a copy of Halo 5 maybe a bit of a while after the official release on 360? It would be so awesome!
  12. In an effort to help gamer's understand the XBOX One's capabilities and what some actual features are Marc Whitten, Chief XBOX ONE platform architect, answers some questions posed by Ryan McCaffrey, IGN’s Executive Editor of Previews and Xbox Guru-in-Chief. Below is a current IGN article that highlights a series of questions and their answers. Ask Microsoft Anything About Xbox One Answers on Microsoft's new console, straight from the horse's mouth! Soure: I GN As the Xbox One gets closer to its November launch, many questions remain about how the console works and what it can do. So we reached out to Microsoft and asked them if they could definitively clarify some of these things. They obliged, and so we'll be bringing you a handful of Ask Microsoft Anything answers each Monday at 2pm PDT/5pm EDT. Bookmark this page, as we'll update this article so that all the answers live in one easy-to-find place. Oh, and if you've got a question for Microsoft about the Xbox One, send it to our Podcast Unlocked team at [email protected] and we'll make sure Microsoft sees it! Are Xbox 360 Avatars transferring over? If so will any changes be made to them? MARC WHITTEN, CHIEF XBOX ONE PLATFORM ARCHITECT: They are – your avatar will be on the system at launch and in fact, you’ll have some new options, including the ability to do full-body HD gamerpics. By the way, we should actually talk more about gamerpics too. We’ve moved from the 64x64 gamerpics on Xbox 360 to a full 1080p. They are beautiful, and you are going to see some really cool hero moments, like when you login to see personalized views of your games and other content. Can you clarify how will Xbox Live Arcade work on Xbox One? Or if it will exist at all? WHITTEN: Sure – there is no difference between games in the store – games are games are games! You’ll find them in the same pivots (most popular, new, etc.) and we’ll be highlighting them in our dashboard experience. And of course – like all of your digital games content – you can play them on any Xbox One, and anyone can play them on your Xbox One. Will the Game DVR capture at the source resolution? i.e. will Forza 5 clips capture at 1080p and 60fps? And where can Game DVR clips be uploaded to? WHITTEN: Game DVR captures beautiful clips at 720p 30fps. The first thing you’ll see with our game DVR is the integration of our Upload service on the console. This service allows you to manage, edit, and share your content. Your clips are stored in the cloud. Also, you’ll see games making “magic moment” videos of your gameplay based on the game DVR functionality – all seamlessly integrated. You’ll be able to see these clips in the Xbox One Guide, in your own game DVR collection, and when you are looking at gamercards on the system. You’ll also see games take advantage of this platform capability and do interesting things to integrate captured game footage into the game experience itself. Can you earn two sets of Achievements for the same game (i.e. Playing Call of Duty Ghosts on Xbox 360 and on Xbox One)? WHITTEN: Every game has its own set of achievements, so if you’re playing Call of Duty: Ghosts on Xbox 360 and on Xbox One, you can earn a separate set of Gamerscore in each game. But on the Xbox One version, you’re getting a much richer set of features, such as seeing your achievements progress on the Xbox One console, being able to unlock new achievements throughout the year, and earning real prizes inside and outside of the game. Xbox One also enables a new concept of challenges, where games will be offering special time-based opportunities to earn various goals and collect the rewards. More info on challenges can be found on Major Nelson's blog here.
  13. In an effort to help gamer's understand the XBOX One's capabilities and what some actual features are Marc Whitten, Chief XBOX ONE platform architect, answers some questions posed by Ryan McCaffrey, IGN’s Executive Editor of Previews and Xbox Guru-in-Chief. Below is a current IGN article that highlights a series of questions and their answers. Ask Microsoft Anything About Xbox One Answers on Microsoft's new console, straight from the horse's mouth! Soure: I GN As the Xbox One gets closer to its November launch, many questions remain about how the console works and what it can do. So we reached out to Microsoft and asked them if they could definitively clarify some of these things. They obliged, and so we'll be bringing you a handful of Ask Microsoft Anything answers each Monday at 2pm PDT/5pm EDT. Bookmark this page, as we'll update this article so that all the answers live in one easy-to-find place. Oh, and if you've got a question for Microsoft about the Xbox One, send it to our Podcast Unlocked team at [email protected] and we'll make sure Microsoft sees it! Are Xbox 360 Avatars transferring over? If so will any changes be made to them? MARC WHITTEN, CHIEF XBOX ONE PLATFORM ARCHITECT: They are – your avatar will be on the system at launch and in fact, you’ll have some new options, including the ability to do full-body HD gamerpics. By the way, we should actually talk more about gamerpics too. We’ve moved from the 64x64 gamerpics on Xbox 360 to a full 1080p. They are beautiful, and you are going to see some really cool hero moments, like when you login to see personalized views of your games and other content. Can you clarify how will Xbox Live Arcade work on Xbox One? Or if it will exist at all? WHITTEN: Sure – there is no difference between games in the store – games are games are games! You’ll find them in the same pivots (most popular, new, etc.) and we’ll be highlighting them in our dashboard experience. And of course – like all of your digital games content – you can play them on any Xbox One, and anyone can play them on your Xbox One. Will the Game DVR capture at the source resolution? i.e. will Forza 5 clips capture at 1080p and 60fps? And where can Game DVR clips be uploaded to? WHITTEN: Game DVR captures beautiful clips at 720p 30fps. The first thing you’ll see with our game DVR is the integration of our Upload service on the console. This service allows you to manage, edit, and share your content. Your clips are stored in the cloud. Also, you’ll see games making “magic moment” videos of your gameplay based on the game DVR functionality – all seamlessly integrated. You’ll be able to see these clips in the Xbox One Guide, in your own game DVR collection, and when you are looking at gamercards on the system. You’ll also see games take advantage of this platform capability and do interesting things to integrate captured game footage into the game experience itself. Can you earn two sets of Achievements for the same game (i.e. Playing Call of Duty Ghosts on Xbox 360 and on Xbox One)? WHITTEN: Every game has its own set of achievements, so if you’re playing Call of Duty: Ghosts on Xbox 360 and on Xbox One, you can earn a separate set of Gamerscore in each game. But on the Xbox One version, you’re getting a much richer set of features, such as seeing your achievements progress on the Xbox One console, being able to unlock new achievements throughout the year, and earning real prizes inside and outside of the game. Xbox One also enables a new concept of challenges, where games will be offering special time-based opportunities to earn various goals and collect the rewards. More info on challenges can be found on Major Nelson's blog here. View full article
  14. Present halo's game mechanics and emphasize the skill personality. I think this is a subtle, but signifigant thing. Halo developers have never really openly just explained certain game mechanics like the overcharge on the plasma pistol or the instant kill for hitting someone from behind. There were hints and tips at the matchmaking lobby for halo 3 and Reach I think, but they were taken out of halo 4. Halo only has so many gameplay dynamics like EMPs and beatdowns. Then there's things like crouch jumping, plasma grenade launching and etc. The main mechanics however are a big part and most new players or even casual veterens won't take the time to read weapon details or experiment, or read the manual. So basically what I'm saying is to really shove those things in our faces. Maybe have it so when you're holding a plasma pistol that there's notification on your HUD that says "Hold__________to charge". There could be an option in settings to turn off weapon hints too. And put in details for weapon descriptions that say things like "Rapidly depletes shields". There is a good bit of players out there, probably all noobs, that don't realize shield dynamics. Bring back hints at the matchmaking screen that say "Headshots for precision weapons only count when energy shields are down" or something. The other topic is emphasizing halo's skill set. Don't amp up auto-aim on snipers, or take things out of the game for the sake of new players. A lot of noobs and players out there already thought and still think halo takes no skill because they can choose to play sloppy and easily get 1 or 2 kills per life. Most of US don't do that though. Noobs don't really think about deep team-play skills when they play halo for some reason. They don't think about using power weapons like the railgun or rocket launcher to take out enemy vehicles and get multi-kills instead of being selfish and wasting them on minor targets. A lot of noobs don't figure out game mechanics either. So it's a seriously false judgement they make saying "Halo takes no skill" or assuming it has no deep dynamics. Really emphasize the skillset and bring back things like the grav-lift equipment, or those other unique weapons with a learning curve like the grenade launcher from Reach. The dominant atmosphere for all games should be having power weapons only on the map in most gametypes, and power-ups on maps more often. Ordanance should be rare, maybe only certain medals like kill-joys and killing sprees earn up to ordnance. By only power weapons on maps I mean rocket launcher, fuel rod, all snipers...things like that. Then weapons like the SAW and shotguns could be ordnances. Bring back active camo as a power-up too. There could be certain ordnance power ups like damage boost and speedboost for ordnance. Since ordnance is harder to get they might last longer or have more effect. Then overshield and active camo could be on the maps.
  15. Will anyone be getting the Xbox One specifically for Halo? Amazon has only sold out 25K units for the X1, sounds a little low to me.
  16. Microsoft will offering unlimited cloud storage for the Xbox one a MaximunPC article states.The news came out of PAX Australia, here is what a Microsoft rep said about it. "Xbox Live offers Xbox One unlimited storage space in the cloud for all Xbox Live members to store numerous types of Xbox Live content, including your profile, games, Achievements and entertainment. This content is stored and saved in the cloud so you can automatically access it anywhere, anytime, no matter where you are." With the change of policies such as removing the used games restrictions the Xbox one has slowly but surely been getting back on track and with another positive announcement it will certainly help improve it's reputation a bit more.
  17. Microsoft will offering unlimited cloud storage for the Xbox one a MaximunPC article states.The news came out of PAX Australia, here is what a Microsoft rep said about it. "Xbox Live offers Xbox One unlimited storage space in the cloud for all Xbox Live members to store numerous types of Xbox Live content, including your profile, games, Achievements and entertainment. This content is stored and saved in the cloud so you can automatically access it anywhere, anytime, no matter where you are." With the change of policies such as removing the used games restrictions the Xbox one has slowly but surely been getting back on track and with another positive announcement it will certainly help improve it's reputation a bit more. View full article
  18. Recent reports from Microsoft confirmed that every Xbox one can be used for self sublishing and it will be coming within the first year of launch. Marc Whitten spoke with polygon about these plans. Full polygon article here "Our vision is that every person can be a creator" "That every Xbox One can be used for development. That every game and experience can take advantage of all of the features of Xbox One and Xbox LIVE. This means self-publishing. This means Kinect, the cloud, achievements. This means great discoverability on Xbox LIVE. We'll have more details on the program and the timeline at Gamescom in August." More from the polygon report. "Whitten said that Microsoft has a "roadmap," but the indie development support on the console will roll out in phases that will likely include a beta, and publicly discussing policies. When pressed on when full support for indie development on the console would be available, Whitten repleied, "Think about it in that first year." "Microsoft's new plan for self-publishing, which adopts an approach more like Apple and Google's through the iTunes and Google Play app stores, brings the Xbox One's narrative more closely in line with Sony's. Microsoft and Sony are not yet on equal footing, especially from a perception standpoint, but today's announcement shows the Xbox One catching up, further willing to bend on previously defined (or ill-defined, as the case may be) policies. That's good news, both for developers and future owners of each console." "With the Xbox One sharing the Windows environment alongside the now-titled "Xbox" operating system, with a hypervisor managing both operating systems, one possible way of allowing self-publishing on the Xbox One would be to allow it to run "Windows Store apps."
  19. According to an article published yesterday regarding the potential return of 'Family Sharing' Microsoft states it's removal was based off of consumer feedback for other features they needed to make room for and not because of the mindset "...we're going to take our toys and go home", as offered by Xbox One chief product officer Marc Whitten. Read the full article below from videogamer.com. Xbox One Family Sharing will return if consumers want it, says Microsoft Publish Date 15/07/2013 - 12:32pm GMT+1 The feature was removed when Microsoft did a U-turn on its Xbox One policies. When Microsoft pulled a complete reversal on its Xbox One policies, one of the casualties was the much-anticipated Family Sharing feature. But the feature may well return at a later date if consumers want it, Xbox One chief product officer Marc Whitten has told IGN. "If it's something that people are really excited about and want, we're going to make sure that we find the right way to bring it back," Whitten said. He continued: "We believe really strongly in how you build a great experience on Xbox One for me as an individual, but also for my family. Family Sharing is a great example of how you do that with content. I think you're going to see us, both with examples like that and with other things, keep pushing on how that's something great. An example is some of the stuff we're doing with what we announced around Gold, where other people in the house get the advantages of Gold when I'm a Gold member. You're going to see us continue to push in those areas." Family Sharing allowed users to share their game library with a group of 10 friends and family, and was one of few Xbox One features which had people excited. Regarding the decision to remove it, Whitten said it was a matter of making room for the other features consumers were asking for. "We took some feedback and realised there was some stuff we needed to add to the program," he said. "To add it to the program, we had to make room, just from a pure engineering perspective, to be able to get that work done. So taking Family Sharing out of the launch window was not about 'we're going to take our toys and go home' or something like that. It was just sort of the logistics of 'how do we get this very, very clear request that people really want, that choice, and how do we make sure we can do an excellent job of that, get to launch, and then be able to build a bunch of great features?'" Whitten concluded: "You know, if there's anything I think that Xbox 360 has proven, it's that we're super committed to this constant cycle of improving the experience and the software, and it's what we've been doing for 360 for the past seven years, and it's certainly where we're going to go with Xbox One." Xbox One releases in November. View full article
  20. According to an article published yesterday regarding the potential return of 'Family Sharing' Microsoft states it's removal was based off of consumer feedback for other features they needed to make room for and not because of the mindset "...we're going to take our toys and go home", as offered by Xbox One chief product officer Marc Whitten. Read the full article below from videogamer.com. Xbox One Family Sharing will return if consumers want it, says Microsoft Publish Date 15/07/2013 - 12:32pm GMT+1 The feature was removed when Microsoft did a U-turn on its Xbox One policies. When Microsoft pulled a complete reversal on its Xbox One policies, one of the casualties was the much-anticipated Family Sharing feature. But the feature may well return at a later date if consumers want it, Xbox One chief product officer Marc Whitten has told IGN. "If it's something that people are really excited about and want, we're going to make sure that we find the right way to bring it back," Whitten said. He continued: "We believe really strongly in how you build a great experience on Xbox One for me as an individual, but also for my family. Family Sharing is a great example of how you do that with content. I think you're going to see us, both with examples like that and with other things, keep pushing on how that's something great. An example is some of the stuff we're doing with what we announced around Gold, where other people in the house get the advantages of Gold when I'm a Gold member. You're going to see us continue to push in those areas." Family Sharing allowed users to share their game library with a group of 10 friends and family, and was one of few Xbox One features which had people excited. Regarding the decision to remove it, Whitten said it was a matter of making room for the other features consumers were asking for. "We took some feedback and realised there was some stuff we needed to add to the program," he said. "To add it to the program, we had to make room, just from a pure engineering perspective, to be able to get that work done. So taking Family Sharing out of the launch window was not about 'we're going to take our toys and go home' or something like that. It was just sort of the logistics of 'how do we get this very, very clear request that people really want, that choice, and how do we make sure we can do an excellent job of that, get to launch, and then be able to build a bunch of great features?'" Whitten concluded: "You know, if there's anything I think that Xbox 360 has proven, it's that we're super committed to this constant cycle of improving the experience and the software, and it's what we've been doing for 360 for the past seven years, and it's certainly where we're going to go with Xbox One." Xbox One releases in November.
  21. Recently it was reported that the family sharing feature on Xbox one was just a timed demo system which only allowed users to play a game that a friend has shared with them through Xbox live for only 15-45 mins and up to an hour in some cases. But now it has been reported that it was not a timed demo system you could indeed have access to the entire game, the exact opposite of what the other alleged Microsoft employee said the other day, I know the news reports about the Xbox One has been hard to follow. From multiple sources such as Kotaku and IGN state that Microsofts Mark Whitten and Aaron Greenberg debunked the previous report on their twitter pages. But it still makes me think why Microsoft was not showing this off at every opportunity. They were pretty low key towards this feature and with a feature like this and supposedly with no catches why were they not in everyone's face about it? But that also makes me think despite the recent report stating that there was no time limit could there still be some kind of catch?
  22. Pretty much all of us were freaking out over the DRM. Now that it's gone it's A-OK right? We'll to have a policy that was worked on for YEARS to just be completely dropped in a couple hours... that's whats worrying me. Don't get me wrong I'm happy for the removal, but what does this mean to the Console? Could it be anything bad? Well for some of us it is... I'll just let some articles explain this I'm way too tired to type all this crap. quoted from: http://www.ibtimes.com/xbox-one-3-biggest-features-we-lost-result-microsofts-180-1316783 http://kotaku.com/xbox-one-drm-reversal-cuts-features-requires-one-time-514419715 Xbox One DRM Reversal Cuts Features, Requires One-Time Connection "Microsoft announced that it has reversed course on used games and DRM with the Xbox One. While one could interpret that as a win for consumers and journalists, Redmond, Wash.'s big 180 comes at a considerable price. Here are 3 features we're losing as a result of the switch. 1. Your games library can't be accessed from any Xbox One besides you're own: Prior to the reversal, you would have been able to play your entire games library from any Xbox One, not just yours. That will no longer be possible. Games you purchase digitally can be played from any Xbox One. 2. Disc-based games now need to be in the system to play them: Before Microsoft announced the Xbox One changes, the system was designed to allow you to play games sans disc. Not anymore. So you better take care of them, or else. 3. Downloaded games cannot be shared or resold: So much for letting someone else play your games while you're on vacation, at work or at school. While you can share your discs with anyone at will, anything you download will be bound to you. It's possible that Microsoft can choose to resurrect some of these features in different forms or add new ones between now and the Xbox One's release. At this point though, these are the losses we're incurring as a result of the Great 180. Microsoft clarifies that the planned day-one Xbox One update will "complete some of the software that won’t be there," is actually not a result of today's DRM policy change. Rather, it was always planned and will simply be required for playing off-line, among other things. Not a patch, they say. But, yes, your new Xbox console would have to connect online once in order to do the things Microsoft described today. And then you can keep it offline and play games without re-connecting to the Internet forever." Okay for at least the people wanting these features... how does removing them affect you?
  23. UPDATE http://www.343industries.org/forum/topic/29631-the-family-sharing-was-not-a-demo-system-after-all/?do=findComment&comment=269643 With the big news announced by microsoft on them taking a u-turn on their policies some of their features that were meant to be implemented had to be removed due to this decision. One of those features was Family Sharing, a feature many thought was to be very useful and were keen to use. Sharing games with friends on Xbox all over the world with just a push of a few buttons. But there were fans who didn't care about the implementation of the used games policy and were very happy and keen to for the family sharing feature and with the backtrack of the policies those fans were not happy about the loss of this feature. Getting to play games that friends can share with you digitally from a different part of the world seemed pretty cool. But we didn't realize the family sharing feature only shared a portion of the game to his/her's selected friend. It was just a demo. After the big news a microsoft employee gives his thoughts and explain the proper nature of this feature. "When your family member accesses any of your games, they’re placed into a special demo mode. This demo mode in most cases would be the full game with a 15-45 minute timer and in some cases an hour." "This allowed the person to play the game, get familiar with it then make a purchase if they wanted to. When the time limit was up they would automatically be prompted to the Marketplace so that they may order it if liked the game." Full blog can be read at heyuguysgaming Is seems clear now why Microsoft never flaunted this feature about too much and did it come as a big loss as some fans may have felt?
  24. UPDATE http://www.343industries.org/forum/topic/29631-the-family-sharing-was-not-a-demo-system-after-all/?do=findComment&comment=269643 With the big news announced by microsoft on them taking a u-turn on their policies some of their features that were meant to be implemented had to be removed due to this decision. One of those features was Family Sharing, a feature many thought was to be very useful and were keen to use. Sharing games with friends on Xbox all over the world with just a push of a few buttons. But there were fans who didn't care about the implementation of the used games policy and were very happy and keen to for the family sharing feature and with the backtrack of the policies those fans were not happy about the loss of this feature. Getting to play games that friends can share with you digitally from a different part of the world seemed pretty cool. But we didn't realize the family sharing feature only shared a portion of the game to his/her's selected friend. It was just a demo. After the big news a microsoft employee gives his thoughts and explain the proper nature of this feature. "When your family member accesses any of your games, they’re placed into a special demo mode. This demo mode in most cases would be the full game with a 15-45 minute timer and in some cases an hour." "This allowed the person to play the game, get familiar with it then make a purchase if they wanted to. When the time limit was up they would automatically be prompted to the Marketplace so that they may order it if liked the game." Full blog can be read at heyuguysgaming Is seems clear now why Microsoft never flaunted this feature about too much and did it come as a big loss as some fans may have felt? View full article
  25. With an internet connection being a very important requirement for the xbox not everyone will have a stable connection or may not have any internet at all. Microsoft's Xbox chief Don Mattrick's solution to this is to stick with the Xbox 360 as he said during an E3 interview. Credit to Absolute Dog for finding this MATTRICK: "Some of the advantages that you get, of having, a box that is designed to use an online state, so, that, uh, to me is the future-proof choice, and I think people, could've arguably gone the other way if we didn't do it and fortunately we have a product for people who aren't able to get some form of connectivity, it's called Xbox 360." KEIGHLEY: "Right, so stick with 360, that's your message if you don't [inaudible] like it?" MATTRICK: "Well, if you have zero access to the internet, that is an offline device, I mean, seriously, when I read the blogs, and thought about who's really the most impacted, there was a person who said 'hey, I'm on a nuclear sub,' and I don't even know what it means to be on a nuclear sub but I've gotta imagine it's not easy to get an internet connection." KEIGHLEY: "[inaudible] playing call of duty multiplayer" MATTRICK: "Hey, I can empathize, if I was on a nuclear sub, I'd be disappointed." E3 interview
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